Feedback and Suggestions
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everytime a killer complains about survivors things always change in their favor why dont we stop making the game more for killer and leave it equal if we stack perks or addons its for a reason. stop nerfing everything we do because we get toxic camping killers. killers need to get a penalty for camping and ruining the game for everyone. stop picking killer side and make the game fair for everyon24 comments 322 views last activity
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I had a funny thought the other day for a huntress brown "Meme add-on" as they are usually called. What if the brown add-on gave huntress an extra hatchet, but when she throws her last hatchet, she throws her primary weapon and is unable to attack until she refills? She would also potentially need to have a sort of jogging animation0 comments 11 views last activity
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A lot of killers whose power has a certain charge time/use time to their powers have indicators in your hand or audio cues. Nurse clenches her hand (And new visuals show it burning upwards), Billy's saw begins heating up red, Huntress raises her hatchet up further, Wraith bings his bong a certain number of times, and trapper sits in the corner crying. Bubba, however, has the issue where until you3 comments 41 views last activity
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It's a weakness from the early days of the game that needs to be removed, especially with flashbangs and increased flashlight use. Good luck playing Wraith against a flashlight bully squad and Lightborn does not even provide protection.4 comments 51 views last activity
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playing against because they can't see their ing name, why can killers see who they're playing against. I know killers use this information to see who is the weakest player on the team So remove this from killers. both ingame and in the lobby7 comments 101 views last activity
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Original idea from @Reinami I disagree, there are plenty of solutions that can actually make tunneling impossible. They just need to do it. Tunneling is effective because it removes someone from the game, so make that simply impossible. What if survivors 1st hook state was shared as a team, so even if you tunnel the same survivor, you have to hook them 4 times (to get through the teams11 comments 161 views last activity
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In the newest mid chapter patch we've seen some long awaited Nurse nerfs to not only her add-ons, but also her synergy with exposed perks. This is a good and healthy direction for the game. Now the only killer left that really needs an add-on pass for their overtuned add-ons on top of their already strong power is Blight. Alchemist ring still somehow hasn't been touched as well as compound 33 a47 comments 2,192 views last activity
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I have a suggestion after playing with dead by daylight I came across my thoughts and puzzle thinking. I think the game should at least have a survivor who has a great usefully perks because honestly we stand no chance between playing with monsters because they have stronger perks that are very useful. Survivors don't have anything besides 1 percent or whatever but it's not enough. The game somet1 comments 11 views last activity
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It's not fair to see others playing on a locked out Character. I'm not trying to get haters, but either open the survivors as a whole or get rid of all of them. I just don't think it's fair when I'd like to get Nancy wheeler but I'm not able to.. Again, I know I'll get hate from the ones who own her, but reverse it in a newer persons shoes and having a character locked out just because you BOUGHT54 comments 1,322 views last activity
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So let say, you get an early hook, you run Pain Resonance and DMS and all 3 survivors were working on 1 gen. Congrats, you gained a ton of pressure and that is already a huge reward on its own. But now a teammate unsafely unhooks their teammate. 6 gens are without any realistic progress and the 1 gen with progress is still blocked for 10 seconds. What is the reason to not tunnel someone here? I46 comments 1,271 views last activity
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Super excited to see the upcoming QOL changes in 6.5.0. I think every change being made is good, and my only complaint is the rate at which changes are made. Specifically, the #1 issue preventing me from playing more DBD is thinking about holding my mouse and straining my index finger clicking through the bloodweb. Ever since the prestige rework there's very little on the line when picking a blo4 comments 41 views last activity
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What if survivors can put sluggеd tеammatеs on thеir back and carry thеm for somе timе, to hook or to еxit.4 comments 31 views last activity
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Password/Username Accounts so we can play with all our stuff on different end devices like Pc or Ps4I personally think it would be nice if there were also password accounts in DbD. For example in Overwatch the game account is connected to Battlenet, you have a username and password and you put that in and you can play on any platform with your account. I would like something like that for DbD as well. I started playing on PlayStation and spent hundreds of bucks on cosmetics there and have no1 comments 31 views last activity
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With the henchmen being 3 different nazgul?0 comments 1 views last activity
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When can we get rid of the perk Insidious. It literally has no benefit or adds any benefits to a Killers play or survivors play. All this perk is designed to do, is encourage troll Killers to camp and reap the rewards of not trying. Especially in full solo queue sessions. I was the first to get hooked after a long chase. The Killer hooked me and decided to camp 3 ft from the hook. I watched as a7 comments 112 views last activity
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The worry stone is neat in concept, but the problem is because you always teleport to the locked locker you won't be able to catch up to survivors when seeing their aura, even teleporting to a slightly farther away locker isn't viable since the survivor will have time to run away before you can catch up after leaving the locker. I feel adding a 10% haste buff for 5 seconds after exiting a locke0 comments 11 views last activity
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Since she can't work with exposed status that much, do you consider reverting changes made prior???3 comments 41 views last activity
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They either need to be "default self care speed" or have charges. It's not fun to play against a boon as killer where the survivors can heal faster than it takes to cause an injury. https://www.youtube.com/watch?v=GqsyyEQrCCI31 comments 651 views last activity
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As we can all agree, DCs are the worse they've been in this game's history. To protect other players and ease frustrations with the DCs in the short-term, there should be a **safety net of no de-pips if a player DCs in your game**. Not every player, but many players, care about rank pips. Some of us see it as a goal; others like the bloodpoint bonus at the end of a cycle. In either case, someti6 comments 51 views last activity
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Most dbd maps are poorly design. Midwhich, Badham, Lerys, the game, red forest. These realms are fundamentally poorly designed, and offer a poor player experience for most users. These realms should receive a rework as to maximize the fun that players can have. The problem with most of these realms is they are too large and dense for killers, while some are too winding and confusing for survivors3 comments 141 views last activity
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I absolutely hate Off the Record, this perk is at the same time the most broken perk and useless perk in the game and its effect make no sense. The perk is supposed i assume to stop tunneling, protect you and make you hard to find, since the name, description and original effect imply. The perk was buffed as compensation for the DS nerf and give other options to stop tunneling, i assume. Except3 comments 51 views last activity
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I know killers hate this map, even after the rework. But i think the devs should look at the gen spawns in RPD. It is way too common to have 4 gens spawn very close to each other making it really difficult to complete the objective. Like why can the main entrance spawn two gens in the same room. As survivor and killer the game just ends because the gens are so cramped together becomes impossi0 comments 1 views last activity
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This discussion has been moved .0 comments 1 views last activity
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this post is a bit rant-y and i'm sorry about that, just wondering how many people would agree and are having issues with this. before i start i want it to be removed as a survivor player. as a killer i honestly don't care, it's only 2,5k deviousness points which i most of the time have maxed beforehand anyway. i understand that it leads to cute killer survivor interactions or clutch escape mome16 comments 271 views last activity
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if grades are time played and got nothing to do with MMR why are we still depipping? I'm in gold 1 on killer and survivor but I can't grade up on killer I needed 2 pips to grade up and I had many bad and ok started either safely pipping or depipping now back to no pips then I get 2 pip then 1 pip but then it starts giving all bad games back to 0. SO WHY DO WE DEPIP?!?18 comments 661 views last activity
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Looking for the Aura of a Dying Survivor when they go down gives precise information as to where a Killer is, especially if the Killer can only get a down with a close range attack. It can also provide a sense of comfort and certainty if it’s far away. I would recommend delaying the Aura reveal of a Dying Survivor until they reach 20% recovery. This would introduce a layer of uncertainty when1 comments 12 views last activity
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Sometimes tunnelling is necessary I get it, I don’t like to do it but if all gens are done or the last one is about to pop any second and I need someone dead ASAP then sometimes you have no choice But proxy camping then tunnelling someone right off the bat, when no gens have even been completed yet is where I draw the line The big problem is how efficient this is, technically speaking it’s the25 comments 732 views last activity
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The Deathslinger has been around for a while now, as such, so have his add ons, they can go from extremely useful, niche, and plainly un-unseful. Thus, me and some friends have come up with a few ideas to change his add ons. (List goes from Iridescent to Common) Iridescent Coin: Survivors speared from 12 meters or more suffer from Exposed, shooting breakable walls and pallets immediately breaks1 comments 11 views last activity
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"Cover protects you from threats. Concealment will distort or hide your signature, but will not stop a threat." -Unknown It recently occurred to me that a large part of what separated Dead by Daylight as a horror experience from hide-and-seek with extra steps was the amount of concealment within the game. Ever since 'The Realm Beyond' graphical changes, an implied gameplay element of Dead by D2 comments 51 views last activity
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I don't care about hard tunneling for pressure when there's a reason for it, at 3/2/1 gens...whatever. But anything earlier than that should be severely punished by AT LEAST BP penalty...if someone is so desperate to ruing at least one persons experience and wastes their time, they should be rewarded with the same thing. There is NO VALID REASON to hard tunnel at 5 gens and right after the game6 comments 61 views last activity
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In general, everything I wanted to suggest has already been written in the discussion title , but I think it would be better if I add explanations. First of all, I want to explain what is meant by " automatic bloodweb leveling ". This will be a new feature that will allow the player not to click the left mouse button for 30 minutes long. Instead, you will need to simply press 1 button and wait0 comments 31 views last activity
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I'm a killer main. I actually love playing Myers, occasionally run perma T3 but like 1 out of 50 games. Tombstone Myers is broken in the same way old Mori's and Keys were broken. The rules of the game are fundamentally broken by using a (not so rare) addon. I feel like this is an outdated mechanic from when the game was less balanced and has no place in current DBD. (I just died cause oops, sill6 comments 81 views last activity
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Pls make it so it teleports me to the Killer so i can do the pointing of shame! I need something to do while the incapacitated is going down1 comments 21 views last activity
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0/10 Fun to play against. Only ranged character that really isn't a skill shot. Not remotely scary. Just kinda derpy dumb.0 comments 11 views last activity
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The rise in tunnelling/camping proved the 3 perks were heavily effective at stopping this horrible playstyle from killers68 comments 1,031 views last activity
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It would be great if we would be able to choose which Chase Music Track we would hear as a Killer-Player. For example, i really like the Onryō Chase Track, but hate the Freddy Track as a Killer. It would be great to Personalise the Chase-Music. Just let us choose between the Killers we own.0 comments 1 views last activity
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It's no secret that Freddie is considered rather weak. I think both his current strength and his old strength didn't fit with the spirit of the character. Both of these stats are bad news for a legendary character who should be of average strength. I started with the idea that Freddy should only be able to attack the sleeping ones. Such is the canon of the character. Here is my sketch of his6 comments 51 views last activity
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Before I get into this, I will concede that it gets better late game. But that requires you to allow survivors to drop pallets all game and not destroy them, which can slow you down especially if they rarely vault over pallets- which with this perk becomes alot more common. Thi means to get value out of the perk at it's best requires you to potentially make it harder for you to navigate the map w2 comments 31 views last activity
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I reported someone in game for taking me hostage. A moderator in the old forums said you need to have their steam name, video of it, and report in game. I have all that. Where do I submit it?5 comments 71 views last activity
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Some people might not know but the Nurse has some super cheese in her kit. As an example: you can loop up before blinking to get a longer blink. Can we delete this please? There is no reason for this tech to stay in the game. She has a default blink range and getting more by looking up is just not fair. Should Nemesis be able to look up to make his whip angle down over objects people are ducki2 comments 52 views last activity
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I personally think it would be nice if there were also password accounts in DbD. For example in Overwatch the game account is connected to Battlenet, you have a username and password and you put that in and you can play on any platform with your account. I would like something like that for DbD as well. I started playing on PlayStation years ago and spent hundreds of bucks on cosmetics there a0 comments 1 views last activity
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True story. Memeing with snowmen would be so much better 🙂0 comments 1 views last activity
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Sometimes I miss what hex was revealed. I would like to have the hex symbol on the right also have text beneath it say what the hex is. If there is more than 1 revealed hex then show another hex symbol with writing underneath. There can only be 4 hexes so at most we will see 4 symbols and 4 lines of text. Or just do 1 symbol and 4 lines of text max.0 comments 11 views last activity
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It is not a question, rather it is an idea to apply it and it would be about devotion and levels, since when one reaches level 100 it resets and a level of devotion is raised but we do not get anything extra unless they give us an extra of iridescent fragments something like, I don't know, 50 or 75 plus the 300 that we obtain or that for each level of devotion (maximum 3 levels of devotion) we ge0 comments 12 views last activity
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Behaviour need to assign resources to game balance and address the big issue that no one wants to talk about. They use "RNG" as a saftey blanket and won't come out to face the music when the game needs fixing. There are currently 18 "realms" Maps are the single biggest issue in this game bar NOTHING. Maps have 2 major issues - The first is that maps have random tiles, the second is that y2 comments 71 views last activity
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- Perk finder : the name says it by itself, a bar to write the name of the perk. - Section to try outfits from the store: it would be nice to be able to build your outfits to know how your character would look like before buying the parts, since currently it only lets you try part by part. - New game modes: the game at a point gets boring and monotonous, having different game modes would7 comments 131 views last activity
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You promised you would address future meta. The update significantly improved survivor variety. But this killer meta BRINE - ERUPTION - OVERCHARGE is so pathetic. Literally every game I see 2 to 3 of these perks combined. What a MASSIVE problem you have created and its still gone unaddressed. I haven't even complained about Pain Res which you can see is EQUALLY used. You said you would address36 comments 691 views last activity
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It's nice seeing an Ash perk finally get some love. But I think the healer should also get the 10% haste. Thoughts?5 comments 91 views last activity
