irnbru
irnbru
About
- Username
- irnbru
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384753#Comment_3384753
wouldnt really do much
people love to say that 110% killers have such bad mobility compared to 115%, when over a 100m distance the difference between them is roughly 1 second
I agree with you on that. What do you propose?
-
Nurse should be F tier.
-
Just give them more base movement speed and call it a day.
-
It's dumb that we have to use an offering to counteract map offerings but it doesn't work when 4 survivors bring the same map offering which happens all the time in high MMR.
-
@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379768#Comment_3379768
"only nerfing a few slowdowns" Yeah, the gen regression perks that enabled 3-gen playstyles, which everyone hates last I checked. Also Pain Res which was one of the more effective regression perks. Now killers can't camp as effectively and survivors can't heal as easily as breathing and use Dead Hard every chase.
It's fair.
Ignore these kids. They are all entitled survivors. Look at twitter too they are full of it they even suggest to put regression levels so it won't go down under 20% of gen progression.
-
@Ἥφαιστος said:
Twitter, official dbd forums and Reddit they are flooding spam messages with rage and entitlement. I'm praying the mods dealing with them Asap.
FACTS!!!
-
These posts are hilarious. You guys want it EZ MODE and BHVR laughs at you now.
-
Hahahahaha
-
@ad19970 said:
I am not sure how good these changes are going to be, but we've got a ptb to test them luckily. I am however excited to have such drastic changes, because DBD has become a little stale at the moment, and changes like these get me excited again.
Say goodbye to 3 gen and DH&COH, hellooooo new meta. It has been a looooong time coming and I can't wait for it.
-
No.
-
@HoodedWildKard said:
Hot take. But not as bad as people being sexually attracted to the plague I guess
Or sexually attracted to Spirit. Imagine the glass.
Oh my god.
-
@ironblade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375838#Comment_3375838
Because it's good? If nobody liked Wesker's music then they wouldn't rate it so high.
Proof?
-
@HoodedWildKard said:
So many threads complaining about this recently. And it mystifies me, I'm no killer main for sure, but not a surv main either. I play both rolls roughly equally. For a start it isn't easy to hit, you can force a trigger by running at killer but it only works against players who M1 at the earliest possible second.
Killer is the easiest roll by a longshot. My mmr has been throwing lots of extremely good teams at me recently. I see DH a lot, but I rarely struggle against it. Baiting it out is pretty easy in most situations, really the only time I lose decent time becuase of it is when it's forced on a pallet. You literally get within swing distance and hold off for one second, watch the dab then drop the surv. It isn't hard. This strategy has worked against players with 100days plus solid play time. My record being one who has played the game for over 300 days.
But the way I see a lot of posts on here complain about it makes lt sound like they swing into it constantly and lose a lot of their games solely due to this perk. So it's either a wider skill issue or just killer main mentality bias, hating on whichever perk irritates them the most.
Tbh from my experience the perk is an important one for game balance, it's probably the best (if high risk) exhaustion perk in the game. Game balance already tips in the killer's favour, without DH, or if it gets nerfed into the ground that gap will only widen and kill rates will spike.
Of course you have never played against a 4 man SWF that use dead hard the most efficient way possible. Probably never had a real loop in his life LMAO!!
-
Why do people keep ranking Wesker at S tier? His music is ######### garbage.
-
@GrimReaperJr1232 said:
Let's ignore that Thana sucks now. Let's look at this argument of, "Why should we suffer from another survivor's mistake?"
That's... literally the entire point of survivor. It's a 4v1. You are a team. You will suffer and benefit as a team. You work together or you die together. If someone dies early, that's bad because you're down a teammate. The gamemode, by design, already has you suffering from another's mistakes because you're meant to work together.
It is a 4v1, not 4 1v1s.
@Zeidoktor said:
https://forums.bhvr.com/dead-by-daylight/discussion/366028/thanatophobia-should-be-a-hex-totem
Because the Survivor side is a team game so one member failing to pull their weight should affect the team. It's why ragequit D/Cs are an issue.
That said, I wouldn't call a survivor getting injured "another survivor's mistake" since, unless the Survivor is that good or Killer that bad, Survivors getting injured is an inevitable part of the nature of the game. It would only be a mistake if it was something they really should have avoided like a bear trap out in the wide open.
Key Features
• Survive Together… Or Not - Survivors can either cooperate with the others or be selfish. Your chance of survival will vary depending on whether you work together as a team or if you go at it alone. Will you be able to outwit the Killer and escape their Killing Ground?