Feedback and Suggestions

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  • So, I got an idea that could make map offerings less impactful but still viable. We’ve all been there, a survivor sends you to Gideon, Eyrie, Ormond, RCPD Or Saloon. Or on the flip side, the killer sends you to Léry’s, Midwich, Autohaven, or MacMillan. Instead of making it a guarantee of sending you to that specific realm, what if the offering adds a 25% chance to send you to that realm with an
    0 comments 11 views last activity
  • I think I can speak for most of console players on DBD but playing killers like Huntress, Blight, Nurse, or Deathslinger is so much are harder on Console. Keyboard and Mouse brought to Xbox and Play Stations would bridge the gap between the 2 platforms and would be a very good quality of life change for all of us Console Players out there. I hope the guys over at BHVR consider this for the next c
    0 comments 3 views last activity
  • I get that players would find ways to crash games to avoid dc penalty, but just because they would try to do something, people who are innocent get to suffer for no reason and now I'm literally on a whole day ban because of it. PLEASE REMOVE IT, I BEG. If you don't try to make this game better for the players, I can guarantee you that you will lose your players and they will move forward to a way
    8 comments 51 views last activity
  • Have you ever wondered why killers are so diligent in using dishonest tactics? (Tunneling, camping, slugging, etc.) 1) (The most obvious one.) These tactics are sometimes more effective than the style planned by the developers. Why run for 3 minutes 12 times in a row and catch pallets, teabags and a flashlights with your face? You can catch just one and camp and you already have 3 hooks or eve
    9 comments 131 views last activity
  • So just as a QoL thing, why not make survivors lose collision once they get crows. And you might be like "but its bannable, so its not worth doing so anyway", but there are tactics that I would consider fine over long durations, but not too long, and calling them hostage keeping is technically not correct, since the survivor would die before the game is over. A specific case in point: Piggy. Th
    1 comments 21 views last activity
  • As I said in a previous post, I was doing some tests in private matches with my friends, with simple rules (summarizing: no gen speed perks, no tunneling/camping/slugging, only one slowdown perk for killer) and, before you can say anything, we played like in normal matches, so we didn't take it easy. We wanted to do this test only to see where the game, in our opinion, should focus in possible re
    19 comments 362 views last activity
  • Due to the buffs of this perk, using it in the game turns the gameplay into the following: P - Pallet Survivors don't even try to palletlooping, they just camp and drop whatever they have. And you know, I don’t mind, sometimes I even stupidly break everything, of course I can beat, but I want to show the survivor in every match that this is not a strate
    26 comments 452 views last activity
  • like what if all 4 survivors use the purple coin that grants 2 extra chest, would that mean 8 extra chests will spawn? or the offerings wouldn't count?
    2 comments 841 views last activity
  • Because if i getting my real emotions your customer service will do nothing, so here is extremely polite version from a paying customer. Role: Python developer How about use some protection to ban killer bots? Here is what i can do in 5 minutes: (If you keep match records: i assume you do as you keep achievement records as bloodpoints increasing at end of the game) 1. filter out bots click
    Mod
    1 comments 31 views last activity
  • The Shrine of Secrets has a lot of issues that has been neglected over time, and these issues will slowly become worse over time as new content, and by proxy, new Perks are introduced. So here are some proposed changes for the Shrine of Secrets that will help new players (mainly ones who dont want to pay for Licensed Content) get better accessibility to the game: The Shrine of Secrets will ha
    0 comments 21 views last activity
  • Hear me out, what if you as a killer, you could go to every map and choose where to hide the totems for example the totems spawn are set to default but you can change that by going to any map with no survivors and pick the totem spawn locations. Advantages: - You get the chance to use more your Hex perks instead of a experienced survivor that knows where each totem spawns and cleanses it - Map
    4 comments 81 views last activity
  • Perks are all unlocked 3 by 3, or page by page in this menu. So how about you can see each of a character's perks at all their different levels + there's only one indicator to say if you have perks (message accordingg to which perks' levels you got) ?
    0 comments 21 views last activity
  • What’s the possibility that we could have the option to adjust the music volume down some? Not all the way, although, that is tempting, but when playing as killer it is almost sensory overload.
    5 comments 41 views last activity
  • Why is my boy Felix’s his t-shirt so big? Doesn’t fit him and you actually ask money for this.. 😂
    Mod
    21 comments 413 views last activity
  • Shelter Wood, Wrecker's yard and rotten field should be removed from the game Those are just maps with no main building in it (the big tree of shelter wood doesn't count. it should be a landmark like the cow tree in the Thompson Farm) change my mind
    15 comments 211 views last activity
  • This is just a suggestion, of course, I think that both survivors and killers should have fun, well-balanced perks but since I main survivor here is my suggestions as a survivor main. I'm not trying to make it survivor-sided, etc... just making that clear and these suggestions are from MY observation only. This is not what I think should happen 100% but just putting it out there in hopes that som
    1 comments 33 views last activity
  • When I was recently playing a match with 2 friends, Knight sent out his guard and he was able to roam around me while being chased in wide open space with no windows to vault. After i got hit by the guard, I immediately got downed by him showing i got downed instantly within 2 hits without redemption.
    1 comments 21 views last activity
  • The shirt was almost literaly copy and pasted from Jeff with a texture change only and thrown on Felix. It does not match his body at all, multiple pants clip through it, and it looks horrendous. It's a t-shirt, yet there's just a huge mound of bulky thickness to the shirt around the stomach because it was meant for Jeff and you can't see that extra padding on Jeff's model because his fits that
    1 comments 11 views last activity
  • I don't understand the point of No Mither, the perk is basically a self imposed hard mode and a meme, which even the devs seem to be aware, Self care + No Mither Haha. So is the perk gonna stay like that because of jokes? I mean atleast killers joke add-ons give you BP. But honestly the thought of solo queue having more players with No Mither because of BP makes me shiver a bit. Just rework th
    2 comments 21 views last activity
  • It seems when Ada Wong uses perks like Iron Will or No Mither, her grunts get LOUDER, if only slightly. Not sure what's happening there.
    0 comments 11 views last activity
  • Recently i’ve gone against quite a few dredges and they feel impossible to counter. So for example if i’m looping and i see them set up a portal, i hold w and before i get anywhere they catch up but if i stay they teleport and down me and it’s even worse for nightfall when they set up a portal and i don’t see it because it’s too dark. is there anyone that’s good against the dredge that can give m
    2 comments 41 views last activity
  • The problem: BHVR has repeatedly said hiding and refusing to work on generators is against rules, and can lead to a ban. https://forums.bhvr.com/dead-by-daylight/discussion/comment/1006825#Comment_1006825 https://forums.bhvr.com/dead-by-daylight/discussion/comment/1497595#Comment_1497595 https://forums.bhvr.com/dead-by-daylight/discussion/comment/1259979#Comment_1259979 There still needs
    0 comments 21 views last activity
  • I came up with these through the week. Note: Any numbers are for visualizing the perk and can be changed to be balanced. High Beams: When you save a Survivor being carried by using a flashlight, that Survivor's bloodstains, grunts of pain, and scratch marks are suppressed for 5/8/12 seconds. The Killer becomes immune to this effect for 30 seconds after being affected. Notes: I figur
    4 comments 21 views last activity
  • Hello BHVR, I have this suggestion, some players just don't want to spend blood points because it's boring and takes a long time to level up, I know that you have already changed this system and made it 50% faster, but still it's still a long time, you can add automatic pumping of the bloody web, or immediately pump it to all your blood points, please accept my appeal
    0 comments 1 views last activity
  • repressed alliance says "after repairing a gen for 45 seconds" blast mine says "50% of gen progress" Why have that weird incosistency when they could both be the same. Wiretap could as well have the same condition as those. Dont understand those odd design choices. Also weird that flashbang besides having the same activation condition as blast mine has a different stated text. Another thing i d
    2 comments 31 views last activity
  • New Mori System should be based on self recovery percentages while in the dying state that are dictated by number of survivors currently in the dying state. For example. When 1 survivor is in the dying state they can self recover only to 25%. When 2 survivors are in the dying state they can self recover only to 50%. When 3 survivors are in the dying state they can fully recover as if they had
    4 comments 51 views last activity
  • remember the bug that let you fake vault windows and pallets if you clicked your flashlight in the right moment yeah, I wish behavior did a perk like that, I know we have one with lockers but why not add another one or change pebble a little so when it hits a window or a pallet it makes the vaulting sounds
    0 comments 11 views last activity
  • I've had this on my mind for a while and I wanted to share with the community and get feedback on the idea. Primary purpose of shove: to allow a survivor that is trapped by body blocking a means to escape. Description: While not running, press the "activate ability" button to perform a shove action. Survivors in front of you that are not performing a conspicuous action or running will be pushed
    10 comments 91 views last activity
  • What if skillchecks were effected by what status the survivor is in Exhausted: no great skillchecks zone will appear until recovered Hindered: causes smaller great skillcheck zones until recovered Hemorrhage: skillchecks would appear red (like with ruin) Blindness: face difficult skillchecks Mangled: great skillcheck zone will appear in the middle of the skillchecks Broken: great skillcheck
    31 comments 373 views last activity
  • Garden of joy is a terrible map for killers. BHVR should reduce the size of the map and reduce the number of pallets. There’s not a single killer main in existence who enjoys playing on this map. Please reduce the size, and please reduce the size of all maps going forward. Thank you BHVR. The most recently scheduled mid chapter shows a lot of promise. Please continue with the trend of reworking t
    1 comments 31 views last activity
  • The twins are easily one of the worst killers to play as. Not in terms of strength, but in terms of feel. The fact that it takes several seconds to switch between victor and Charlotte, is a travesty. The reason that twins mains slug so much, is because switching feels so good unintuitive. I know that BHVR doesn’t care about the twins, and some of the devs wish they never existed. But the twins ar
    0 comments 21 views last activity
  • It would have been nice to get shards. The most sought after thing in the game for me is shards. 1mil bp is nice, but I'd rather had some shards for getting the top tier. I hate the idea of charms, but even a lousy charm saying #1 and have a survivor logo or a killer logo where you can wear it saying yah baby look at me jk. Seriously though, shards would have been nice. :\ They want their money t
    0 comments 51 views last activity
  • Clown doesn’t need any major changes at the moment but there are some ways to make his power feel more fluid to use and make the yellow bottle a more useful tool Clown’s afterpiece tonic and antidote now work off different ammo. His tonic count remains at 4 while he gains 1 antidote. This antidote recharges passively after 10 seconds while his tonics have to be reloaded as normal While the clo
    5 comments 41 views last activity
  • Will deep rift cosmetics be sold in store? Or it's exclusive? I think they will, because in their description there's an inscription "Collection", therefore the collection is sold in the store. But this is just a theory.
    0 comments 11 views last activity
  • The effectiveness of Scourge hooks can be severely limited when all your scourge hooks are out of the way. I had a match yesterday where all my scourge hooks, save one, were all right next to each other in a corner of the map. I think there should be some sort of check in place to make sure these kinds of scourge hook spawns don't happen. Something like the hook nearest to a scourge hook cannot
    3 comments 41 views last activity
  • As a newish player it would be helpful if after I die I could read the killers ability. I know the perks were disabled because of survivors in comms could tell their team, but since the killers ability doesn't change It shouldn't hurt to display the ability. With the amount of survivors that don't go through the gate or sit there I don't have the inclination to wait for the game to be over.
    5 comments 101 views last activity
  • Please, I can’t bare seeing the offering flip to see a Beef and Garden of Joy offering 3 TIMES IN A ROW BRO, 3. 2 Beef offerings and 1 Garden of Joy. I am sick of these offerings being forced to be played on. Just let RNG do it’s thing, please
    1 comments 91 views last activity
  • I think it's a little weird that with all the effort that's been put into reducing/discouraging tunneling, Remember Me has been left completely unchanged. This perk not only encourages tunneling, but is basically perfectly designed around tunneling. First off, you're rewarded for hitting the same person over and over again. Remember me only gives you tokens if you hit the obsession. Matter of fa
    24 comments 301 views last activity
  • Luck offerings are more liable to just kill you, so I would remove them. Map offerings remove, at least until the maps become balanced. Also remove all brown BP multipliers. You now have SO much space for more interesting newer items / add ons / offerings.
    0 comments 31 views last activity
  • Regardless of your opinions on the upcoming buffs, there is one thing that kinda irks me when playing the knight. You need to go into your power, and that means you need space in front of you, to kick a pallet, gen, or door with your power. I think the Knight should have a button that allows him to just sic the guard directly on the object without first needing to back up to use it. Even if he ha
    9 comments 91 views last activity
  • First of all, well done on most of the upcoming Midchapter changes. I feel that they will help the game a lot. I just have to say that I was really surprised to see that the Midchapter won't bring changes to bloodwebs. I see so many people (streamers included) who complain about bloodwebs, because they are so tedious to do. People want to play, play, play, and then do some bloodwebbing. Currentl
    7 comments 51 views last activity
  • Dear Behaviour team, I'm writing this letter for you. I'm upset, because I didn't reach the last rift level. It was Metal GhostFace's mask(Deep rift). I was playing dbd on 10th of January, and decided to continue the last level tommorow. Then, when I had 6 hours left, we got the power cut whole day in our street. I'm the Ghost Face main, and I wanted that mask, but I didn't make it in time beca
    5 comments 81 views last activity
  • BHVR turns Nurse's almost every addon into sth useless while fixing only 2 useless ones. Here you have some ideas of nerfed and reworked addons to make every single one useful, balanced and more fun. ( No more range and recharge speed ). COMMON ADDONS: Wooden Horse: Reduces the additional Fatigue duration from missed Blink Attacks by -0,5 seconds Plaid Flannel: Allows The Nurse to
    0 comments 21 views last activity
  • Hello again besties. So I had an idea about how to rework Residual Manifest to be better as I feel the effect isn't good enough to warrant it being taken at all since I barely see anyone use it. So here is my rework idea. A lifetime of chasing the darkness has taught you that the best disinfectant is light. After successfully blinding the killer suffers from a -7% hindered status effect for 15
    6 comments 221 views last activity
  • So the last few chapters i feel like there hasn't been any cool chase perks for survivors, so i wanted to brainstorm some ideas: Perk 1: After stunning a Killer with a Pallet 4/3/2 times, this perk activates. While this perk is active when you stun a Killer with a pallet, their stun time is increased by 50% and and the looses the bloodlust effect Perk 2: When falling from a great height, reduce
    9 comments 51 views last activity
  • I’ve noticed this recently when playing as Carlos but I can’t use flashlights because for some reason the angle is off from normal. I tested it with other survivors and it only seems to be affecting leon and his cosmetics. If possible could you look into it and possibly fix it? Thanks for reading
    Mod
    2 comments 21 views last activity
  • Perk 1 (Scourge Hook): After being unhooked you suffer from the broken status effect for 60/70/80 seconds. Perk 2: You gain 1 token for each basic attack hit on a non-obsession survivor up to a max of 6/5/4. Hitting the obsession makes you loose all tokens. When you have 6/5/4 tokens, the obsession suffers from the oblivious and exposed status effect. Perk 3: 3 seconds after a survivor looses a
    0 comments 11 views last activity
  • Okay idk if anyone here is an outlast fan but it would be SO COOL to have an outlast collab especially with trials coming out this year. Me and my friend have talked about this and it would be so dope to have Chris Walker and Eddie Gluskin as a killer, or maybe trager with his scissor things OR the wall rider. I was thinking maybe having Waylon and Miles as survivors but you don’t really see thei
    0 comments 11 views last activity
  • Counter to any perk, any killer, any build. First you need to unlock a hidden 5th perk slot. Yes as survivor you can have 5 PERKS. To do it just download Discord or any other voice comm . After just bring atleast 1 friend. Congrats you won the game. now you have 5 perks. What exactly Voice Comm SWF perk gives you?? 1.) Full Map aura on killer ( ignores all stealth killer perks
    67 comments 1,382 views last activity
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