Entitled_survivor
Entitled_survivor
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Circle could have been left alone,,,all that was needed was a cap to self healing speed and medkit nerfs,,,but here they are overnerfing things,
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Dh shouldn't be an exhaustion perk with the unhook condition,, it's the epitome of stupidity,, exhaustion perks are supposed to help you when you need the with only condition not being exhausted,, adrenaline doesn't count cuz its not traditional exhaustion perk,,
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This is the worst patch notes ever read,, i wasn't even remotely as annoyed back at the meta shift patch,,, people will run prove and adrenaline even more,, gens will actually end up being faster because people will greed harder for gens and killers lose their only good regression perk
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Ain't no way people complain about a B tier killer
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i wouldn't care about voice coms,,,i rarely play solo so i use discord with my friends anyway,,that being said any other multiplayer game i've played i don't use ingame voice chat with randoms,,
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Just w8 how the "new meta" they are about to unleash is gonna suck even more than anything we ever had for the past 3 / 4 years
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These devs out of all killers nerfed Billy addons while blight exists and the only good gen regress perk killers had (pain reso),,,did you expect anything better ?
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Billy is only fun with these addons ,,it blows my mind how they decided to nerf them
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I don't know if it's gonna work out but i do hope it doesn't ,,these patch notes make no sense for the most part
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379277#Comment_3379277
In the next mid chapter patch "blight nerf announced"
The fact that they nerfed Billy addons and blight / mdr spirit's addon are left untouched is questionable to put it gently
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@TigerSnake said:
Overall, Iβm excited and happy for the new changes, but I am worried that gen rushing may become even worse with all the good regression perks nerfed.
It will,,Dead hard becoming harder to have when needed people will just sit their a$$es on gens with resilience and adrenaline since healing became slower ,,more prove and toolboxes for sure ,,and as you said dear devs left killer with only deadlock / corrupt and everything else being mediocre,,i really only think lower levels/ newer killer players will benefits because newer survivor players usually do absolutely nothing until they are healed to healthy
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I hate the changes ,,,,killers left with mediocre regression perks,,,,circle and DH gettin nerfed again ,,,,medkit nerfs i agree,,they are broken,,,nerfing billy addons when blight is untouched,,,idk what they are smoking but i want some of it
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It's fine,,,most survivors myself included will run prove / adrenaline+resilience + toolboxes or some similar combo and greed gens religiously ,,,the medkit nerfs were understandable since they were the most broken things survivors could bring regarding items,,,anything else including DH , pain reso,call of brine and even circle were overkill,,know what happens after update ? gens will finish even faster cuz people will spend less time healing ,,only the new players that don't feel confident will spend time healing most of the times, can't w8 for killer players malding here after the dust settles and people adapt their playstyles
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380665#Comment_3380665
It would not give those "monkeys" their DH either because it only activates after a safe unhook, so... it's time to learn to not unhook somebody in front of the killer!
A safe unhook means that the unhooked person won't get into dying state the first 10 seconds after the person gets unhooked,,you do realize that unless you stand still the person will get the DH but the killer will be free to tunnel you because you were farmed in fron of them or them being too close ?
Some Score events. Challenges, or Perk-activation conditions require that a Survivor is unhooked safely.
For an unhook to be considered as such, the just unhooked Survivor must not enter the Dying state
for the following 10 seconds.
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Welp,,you will just slap adrenaline and greed gens because healing becomes somewhat inneficient after update thx to the briliant devs
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Can't wait to be farmed in front of the killer without having my own DH active and having to run anti tunnel perks because solos being the monkeys they are will only care about their DH,,,guess those dust collecting bnps and toolboxes are about to be put to use
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@Raptorrotas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377377#Comment_3377377
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377379#Comment_3377379
Apprarantly survivors still have a skill issue with unhooking right infront of a camping killer who already proved more skilled than the survivor chased, twice.
Your skill issue seems to be more with facecamping and its consequences than answering my question how "winning a chase against survivor, twice" is considered skillless behaviour.
Good day to you and thanks for proving me survivors fuddling definitions again.
Oh and a survivors health state upon getting chased again is yet again, skill issue and failure on their part to get healed before running into the red stain like a blinded deer.
Welp if you are actively tunneling someone out of the game you're probably also proxying them if they are close to gens no ? unless you give them a chance to heal after gettin unhooked i don't see your point,,that said i do agree most of the times survivors unhooking at wrong times makes tunelling even more tempting and easy
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If its small targeted buffs to weaker killers surely,, i dont wanna see a single generic killer buff that could potentially help nurse, blight or spirit for example
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I think killers instinct was meant to have zero counterplay other than not meeting the conditions that trigger it
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Surely π€£
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@Raptorrotas said:
Im scared to ask, but how did the community come to the conclzsion that tunneling takes no skill?
Like "winning two chases on the same person" taking no effort?
Or does tunneling now include facecamping? Did they update the definitions again?
Lets not act like tunneling a person off the hook takes a decent amount of skill π you already deny them their 1 health state because they start injured
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They buffed kick animation speed not special attacks like shred,, Bubba chainsaw etc
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Nurse and blight BARELY i repeat barely viable ππππthat's where I stopped reading
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@Skill_issue said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375276#Comment_3375276
but i mean you earned p100 why not flaunt it? ^_^
Meh,, people expect you to play comp like with high prestige π
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376128#Comment_3376128
What do you mean by never βrespectβ the pallet?
Thank you so much for the advice!
You just walk through God pallets no matter what,, they either drop it and you get rid of it or u get a hit,, the unsafe ones you should kinda respect because if they stun you and get to next and probably safer tile you'll have a harder job to do
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Depends of the pallet,, shack pallet? Yes you break it and you also never respect it, you always walk through it,, weaker /unsafe pallets not really most of the times you can work around them until you down survivor
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To begin with, tunneling isn't toxic, its just boring and unfun for the person targeted and the rest of the Survivors that want to get some chases, at the end of the day you play killer you choose how to proceed,, when i play weaker killers I prefer juggling between 2 survivors while ignoring the rest two so it doesn't feel as oppressive as being runneled of the hook,, i dont always get the best of results but i don't usually play for the 3 or 4 k,, i prefer chases and messing around,, however if survivors go super obnoxious i slap on spirit mdr /cherry blossom for my next game and vent off π
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376073#Comment_3376073
In fact Demogorgon, in my opinion, doesn't fit at all with the hook mechanic. But that's my opinion, maybe because I would love to see it bite off survivors' head
Surely you would expect a beast to savagely maul you rather than hook you but then again survivors can endure being hooked twice πnot everything needs yo make absolute sense, having said creatures as killers is already nc enough
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375984#Comment_3375984
Alien is a must have, but as I said I don't see Alien hooking people. I see it brutally killing them. If they want to put Alien in dbd, they should rework the concept of "sacrifice" only for it, maybe he kill people with Facehugger and it's its way to "sacrifice" people.
A third Resident Evil chapter will be cool, but not this year. I'm a big fan of Resident Evil, but I don't want to see a Resident evil chapter every year.
Not really,, demogorgon also doesn't fit the hook people theme all that good considering stranger things depiction but it still happens,
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I would love for Alcina and her huge mommy mil i mean nails come to dbd but Alien also sounds great
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It's a perk called for the people, try it
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Well except some very specific cases with telegraphed powers and a few really tight spots namely pallets the perk is pretty counterable yet the majority of killer players act like it's old DH
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Or you can try conserving pallets on those tiles that very few so they aren't a deadzone after
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Probably some autospend but wonder if we are gonna be able to customize what it prioritizes,,
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Well if those are your points about adrenaline, here's one for noed,, it rewards you for losing the game and shouldn't be encouraged, there you go
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Ignore them,, you played on their altruism and got a 3k because of that and well done,many survivors are sore winners and sore losers,, like I'm pretty sure that unless you picked Tapp under that pallet in front of them so they could save they wouldn't be happy
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P100 potentially means nothing,, for all you know I could be playing only killer and putting all blood points into a single survivor without playing a single survivor game,,
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@Kalevi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3373497#Comment_3373497
Devs aren't answering so we'll never know.
At this point they should do what league devs did with teemo,,,after years of the community calling teemo the satan they gave him a "little devil" skin lmao
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I'm all up for any sadako buff that doesn't help with condemned playstyle
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I want some of what you're smoking
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Just go give them a smack lol,, t bags ain't toxic its your frustration of gettin rolled,, if you had killed 3 and the last one was bagging on hatch you wouldn't even care
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You were holding the game hostsge though,, hiding for a few minutes is one thing but 20 is just absurd
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Is this the patch Nea is officially acknowledged as the entity?
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I wish they did something for that horribly long bubble animation for hooks
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Can't w8 for them now slapping stbfl all day + the haste, ππ€£π
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Does she need it ? Nop,would i want it ? hell yes
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8 stacks is almost impossible to trade without speed actions like resilience /leader, perk should go to 6 stacks cuz it got indirectly buffed when killers basically got two stbfl stacks for free
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Dead hard is fine and it's at the healthiest state it's ever been,,
I can see circle not working for multiple floors ( all boons for that matter)
Prove can be burned to the ground even harder than eruption
Adren should never be touched,,it's perfectly fine
i don't think the way to go is to nerf call or overcharge,,i'd rather have them hit the 3 gen at its core by fixing gen spawns but that simply cannot be done without fixing map sizes first
I'd like to see STBFL losing two stacks since killer hit recovery was buffed
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@_Demidrol said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372405#Comment_3372405
In 80% of cases. And almost all of them are around the pallet, or hit the Dh or stun by the pallet no other option. any other exhaustion perk is not so annoying
Yeah the pallet situation is very tight for killer, but allow me to say 99% sprint bursts can be way more annoying with experienced survivors, dedicated sprint burst builds with fixated and vigil are a nightmare as well
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I usually never dodge, unless there's a VAC ban, as killer i either dodge 4 medkits /toolboxes just to havea more chill game without needing to go Franklins to counter the medkits since it's the only true counter to them but also a super cringe perk