Horror_Gaming
Horror_Gaming
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- Horror_Gaming
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Kate
The Black top she starts with
Grey side shaved hair
Winter pants with the axe
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@SpacemanOnTheCouch said:
No one's criticising them for design and artwork. In fact, there's a lot of positive aspects of the game which we should all be extremely thankful to them for.
However, at this moment in time, BHVR have also made an incredibly ridiculous nerf to one of the most used Killers perks in the game, and at a moments notice.
This nerf completely contradicts what was being asked for on the forums i.e. new objectives / ideas to combat gen speed, and instead encourages gen rushing and slower regression. All because survivors found it annoying.
It's nice you take the time to thank them for their map design, and I'm glad you did. Just don't let it take away from the fact they've treated their community pretty unfairly.
You have to also acknowledge that since ruin no longer is in the game. Their is nothing stopping them from finally looking at gen speeds and getting valuable data about if the games go by to slow or to fast. That’s why they had to do what they did. Since ruin was used in almost every game. It’s hard to consider proper values on what should be touched and what shouldn’t.
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If you think I’m playing Red Rank Killer after this change you are wrong. This is going to be a Dark Time for DBD and survivor Que times are about to be even more atrocious. The Devs neglected the fact that Ruin slows the game down and gave killers no compensation for this brain dead change to a perk that is NEEDED if you even expect to challenge all the SWF coms.
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I don’t get why people say my baby Demo is terrible. I dominate red rank SWF with him. His portals are great for tracking survivors and stop them from working on certain Gens all together due to high pressure. Also shred can stop loops from being touch and fake a survivor to running a 360 right into your canceled ability arms. He has huge Mind Games that don’t get appreciated. And don’t even get me started on his early game and built in hex: thrill of the hunt.
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Say you had a really tough match and you put in all your effort to defeat half a SWF group. You had the gen counter at three for a good portion of the game but it was extremely tough.
You decide to try and down and sacrifice the survivor who is finally on death hook but he didn’t go down without a fight. POP! 2 gens left as you carry the survivor to death hook. BBQ procts and you make your way to the Last 2 survivors but all of a sudden the game ends. 20 min of hard work wasted because a survivor has an item to stop a well deserved 4 k
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@DetectiveBingBong said:
Leon S. Kennedy/Claire Redfield and Mister X
I would love to get Claire in a non RE Game but I feel capcom would never allow their license to be shared. Not without a hefty price behind it. Ild love the huge axe guy from RE 5 too tbh
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/939065#Comment_939065
It didn't actually happen, this is a thread about tru3.
Can you link this? Ild like to watch it
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/939123#Comment_939123
Alien and Predator will never happen. Fox is worse than Disney when it comes to protecting their creations. I remember when they were suing people that made AvP mods with no monetary gain.
Hook man would make a good killer. Big urban legend and already in a few cheesy horror films. Supernatural's yellow eyed demon could be good. A scarecrow could be good too.
I wouldn't mind a shape shifting killer either. Something that could disguise itself as a survivor upon first glace.
I could see the shapeshifter working like Freddy phase when you are awake. Shapeshifting into a killer after he gets so close and then all of a sudden that heart beat turns on. Yould literally be petrified every time you see a survivor coming towards the gen you are working on.
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If your still being chased by the killer after a little over a minute and he refuses to give up to put pressure elsewhere. Then you deserve the second exhaustion. No. You Earned it
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Best way to proc MOM rn is to tank two hits while running break out. You’ll get two out of three stacks and your fellow survivor should wiggle off. You will be swapping spots and be hooked but you also only need one more protection hit which will be easy to get whenever you see an opportunity later on.
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@xChrisx said:
Which platform? Which rank?
Rank 6 on Xbox atm
And the Q times just get worst as I get closer to Rank 1
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@SilentSpectre said:
That's the nature of the matchmaking system. Try playing during peak hours for your area.
School and Work has entered the chat
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No
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I don’t mind having 1 killer that is more stressful to go against. And quite honestly I hate going against Freddy more then spirit
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@CashelP14 said:
Listen to elevator music while standing on top of the hatch
”Ugh, your such a Meg” -Samination 2019
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The map is waaaaay to dark on consoles. It’s the first map I’ve ever actually just hate playing on. Especially when I’m playing in daylight. They need to add some more lighting to the map tiles.
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The basement needs to be blocked off until the bug is fixed. You are unable to play and have no choice but to DC.
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@ASpazNamedSteve said:
Exhaustion's consistent across the board. So yeah if they're running around it will not go down.
ok cool so I can pair it with mind breaker then for a harsh exhaustion build! Thank you
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No. Game definitely feels better and playable in this update. Well worth the hours it took to update the game.
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@Esheon said:
It's listed under Known Issues, so it's a bug. Nemesis should proc the aura reading on any change of obsession.
Omg ya!!! I hope they fix it soon cuz I have so many fun perk ideas!
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@Stornt said:
https://forum.deadbydaylight.com/en/discussion/comment/886750#Comment_886750
Not sure what's up with it not showing the aura, but I can assume this is probably intentional, but there's a chance it's a bug.
And Furtive Chase says that when the obsession dies in any way, you lose all tokens, so that part absolutely isn't a bug.
Awe that sucks then. It be nice to be able to re proc the perk. But the aura fix would be nice if they worked together. Then I could also combine it with Make Your Choice
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@Stornt said:
Wait, how would they proc together? As I understand it, Nemesis activates during a stun and Furtive Chase gains tokens from unhooks and lowers your TR in a chase. I'm not sure how you're expecting them to function together, but correct me if I'm wrong here since I've never used either perk.
So there is two things actually. Right now it says when a new survivor becomes the obsession their aura is shown to you for 4 seconds. When furtive chase creates a new obsession. The new survivor aura is not shown.
second. If the obsession dies furtive chase is no longer active. But when nemesis creates a new survivor. Furtive chase does reactivate But all your stacks are gone back to 0.
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@bilaueta said:
I add spinechill in almost every build I use, given that I like to play in a stealthy way. It is very undervalued when it can give you a lot of information when used correctly.
Lithe, Dance with Me, Adrenaline, Poised
yould be surprise how many chases you all of a sudden start winning
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They are cowards and soon they will no how strong we truly are.
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It would be appreciated if they fix it
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Good
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Freddy should get the Demo treatment where he can’t place snares back down once they are all used up. That stops the Freddy players who can put three snares at one loop and not be punished for it since they get them right back shortly after.
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Well right now you dont receive progress towards the event until the archives is active. So technically the event isn’t active on Xbox. Which is disappointing
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@noneofyourbusiness said:
if you think she's so unfair, why don't you play her?
Because I like playing Pig, Ghostface, and Demogorgon. And to be fair it’s not that I think spirit is strong. It’s just I feel the fact that she can body bump into survivors and being able to hear them gives survivors little counter play. And lastly while iron will is a viable option. I don’t agree that a perk that not every survivor may not have is the only way to counter a killer.
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@[Deleted User] said:
yes but before that remove your wig and show us that bald head kate
Lmao 😂
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@Marcus said:
You are gonna wait a long time my friend.
Thats ok. We waited a long time for EGC and Nurse. Along with insta heals and Pallet changes. I’ll wait for this much needed change as well.
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Make clown have bottles that charge over time to refill instead of having to manually reload
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Agreed
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The only reason I won’t get this game on the switch is this very reason ^
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@JumpscareMyers said:
With the current PTB all stealth associated killers have been given the undetectable buff, but my question is, Is Michael Myers still immune to ALL detection perks? Or has he been nerfed now because of the changes. Because it was one those things that made him unique, and i wouldn't understand why they'd change something for a killer that has not been touched for years with BHVR even saying that they think he's perfectly fine as is and doesn't require any tweaking.
I’m pretty sure SC and Premonition didn’t work on old Myers but now it will with this change. They probably did this though to keep a consistency between all killers but I think this is a slight nerf to Tier 1 Myers.
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/747823#Comment_747823
Ahh, I didn't realize they're locking certain cosmetics behind the battle pass entirely. Yeah nvm, I changed my mind
There not. All cosmetic items can be bought in the store at a later date. But that be dumb for you to wait since the BP is cheaper then full Cosmetic items and you gain all your money back if you complete all rift levels.
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@Peanits said:
She's getting buff by lifting RBTs in her spare time. This is what you guys meant, right?
Too Soon lol
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I want Demo Hunting Nancy from the end of season 1. With the hair tied up and leather jacket. I was so upset when we didn’t get that.
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I think on the survivor side. They should not force a certain character to be played. Instead just give us the challenge to complete as any survivor.
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@Regionlock said:
You find Red ranks to suck because it the point in the game where you need to finally learn map tiles, and how to run them so you don't get looped forever. You can reach Rank 1 on a majority of killers, but the most common are Spirit, Nurse, huntress because you don't have to learn anything but the killer for the most part.
You can get rank 1 on Ghostface, freddy, Wraith, Legion, but you just have to work harder. Freddy and Ghostface are way easier than the other two tho.
Yeah, but I’m also not trying to have to work extra hard every game because all of a sudden I’m forced to have to play at a competitive level with no incentive to even go through all that stress.
It’s not about getting good. Or learning tiles. Like I said I’m Rank 1 survivor so I know how to react. It’s about all the things Red Rank killers deal with and how the game just immediately becomes unfun due to it.
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Beverly: Hands down is my top pick. She is the only one who I want.
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I’m Rank 1 survivor and Rank 3 Killer and the game is such a different experience. I’m usually ok with the survivor side but OHHH man. Playing killer against some groups is the worst thing I have ever dealt with. Ever
Never mind the after game messages you get :c RIP my sanity and happiness
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So I’m going to do Bill:) Thanks Everyone
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/720747#Comment_720747
Nah, he attacks anyone that threatens his livelihood, AKA, the adult Losers Club. Did you read the book or watch the miniseries/movies?
I watched the movies and I thought he kept the clown form to lure the children of dairy since he loved scaring them then eating them because of the tasty fear. My bad
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But Pennywise only attacks children. It makes no sense for him to be in the entity’s realm.
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@Horror_Gaming said:
I just played a match where I cleansed Hex: Ruin. Worked on 3 gens fully on my own. And then finally got caught but 2 teammates were already dead and the last one was caught from BBQ and the game was over. I only received 11,000 BP. The killer on the other hand Got 25,000 plus w.e bonuses from x2 and BBQ. There is no incentive to play solo survivor unlike killer during this event. Especially since your not escaping every match unless your SWF because I always get the not so good teammates.
like I should at least be awarded extra points for being sacrificed on first hook.
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I just played a match where I cleansed Hex: Ruin. Worked on 3 gens fully on my own. And then finally got caught but 2 teammates were already dead and the last one was caught from BBQ and the game was over. I only received 11,000 BP. The killer on the other hand Got 25,000 plus w.e bonuses from x2 and BBQ. There is no incentive to play solo survivor unlike killer during this event. Especially since your not escaping every match unless your SWF because I always get the not so good teammates.
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@wizencrayfish said:
I have issues with games being cancelled due to player leaving and depipping as a result. Xbox here
I’m on Xbox and I have also lost my items from this as well as depipping.
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@Gamzello said:
The only bugs I’ve ever truly encountered are the ones where you can’t heal yourself or others. That’s a major problem and it should definitely be fixed.
Then there’s another one where some people can’t escape the exit gates which also happened to me a few times.
I always try to report them as soon as I get them with as much detail as possible.
I’ve also experienced that one today too. Thank you for adding another bug that is Game breaking to the list.
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@NoShinyPony said:
You have to learn the timing: When does it make sense to drop the pallet? When does it not make sense because the killer is already too close?
There is no way around practicing more, so you get a better feeling for distance & timing.
My problem is I’ll get to the pallet and throw it down while the killer is M1 lunging and sometimes he gets stunned and other times he will get the hit then be stunned. But I’m going to try to keep running while they do the hail marry please connect M1 swing and see if that works more consistently.