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Horror_Gaming

Horror_Gaming

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Horror_Gaming
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  • Survivor: Velma Dinkley Role: Support / Information Difficulty: Hard Chapter: Mystery and Mayhem 📜 Lore For Velma, mysteries always had an answer — until now. When the gang split up to search the amusement park, she followed the trail of glowing footprints deeper into the fog. But what she found wasn’t a man in a mask — it was something ancient, something hungry. Her glasses cracked as t
    1 comments 21 views last activity
  • Survivor: Norville “Shaggy” Rogers Role: Survivor Difficulty: Intermediate Chapter: Mystery and Mayhem 📜 Lore: Like, it was supposed to be another one of those “fake monsters in rubber masks,” man. But when Shaggy and Scooby chased their latest clue into an abandoned amusement park, things went way off script. The fog rolled in, the lights flickered out, and when Shaggy turned around, Sco
    0 comments 41 views last activity
  • SUMMARY OF THE ISSUE: Moment Of Glory Losing Charges after being downed. PLATFORM: Xbox Open two chests to activate the Perk Moment of Glory. Once downed the perk is deactivating instead of reactivating when unhooked or healed from the dying state.
    0 comments 1 views last activity
  • A former sheriff turned hardened survivor. Rick leads with conviction and won’t hesitate to do what’s necessary to protect his own. Perk 1: Officer’s Intuition Description: You spent your life reading people, places, and the signs of danger. That instinct hasn’t dulled. If a Survivor is injured or downed, the aura of the nearest generator to the Killer is revealed to you for 20 seconds. If
    0 comments 51 views last activity
  • A hardened survivor forged by the apocalypse. She’s learned to adapt, endure, and lead by example. Silent Edge (Exhaustion Perk) Description: Your calm under fire lets you move with deadly precision. When in a chase while injured, crouch and press the Active Ability button to activate Silent Edge. You automatically perform a silent sprint (no footstep sounds or scratch marks) for 3 seconds
    0 comments 61 views last activity
  • Narrow Escape: After Being Unhooked you leave no scratch marks or pools of blood for 45 seconds. Palliative care: When other survivors are in the dying state and within 4 meters of you Palliative care activates allowing other survivors to recover 10% faster. Survivors under the effects of Palliative care can recover completely from the dying state. This effect along with its abilities lingers
    6 comments 72 views last activity
  • •Overcome Any time the on hit speed boost is activated Overcome is triggered: Extends the duration of the On-hit Speed Boost by +2 seconds . The Perk has a cool down of 20 seconds. While on cooldown the player will suffer from the exhausted status effect. Creator Notes: Overcome has a strong reward but had little use due to its competition with other exhaustion perks. This change makes
    16 comments 293 views last activity
  • Here's some fun perks that would be interesting to add into the game. Some may be extreme but it's fun to make it up! Tell me what you think. Invocation: Saving Throw When in the Basement near the circle, press the Active Ability button to begin the Invocation , which takes 60 seconds to complete. During an Invocation , your Aura is revealed to all other Survivors and they can join
    0 comments 101 views last activity
  • Here's a video of a blight camping both hook states and I never even made it half way with the anti camp bar. How is this not considered camping? It seems to me that this mechanic is flawed & needs stronger reinforcement to punish this play style.
    8 comments 281 views last activity
  • Hi everyone just a random post on Stranger Things perks that I believe could use a slight tweak now that we have the glorious Nancy and fearless Steve back in the fog! :) Nancy Wheeler Better Together - The aura of all generators you are currently repairing is revealed to all other survivors located within a 32 meters. If the killer downs a survivor while you are repairing a generator, you
    11 comments 151 views last activity
  • Hooked survivors do not proc adrenaline when unhooked. Please fix or at least acknowledge that a fix is in the works
    0 comments 81 views last activity
  • Should the perk work if you are picked up and break free of the killers grasp as well? This would mean if you are flashlight saved, wiggle free, pallet saved, or DS in the time frame then you are also given the speed boost. Would this be to strong or a nice buff?
    5 comments 171 views last activity
  • Killer : The Phantasm Otherwise known as the hallucinator Power: Apparition The hallucinator is able to create a bond with its victims and prey on his or her confidence until the only thing left is fear. He leaches a spiritual bond that drains a survivor over time but only at a specific range. Survivors slowly fall into despair the longer the hallucinator is able to drain them. Despair 1:
    0 comments 31 views last activity
  • I had a whole build ready. Desperate measures, resilience, BT, and background player. It countered so many killers who camp and force hook swaps. Now this exhaustion perk has little use and goes to smash hit/head on F - D tier. Flashlight saves is the only function because why would you want to waste a SB and be exhausted to a carrying killer. As for sabo plays, breakout is still superior bu
    30 comments 1,201 views last activity
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  • It is that time everyone! The key add-ons are due for some dusting off ever since the key changes and hatch changes. Now that the dust has settled for both Killers and Survivors here's my recommendation for how the new system will work. With that here we go! Skeleton Key - Changed to a Very Rare Item • Open the hatch 10% faster. (Was 30 seconds of use) • Can be consumed to open hatch D
    0 comments 11 views last activity
  • Perk 1: Fracturing Grip You know how to leave a mark when giving a helping hand. Each time you unhook a survivor fracturing grip activates. • You unhook a survivor 15% faster. Each time you unhook a survivor the hook breaks for 20/25/30 seconds. " In order to stop the beast we must first set up a strong defense. " Perk 2: Courageous Understanding that the battle can't be won alone has f
    14 comments 111 views last activity
  • Ada Wongs new perk Low Profile is to situational in it's PTB state. Currently it is hard to choose using LP over Sole survivor or Left Behind since they are stronger more dependent end game last resort perks. I suggest a slight buff that not only makes LP a little more stronger for end game but also allow useful gameplay throughout the match as well while keeping the theme that the Devs are goi
    20 comments 721 views last activity
  • The perks now activate together instead of the game allowing you to apply blast mine over repressed alliance when blast mine is active in previous iterations.
    4 comments 51 views last activity
  • Ever since this update player will throw the teams game by quitting a match or killing on first hook. I did a tally and so far 8 out of my 15 matches have been thrown due to this matter.
    0 comments 31 views last activity
  • Just saying I enjoyed this trilogy a lot and would love to see the killers somehow find there way into the entity’s realm. My killer of choice would be Ruby Rose and her iconic song as a heartbeat like huntress.
    0 comments 41 views last activity
  • There has been an exploit for months now on at least consoles (Don’t Play PC). Sloppy butcher causes the survivors to suffer from a lag which therefore effects hit registration & gameplay mechanics. Killers have been abusing and I don’t understand why the exploit has yet to be fixed or brought up by any devs.
    1 comments 22 views last activity
  • So I’ve noticed that a killer can pick you up and swing out of the pallet range before you are able to drop the pallet. Was this intended? I find it weird how the killer has a button input before the survivor and makes the perk useless after the killer knows you have it equipped
    7 comments 221 views last activity
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  • I love this game but I also wish the devs would go through on perks without giving them such harsh downsides. Whether that be by adding long cool downs, tokens, or requirements to be met. So I figured it be cool to ask you guys if you could pick one non meta perk and buff it. What would you change? I would buff Distortion. You can now gain tokens During the trial. Every time you successfull
    11 comments 172 views last activity
  • Honestly can we get the party outfit when Steve spills the juice on her shirt. The fact that we don’t have that outfit is “BUll Sh*t” 😂 lol only fans get that one also can we please fix the hair on this cosmetic already! This outfit does not do her justice when compared to the show !
    6 comments 882 views last activity
  • Just played a match where I was hooked and a two SWF group was purposely hiding locker to locker in the basement instead of working on gens or unhooking/helping the team. They also hid in lockers around the map too for a bit before I died.
    1 comments 51 views last activity
  • So I really loved the Silent Hill background when the DLC came out and I was wondering. Does anyone else think it would be cool that when you play the character like Oni or Pyramid head. You got that specific background in your loadout lobby. Or at least had the option to turn it on.
    0 comments 11 views last activity
  • If you are under the effect of let’s say hex ruin. And you pick yourself up. Even though you were under the effect of a hex. Your unbreakable is still used up first. Instead of counting soul guard for your pick me up. So don’t expect to be able to use your unbreakable if the hex is cleansed because you cant
    0 comments 111 views last activity
  • If your dead and watching/spectating your team. When the exit gates are open and the team is facing pyramid head (no matter what map) the silent hill sirens go off for the spectators. I personally love this and I think when facing pyramid head the sirens should always go off when EGC starts on all maps.
    4 comments 101 views last activity
  • Swift and Bold Over time you have learned that you can’t always hide from the monsters. Sometimes you need to fight back. After stunning the killer by any means three times Swift and Bold activates. While Swift and Bold is activated, you kick at your aggressor to buy yourself some time. Performing a quick vault animation over a pallet or window towards the killer will stun them for 3 seconds
    0 comments 11 views last activity
  • First it was the classic License with Michael, then we got the first Monster/Human hybrid with Demogorgon. Now we have a video game license soon with the silent hill chapter. So I was thinking. How do you guys feel about the idea of getting a creepy pasta chapter. Also what creepy pasta would you like to see. Be honest but also let’s keep the comments friendly.
    14 comments 151 views last activity
  • I love this game but oh man. Waiting 15 min for a match then being tunneled and ebony Mori killed off the back and put back into another 15 min lobby is so sad.
    4 comments 41 views last activity
  • How do you feel about Huntress’s insta down hatchets. Personally, I feel they should work like deathslinger where they have to be thrown a certain distance
    51 comments 561 views last activity
  • If you use FTP it currently does not give you the stack towards babysitter even though you did technically fully heal them. I personally feel that this combo should work
    5 comments 51 views last activity
  • If I have off the record active and I am also using Distortion. Would I be able to keep my tokens since off the record is active and my aura is already hidden?
    4 comments 71 views last activity
  • This better be added to the god awful maps that have the god window loops. I believe the maps are Iron works and cold wind farm. But the one map that has the god window, along with the cat rail above needs this ASAP. Survivors abuse the window
    1 comments 31 views last activity
  • Yes, trials without old Hex:Ruin will not be the same. I agree. But now that players are not always expecting Hex Totems. People are quickly adapting to applying more Gen pressure and less scouting. Hex’s are not destroyed as quick as they used to be due to survivors not always expecting and looking for Ruin at the start of the match. I’m telling you that Hex Perks are now stronger and last long
    5 comments 81 views last activity
  • My devout challenges can not be claimed and I can’t proceed further
    2 comments 31 views last activity
  • If you are not in a chase. Work on a generator. If the killer is pressuring hook. Work on a generator. If your teamate goes into the dying state. You better be on a Generator for him to see his chase meant something. This has been your PSA on how to work on generators
    14 comments 251 views last activity
  • 158 comments 4,071 views last activity
  • A survivor starts the trial fully healthy but instead always suffers from the exposed status effect. When unhooked or healed from the dying state to the injured state a survivor suffers from the broken status effect for 60 seconds. After the 60 second timer is up a survivor is fully healed and permanently exposed once again. when injured you leave no blood stain, your grunts of pain are decre
    4 comments 41 views last activity
  • Even though the Hex : Ruin Perk was changed. And it made me have some doubts. I will admit the amount of effort and love put into the new Lery’s map is astounding and it makes me happy to see that the right steps are being made into improving the overall look and gameplay of DBD. You guys deserve a pat on the back and Thank You for a new Visually amazing Map. Along with changes to help the overa
    3 comments 131 views last activity
  • Do the devs know that gen times especially against SWF teams is ridiculously fast or do they think it’s not a problem and that’s why no solution besides one hex perk has been made. Also side note. Why should one be forced to run a hex perk to “Barely” counter gen speeds. Over having a mechanic that greatly brings more balance to gen speeds.
    0 comments 12 views last activity
  • ..What other movie Monsters do you think would be fun to face in the DBD universe? Personally I would love to see a Scarecrow in this game and have some sort of interaction with the already existing Crows.
    47 comments 962 views last activity
  • Gain your exhaustion back 20% faster.... ...when you don’t need it.
    7 comments 92 views last activity
  • I’m sorry but I don’t have the time to wait 10-15 min for a game. So many nights I’ll log on just to switch games due to bad Lobby Q times
    10 comments 102 views last activity
  • Anybody else feel that the new map is incredibly dark. Can we please add some better lighting to the map tiles for killer?
    0 comments 22 views last activity
  • When a survivor is afflicted with the exhaustion status effect for 45 seconds. Is it a pure 45 second timer and then the exhaustion is gone. Or is it an actual exhaustion debuff on a 45 second timer that can last longer if the survivor is running around.
    2 comments 22 views last activity
  • Right now they do not proc together and I was wondering if this is a bug or meant to be.
    11 comments 412 views last activity
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