Thanatophobia should be a hex totem
Why should we suffer from another survivor's mistake? Make it a hex perk.
Why should we suffer from another survivor's mistake? Make it a hex perk.
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Thana is already dead because of how stupidly specific its requirements are to get its full strength. If it's at full strength, you are sitting around injured too.
It doesn't need to be a hex. All the debuff and pallet-relates ones shouldn't be. Maybe Huntress' Lullaby if it kept going when you break it, just stacked tokens only whilst it's up.
hex's are already pretty bad. rng can make it so its immediately out of the match if a survivor spawns next to it. most of the hex totems aren't that powerful anyway.
Thana should be reworked with 8-12-14-15% rate. So it should be not so bad on M1 but not too OP on Plague/Legion.
The lasted update Thana is totally useless on M1, while its still powerful on Plague/Legion.
Thana already got nerfed into the ground.
One survivor being injured adds less than 2 seconds to a generator and you want it to be a hex perk?
Let's ignore that Thana sucks now. Let's look at this argument of, "Why should we suffer from another survivor's mistake?"
That's... literally the entire point of survivor. It's a 4v1. You are a team. You will suffer and benefit as a team. You work together or you die together. If someone dies early, that's bad because you're down a teammate. The gamemode, by design, already has you suffering from another's mistakes because you're meant to work together.
It is a 4v1, not 4 1v1s.
Moment when thana is useless and baby survs ask to make it a hex...
When all hexes are useless bec they are hexes
LOL
Because the Survivor side is a team game so one member failing to pull their weight should affect the team. It's why ragequit D/Cs are an issue.
That said, I wouldn't call a survivor getting injured "another survivor's mistake" since, unless the Survivor is that good or Killer that bad, Survivors getting injured is an inevitable part of the nature of the game. It would only be a mistake if it was something they really should have avoided like a bear trap out in the wide open.
Key Features
• Survive Together… Or Not - Survivors can either cooperate with the others or be selfish. Your chance of survival will vary depending on whether you work together as a team or if you go at it alone. Will you be able to outwit the Killer and escape their Killing Ground?
That doesn't really refute the point being made. There's still 4 of you and, by the nature of that fact, one person's misstep can hurt the team the same way another's success can bolster it. Going it alone may be the best option in a match, but that doesn't mean you don't still benefit/suffer from a teammate's actions or vice versa.
Not even 5 seconds of extra gen time on 3 injured survivors... lol.
This is exactly how it was like with the bug lol
But no instead of making it a feature they patched it so I think we can safely say that any huntress lullaby buffs like that are out of the question because if they wanted it buffed they could've just let the bug persist and update the description lol
What is with the terrible suggestions lately? Seriously
Yes, the bug was a neat thing that should've been studied and implemented intentionally. It was a cool idea.
Agree, I found it interesting that it affected ALL skillchecks too and was quite nice on pig with razor wires and interlocking razors
Granted it isn't supposed to affect killer powers but it wasn't broken or anything and instead added a bit of skill to it (exactly what jigsaw traps are supposed to be)
Just what we need, more useless perks.
Thana only gets value on Legion and Plague. Because it only gets value when everyone is injured. Don't get infected against Plague and keep one person healthy against Legion. Boom, 3 perk killer.
no. hex perks suck, plus thana isnt good enough to be a hex, it would just be a further nerf that isnt needed
most killer perks punish survivors as a whole for other survivors mistakes. pain res, dms, devour hope, blood warden, and many many more. they have to effect all 4 in some way
It's already self-limiting by the fact that any less than 4 injured survivors is basically useless. Therefore it deactivates itself when the killer starts to win.
This de-incentivises tunnelling out a survivor, at least least limits the killers impact (one less perk) when they do.
Old Thana might have been useful with fewer than 4 survivors, so that might have made sense as a Hex, but not the new version.
lol no
It's worthless if absolutely everyone isn't injured or hooked, and that can be countered by bringing a medkit or cleansing on a dead fountain.