Horror_Gaming
Horror_Gaming
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Have they still not fixed this bug? What is going on???
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3740138#Comment_3740138
what is the point of saying it is 24 meter radius? there is no radius. I already assumed that the perk only triggers once. it is what I expected. a strong anti-tunnel perk.
Soft chimes ring out a 24 meter radius is for the killer to locate boon totem easily since other boon perks can be combined with this perk.
Whether the killer snuffs it to get rid of other possible boon perks is up to them. This is essentially a different kind of boon perk that the player base has never seen. Think of it as a survivor take on Hex: Pentimento or Hex: plaything
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It also only effects the most recent unhooked survivor
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3740074#Comment_3740074
3rd perk sounds overpowered. You give your teammate an old instant-heal. Basically if the killer slugs a survivor, they're instantly healed 2 health-states. If a killer is chasing killer is chasing a survivor that is about to die, you can instant heal them if the teammate enters the 24 meter boon radius. Unlike other boons, this boon punishes the killer for snuffing the boon. It is like haunted ground.
I may have worded it weird it is an insta heal but the boon perk doesn't work like other boon perks. It' not a radius effect. Once the boon is activated or "blessed" the injured survivor is instantly healed and you are are instantly injured/broken. The boon is a double edge sword now because the killer can choose to never snuff this boon leaving the survivor permanently broken. But the other survivor does not keep getting instantly healed if he runs into the boon. It's a 1 and done map wide for the people unless boon is snuffed, survivor is fully healed, and survivor has unhooked someone new. Booning a totem is just to activate the health swap. And that's it.
A scenario would be you unhook a survivor, that survivor that was unhooked is now being hard focused, you go and find a totem to bless, once that totem is blessed you now have given your health state to the unhooked survivor who is still in chase after being unhooked, but your also now broken. If the killer snuffs the totem you can heal back up. But if he doesn't you no longer have a perk / only have 1 health state.
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So for iron will when you are injured then the next 80 seconds while injured a timer starts. Healing yourself will pause the timer. While active you will have no grunts of pain. I wanted a way to give more time to the player and opportunities to use the perk in late game. So I added the fact that if your aura is shown you add 20 seconds to the timer. That way if your injured and your aura is shown. Then if the killer approaches you they won't hear you giving you a window to escape.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723686#Comment_3723686
you pointed it out in combination with this is not happening, which still has its quirement of you being injured.
YA, I'm not sure why he didn't understand this still. But it's ok. I was hoping he give an idea how to make the perk stronger in his opinion but he just wants to pick an argument so oh well. It's a shame
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Instead of just saying something's busted how a bout you bring up the reason onto why you believe it's busted. I give you a counterpoint.You can then say how you would change it And we can have a productive conversation that's not distasteful just because you may not agree with an idea.
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@GroßusSchmiedus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723178#Comment_3723178
"Removed the criteria of being injured."
Did you even read your own post?
Did you not realize that part was about this is not happening. No need to be hateful. I enjoy criticism and embrace it. No need to spread hate over love of a game. Have a nice day !
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You're also leaving yourself vulnerable since you're injured. Along with giving up at least 2 slots to do a gen a little bit faster if you are capable at consistently hitting greats.
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I like this idea. It be good to counter/ help someone who's being focus directly off their unhook
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/396197/stranger-things-buff
What do you mean by deactivates when talking about inner strength? Like for the rest of the trial or what? I wouldn't mind to have it 5 tokens and just keep everything else as it is... No need for faster healing, the perk is already alright.
If you have 0 tokens it's just not active is all that means. 2 max tokens to stop one player from hoarding all heals from teamate.
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@Annso_x said:
For inner strength, I like the idea of tokens but I would much prefer they stack and only get used one at a time instead of healing faster if that makes sense, that way you can get your heals ready instead of ignoring totems and hoping your teammates don't break them before you need them. I don't mind having a stack limit though, being able to stack over two or three heals would be overkill.
Also, camaraderie should appear next to your hook icon or something so your teammates know you have it.
It still takes up 1 token. Just if your at 2 it goes faster
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@LordGlint said:
If anything, buffing perks as soon as they are no longer general perks is a BAD time for buffs, not a REASON for buffs.
They're still general perks in the game at the moment
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The penalty needs to stay. This is a 4v1 multiplayer game and I don't want games where I'm playing a 1v1 with 3 bots. The bots are to help support the good players for sticking it out and the penalty is there to deal with the bad players who are not being respectful and throwing the game for the team.
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@TeabaggingGhostface said:
It did promote tunnelling though, which was why it was changed
Okay but guess what even if I unhooked a survivor with BT/Guardian and that survivor had DS / OTR do you think a killer who intends on tunneling is going to stop because of that. No, killers are going to play for kills regardless of what a survivor has / runs and if the killer is heading back to the hook after an unhook. I guarantee it's not so he can hit the healthy survivor over the injured one.
They made a new fun exhaustion perk useless and it blows.
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@Crowman said:
The devs intentionally changed hooks so the last person in the game dies on hook so the survivor can't intentionally draw out the game.
Like how killers will slug out the last survivor?
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If the numbers were more forgiving then a fun meme build could be Reactive healing, Self-preservation, Resurgence, Solidarity. Essentially all perks work together in different ways for ultimate value.
SP+Resurgence+Reactive
Resurgence+Solidarity
RH+SP
Not necessarily strong but meme worthy. But if you face a plague well ...
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It's supposed to come out the 19th I believe.
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I kinda liked the camera falling to the ground when you go down. That’s one change I’m going to miss
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And how many vaults are there? Because I can think of 2 jungle gyms, 1 height vault drop, a freezer window, and a security window. There’s a reason the map is a pallet heavy map. It’s designed to be like that.
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If your talking about the game map. You have to realize that there are only 2 jungle gyms and 1 loop window (freezer). Therefore there are additional pallets to compensate.
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Wouldn’t be surprised if Mathew says in the next stream,”have you tried playing a different game?” Because I’m sure he thinks that “They’ve done a pretty good job so far.”
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This is from console perspective
Hit boxes as stated before are not connecting atm on the survivors acreen
The hook timer is pretty much invisible due to it being so minuscule on the top left. Making it harder for players to know how much time is left.
There is a brief pause when moving from the dying to injured state allowing the killer to easily close the gap on a slug play through.
360s have been removed with the new animation along with turns in general
And again hit boxes are atrocious but every player who isn’t a Dev knows hit boxes have never felt well FAIR
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The problems with the DS nerf that I can already predict. Teammate heals you immediately after being unhooked. Disabled while killer comes back.
teamate trying to finish your heal. DS gone killer interrupts you mid heal and downs you because your weak
Go on a gen because a stealth killer has no heartbeat but baited you out to thinking your safe. Gen ends DS and you go back to hook.
now killers are going to outplay the DS to tunnel and kill survivors more easily. It’s no longer an efficient anti tunnel at rank 1. And this game is going to suffer in the long run due to half thought out fixes
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Pig. Period
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@Johnny_XMan said:
I’m sure she will get more cosmetics, especially when the next season of Stranger Things comes out.
Personally I wanna see this one:
https://i.pinimg.com/originals/3c/6b/52/3c6b52f6e14138f0de124882ceed3c82.jpg
I just love that belt and collar 💕
I love this one!!
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Light of Hope - Searching a chest grants 100% chance of finding a flashlight. Anytime you blind the killer you make no grunts of pain and leave no scratch marks for 6 seconds.
LOH has a cool down of 30/25/20 seconds
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Look how pretty this queen is! Fix it 😭😭
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Missed shots reloads are quicker than shots that connect to the survivor.
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There’s also survivor perks that can completely counter BBQ like distortion. While you may only get 3 tokens. It still gives you info on what perks or addons the killer has
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This! @Peanits ! Are we getting chase music, Please!!
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What?!? Are you telling me this game has bugs!? I’m shocked 😂 This game can’t go a week without having something broken.
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So you killers are saying it is completely fair for pyramid head to go camp his cage. And then be able to instantly down the survivor. Because that’s fair gameplay. Right
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@Dead_by_Gadfly said:
I just want to murder people as kermit the frog 🤷♂️
If only 😂🤣
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You know it’s rough when you only played enough to earn 2000 BP :(
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@JoeyBob said:
They're fine. Having a key balances such a game if survivors are decent with chases.
How does a key balance out an add on? You can’t save someone from the ground with a key. All a key allows is to open hatch due to the game being over.
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@emptyCups said:
I think they are fine.
This was an add on that was made while insta heals were in the game. I believe this addon has power creeked and should be tuned with how the game is now.
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What I was using was Distortion, Off The Record, Lucky Break, and poised. It’s honestly really great and if the killer chases you while OTR,Lucky Break, and poised are all activated. He will 100% lose you if he loses line of sight
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@FireHazard said:
No, I don't think Off The Record would negate the token use for Distortion.
Comboing them kind of makes no sense anyways. If by the off chance it doesn't waste a token, than there wouldn't be a point to combo them anyways since it would be kind of a waste of a perk slot to use 2 perks that negates aura reading.
How would that be a waste? If anything it’s more protection against the buffed hangman’s trick and bbq
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1025662#Comment_1025662
2? All i see is Cruel Limits.
Technician, Vigil, TINH, Small game, Slippery meat and Any Means Necessary are all survivor.
1 Demogorgon perk buff 6 survivor
To be fair killer have a lot of powerful perks that aren’t meta.
survivors only have meta perks or trash/gimmick perks.
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Doc is anti stealth. If you want to be stealthy you need to put on calm spirit. Their r perks to counter him.
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@meatisadelicacy said:
It has nothing to do with being a "random" and everything to do with skill and experience in the game.
I’m rank 1 and these red rank survivors still urban evading around with self care 😭😂😭
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He doesn’t get stunned when hit
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@Almo said:
Pig is in the higher ranges for Killer performance. It's unlikely she need a buff. Having said that, there are a few odd things hanging around (like Ruleset #2) and we'd like to do an addon pass eventually.
And maybe give her chase music?? Please???
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Or you don’t down the same survivor who was just on hook. And you won’t be DS. And if that’s too hard. You can slug them.
If you received a DS then you deserved it
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/1007795#Comment_1007795
Even after his nerf, still probably one of the most overpowered characters in the game. Someone like Demogorgon has to take some thought and set portals, freddy? Nah, just teleport straight onto the gens and spam snares.
I don't play him because I would probably get carpal tunnel. The best way to play him is to literally spam snares as you walk.
Even if you are hitting the clocks to try and stay awake, you are probably going to be asleep half the game because it the passive sleep effect is so frequent.
Nevermind the fact that the clock you need to wake up is across the map while you need to do the objective
It should be you can use any clock but your only allowed to use that one once.
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Their is 0 % chance of you being awake in a chase. Just like their is 0% chance of knowing if the pallet you are running too is fake if you haven’t been to that area. Just like their is 0% chance of stopping Freddy from spamming all of his pools at every loop.
Hence Freddy is unfun and his power does not rely on skill. It relies on spam and luck
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Kate deserves a concert outfit already. Also why do we not have her guitar on her back as if it was a backpack from the trailer she had. We deserve it !!!
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Fixated, Urban Evasion, Sprint Burst, Iron will
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The problem with clown is he is a weaker Freddy. Freddy has the same slow down that clown has. Does not get punished when replenishing his ability. And can lay out a slow down for a later interaction. Along with many other abilities in his kit. Clown will hopefully be next in line now that Doc is over.
But until he is tweaked. He will never be where he should. He is supposed to close gaps in chases and survivors should fear his bottles but atm that is not the case
