My Thoughts about the current Balance-Problems in DBD
I think there is currently this situation where if you play as a Killer against Solo-Q u have a easy game, against a SWFs u have a hard game. As a Survivor in Solo-Q u have a hard game, as a SWF-Survivor you have an easy game. Of course it always depends on the Players, just generally speaking. So i guess we can all agree that this is something that should be balanced for more or less so that Solo-Q survivors are more equal to SWF survivors which allows for better game balancing in general. And im happy to see that the Devs are also realizing that and will give Survivors HUD information in the next Patch. However there is still a few Problems that i can see.
Scourge Hook: Pain Resonance + Dead Man's Switch (particularly with Fearmonger) or Eruption-Builds are the strongest Meta-Builds for Killers while they can be easily countered by Survivor-Communcation which only SWFs are able to do. So i think a good way to bring some balance into the game is to make other Perks be more usable for Killers. Generally the Killer-Perks shouldn't be designed in a way where they can be easily countered by Communcation so i think Eruption's Design is flawed and should be reworked,. Fearmonger is fine i guess but it should be noted that Aura-Blockage is generally pretty useless against SWFs but can be fairly strong against Solo-Q Survivors. So that whole theme of Aura-Blockage could be scratched in my opinion, since it will always be counterable by SWFs.
And generally when it comes to Killers i think only Blight and Nurse are currently problematic, a bit too strong. I think Blight should not be able to get his power back instantly with Alchemist's Ring and Nurse is receiving a nerf soon so i guess we'll see how that plays out. When it comes to Killers that could receive a buff im not so sure, maybe Trapper or Billy.
Comments
I have many solo games with excellent teammates that hard carry me. I have many many games with my friends where we lose. The initial dichotomy you present is just a sweeping generalization. That sort of broad statement is always going to be false.
Eruption is the only problematic perk right now. Pain res+DMS is countered entirely by letting go of the gen.
Fearmonger blocks auras for exactly five seconds. If five seconds of no auras is substantially harming your gameplay, you've got issues nobody but you can address.
Literally the only uses of blindness is to disable Windows. The only perk that does that consistently is third seal, a hex that is inevitably gone before you even get three stacks. It's not a regression perk. It's not an info perk. It's easily disabled. Why is it worth complaining about? Blandly bemoaning solo queue woes doesn't address any of that.
the real issue with dbd is that both sides need to tryhard, because if one side brings everything to win, and the other doesnt, they will always lose
This is hardly unique to dead by daylight. The unique aspect of this game is the atrocious matchmaking that cannot pair chill with chill or try hard with try hard. I'm very sick of metagaming my killers to get lower MMR for playing chill matches.
im not sure if its even worth my time trying to explain to you why you are wrong