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TOFFU

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  • @IronKnight55 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396000#Comment_3396000

    Was thinking the same thing, lmao. They are just looking for excuses. They say the same thing after every patch.

    Because every patch is killer nerf LMAO

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396594#Comment_3396594

    No DH, no fast heal med-kits, no multi-heal medkits so spreading pressure is viable.

    DH and COH will still be everywhere

    Only difference will be first chase.

    All rest the same ppl will heal 8 sec in coh during chase with comms same as before .

    After 40 sec chases

    I like when survs say pressure gens when gens are 30 sec with no perks left to stop them

  • Skill issue

    Git gud at looping

    Bubba was in basement all movie

    He loves it

  • Git good at looping

    Skill issue

  • Acc to statistic which survs love to talk about so much...acc to it nurse she is worst killer

    So needs a buff)

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395896#Comment_3395896

    I mean for accuracy sake I said the killer camped their way to higher MMR, not tunneled. Although I totally agree it's not possible to get to high MMR without tunneling / camping (or generally just sweating) at least a certain amount, I do think it's not that uncommon for killers who adopt camping as their go-to strategy early after starting playing to quickly get to average MMR (or even the higher end of average if they stack full regression) where their chase skills can't keep up because they didn't need to learn it to win in lower MMR.

    Totally opposite . You play fair games untill you reach higher mmr filled with swf

  • @[Deleted User] said:

    Well, yeah. The equivalent of DbD pros are much better than the average joes on both sides.

    SWF doesn't really matter. Bad matchmaking is bad matchmaking. Skill is all relative. The average 300 hr killer is going to struggle with a lot of things. The average DbDLeague survivor squad will zero or 1 hook the average pub killer but get 4k'd by Knightlight or Zaka. It's all relative.

    Swf dont matter? Omg

    Discord makes you counter allmost all killer perk and killer same time giving you all surv auras without perk slot

  • @Trollinmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396090#Comment_3396090

    How so? You can run CI, PR, and Agi and lock down the early game where killer is their weakest.

    CI works vs bad survs....when i take CI survs go from 30 sec to 40 sec gen bec they dont hide and know all gens location from start with discord.exe and just tunnel next gen

  • @ratcoffee said:

    There's plenty of options if you're halfway decent at the...

    oh wait never mind, you're right. you have no other choice

    Typical surv

  • And this survs are those who cry on forum . This survs are reason killers are trash now .

    This survs are reason that playing good as killer only leads you to higher mmr with 9/10 swf games which is pure suffering

  • With first 20-24 sec new self heals it could work giving a reason to spread pressure.

    Now nothing changed . COH still wil be everyone with super fast SWF heals . 30 sec gens everywhere which you cant even stop . No DH on first chase okey but who cares with 30 sec gens and good chases counted as 40 sec

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395780#Comment_3395780

    A killer thinking being stunned by a pallet or bodyblocked = being bullied is most definitely just bad the game. Also OP is talking about camping, not tunneling, but i'd love to hear how you think a survivor being chased by the killer off the hook is a skill issue while a killer who gets bodyblocked by survivors who are slower than them are simply being bullied and surely can't do anything about it.

    Surv think if they do 30 sec gens and unhook in front of killer face it's normal and killer must ignore unhooked man who just spitted in his face and must chase other man just because survs who disrespect killer want it to be that way

  • @Trollinmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395771#Comment_3395771

    Camping into Reassurance is not the play. Also PR is a top tier perk.

    "Killers cant regress , dont get reward for chase "

    Downing survivors creates pressure. PR regresses the gens. Reassurance counters camping.

    Pr is dead now wake up

  • @Trollinmon said:

    GL with that. Reassurance says HI!

    You dont see the point

    No choice left

  • @MrSlayer said:

    I wouldn't mind if I could reactivate my hexes after 180 seconds or something like that or if hex totems were blocked by the Entity for 60 seconds at the start of the match. Right now the only hex that I feel comfy with is the knight's one. Others are usually gone before I get any use out of them.

    180 sec when games last 2-3 mins with that gens lol

  • @Mandy said:

    This is a pretty hefty nerf tbh. The perk can't be used in the first chase, it can't be used until you've earned it - that's pretty big. Really surprised that you think this is a small adjustment.

    Who cares with 30 sec gens and voicechat.exe

    I hope you prepare killer bots bec we are all leaving game

    Hexes dead

    Scourge hooks dead

    Regress perks dead

    Untill your surv earn it and uses 2 times my next match will be over allready with that op survs

  • Because boons are for survs

    And hexes killer

    And killer suffering side here

    Just get used to it and dont hope for any fair improvements for killers

    Patch after patch they prove it

  • Scourge hooks dead

    Hexes dead

    Regress perk dead

    Gen block to be nerfed next

    Then cycle of killing killer starts again breaking bottom even more

  • @Chilli_man2400 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395410#Comment_3395410

    Are you going to ignore how COH and DH were nerfed completely? DH can only activate 8 times in one match through all 4 survivors and COH you can’t self heal anymore and that 100% bonus doesn’t stack with medkits.

    So onstead of medkits swf will be with flashlights same time doing 30 gens and coordinating 8 sec heald in new COH

    While killer eill get all DH game will finish 3 times

  • Sorry but killers only getting nerfs

    So dont expect any buffs to anything

    Maximum throwing bones some useless minor buffs like killing pain res then and making 25% damage so that later survs can say that killers got something

  • @[Deleted User] said:

    It's still good. Its increased value per hook is equivalent to about 6 Pain Res hooks at its current value. Pair it with Grim Embrace to synergize the tokens and you have more than enough slowdown to win.

    Very good esp when hook goes right after 30 sec gen and you hit 1% gen done....so much value

    Even a full gen damage will be less reward the chase last

  • @sizzlingmario4 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393176#Comment_3393176

    25% of a gen is 22.5 seconds worth of progress, times 4 is 90 seconds which is a full generator.

    Grim Embrace blocks all of them for 40 however that’s not really equivalent to regression so it’s not really fair to just add these together.

    Assuming NWO has 4 tokens (which it would if you triggered Grim Embrace), that’s 60 seconds of no exit gates.

    Phahah pain res useless now. Its not even guaranteed and needs no tunneling = game finish before you use 4 times.

    Your calculations based on 90 sec gens

    Reality is 30 sec gens lol

  • @Kius said:

    It will be a never ending circle.

    Every single time they try to nerf survivors in a way the good ol' "but can anyone think about the poor solo survivors?" card pops up..

    Now people on one side keep demanding more nerfs to the other side because their own teammates DC or they give up on the hook.

    More buffs wont change the mentality of some players. It's insane to think that more buffs and information to one side will change certain players MENTALITY in every game.

    Apparently for now the game needs human killer players. But I don't discard the option that at some point BHVR could totally release a bot as killer and 4 human survivors.

    Game must not be balanced around poor solo q survs who dont play for win and dont learn game....

    If you are bad at game or dont play for win then loosing is what you get.

    But devs balance game for casuals who dont want to rise the skill resulting in absolutely op swf and sweat survs

    Which results in impossible killer gameplay with dead end because the

    BETTER KILLER YOU ARE THE WORSE GAME IT IS FOR YOU....

  • @AverageKateMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394840#Comment_3394840

    Okay buddy. Don't strawman argue me and bring up speed hacks because of your own failure as a killer to try and diminish me. That will always b a moot point. 2nd, games never finish in 2-3minutes. Especially if people are wasting valuable speed up on 1gen instead of multiple ones. All you're doing is proving to me your own lack of skill in the game. If you were to argue the nature of speed up, I'd agree with you. But that's not the argument at hand, now is it?

    Your point is that i have skill issue just because you dont have 30 sec gens games...

    But mb you have skill issue if you dont have it then huh

    Dude this gens are done without even new parts by prove thyself only

  • @LuthirFontaine said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394379#Comment_3394379

    As a survivor main I'm down with that as long as we get to pick what killers we would like to play against too

    I would accept that for exchange to choose swf or not....even with longer que

    Ppl who think is that premades are ok can play with them .... But i want fair game and game to look how it was designed at start...

    To killer to be killer and not a bully dummy

    Dont want nurse...choose not play vs her allright....

    Or to have different killer every time same as map they did.....

    Atleast let us see in lobby if it is swf and let us decide suffer or not .....

    Hey look last lobby second everyone switch to 100 prestige Dwights with flashlights

    There is a reason why they do that right

  • @AverageKateMain said:

    Okay I have to address things cause this is ridiculous.

    1. Swf isnt cheating when the devs intentionally allowed it to be a thing. Also you guys literally said if solos are too painful, swf. Now you want no swf? Make up your mind. You cannot keep moving the goalpost

    2. You're complaining exactly like noobs and babies so can I make that assumption for you?

    3. 30 seconds gens are literally impossible unless multiple people are stacking on 1 gen which is super ineffective. 40 second chases happen because you guys are failing to down the survivor. You physically cannot get mad at a skill issue like that.

    Please let's cut the weirdness. You're shaming people and being so smug and salty over the idea of playing with friends. And since we want to use any argument at our disposal, why is that in comp teams killers are still doing well against top survivors in communication? Didn't an Oni player eat many FHs and still 4kd? By that logic alone, I can say you probably aren't good at killer and rely on tunnelling/camping but the idea of swf makes that hard for you.

    Ppll stack on gen with prepaired prove thyself make gen 30 sec and run coordinated to other gen bec other surv n chase dropping god pallets allready told them gens and hex locations aswell as 3 gen location and killer current position.

    Match end in 2-3 mins with couple hooks and you call stacking on gens infective

    If tomorrow devs will allow speedhack you will be ok with this i think

  • @AverageKateMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394571#Comment_3394571

    How exactly do you get to argue against the idea of friends playing with each other for fun? That's a slippery slope of a statement to make considering the fact you're making a bold assumption about people you don't play with

    Bec swf can counter killer powers and most of perks just by voicechat.exe

  • @burt0r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394490#Comment_3394490

    I said it in another thread and I say it again:

    One of us, one of us, one of us...

    Allmost all killers agreed to Eruption despite same as Cob and overcharge the Eruption was able to be countered by voice chat and hud....

    But survs dont have same attitude

    And as years proven devs fall into surv forum threads ...afraid to make own change...i even think it was planned to say heal nerf 24 and then turn back

  • As i said playing killer will lead you top higher mmr where swf i have 9/10 games making game totally unfair and not fun ....no matter sweat or not....

    And please stop saying things like ...some swf or some survs play for fun and loose, or that you have 4k meaning game is ok.....its not smart to say it.....

    You dont say in cs go that your team have skill issue loosing to wallhacker( same power lvl as swf dbd )

    You dont cry in cs go that you died first - ouh you tunneled me with awp omg ...please nerf awp.... But your team wins....

    So why i should be ok feeling when loosing in unfair games vs Swf and other stuff in dbd just because survs who dont want to learn game and play good are easy to beat??

    Thats all

  • I am tired of this....survs just used to have abnormal things...

    Swf ...its ok and good to play with friends...

    Its not ok when it gives you unfair advantage....

    In other games this coordination improves...

    But only in dbd swf voice comm allow you to completely ignore game mechanics and killer perks.....

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394502#Comment_3394502

    I don't trust the matchmaker very much, however, the only thing MMR has been decent at is keeping new players away from veterans.

    However, what you are saying is that you would INTENTIONALLY screw with it in order to find an easier game and sentence someone else to get backfilled into a game they probably shouldn't have been in. Do you want 5 hour Killers playing against 2K hour teams? Because that's exactly how you get that.

    You are using SWF as an excuse. I can give you tips as Killer to improve and deal with better players, but something tells me you aren't interested.

    Give me a tip how to use pain res dms vs hud and discord

    Give me a tip how to use stealth vs discord and fog of wise swf abuse


    Give me a tip how to stop 30 sec gens without new parts while you run other side of map at start ...and no corrupt not helping

    Give tip how to beat God pallets

    Give me tip how to pressure gens while i have no regress perks left with 40 sec chases and 8 sec heals

    Give me tip how to use pinhead when survs making 30 sec gens ignoring active chain hunt

    Give me tip how to tunnel when all others bodyblock coordinating dh cooldowns

    Give me tip how to use hex vs discord when all know from start where hexes are

    Continue?

    I like when survs call things like Discord giving you allmost all surv aura perks without occupying a perk slot...a skill killer issue....

  • No you cant. Nobody will ever take it.

    This must be baseline

    Why surv dont need to take perk for totems then huh?

  • @Mr2ThumbsFGC said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394467#Comment_3394467

    All of the above.

    If given the choice, I don't want to play against cheaters using third party software for a competitive advantage. There's a reason why comms aren't in the game; it nullifies half the perks, and puts killers at a severe disadvantage, since they still have to bring info perks.

    Survivors on comms cam nullify half of my perks, too. Franklin's? Useless against a SWF since they'll just drop their medkits after the first hit. Endfury? All of them will just predrop. Bear traps? If one survivor sees it, they ALL see it and can easily dodge it.

    I could go on, but you get the point.

    Absolutely correct

  • And for GOD SAKE

    Why killer cant destroy boon..

    ...............,

  • All regress perks dead.

    Pain ress dead bec of 4 uses each surv and % dont matter .

    So as i cant do anything with gens now eith my nemesis for example...as i cant kick and i cant pain res...i will camp

  • 2 uses of dead hard = gen done

    25% pain res is a lot less then effort you need to put even if gen 99% ....good chase is 40 sec. ....its even less regression then chase duration....not even counting 30 sec gens or if chase was not perfect.....

    Heals? Swf will still make insta heals with COH

    AND WHO CARES about heal with 30 sec gens....

  • @IronKnight55 said:

    You can blame killers for the gen perks getting nerfed. We all know why the nerfs happened.

    Yeah...because countering COB+OVERCHARGE just by pressing one button touching gen is to HARD for modern survs.....

    Because easy ruining 3 gen at start of trial by making 30 sec gen in triangular is so HARD for survs....

    More easy to cry on forum

  • @AssortedSorting said:

    NGL Deadlock is peak braindead gameplay.

    Literally no interaction or input from the Killer whatsoever for maximum effectiveness, and I've been of the same opinion since its release.

    Needs to have some kind of interaction, EG: When the Obsession is Hooked, the Generator with the most progress is blocked by the Entity for x/y/z.

    Mb survs will start to have some interactions ?

    Mb survs will stop to have braindead gameplay?

  • @Yippiekiyah said:

    The game is massively survivor sided and cant be balanced when 80% of the players are looking out for the side they play. Every time a patch even remotely favours killers the toys are out the pram till they get their own way.

    At least fix unfair things like insta heals...voicechat.exe.....swf...genspeed.....hex vs boons....etc

  • Game is balanced around bad skill / new survs due to fact that new players are main money income....resulting in unfair gameplay mid to high

    But devs forget that even if survs are main money ... The killers are reason ppl come to game and hyped at start

  • At least give us choice to play vs SWF or not ... I dont want to play unfair games....

    If both sides play perfect survs will allways win ,- thats what called surv sided balance

  • - 40 sec chase with 8 sec heal still a thing

    - 30 sec gens still a thing

    - all hex perks dead

    - all gen regress perks dead

    - body block bully etc still a thing

    - more camp tunnel ( bec why i should go and pressure/kick gens if it gives me nothing )

    - swf still rules the game

    - voice chat.exe discord.exe hud exe still feels like cheating

    - dh still a thing ( and even if not . easy to replace )

    - I cant even make a build for killer bec 90% perks now trash or countered just by didcord.exe ( like DMS for example )

    - game still balanced around cryinng skill issue survs ( gqme cant be balanced around noobs because the noobility line just goes down every time untill moment survs get the flying getpack and still will cry )


    "Ouuu my teammates are bad" - so learn the game mmr will rise and you will feel surv power. Or get discord.exe legal cheating


    PLAYING BETTER as KILLER result in higher mmr and more and more unfair games and swf bully etc...games where you cant do nothing abd stay afk bec its horrible to play with 30 sec gens without BNP even....

    PLAYING BETTER as SURV result in higher mmr with better team more easy walk in park games....

    GIVE ME A REASON TO PLAY KILLER?

    " Ouu but 60% winrate " - first its killrate and not winrate....second by this obviously wrong statistics Nurse is worst killer....so. Mb buff her? Or survs can only say for killrates when they need it. ....


    Casuals and noobs which go cry on forum instead of rising skill killing every game....

    For those who say killer still issue - its not sbout skill its about how unfair survs are to killer even heaving ability to compliyely ignore perks or stealth etc by side programm....

  • Sure 20 sec gens with new perk would be sooo fun to abuse by swf

  • Ghostface is Original killer from movie which would be fun no matter of power.....

    Skull merchant is a fortnite skin made in one week after Predator license owners were informed about DRONE PREDATOR and canceled license to not be ashamed


    There is big difference you know

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3357269#Comment_3357269

    10+ good regression perks? You must be joking. Lets look at every perk that could even be considered a gen defense perk:

    • Call of Brine
    • Corrupt Intervention
    • Dead man's switch
    • Deadlock
    • Eruption
    • Grim embrace
    • Hex: Huntress : Lullaby
    • Hex: Pentimento
    • Hex: Ruin
    • Jolt
    • Merciless Storm
    • Oppression
    • Overcharge
    • Pop goes the Weasel
    • Scourge Hook: Gift of Pain
    • Scourge Hook: Pain Resonance
    • Thanatophobia

    Now lets look at the completely useless ones:

    • Grim Embrace: This one is a complete joke of a perk, it takes way too long to activate, by the time it does, it doesn't give you enough pressure and is way too short. you will almost never get any value out of this one.
    • Hex: Huntress Lullaby: Another complete joke, any decent survivor can hit the skillchecks regardless of the warning, and even then being a hex it can get cleansed so fast, and you'll likely lose 2-3 gens during your first chase anyway, so it is not going to give you much value.
    • Hex: Ruin: This one was nerfed into oblivion and uselessness, you'll never be able to get any decent value due to the regression being 1/4 of a survivors PROGRESSION. Since the nerf, survivors often don't even bother to cleanse it anymore.
    • Merciless storm: Any decent survivor can hit the skill checks, and even if they don't, it simply blocks the gen for 20 seconds, doesn't do any kind of regression and only activates once.
    • Oppression: The cooldown on this is way way too long to be servicable. On top of that, it doesn't actually give any bonus regression, its just kicking multiple gens.
    • Pop goes the Weasel: This one was nerfed into uselessness. It has a timer, meaning you often can't use it on a gen with the highest progress, and in order to reach even pain resonance levels of value the gen needs to be at over 50% progress, on top of that you need to go and walk to the gen. Since the nerf, you generally barely gain back the amount of time you spent walking to the gen and kicking it. Dead perk
    • Scourge Hook: Gift of Pain: This one is pretty useless most of the time, it requires you to not hit the person who has it, so even if you go out of your way to not tunnel, they can body block someone else to force you to remove the debuff, or they can just not heal and power through.
    • Thanatophobia: This perk was nerfed into complete uselessness due to a single killer, which is just a joke. If you don't have all 4 injured you are gaining literally 2 seconds on a single generator for each person injured, what a waste.

    That leaves us with the ones that are decent:

    • Corrupt Intervention: Depending on the killer you are playing, this can slow down the early game quite a bit and give you some time to get started, but still, once it is done, it is done.
    • Dead man's switch: this perk is only usable with pain resonance, outside of that, it is relegated to the useless category
    • Eruption (post nerf): Right now it is very good, but after the nerf it will simply be usable.
    • Hex: Pentimento: This CAN work on a hex build or with plaything, but these days people often ignore plaything and just do gens.
    • Jolt: Isn't very reliable and can be heavily countered by survivors, additionally knocking off 7.2 seconds off a gen or 2 isn't really anything to write home about
    • Overcharge: Against good survivors, the skill check aspect is useless, and the fact that the perk starts at lower than base regression before kicking in 20 seconds later, it really doesn't seem much use.

    That leaves us with the only 3 good ones:

    • Call of Brine: The fact that it ups the base regression to honestly probably what regression should be is great, and the fact that it gives information as well. For a gen kicking build this perk is a must.
    • Deadlock: Deadlock is much better than corrupt, not only because it doesn't prematurely end, but it gives you more information. You see the gen that you need to start defending next when it gets blocked, and it prevents gen rushing much better than corrupt does.
    • Scourge Hook: Pain Resonance: The only decent gen regression perk left that is mostly passive. You know off 13 seconds of progress off the gen with the most progress. Survivors also scream when on the gen, giving you information as to whether it is being worked on, and often if you pay attention it can tell you where the gen is. Additionally i combines nicely with deadlock and is part of the main meta build that will happen after eruption nerf of (PR/DMS/Thrilling Tremors/Anything)

    When deadlock cant work with pain res....and even 3 perk gen kick combo countered by TOUCH GEN

  • Hexes are so dead and in surv favor i even forgot to mention it ...

    Boons unkillable....surv spawn at bun at start....all killer build killed ez by voicechat.exe ez hex locations....killer needs to take perk to kill boon and surv not....bot only boon kill perk is garbage there is no even space for it in build with 30 sec gens....


    Game is so surv sided i am tired of it...

  • All SWF must carry 1 perk slot occupied by RADIO perk which gives nothing.


    Blocked gens by DMS or Deadlock must not regress but be able to be damaged by Pain Res of Jolt etc....mb DMS will be somehow not garbage like that...

    Prove thyself - deleted

    Spare Part- deleted

    Fog of wise - deleted ( 100% aura by 1 mqn for all swf voicechat.exe users...)

    All surv aura perks rework - who needs and takes auras when you have hud and voicechat.exe

    Bloodthirst - half les time to activate

    Playing vs 4 swf gives killer 5th perk to choose from the pool ( for expl deadlock corrupt dms ,shadowborn, like qol perks )

    INCREASE GEN SPEED TO 100-110 SEC!

    MAJOR INCREASE TO PENALTY FOR 1+ SURV MAKING GENS!!!!!!

  • No need to buy addons or items.....why i that even a thing....

    WHY after making my killer 100 lvl i still need to farm him to be able to play normal with him bec he is not playable without red addons.....

  • New Erupt Reality gameplay

    1.) Killers kicks gen doing all the as above

    2.) Survs tunnel Erupt+COB+Overcharge gen bec all you do to counter is TOUCH GEN...nice 3 perk combo right...

    3.) You down surv and pop Erupt...bec nobody is afraid of Erupt now....

    4.) You see AURAS on tunneled gen....

    now i can run there to use auras for kill

    Or put downed on hook....okey

    If i put on hook auras allmost finished same as gen....very useful....

    If i slag and run to gen using auras to kill?

    Downed survs uses very hard thing VoiceChat.exe to tell boys i am coming with no hook...and they are ready for God loops or run away....or even see this by Hud

    Yeah so i am lets say Pyramid and dont want this 3 kick gen perk combo anymore

    Bec its countered by Touch Gen with no drawback and risk...

    So i take Jolt Pain res, the only perks left....but wait i cant use Jolt on Pyramid...but wait i cant use Pain res also...cant use DMS bec of hud and voicechat.exe....????????????????

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