Entitled_survivor
Entitled_survivor
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362367#Comment_3362367
i don't think so. coal tower has ton of pallet and linking. Iron works is really big map. Suffocation pit in the middle is an actual nightmare if the setup is remotely possible to link.
Shelter woods is really killer sided for wrong reasons which is there is way too few pallets on the map. I am so happy they're fixing that in next chapter. one of best changes in tool of torment chapter.
Autohaven maps are survivor sided however Wretched shop has shelter wood problem too little pallets. they need add few more pallets on it and azeroth resting place is an annoying 3 gen map. its survivor sided if the killer has no 3 gen kick perks but killer sided if he does. it is lop-sided map with different imbalances.
Coal tower is probably the most balanced map, but pretty inconsistent spawns
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@Phasmamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366154#Comment_3366154
Just curious but what builds were the merchants running? Again perks like CoB, Overcharge and jolt heavily incentivise just camping a 3 gen since that’s literally what they excel at
The same kinda applies to merchant but without these perks it would be reasonable to counter her set up. The insane free regression combined with drones is what makes it an issue
Mostly call of brine /overcharge /nowhere to hide/jolt /eruption /save the best for last and on different combinations,, they just patrol their 3 gens while droning up, refusing to even chase a tile away
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This perk's point isn't to gain distance,, its to actually try goin for pallet /beamer saves
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This killer made me miss playing thanat legions and twins and this speaks volumes,, once again great concept / design horrible execution,, i kid you not EVERY single skunk merchant i meet loves making love to their gens,, if devs want killers to play like this they might as well add killer bots,,
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You get a receding hairline and regret
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@stonedcandle said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362158#Comment_3362158
You could wait out or bait old DH. It was less effective because they got more distance then but you still could do it.
You're claiming the person who used to only eat their poop, but now only has it for 2 meals a day, is now "the most healthy they've ever been" basically.
"Nerf it and it becomes useless!" That's been said hundreds of thousands of times across all of gaming and guess what? It never comes true. The OP thing gets nerfed and it still gets used. The people who only used it because it was OP will stop using it though. But should you keep something OP just to keep people using it?
they got more more distance and they reached a pallet or window you could do NOTHING about it as long as they were in range of those resources what are you talking about ? it was zero cost high reward ,at least now there's risk of not gettin it off and go down looking like a dummy..they aren't even close
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362158#Comment_3362158
The supposed counter play has never changed. It has always been "wait it out". I never said it worked though. Nurse has been at her best and healthiest she's ever been up to the nerf as well. Did that make her any less hated, overpowered and problematic? The devs will need to get rid of this perk one way or another. It's overused and reflects on how effective that whole meta shake up really was. They got rid of the most used killer perks, so why should DH get a free pass? Their goal was to make it less prevalent. That didn't really happen. DH is still the most used perk in the game.
Also, please read that last section of my post again. You don't need to look far to see that there have been way more arguments on why DH needs another nerf, one that will kill it this time, or a rework. If you do have trouble finding one though:
https://forums.bhvr.com/dead-by-daylight/discussion/365685/kill-dead-hard-already
This contains more than enough information and arguments for another 20+ discussions.
I don't think nurse is problematic ,heck i would be happy if her only nerf was status effects like exposed not working with her blink strikes, Old dh was unfair / problematic because it just didn't matter if you waited it out,,,survivor would get to the window / pallet no matter what you did,,the current one doesn't work like that ,,pick rate isn't a reason to nerf for me,,,every killer runs pain res now that eruption is gettin destroyed,,does that mean pain res should be nerfed ? absolutely not., you can say it's frustrating having to wait it out and i agree ,,but still the perk is at its finest and should stay as it is imo
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How is it gonna be abused exactly ? the pallet stuns don't last that long so you can't really reset while killer is recovering,, it's just a random buff to a random perk
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you haven't been doin this for 6 years ,old dh was just press E for i frames and a good amount of distance,,you couldn't w8 it out,you couldn't really play around it ,,The perk while being the most picked exhaustion perk atm is at its best and healthiest it has ever been,,,there's some counterplay ,more in some cases and less with other cases but it's there,,,I hope they never touch the perk ever again,,,nerf it and it becomes useless buff it and it moves back to the old days,,
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I like the idea of it locking the Gen at a certain repair progress but it needs to have stipulations,, keeping a Gen 99% indefinitely could potentially open up crazy shenanigans plus at this point its probably gonna be preventing multiples times the regression compared to the progress it gives now
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At this rate i expect people asking for pig or trapper nerfs soon
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I hope blight is next and finally alchemist ring and compound are thrown deep in the ocean, and honestly pyramid head could use one since only his range add-ons are actually decent
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I don't know if this was on free track or not but here's my Hot take,, i think any cosmetic on the PAID rift track shouldn't ever be made available for in game currency, also paid track should never have recolors of existing skins, its lazy work
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@Spectralfx said:
Top tier idea...
Nerf gen time and maybe killer will not be REQUIRED to tunnel to even stand a chance, just saying...
Killers would still tunnel because its the easiest way to get a 4k period, gens being done fast because more people bring prove /toolboxes is just an excuse,, that being said i think prove /bnps should definitely get gutted
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I'm sorry to scratched mirror enjoyers but I find it really boring to go against, the occasional "surprise mf" moments are fun and hearing my team mates screaming like banshees the first time they get chased is fun but other than that it's ultra boring for me, the fact that they always bring the same indoor maps i hate goin into doesn't make it any better
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I had a Nea dc after she unhooked me and i wouldnt let her heal me cuz killer had sloppy, she had no medkit or healing perks and i happened to have a green medkit 😂i still laugh to tbis day about that game
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Tunneling isn't required at most pubs, high mmr is another story but 90% of the people dont belong in top mmr,, also tunneling someone at 4 or 5 gens is a whole other story than tunneling someone at 2 gens,, it's just easy ceap win,, what amazes me is those killers that tunnel while using 3 4 gen perks and still barely get 1 or 2 kills
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@martinj97 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358442#Comment_3358442
What's the purpose of crows again?
you can completely negate crows by dropping and picking an item
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358438#Comment_3358438
I’m on a roll. I also suspect you have a broad definition of what “playing like a dhead” is and tbag far more than you give a pity kill. Please confirm or deny.
i mean objectively playing like a Dhead doesn't need to be defined ;)
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Hatch exists to force endgame collapse should the last survivor decide to hide for whatever reason instead of trying for a gate
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358430#Comment_3358430
I suspect you say “EZ baby killer” in chat if you are on PC and tbag at the gates. Please let me know if I am off base.
I actually only tbag and say gg ez to killers that play like d###heads, i might even give a free kill to killer if I feel they were mismatched or my team stack prove /bnps
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You must be a real snowflake to consider flashlights toxic 😂gl in life with this soft attitude
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Quickscope deathslinger was disgusting,,
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Flashlight aren't toxic,, you like many other people have decided that whatever is inconvenient for you is toxic
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I think dh is its finest now and should never be touched again for nerfs or buffs
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Being a David/ Feng enjoyer i miss old IW dearly but i think it had to go,,
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I kinda miss it but it's more about nostalgia than map being nice to play on
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Imagine killers having the option to not face certain perks,, half the survivor playerbase would be locked in lobby simulator for absurd amount of time
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It's just a ranged killer with a lot of macro decisions added for survivors,, like should i cleanse? Which fountain should i cleanse, can i afford to stay broken? Most times i diento plague it's when randoms cleanse non stop
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At the very least make it so if a survivor dies on a scourge hook , another one takes its place from existing hooks
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They might give small anti tunnel bandaids every now and then but they will never make tunneling impossible like this,, sometimes not tunneling a person is throwing the game as killer,, people who really are triggered by it should run otr ds, nothing should come free in the game like op suggests
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Finally someone said it,,,the thing is you can't buff any other exhaustion perk that isn't smash hit or head on,,,smash hit is never played outside of archive challenges and head on is more of a meme than an actual exhaustion perk
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People who bring light born and Franklin's are cringe,, maybe Franklin's vs 3 or 4 medkits is justified
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A little extra note " it also opens you up to blinds from more angles"
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It's a very good on demand healing perk,,really strong on swf scenarios mediocre for solo q
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Perk will probably never be touched again ,it's already good enough
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Her only difficulty is actually gettin that first hit since she is 110 ,once you're injured you pretty much dead vs a decent spirit unless you're in some good tile / pallet smth
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probably will get the survivors only with iri shards
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Worth noting that sometimes killer perks manipulate who is the obsession as well
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@UnknownKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347259#Comment_3347259
Now make 4 sirvivors have same effect
yeah i thought the same,,this should never reach live servers
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This perk + adrenawin of the hook + your non dead hard exhaustion sounds very very very strong
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@IlliterateGenocide said:
Lol I just realized, sprintburst > exhausted > blood rush into sprintburst > health state healed before the killer can catch up. Tho it will only work once per game so I don't think it's amazing
Once per game is enough for strong effects like this
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The only thing that changes for me when i think i verse a swf is that i have to deal with overly altruistic players and try to take advantage of it and perhaps the fact that they are much more aware of me as killer than a group of solos
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Have they acknowledged this as a bug or is it perhaps a shadow buff ? either way it's not that terrible ,,,tbh i think she should have have never gotten directional sound up until they destroyed iron will
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The just announced eruption nerf ,,w8 and those perks will be used less now,,also they are both fine
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@VaporLion said:
Killer:
Alchemist Ring - its just broken what can i say. Blight having to recharge his power after a hit is part of his balancing. Taking it away via addon doesnt make sense to me.
Adrenaline Vial - Too strong as a green Addon. 10% extra speed on top of heavily reduced CD is op. 7 Charges also decrease the Cooldown, because you dont need all charges for every hit. So the Cooldown here is a bit too op. And i would also consider this higher rarity.
Mother Daughter Ring - 40% extra speed is way too much. The downside of not seeing scratch marks is very minor. Honestly i think there could just be a higher base speed for phasing, but a lower one for the Mother Daughter Ring.
Survivor:
Anti-Hemorrhagic Syringe ( insta-heal) - there should be an indicator for the killer that the survivor you are chasing has just used it. If you dont notice it and go for the chase you will most likely lose the game on the spot. And sure you can tell if they dont have a medkit anymore but i find that way too tryhard for most people including myself to constantly keep track of what items they carry on top of everything else.
Brand New Part - 25% extra gen progression over 5 seconds is way too much. I think Toolboxes arent even that strong for gen progression but this addon is.
syringe and styptic have a very clear indication that they are used,,survivor's medkit is gone once they use the addon you just gotta w8 out a bit since those two have different timer iirc
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@Witchubtet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344087#Comment_3344087
Oh I know. I hated pure regression builds and never really ran it. My only problem is my M1 Killer build had eruption in it to help slow down the game because they refuse to help those poor souls out. My Trapper is going to be worse than Dark Theory if he can’t slow down the game.
M1 killers don't need help from perks cuz those help the already stronger killers as well,,i wish they sit down and look every M1 based killer individually and give them targeted buffs, like trapper starting with more traps on him ,better trap spawns ( on swamp you can literally finish 3 gens if you rush before they are done settin up )
Edit poor wording,,,they shouldn't rely on perks like eruption to make up for inherent major weaknesses
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@Witchubtet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344072#Comment_3344072
it did I believe. From 10 to… 7 I think? Or perhaps 8?
And the math was more there to explain that those “buffs” aren’t that grand. Especially compared to the thing that did help killers which was the extra ten seconds on the gen timer.
lastly I do know survivors get the nerf hammer too, it just feels like the killers perspective is never looked at when it comes to these things. Like who actually looks at these Eruption changes and thinks “That’s a good perk!” It sucks for both sides. It’s going to cause slugging and gives you information at a time when you don’t need it. Now if it did something alongside the information then that could be interesting. Increased movement speed? Exposing the gen survivors for a certain amount of time? Blocking Vaults or Pallets around the gen for while? There is a way to make this nerf good but not irritating for survivors or killers (The Exposed one can definitely work now that Nurse can’t nuke you with her blink attack)
Oooh surely ,,i hate eruption deeply and all the meta built around it but my only issue was the incapacitated effect,,generally speaking devs often miss the fine line between nerf and nuke ,,,i'm just glad the drop chase/ kick gen fiesta is gonna stop soon cuz it's borderline as interesting as watching paint dry up,,and as stated by Mandy more perks will be revisited down the line and i kinda feel it's gonna be mostly surv stuff
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@Witchubtet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344066#Comment_3344066
Like by .3 seconds on some of them? Or at least that was what I remember reading. The buffs didn’t fully help the way the Devs made it sound. Because “reducing the animation time by 10%” on a 3 second animation is just… 2.7 seconds.
Kinda like how alot of the “Current progression” kick perks suck because 10% of a 20% done gen is 2%. Bring it down to 18% than can be fixed in… like 3 to 4 seconds on the gen? So almost the same time it took to kick you can fix. Now at higher progress it’s has harder it hits but if 7, 8, 9% of a Gen is considered “harsh” then they really need to rethink what that word means.
Ooh i never implied it was smth major ,weren't also the sprint bursts survivors get after gettin hit reduced as well ? My point was it's not just killers gettin the nerf hammer