Feedback and Suggestions
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One of the ways to encourage fairer play from the Killer would be perks that reward the Killer for unique hooks (hooking each survivor for the first time). Old BBQ and Chili, No Way Out and Grim Embrace are the examples we have already in the game. BBQ and Chili was changed and No Way Out + Grim Embrace are nearly identical in function (game slowdown with a minor information bonus). Changing s0 comments 11 views last activity
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Hello, recent PTB has devs saying they want to make some changes to encourage the Knight to draw longer paths instead of instantly summoning guards. Current PTB changes are a step in the right direction but could be a little better. Increasing the speed at which the Knight draws his patrol path would help make drawing longer paths more viable while leaving the strategy of instantly summoning gu0 comments 1 views last activity
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I've been playing DBD for about 2k hours and I'm amazed at every new update in which the game for a maniac is getting harder and harder, the fix of the only playable maniacs turned the game into a complete joke against a group of survivors who deduct generators in 3 minutes of real time, so little did the ICONS TO SEE WHAT ALL THE SURVIVORS WERE DOING - it was made to kill maniacs definitively? W4 comments 81 views last activity
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This feature got removed with the forum redesign, any chance of it coming back?7 comments 71 views last activity
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Lots of survivors who do rage quitting to avoid being hooked or killed. Of course this is very detrimental to the killer. Because you can't get 4 kills or complete other challenges. I have a suggestion to reduce rage quitting behavior by survivors. That is by giving 1 kill (sacrifice) progress to the killer if the survivor is disconnected. So that the killer does not get a loss from the behavior11 comments 181 views last activity
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I had a question on if deadhard could be buffed backed to how it was some months ago I feel like alot of people would enjoy it back to how it was and I feel like it would help out the survivors more because survivors don't have that much to work with anymore so please consider this 🙏4 comments 31 views last activity
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Can we have the old ranking system back? Make all these changes for new people, kept I just played in a match with someone who had 300 hours. Going up against a killer with 6000. I get it the morning, but I'd rather go back to losing pips for it to be some what of an even game. I mean gees half the time it's either basement Bubba campers, tome stone Mikey, or people playing the ring slugging unti31 comments 711 views last activity
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Why are hooks so close to each other?? It encourages camping & tunneling!!! If it's not balanced, make hooks further apart and increase wiggle to balance it out. Why do 60% of killers have no terror radius?? If that's the case, survivors shouldn't have scratch marks OR instead, give us a perk that allows us to leave no scratch marks behind with a CD. A lot of survivor perks are countered w21 comments 491 views last activity
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A friend of mine suggested this and I thought it was interesting. So we all know Key's aren't as usful as they used to be so here's a suggestion. Key's open chest faster and give better items. Broken Key gives Rare items, Dull Key's give Very Rare items, and Skeleton Key's would give an item with 2 addons. Skeleton and Dull Keys can still open the hatch but, if they're out of charges than you0 comments 1 views last activity
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Perk 1: Fracturing Grip You know how to leave a mark when giving a helping hand. Each time you unhook a survivor fracturing grip activates. • You unhook a survivor 15% faster. Each time you unhook a survivor the hook breaks for 20/25/30 seconds. " In order to stop the beast we must first set up a strong defense. " Perk 2: Courageous Understanding that the battle can't be won alone has f14 comments 111 views last activity
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So as I main freddy I started to notice that his dream teleport if fairly underwelming especially when all the gens are done so I thought of an Idea what if we allow freddy's dream teleport to teleport him to any aura he could see it could be a purple or pink addon granting him this ability BHVR please respond2 comments 41 views last activity
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I'm talking about the black thingie that pops on a hooked survivor each time someone's hooked, or on a gen each time one is done. It normally isn't bothering and is a good effect I like to see. However, only the hooked survivor's aura can be seen in that black hole effect. When you have aura perks, especially when it shows the killer, it bothers. Last game, I fell on a huntress that was always1 comments 31 views last activity
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Welp, I hope they change a little it before it goes live, because I don't want to slug for 4K everytime for a new adept.10 comments 221 views last activity
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I found this on reddit and it was very interesting, so I wanted to repost it here. Thoughts? Removed: Leopard print fabric Misty day remains of judgment Scarlet egg Crimson ceremony book Lost memories book Rust colored egg Reworked Dead butterfly - make it actually recharge the power faster Forgotten videotape - make it actually recharge the power faster Valtiel sect photograph2 comments 51 views last activity
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To spice up the game Killers vs Killers 3 vs 3. Team Deathmatch style. Co op mode for Killer Mains 3 killers vs 8 survivors. Replay mode for content creators. New character concept an ancient Wolof born in the royal class named Yatu that uses 2 Kpinga throwing knives tied to a rope that he can reel back along1 comments 21 views last activity
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This is for the DH haters, here a counter Basic attacks put healthy survivors in the mending state instead of the injured state. Give it a requirement or cooldown or nothing. But here, a perk killers can use that counters a really strong survivor perk and gives a small slowdown to survivors. And its not another gen perk.2 comments 31 views last activity
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I hope other maps in the future get reworked just like Erie of Crows. Quite a bit of maps need looking at as well. The Game (Map) has waaayyy too many pallets. Honestly it's really not that it has way too many pallets, it just has waaayyy too many SAFE pallets. It's absurd how many safe pallets that map has... how do they think that this is even ok? It's like after breaking the 200th safe pall2 comments 31 views last activity
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Like, sure, I can see why you'd want to lock body and head pieces into a set. Clipping is a big issue. And some of the Killer weapons are attached to their costume. But not all of them! And it's really sad to not have that choice available. this post brought to you by "I wish I could use the rune sword with normal armour"5 comments 191 views last activity
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For some cases of charms from rifts that were missed, It be a great opportunity to bring them in a shop of there own, coarse separated between the categories of Survivor, Killer, and both While obviously most charms could still keep their special rarity from events and such, just having that chance to be able to buy old charms i feel would be a great deal overall for everyone... totally not bec2 comments 21 views last activity
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free escape. hooked near a gate because you were running to a 99? dontchu worry, your teammates dont even need to think or use their brains at all when saving you. they can just unhook and you'll be free. very fair and balanced. wasnt OTR and decisive changed for this exact reason? survivors need to face the fact that sometimes you need to tunnel if you want a kill. be annoyed all you want, wont15 comments 672 views last activity
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So am I the only one who struggles managing the stalk meters of survivors when playing Ghostface. I know the ideal way to do it is 99 people and down them when your power recharges. Between lots of maps being very open and 4 survivors at least 1 always having eyes on where you are it feels like a massive time waste. You stalk, get revealed. You stalk, get revealed. By the time you've done any rea7 comments 171 views last activity
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It takes a lot of time completing bloodwebs and I'm sure you are aware of this. Spending 2 million bloodpoints are taking ~20 minutes (or more) as far as I remember... Others suggesting an auto spend or selecting a far node and auto complete connecting nodes feature. Have you been working on these already by any chance? My suggestion would be to have an option to be able to click on the nodes0 comments 51 views last activity
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Seems like Franklin's needs to go. I know its not a part of meta builds so people arent too concerned with it. However, with perks that hinder our ability to use items like; sloppy butcher, lightborn, etc. and status effects like; broken, deep wound, blindness, etc. its seems a little wild to me that Franklin's still exists. Think about your casual player that isnt farming BP. They arent going to7 comments 141 views last activity
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Hello. This Christmas you guys came out with a little funko pop Trickster to decorate a Killers hook. Is it possible to make more of them with other killers as well? They are so cute!0 comments 11 views last activity
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It's very easy to double click back out of a message and not get to use the after report. Please change this with start or something...0 comments 1 views last activity
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I saw a lot of post through the years of people talking about how it doesn't make sense that this is a Hex perk. Some people disagree and usually the argument is that if it wasn't a hex, the perk would had no counterplay and it would be too OP. The obvious way to fix this problem would be changing it from a hex perk to a terror radius perk. It even fits thematically, the huntress lullaby is basi1 comments 31 views last activity
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When your playing Leon (any skin on Leon or default) theres this bug where when you shine your flashlight its a lot lower than normal and you have to aim up a lot more to get a blind and its really hard. So i have not been using flashlights lately because its near impossible to get blinds. Ive only seen it on Leon though no other survivors surprisingly0 comments 11 views last activity
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I decided to put on decisive for a bit to see how it would do for me, and it sucks that ot deactivates once you start doing an objective. And how the timer is so short. I get that it was nerfed because it used to be so OP, but now it feels like it needs a buff. I kind of have to go out of my way to use it and will probably stop using it for a while until something is done about it.1 comments 21 views last activity
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The hit box on the locker lock is very small, so often when I'm trying to break one I swing and miss and have to take time to line myself up better and try again. One solution would be to make the hitboxes bigger, but a better solution would just be to replace the "Search Locker" action with a "Break Lock" action. It could even still use his normal attack animation, and take just as long to do,4 comments 31 views last activity
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I think I've made this suggestion before, but it could use refreshing: common-tier toolbox, medkit, and flashlight should be infinite (and not in bloodweb), because it really sucks to have a toolbox / medkit / flashlight challenge and not have any left because you suck as survivor like me. It also makes sense since killers get unlimited use of their powers.7 comments 71 views last activity
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So sometimes when you make changes to the game you don't want to fundamentally change what a killer, or perk is or does. So the changes being made to nurse don't change how she is played but instead are aimed at reducing some of her overall power level. By changing her blink attacks to skill attacks she no longer benefits from effects like exposed or applies mangled, hemorrhage etc. But the way10 comments 121 views last activity
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I will give several reasons for the return of this permission 1) people who have a weak computer cannot fully play the game, since the FPS in the game at a resolution of 16: 9 may not be stable, and this fluctuation does not allow you to play the game normally and comfortably, the number of players and the number of players online will rise accordingly 2) also when you are trying to escape from a24 comments 1,102 views last activity
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Rare items, offerings and addons are now in almost every round because they are cheaper to get and because we get more bloodpoints now. Killers use every round there favorite/strongest addon because...well it's not hard to get new ones and it's the same for survivors. Every round 3-4 survivors bring strong items or addons that where before more rare to get.10 comments 181 views last activity
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The changes to the Hud are great. Thank you! I would like to suggest 2 additional changes to the hud before things go live. 1: The same way the Hud shows how recovered a teammate is on the ground. The Hud should show how much progress the gen that's being worked on has. 2: The exit gate that's being worked on should show how much progress it has as well. Survivor with friends already8 comments 181 views last activity
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Reactively healing is a great Ada Wong perk, but I'm just curious why it doesn't work in the dying state. Is there a chance the perk may see a change positive change later on if the stats Warrent it?4 comments 141 views last activity
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My ping is sometimes high when the server is located in germany or london (around 130-180). When i play other games its 50 ping. I know someone thinks that isn't high at all, but it is kinda annoying when i get unfair hits after vaulting a window/pallet, and it isn't all the time that high, but usually when its daytime and everyone uses the internet. I tried ping tester on this one website and i0 comments 21 views last activity
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Dead hard should deactivate for the rest of the trial if it is used successfully. It could then be buffed so that it could be used even if the survivor is exhausted or in deep wounds. I'm constantly needing to deal with dead hard, even though we were supposed to have had a meta shakeup, and limiting dead hard to one successful use per trial, like decisive strike, is a fair solution. And allowing23 comments 682 views last activity
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The problem I have with the blood web is that it often takes up too much time. Especially when you have the 2 million blood points full, it often takes forever to spend them again. That gets on my nerves sometimes, but above all, it's just very boring. This could be greatly improved if, for example, you allowed an object to be picked up at the edge of the blood web and all other objects connecte6 comments 51 views last activity
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A 4k is (technically) the built-in win condition, and survivors keep their items and add-ons for escaping, which is theirs. Why not killers? Just a thought I had. also thought that if 2 map offerings are played (1 on each side), then only the one that got picked should be used. Just dont really like using my only midwich offering only for the dweets coldwind to beat me out lol. any other th17 comments 301 views last activity
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I know this issue has been talked about before, but Blight has horrible collision with nearly everything that isn't a building. In general, on many maps he unintentionally slides off of so many props and it makes you feel awful as a player, and it's especially bad on this map. I would be very appreciative if you guys could take a look into this problem and try to come up with a fix for it. Thanks1 comments 11 views last activity
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I just logged onto DBD about an hour ago as I wanted to finish up some of the bone chill challenges and the two matches I've had have been last second swaps. I just wanna play demopuppy without having to deal with getting swapped on last second and being forced to play garden of joy against bnp and a rush build.15 comments 371 views last activity
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Killer adept required getting a double-pip and is now changing to requiring a 4k. Survivors, on the other hand, simply need to escape a trial. This sometimes inspires survivors to play in just a really horrible way - I recently played against someone who brought a hatch offering and let their teammates die on first hook to try to get hatch, then disconnected when I closed it in their face. I've a0 comments 21 views last activity
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Kinship’s an underrated anti-camping perk that has some advantages Reassurance doesn’t have, but it needs a few QoL changes to work better. For starters, the perk will activate the second you’re put on 2nd hook if there’s a teammate within range meaning by the time the actual struggling phase begins, some of its time will have been wasted for nothing. Second off, there should also be a white outl0 comments 11 views last activity
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A change I'd like to see for killer and survivor. Killer: a killer can no longer grab a survivor at full health while unhooking. Survivor: a survivor can only self heal, by anymeans, the equivalent of 2 full heals per game.7 comments 91 views last activity
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I think DBD should finally change the pip system of the survivor side, now when killer pips will be "fixed" as 4k equals +2 and 3k equals +1 etc.. I think you should only de-pip when you have for example below 10k BP per game which equals you've DC'd, not done anything but hiding, or killed yourself on hook as the first thing you basically do. Especially when the pip-system has not been a factor1 comments 21 views last activity
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Just hear me out. Every company needs money, every server has to be paid. I understand that. Tho, current monetization feels a little unfair. Especially perks, that gives litteral advantage in the game, and soft* locked behind paying, which makes the game "pay to win". - by soft lock i mean that are options to buy perks without real money... but lets be honest - grinding for iri shards, and28 comments 361 views last activity
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I stumbled upon a video where i saw this problem in action, im guessing a lot of you guys saw it already. Video-link: https://www.youtube.com/watch?v=yMx5AykaloU&ab_channel=InternalChaos Perk Builds / Addons: I just tried this myself with that build. The Survivors are pretty much forced to dc. 2 of them in fact did dc so i just finished the gam10 comments 81 views last activity
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Overall the changes that were made to the leveling system was very good. The one thing I dislike is forced prestige. Once I have the perks I want it's a waste of BP to reset to level one bloodwebs.11 comments 152 views last activity
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No longer binds to a dull totem. Works passively throughout the match. Passively regresses generators at less than normal speed. Like 70 or 50%7 comments 61 views last activity