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How to pop Erupt : ( Very easy and OP )
1.) Find working gen
2.) Kick gen
3.) Hope nobody will tunnel gen for 30 sec right after you turn your back on it
4.) Find surv to kill to pop Erupt
5.) Loop surv for eternity eating 300 pallets and God loops
6.) Hope gen with Erupt didnt pop yet
7.) Hit surv and eat more 300 pallets
8.) Hit Dead Hard and eat more 300 pallets or be lucky and kill
9.) Down surv and HOPE nobody used VoiceChat.exe to get of gen and was working on that exact gen and didnt finished it for 30 sec and Catch him with Erupt..
Very easy to do i know...
How to play Dead Hard
1.) Press E
Or get auto DH wich a lot of ppl use but nobody care
So definitely Killers are the ones should be nerfed... Couple last working perks remain...
Soon they also will be nerfed....
The Surv Casuality and noob level line will just be going down more and more ... On each level they will cry bec ppl with 100 hours and 0 skill are allowed to cry on forums...
On eqch nerf qnd noobility line level they will cry and lower this line with new nerfs...
Thats how Casuals ruin every game with WOW being great example....
At same time SWF and VoiceChat.exe wl bot be nerfed breaking the game by side programm....
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Baby Survs like it . Means it will be buffed only.
Heard flash canon bazooka coming to game....fire rocket in sky with 100% chance of blind for 3* min....bec why not....survs only need to ask...
Also heard Dead Space collab will bring razor lazer cutter....so you can cut limbs of killer....bec survs hunt killer anyway now...
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After Erupt kill only option left is Jolt and Pain Res ( and you cant even put DMS there cause its useless bec of hud and voicechat.exe ) ... And for m2 Killer its only Pain res...cant even run Jolt.... Deadlock inst of painres....
Yeah only thing i could run on Pyramid was kick gens bec he is m2 and Pain res is bad for him..now i cant...bec without erupt its all not working...all you do is touch gen and counter TRIPLE gen kick combo with no fear after nerf.....
So yeah...
Very hard to play surv.....
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The one which counters swf VoiceChat.exe ..... Ouh wait
.... There is none....
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@Unimatrix00 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3357153#Comment_3357153
There has been no proof that BHVR even had Predator, to begin with; I doubt they did.
Double blade right hand , predator mori from invisibility , animations, FINGERS and nails are clear copy of Predator ones ...
There was no leak and no full trailer bec its clear that in last moments Predator owners said we will not sell license and shame our Predator with drones....so thay took surv body model in rush and puted as killer with minimum design bec of no time and made a short trailer etc.
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No. No. No.
Stop eating garbage and mb then game will improve....
Its should have been Predator but they loosed license recently ...
Anyway making a drone Predator is such a shame omg.....
This killer is so pure disappointing i will refuse to play against her as surv.
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better killer=more mmr=more swf=voicechat.exe=unfair=99% loose= not time to think tunnel or not because 30 sec gens = tunnel/camp/afk/dc
you cant play bad on purpose to be in low mmr to have fair games
you cant be better as killer cause game will be suffering for you
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surv sided game
surv sided balancing
nobody care for killers
all they do is telling you that Killer job is make fun survs
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like why Solo Q survs are problem and cared about...doing all they ask....
but nobody care for SOLO Q KILLER vs unfair premade abusing voicechat.exe....
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355490#Comment_3355490
That's exactly the issue though. How can you nerf SWFs without affecting the people that play together just for fun and also solos. Not every SWF you face is a comp squad. There are some very casual people playing DBD as well. If they get affected by that same nerf that would balance a strong SWF, then we have a problem. Nobody plays a game where they lose every single time.
The better option is what BHVR are doing currently. Try to somewhat close the gap between solos and SWFs so that we can then bring killers on a level where they can compete with both without completely stomping these casual players.
casuals killing every game. WOW is great example
i must not play killer for win bec casual survs exist? mb just delete all killers and put bots?
KILLER is NOT on a job to make fun for survs. Killer is not on job to play how survs want.
simple nerf of RADIO perk in one slot for every premade in squad 2 or 4 dont matter will allready make effect
it can be if you choose to play vs 4 swf killer can have 5th optional perk from preselected pool
RADIO perk for VOICECHAT.exe which was not designed by game, thats why auras exist.....just 3 perks+1 radio(giving nothing in game ) most logical
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@Xernoton said:
I understand your frustration but this is not the solution you might think it is.
Why would any killer decide to play against anything other than solos? Most wouldn't do that. So then SWFs (that, as stated by Peanits, make up a majority of DBD's playerbase) would never find a match, while also dramatically increasing killer queue times due to a lack of solo players.
We can hardly fault people for playing with their friends and using comms. Something like that happens in every online game and it's something that BHVR use to market DBD. You can play together with your friends, trying to survive against iconic killers like Michael Myers, Freddy Krueger, Bubba and Pinhead. Without SWFs this game would never have grown the way it did.
Undoubtedly, SWFs do have an advantage over solo players. They are the power roll of DBD because any information can be gathered by and spread between 4 (2, 3) people and pretty much everything can be coordinated. The devs introduced some QoL updates for solo players that will probably bring them slightly closer to SWF level. Eventually they'll have another look at kill rates and reassess.
As i said above....by saying nobody will play vs SWF is admitting swf is a problem and OP. Just nerf swf. Thats it.
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@Zachcjjj said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355395#Comment_3355395
no dont worry mate i know rank isnt mmr thats why i mentioned the soft cap i dont know what you think the soft cap of rank is???? but sure
https://youtu.be/94Tkpk3QaA4
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Moment when thana is useless and baby survs ask to make it a hex...
When all hexes are useless bec they are hexes
LOL
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@Zachcjjj said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355358#Comment_3355358
no people wouldnt play with no swf because unlike you clearly, most people actually play for fun with their friends and dont make dbd their whole life also your im low mmr argument is stupid mmr doesnt work past a soft cap that is so low anyone can be "top mmr" the only place mmr works is THE BOTTOM of the playerbase and even then depending on queue times it still is iffy but if you wanna check out my steam profile and stats ill link it to you
When you dont know rank is not mmr....
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3354457#Comment_3354457
i don't know what's funnier, the suggestion that 10% gen progress is "like 1 or 2 seconds" or complaining about devs "destroying" good perks and using Pain Res/DMS (which got nerfed way long ago but then they reverted back - it's literally the best example of the devs keeping strong killer options in the game) as your example.
Pain res DMS us not working...
Dms is 99.9% of survs avoid by voice or Hud
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@Zachcjjj said:
its really not that deep if you think removing swf is a good thing im sorry but your just dumb it would kill the game overnight so either get over it and get better at the game or stop playing???
Not deep for you bec you are low mmr.
As i said you just admit that swf is op by saying nobody will play vs swf with filter.
You dont even understand what i write....
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Steath or Plaything things...ghostface or wraith....all useless vs swf bec they know where you are by comms...
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In other games like CS DOTA or Evil Dead comms have no such HUGE impact like in DBD.... Bec lets say in other games you get same info from map and other sources anyway, voice just makes its a bit more comfortable.
In DBD to you cant know lets say DH cd of teammate for bodyblock - with voice you do
When DMS and Eruption pops - with voice hud you know
HELLO FOG OF WISE gives PERMANENT FULL MAP KILLER AURA to swf.... When ONE surv takes it....not even all.....
Stop ignoring problem that swf voice is not fair in DBD . Everyone know it and say it , including killer streamers and so on....
WAKE UP 90% of killer perks are useless vs SWF just because of VoiceChat.exe
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@Zachcjjj said:
i can guarantee the average game even vs a 4 man is not hard and if you really think its that hard its just a skill issue
Means you are low mmr. If dont have 30 sec gens every game vs swf like i do.
And what relation skill issue had to fact that side programm counter allmost all killer perk and same time giving you all surv aura perks same time....
When you die to aimbot in cs go you also say skill issue?
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When survs have VoiceChat.exe and Hud ( aka Wallhack in CS GO ) .
ERUPT -no prob use voice
DMS - NO pro use hud or voice
Corrupt int - no prob use voice to run for free gen 30 sec start gen becomes 40 okey .
Plaything - no prob use voice
Stealth - no prob use voice
Surv aura perks? - np need use voice
Want even more on killer walhacks? - no prob go Fog of Wise and tell all team on Voice permanent killer location all game long.....
Want safe unhook? - no prob. Dont take surv hook camp aura perk....USE VOICE ...hey dude he is away unhook me..
Hey dude body block be with DH ... Hey dude mine on CD change me for body block...
Hey dude i am in that locker ready for bully Stun .....
Can be continued.....
"Make baby survs fly and they will cry they cant swim"
Survs less then 500 hours of pure surv gameplay must not be allowed on forums.
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Even if Erupt revert to 10% total its useless bec all you do as Surv to counter COB Overcharge new Erupt TRIPLE KILLER PERKCOMBO - touch gen.
"Make baby survs able to Fly - they will cry they cant swim" - DALAI LAMA
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@ARTRA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3354377#Comment_3354377
Eruption will hit 10% reveal aura and make survs scream as far as i know.
Yeah you have a little time to down someone and trigger eruption that why i said a ""possible"" DmS.
And of course 18% in gens close to you and kicked, i thought it was unnecesary to detail.
Hello 10% of CURRENT PROGRESS=USELESS
DMS - USELESS IN ANYWAY . countered by Hud and VoiceChat.exe...if you catch DMS ever as surv you have skill issue
Cob Overcharge will not work enough without Erupt bec they countered by VoiceChat.exe also and you just touch gen.
So for M1 killer jolt pain res only option left
For M2 only Pain res left...
So dont ask why so much Tunnel/Camp...
Bec survs op , bec voicechat.exe breaks game, bec no other choice.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3313750#Comment_3313750
Killer prestige has nothing to do with MMR (and colour rank isn't MMR, rank is just a reflection of the amount of time you play). We can't see our MMR.
wow so 20 of 25 games i get and like lvl 100 prestige survs on my 6 prestige pinhead is just BADLUCK
hmmm
but when i pick trupper i get noobs all the time....hmmmmmm also BADLUCK but for them yeah
so if i want to not gen swf abusers i need to lvl up all except my favourite killer to be able to make build and have fun as killer
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how low mmr you need to be to catch Eruption? ( except nerse blight )
even in solo q all you do is see a man in chase injured - get of gen - then pops eruption - continue 30 sec gen with prove thyself
new Patch -genrush- hi i see small claws on injured - get of gen - eruption - genrrush- hi i see picked up surv - get of gen - Dead man Switch - genrush - hey its 3 gens done on first hook - delete game
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lets see
so to make max 3 gen Killer build COB+OVERCHARGE+ERUPTION+NOWEHRE TO HIDE
you need to: 4 perks, tunnel 1 man at same time defendinding 3 gens you choosed from start , then if you see 1 gen remenaining and 3 alive survs , then if you PLAY PERFECTLY you win
what SURVS need - Genrush = ONE prove thyself on team which is 99% of games - tap gens
if you have VOICE CHAT SWF you just kill 3 gen bec you know where 3 gen are by voice ( yeah legit no aura right ) and just 30 sec 1 gen in 3 gen area and game is over in 1 min - killer afk / dc
there is ONLY ONE META IN GAME - SWF VOICE CHAT
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@GolbezGarlandGabrant said:
Sometimes I don't think high MMR is as sweaty as everyone makes it out to be just because of the MMR gap that expands the longer it takes to queue. I've been matched with streamers who tout themself as high/top MMR and I don't consider myself a top player and as chill as they come. It also seems like the expectation is you're facing swat team squads all the time when it could be 4 of the most coordinated solos ever.
To play normal in this game even on red ranks your killer must not be prestiged high...
I made my Pinhead prestige 6 for outfit bec i am Hellraiser fan ...now my pinhead is unplayable bec all i get is 50% ttv 90% swf...99% of games 2 gens in 1 min...they even genrush with chain hunt active...like nobody care for box even..you just tap with prove thyself and its allready genrush....
Then i pick my 1 prestige trapper and 99% of games are fair adequate
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3313363#Comment_3313363
Yes, and when a good, co-ordinated SWF can complete all the gens in three minutes if they want (BNP and commodious toolboxes x4, hyperfocus, prove thyself, etc.) at the very extreme end of what's possible with efficiency, it means the game has a lot of wiggle room with gen efficiency. You need a lot more co-ordination to pull something like that off en masse, but a single player can still do part of it in solo, and you don't need any SWF or voice chat to get to the regular scenario you said didn't happen every time.
It takes 450s of gen progress total for Survivors to get out. If you want 12-hook games to be the norm, then that means at least 8 hooks before that gen progress accumulates (because otherwise we're talking 4E being normal). Which means for every 56s of accumulate gen progress, the Killer needs a hook. Or, for every 19s three Survivors are free to do gens, a hook.
Holding W after being hit is 15s before an M1 Killer can down someone again. 40s a chase including pickup and hook time. So, if you get 8 hooks, the one person who is always free (1 in chase, 1 hooked, 1 unhooking) stacks up 320s. But if the other 2 non-chased Survivors only get in 10s of gen time during all this, that's 160s total. 480s, more than enough. No toolboxes, no long chases, no self-unhooking or heals, no considering three people on gens right at the start, no instaheals etc.
Which is where tunnelling and regression-heavy perks come into it and cause the game to comically seesaw between rapid escapes and utter overkill because the Survivor side has collapsed and doesn't even reach that inefficient level.
But that's pretty much the point in a nutshell: if you want one side to be playing a game where they need to do 8 mini-objectives before the pressure eases up (no tunnelling ever), it won't happen in a game where they need to pull this one off roughly every 30s and can spend 8s of every chase in animation cooldowns (on-hit cooldown x2 + pickup animation); assuming 20s chases constantly is the whole starstruck nurse thing everybody wanted gone.
You dont count in your genspeedtime calculations that 90 sec geb is for ONE SURV which is almost 99% of games done by min 2 survs....also 99% there is prove thyself....you dont need toolboxes or hyperfocus to make 3 min gens...one prove thyself on team is enough and thats what i saw 99% of games
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I didnt even mean that swf can premade 4 genrush builds....its not the main problem
Main problem is that chat was not in game design and breaks the game thats it.
You should not know when to get of gen for dms or eruption unless you have aura for example....
Or if you dont have aura or map showing where gens are you need to find them....as swf every one just say locations and its done....
Many many examples...
Like is it was designed by game that surv in chase knows across the map that 3 other ppl are genrushing or knows in which locker surv is waiting to go there and stun....
Dbd is first game i see where voice communication is realy breaking game
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@Peanits said:
Everyone will reach a point where you plateau while playing the way you would typically play. This point will vary person to person: Some people are absolute legends and will climb really high without much effort, others will cap out fairly low (and that's okay!). This is exactly how MMR systems work. The game is trying to find a spot where your playstyle, whatever it may be, will work about half the time.
That said, if you try to play in a way that'll make you win more often, your rating will increase and you will get tougher matches, eventually plateauing again where your new strategy only works about half the time. The harder you try, the tougher your opponents will be. If you feel like you need to tunnel after tunneling to win, it's more than likely due to the fact that you've climbed above your comfort zone.
To be very clear, if you're hyper focused on winning more often than not, you will have to try (and try hard at that). The game will not try to give you easy wins. Winning consistently means the other side is losing consistently, and that means the matchmaking system isn't working.
Trying to boil the game down to an equation doesn't really work. In your example, you haven't factored in the time survivors spent saving their teammates. This is by far the most important factor in the game: Pressure. If you have one survivor on a hook, another in a chase, and a third going for a save, that leaves only one survivor left free to work on generators. This is also something you sacrifice by tunneling one survivor; the other three have nothing to do but generators since you aren't giving them a reason not to, so your generators will fly by. There's way too many factors to stick a number on it without grossly oversimplifying it.
All that aside, I really wouldn't assume you're at high MMR (not just you, OP, but anyone). The actual distribution of people across all MMRs is like a bell curve. There's a lot of people in the middle and very few at either extreme (high or low). The vast majority of people will fall somewhere around the middle. While I don't doubt that some folks here truly are playing in the high MMR range, the amount of people there are so low that it's a really bold claim to make when you can't even see your rating.
Nice joke....
90% survs have prove thyself = you spawn - cross the map -- 2 or 3 gen pop - go tubnel/dc/afk/camp
I had 25 games with 20 of them swf
Swf=breaks the game. Counters any killer any perk any build.
No build can counter what swf voice comm gives you...
But instead of balancing game you buff solo q to be like swf cheaters
Killers not fun, killers is suffer to play, swf and genspeed ( in solo q would be ok just nerf prove thyself ) are reasons why game is unbalanced, why killers suffer.
All you need to do for survs is bring swf voice comm to win.
As killer you need to be God Tier player to win swf and only if this swf not tunnel gens and try to bully....
How about aura surv perks??? Why would swf for exp bring aura to see killer near hooked surv???? No they just say it on voice = +1 perk.....
Swf voice comm is like having 3 loop perks to run forever drop 300 pallets while 4 perk is prove thyself for coordinated 30 sec gen while in chase... And 5th perk is voice chat giving you full map aura on everything with exact locations....
How blind are you not to see it???
Why i would want to play dbd killer when its 90% games unfair and how everyone say i must accept loose vs swf.....
Nice new patch now solo q can counter half killer perks just by looking when surv is to be hooked down, now more genrush prove thyself bec they know when chase active etc...
I deleted game
Why i cant choose as killer to play vs swf or not?????????
All who would say that then swf would not be played at all bec all killers will cancel swf - you just confirm the problem that swf is op breaking the game
Add a choice to killer
Or for exp if its swf every surv in swf must bring RADIO perk which is giving nothing but its obligatory.....
Devs you forget that killers are ppl, who also want fun...
Running 3 min loop with 300 pallets/windows and see 3 gens pop on 1 hook is funny for surv but not killer....
STOP BULLY KILLERS
we are people
But as game is going all killers will be bots soon
Low skill ppl still say why no eruption nerf in new patch? Ahah
If you dont see that new patch totaly destroy eruption just bec you can see before someone go down...problem is in you not eruption etc
4 vs 1 impossible so ppl tunnel JUST TO HAVE A CHANCE TO WIN
i quit
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Dead by Discord
i am out
end of disscussion
Discor counters anything
nothing can counter Discord
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@AverageKateMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309738#Comment_3309738
How about you stop spreading misinformation cause you're bitter over a game you clearly hate. Either stop playing or stop whining. Simple
so you see i say true but you have skill issue to see it
hey dudes we see small claws on injured man - get of gen - eruption - continue genrush 30 sec gen with prove thyself
and low skill low lvl ppl please stop writing if you dont know how game realy works
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omg its so EZ
like
i as killer press LOOK FOR MATCH - NO SWF FILTER....its so hard?
if i press LOOK FOR MATCH- ONLY SWF/BOTH SOLO Q AND SWF = any swf if it 2 man or 4 man 1 perk for each surv is RADIO
but it all no matter now
they clearly showed and said they want solo q to be as swf....nobody care that killers are people , everyone want bots killers i think
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@jajay119 said:
I think the whole point of the action icons is fine -theyre for more awareness and that's what you get. If:
One person is hooked
One has a gen icon
One person has a chase icon
On me person doesn't have an icon...
you can assume they're the one going for the save. Likewise, if you're the person with no icon....you know you're the one who needs to be going for the save.
OUH SMALL CLAWS on injured survs ----- get of gen ppl, pop eruption , genrush saved ppl 30 sec gen nice
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@jajay119 said:
I think the whole point of the action icons is fine -theyre for more awareness and that's what you get. If:
One person is hooked
One has a gen icon
One person has a chase icon
On me person doesn't have an icon...
you can assume they're the one going for the save. Likewise, if you're the person with no icon....you know you're the one who needs to be going for the save.
reality will be
you spawn - run to far gen - you get to gen - 2 gens pop up - then 1 small claws icon and 3 gen icon - then you look at timer and see 3-4 gens in 3 mir - then you dc or go afk or like me deleted game with 4 gen regress perks
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@Predated said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307500#Comment_3307500
39% escape rate does not equal 61% killrate. The killrate is actually closer to 75%.
Reason being, a full game lasts about 15 minutes, so killers can get 1 4k, 1 1k and 2 3k's and be at 70% killrate. Survivors can have 6 matches in the same time, be tunneled in 2 games, die in 3 others and escape in 1, leaving to an escape rate of 15-ish%
Escape rate should be around 50%, killrate preferably at 70%
As for MMR only going up when a killer gets more than 2 kills, not really. It can go up with only 2, it can go down with 3. It depends on the MMR of the survivors you're facing. Having a survivor with 5000 hours and the rest being at 50 hours, with you being only 150 hours, you can gain mmr by simply killing that 1 survivor. It's an extreme case, but possible.
dude think 60% killrate is true....its 25% true
if dount realise.... at same post they say 60% killrate they say NURSE IS D TIER
have your own brains
ppl who say that KILLERS ARE GOOD are the only ppl with skill issue . bec you cant go up and see what good survs are and real game is
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no nerf?
SWF - counter to any perk in game and any build
now you are closer to swf ( GREAT JOB DEVS MAKING ALL LIKE SWF CHEATERS INSTEAD OF NERFING VOICE COMM ABUSE )
NO NERF???
all you need to do now is sit on gen - ouh claws icon - get of gen = you will never see eruption in games
but you will see killer bots
bec killer mains are done with this game
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Devs dont play their game
they think SWF dont know exact location of teammates ahah
they think wiggle gives 1 sesc...but wigle build will be imposible to hook now ahahah nice job
i quit
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NEW PATCH I DELETE GAME
no SWF NERFS
VOICE CHAT STILL BREAKS THE GAME
instead of nerfing swf voice comm they buff survs to be like swf voice comm - GREAT
why not just delete all killers from game.
now you can counter Eruption even with no SWF in solo q....same as 90% of killer perks now EZ to counter in soloq same as SWF do due to new patch....
ICON ON CHASE = get of gen Eruption example
WIGLE ICON = DMS get of gen....
so all Solo q now closer to SWF cheaters GREAT
i just delete game
ouh and new Wigle bully build buff i s Great Yeah 2 perks to bully with wigle + flashbang+ stun locker = so fun for Killer right
and about 2 min 3 gen pop ups i will not even talk
GG WP DBD
soon all killers will be bots
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@Gandor said:
sorry but skill issue. Go play soloQ and you will actually find out what it means to suffer and have 0 chance. Even best DBD players can't reliably win in soloQ even if they tryhard to max. That's something that's just not true for both killers and 4-man SWF. Killer is the easiest it has ever been. 60% kill rate
ahahah
even if 60% killrate tru
wow its so fun i pick killer and try to do 2 kills from 4
wow its so funny to know i must loose....then you as why ppl camp tunnel
NEW PATCH announce
instead of nerf to SWF they buff SOLO q to be mor elike SWF = GREAT JOB!
We specifically want to avoid anything that could give already coordinated groups an advantage, such as showing a Survivor’s exact location. Due to the procedural nature of Dead by Daylight maps, callouts like these can be hazy at times, so pinpointing an exact location could give even premade groups an advantage.
Do they even know that SWF knows exact location? i think devs dont play game at all
Eruption destroyed by new update even in solo q now...HELLO there is no more playable perk/build for killer
its all countered and its countered EZ. even if you bring 4 gen regres = 3 min 3 gens...
SO I DELETE GAME
new update, new buffs to survs
DEVS PLEASE HEAR ----- KILLERS ARE PLAYED BY PEOPLE
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dudes i am so tired
playing killer in dbd is SUFFERING
yo play killer you need addons - to get addons you lvl up killer ( bec no addons killer below trash ) - lvl up killer = higher lvl survs = suffer / no fun
why i must be ok with 2 gens in 1 min pop up when gen suppose to be 90 sec only bec 1 man there bring Prove Thyself and call everyone on voice comm to join gen
why i must be ok with 300 pallets and windows in endless chain one after other
why i must be ok with new flashlights taking 0 skill to do
why i must be ok with locker stuns bully squads
WOW i bring corrupt intervention = 1 min 2 gens become 2 min wow
LIKE i have Feeling that because i am a Killer main bec i love Hellraiser movies i signed the contract to Suffer in game for purpose to give fun to Survivers....
and dont tell me your SKILL ISSUE nonsence...
all top Streamers killer mains cant name a single perk not countered by Voice Chat
all of them say Killers are suffering in game except Nurse
all of them say ouhh you should just except that you cant win vs swf and go on
there is NO META against swf
3 gen COB OVERCHARGE ERUPTION NOWHERE TO HIDE = not working anymore
only way to win now is to fast down 1 man ( atleast 1 gen pop ) and tunnel him as fast as you can
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@kingcarl2012 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308336#Comment_3308336
This statement right here makes you lose all credibility.
Fogwise = Aura reading
Stealth killer = Undetectable
Undectable blocks Aura reading
@Entitled_survivor said:
I have good news for you,, no matter how many people on are on comms their skill level does not increase, yes comms do give some advantage but its mostly what we would call a skill issue
ahahha
name me 100% stealth uptime killer
Plaything = hey dude hex is there
90% of my games i spawn-run to far-gen- find 1 surv- 2 gens done
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why FOR ALL OF YOU its normal that Killers suffer and not getting any fun either from win or being bullyed by swf
but EVERYONE cry ouhh tunnel ouhh camp not fun for Survs
YOU ALL forget that Killer are not bots but ppl
but seeing where game goes CONSTANTLY all killers will be bots soon
as all of them will delete game
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DUDES i asked all streamers like otzarva etc....
name me perk/build which is not countered by VOICE CHAT
all answers - none
so all perk / build / killer is countered by VOICE COMM
and you say its not cheating beating the game with side comm
YOU DONT EVEN NEED PERKS to win as SWF
WAKE UP
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FOG OF WISE SWF= ALL STEALTH KILLER DEAD
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307615#Comment_3307615
This isn't the best solution, it's not even really a solution at all.
The benefits that a SWF group get from voice comms aren't passive, they aren't present just from access to voice comms. It's that they use those voice comms to convey information, and simply giving solo queue a voice comms feature does not result in everyone getting the same information as a SWF. Not everyone has a mic, not everyone cares to use it if they do, not everyone knows what to call out and when, not everyone speaks the same language, some people are harder to understand through others (especially through shoddy mics or poor connection)... you'd be in a position where solo queue is functionally the same for a huge majority of players, with the sole difference that there's some random unfriendly person screaming in your ear if you don't mute voice comms by default.
Better would be to give survivors passive information from the game itself, like basekit Kindred, showing teammate loadouts, better survivor-aura perks, and the status icons they've teased already.
NOT PASSIVE????
i can name you more things how OP it is
LETS SAY
FOG OF WISE and perk for great skillchecks = CONSTANT AURA KILLER FOR ALL TEAM
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with Voice Comm you dont need to bring ANY aura info perks as surviver = stronger loop / genrush builds = unbalanced game
dont you all realise that swf voice comm is what makes game unbalanced
take a meta build for loop or genrush and revome 1 perk for aura or RADIO and its allready not so OP and game more easy to balance
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307631#Comment_3307631
Sure. But game was designed around survivors having many more pallets, 2 windows at shack, permanently sabotable hooks, hatch allowing whole team to dip and so on.
Killers were never as strong as they are now. The fact is, that SWF and killers are very close to each other. Solo in nightmare to play. Loosing 6 games in a row? Why do you even bother stating it. That's normal. In comparison I don't remember loosing 4 games in a row as killer. Also just yesterday (or day before) I had 3 wins out of 15 games in 4-man SWF. Average hours in a lobby 3000.
That's how "balanced" the game is right now. You loosing 1-3 games in a row does not come even close to how unfair survivor is from patch 6.1. Incentives sais so, kill rate sais so and players dropping also indicate so (I survivor main now play killer more then survivor, because playing against sweaty camping tunneling killers taking most OP addons and as a direct result loosing game after game after game is just not fun).
bec you are not med+ mmr
where any surv game is walk in park
1 man bring PROVE THYSELF and while as killer you run to far gen at start you have 2 gens pop
all you said about hooks windows is INGAME balance
while voice comm abuse was not designed in game at all
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307633#Comment_3307633
The devs have said many times comms are not cheating. They have even have their own official Discord encouraging survs grouping up.
Knowing they cannot prevent comms, and insisting not to limit anyone on anything, they do the only thing left, get solos closer to SWF level.
get solos to swf level ... also can delete killers from game...bec why not...allready trash except nerse
Make SWF oobligatory to be occupied by RADIO perk if in SWF
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@YOURFRIEND said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307615#Comment_3307615
I completely agree that it makes good survivors better, but my issue is with the op which makes just unhinged statements about how it's a magic pill for survivors to win every game. Like that post is crazy.
In game voice chat is also a non starter. Nobody wants screechers screaming in their ear because you didn't unhook them instantly or didn't do whatever exact thing they want you to do. It's also impossible for BHVR to moderate and they're very invested in draconian moderation. You've played this game. You know how incredibly rude and entitled the playerbase is. With no exaggeration it is the worst community I have ever seen.
all i want is play fair. SWF even 2 ppl is not fair allready
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307615#Comment_3307615
You are correct; Devs should add voice chat and then balance around it.
But instead, they plug their ears, pretend voice comms don't break the game wide open, and refuse to balance for it. And every day, another Killer player leaves because SWFs decided to bully-squad, and 99% of Killers on the roster are too weak to go against that kind of coordination.
correct
they can add proximity on 10m range for example = change nothing as Discord is full map cheating
if they add full map proximity chat = delete all aura perks from game.