Entitled_survivor
Entitled_survivor
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That's barely an abuse, but it's really annoying,, if a survivor aggressively bodyblocks me like that I might throw just to W8 their Ds out and force them out of game
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This looks promising 😂😂
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You can use lightborn if blinds at pallets annoy you that much,, also the only Way to get chain blinds is when killer doesn't turn away, up, or down
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Ds is fine as it is but they should really make it so it deactivates if you even tap a 99ed gate
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Pain resonance is fine,, it's only extremely oppressive when paired with dead mans,, it's so widely picked over pop only because majority of killers don't have the time to go kick a gens across the map and then look for a new chase,, it also doesn't give information like pain resonance,,
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2996221#Comment_2996221
I agree that Dead Man's Switch has some issues. I would also include it not blocking new gens after the survivor is unhooked.
DMS has many issues,, some killers like Freddy with class photo addon, huge Terror radius doctor, or just artist with her power can get many people off gens in seconds with no effort
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Killer buff perk :basement hooks count as scourge hooks, reasoning is :sometimes your scourge hooks are badly placed as killers so having a bit more room to use them would feel better plus it makes avoiding basement even more important
Rework for killer perk: remove monstrous shrine from perks and make it basekit. it's such a meme perk it's not even funny😂barely removes 10 secs from a full sacrifice
Killer perk nerf:Dead man's switch will only activate if survivors actually leave the Gen themselves, like stop repairing, the braindead combo DMS + pain resonance is legit autopilot for killers
Survivor buff perk:Dance with me now has same cool down as quick and quite since they go so well together, from 40 to 20 secs
Survivor perk nerf :Decisive strike deactivates if you open gates,, you still get to avoid the tunneling which is why Ds was meant for, but you can't use it as immunity shield for doin your main objective as survivor which is escaping after you're done with gens of course
Rework for survivor perk:Prove thyself can now only stack up to two, this is more like a nerf but Gen speeds are arguably tight and perks making them faster should be toned down
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Unless you trolling about reporting the killers in those games you should be the one gettin punished for cluttering up report system with your entitled nonsense,,Just throwing it out there
Edit : If anything ,killer farming with survivors can get the killer gettin banned for 1 day (i've seen it happen) while survivors don't get a single slap on the wrist for that because killer is supposed to control pace of the game
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2996006#Comment_2996006
Why would anyone be happy with that game? Lmao
No one is forcing you to go trade or die trying to trade hooks,,,Bubba takes a good of amount of time to get a down unless you get caught out in a dead zone you should have enough time to finish gens unless deadlock,,Also the way killer mmr works ( 2 + kills = win = higher mmr) indirectly endorses such tactics if killer can't get good chases,,face camping is boring specially with instadown killer but that's the way game works,,,what would you have them do ? remove chainsaw instadown ? and put aside those who face camp at 4-5 gens,,let's say you play killer and you got a strong 3 gen and you also manage to get a down and a hook in that said 3 gen,,why even leave that area ? you can't change how camping works just because bubba can abuse it,,sometimes, like it or not it's the best play for killer IF they want their win
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As unfun at it is for the camped person it's a strategy to secure a kill with a drawback,,,A camping killer isn't patrolling gens,,i swear survivor players aren't happy with anything,,,just do your gens and leave,,let the Bubba take his one kill,,maximum 2 if they run deadlock/noed and leave,,they will get a black pip at best,,