Feedback and Suggestions

Our team will be happy to read these!
  • One of the following: Make Sacrifical Wards a Common rarity in the Bloodweb (Revert) Map offerings back to having a chance to fail Have Map Offerings cost a price: Survivors lose 1 hook state (are immediately in Struggle Phase when hooked for the first time) Killers lose 1 generator (the survivors only have to repair 4 from the start)
    7 comments 51 views last activity
  • Can we have voice chat or proximity chat if it makes it better y'all can make a mute or make it when they need a dead by daylight account to turn it on with a click in settings
    7 comments 72 views last activity
  • If you're going to nerf The Knight's ability to camp Survivors with his guards by holding the orbs near hooked Survivors, then I think it's time you finally nerfed Cannibal's ability to just completely remove the ability for anyone to save their teammate from the hook. I would love it if, in 6.5.1 or 6.6.0, if The Cannibal were to have the following changes: Nerf: The Cannibal can no longer
    28 comments 531 views last activity
  • So after coming back from a year break, i come to find that being the survivor role is nothing more then being a dog chew toy, like so is the point of this game now to only be killer and everyone needs to play killer? No survivors just all killers running around. You guys nerfed every perk for survivor and lowered there movement speed, lessened how many pallets spawn, and made the maps all so tin
    4 comments 31 views last activity
  • It’s outdated, boring and un-counterable without multiple Unbreakables, I’d rather the option to just instantly bleed out instead waiting on the ground for 4 minutes Solution: when there’s only 2 survivors remaining the survivor that’s been slugged for half the maximum duration should have the option to just give up and instantly bleed out
    14 comments 441 views last activity
  • What if every basement is catered to which killer is present in the match? Trapper: Animal Hides, Tools and Beartraps. Wraith: Metal Junk, Heirlooms and Hanging Bells. Hill-Billy: Television with his dead parents on the couch. Nurse: Resting Ward with bodies covered on each bed. Shape: A recreation of his first victim's room. (His Sister) Huntress: Meat, Bones and Children's toys. Hag: M
    1 comments 11 views last activity
  • Most Nurse players aren't good with her, the stats show that too, and yet she gets nerfed because a few people can handle her, in swf it's exactly the same and much more common (people playing in coordination) because Nurse became a perk nerfed, with swf it's the same perks are changed-nerfed because you can abuse it, but swf is ok because 4 people with their friends can bully the killer because
    25 comments 571 views last activity
  • After the last developer update, I don't believe many of DBDs core issues are getting adressed. The main points I will discuss are ideas for changes to Camping, Tunneling, and Genrushing, as well as some perk reworks that are required to fit with these changes and some other minor game changes such as Dead Hard, Eruption, and another new game mechanic. Tunneling New mechanic: Entity's Pr
    8 comments 222 views last activity
  • it's not that strong a totem perk + Calm Spirit completely counters it does it really deserve to be a 1 totem perk and be destroyed in a minute of the match?
    1 comments 61 views last activity
  • It is really a misfortune that this base game mechanic is yet to be added to the game. Subpar killers who are only looking for the easy way out to win the game not only overshadow really skilled players but also ruin the whole vibe of the game when people are just looking out to enjoy this game. In one out of five matches, there is always a killer taking an easy way out. There can only be so ma
    79 comments 1,273 views last activity
  • Warning No formatter is installed for the format not-found
    5 comments 81 views last activity
  • Hello! I think it's good idea to keep show prestige of character in the end menu of the game, but i think rank is should be shown too like it was earlier. I think it's more important to see a player's rank than his prestige, because a player can be of high rank, but play for a newly purchased character with 1 prestige
    1 comments 51 views last activity
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  • Sometimes I type a message in post game but get no response. Most likely everyone has gone or they are cross platform. Can we show who is still in the lobby post game? Maybe show the ping next to their name or make their names bright white if they are in and a dull grey if they have left? Or just show their icons like in the match and the disconnect symbol when they leave. Place it right above th
    1 comments 11 views last activity
  • Can you please hide prestige levels and usernames until the end game results are shown? It’s becoming more and more common now that people are admittedly tunneling out higher prestige players, which makes it frustrating and also to the point where you don’t wanna play the characters you’ve put points into. Also please hide usernames by default in the lobby. Give them all the generic names. There
    0 comments 31 views last activity
  • Just an idea I wanted to throw out into the world, but I think it'd be nice to have offerings and add ons shared between survivors. All survivors play the same and I feel like it'll be really helpful to those who are going for p100 on a certain character, but may want to play different survivors from time to time. Thoughts?
    0 comments 11 views last activity
  • The kill statistics on killers overall and on the top 5% of killers have been released. While I know that there are many other factors in play that could influence these statistics, I think one of the most important ones has not been considered yet: 5% does not represent high skill players!! One could assume that 5% is top level but it definitely isn't anywhere close to it. If you compare this
    3 comments 41 views last activity
  • I know the nerf can be playable on console, it's honestly alot harder. The only way I could play her without having myself is with benefits of perks like haunted grounds/make your choice/starstruck. I feel this change is a slap in the face to the few console nurse players out there.
    1 comments 21 views last activity
  • I recently got a new headset that has 7.1 directional audio and I'm scared I can get banned for using it. I've been accused of hacking multiple times when, in reality, I can hear survivors crying in almost perfect direction. I've caught two survivors who've hidden in the basement in separate matches and both have accused me of hacking when in reality I can hear their crying through the floor and
    2 comments 61 views last activity
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  • The following situation (or similar) has happened to me several times during the last two weeks.: -> 2 Survivors are left in the game. -> I defend 3 gens that are close to each other (but sometimes situation happens also when game just goes bad for survivors). -> Survivors decide to not do anything at all but hiding . (Maybe to hold the game hostage, maybe to wait for the other one
    1 comments 41 views last activity
  • Blessing a Hex disarms Haunted Ground (doesn't trigger), and Pentimento (since you're not breaking the totem), and doesn't trigger the "destroyed hex totem" sound and instead plays the "blessed boon totem" sound (since you're not breaking the totem). Remove the ability to bless hex totems altogether instead of trying to find some convoluted solution to keep it in.
    25 comments 551 views last activity
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    0 comments 1 views last activity
  • The upcoming change will increase the sway amount by 20% for great skill checks. And the previous nerf for Boil Over was: Increases struggling effects by 60/70/80% (was 50/75/100%) Dev Note: Boil Over's wiggle impact was causing some players to have significant issues navigating certain maps, beyond the intended impact of the perk. We are planning to look at wiggle impact more generally in a
    9 comments 111 views last activity
  • for some reason i would make a clean fast or medium vault and still get hit. i review the game footage and time and time again i would see the killers weapon swing and miss while im on the other side and down me all the same. ive had this happen with numerous killers and i've checked my connection and even used a ethernet cable to secure stable connection but these events continue to occur. im
    0 comments 11 views last activity
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  • It’s meant to be an anti-camping perk right? So why doesn’t it counter face camping? the fact that the person being camped has to be unhooked then hooked again to get maximum use out of a supposed “anti camping” perk is absurd the second the person hits stage 2 on hook you should be able to use it again, only then will it truly counter face camping
    4 comments 81 views last activity
  • literally your entire model can be around a corner/behind a wall and she WILL hit you with a hatchet. i get it, its supposed to be "fair" that all survivors share the same hitbox, but its just so bs and honestly if that happens i refuse to play. because i dont stand losing due to unfair bs.
    3 comments 71 views last activity
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  • Hey so I wanted to point something out that to me is an issue I was in a match yesterday and I got matched up with what looked like low prestige survivors however last second before I could get out of the lobby they changed to extremely high prestige characters and during the game I was pretty much bullied body blocked and trolled the entirety of the game. Why can survivors switch out last second
    3 comments 51 views last activity
  • So right now it looks like the Polls section isn't working. Right now, the create poll button is missing from the section entirely, meaning polls cannot be created. I wasn't sure if I should put this here or in the bug reports section. I ultimately decided on here, since I figure the bug reports section is for in-game bugs specifically. So yeah, I wanted to bring this to the mods' attention, if
    Mod
    4 comments 11 views last activity
  • Had this pop into my head: A Killer that is 100% invisible but has a dynamic Terror Radius song. As in; the volume and number of instruments and intensity of their TR song rises as they get closer and closer, and fades as they get further away. They leave footprints on the floor and handprints on the walls/on objects as they move, based on the map they are on, in the same way Survivors leave sc
    0 comments 11 views last activity
  • It was such a neat thing to add to the game, especially for us console players who can't participate in the PTB. And we got bonus BP for using it! But the wiggle feature was added to it so long ago and I never turned it off so I completely forgot Beta even existed until it was mentioned in the dev update. I would really love to see it used more often.
    0 comments 31 views last activity
  • So I've seen in the newest developer update that you are planning on changing Nurse's power from basic attacks into special attacks, this is nice and all, really, but honestly it's lackluster. Good Nurses don't need NOED or Starstruck, I don't think I have seen anyone use Devour on Nurse, this will only bring an even more boring matchup since it narrows how many perks the killer can use and ther
    16 comments 161 views last activity
  • Hello, dear people of the Fog! Over the holidays I thought about some changes to perks. Some of them were niche from the beginning (like Repressed Alliance) while others fell far from their once powerful or even broken versions (MoM, OoO). In this post I aim to give ideas how to change Object of Obsession to make it a bit better and a bit more vialble. We all hate stale meta, so I always try to
    4 comments 271 views last activity
  • Features added to level the playing field for solo queue should help a lot - I look forward to this as I play solo exclusively when I play survivor. The nurse changes were surprisingly good. I didn't realize just how powerful it is to have her blink attacks not be special attacks - this should make her easier to face. Granted, the people who will be hit hardest by this are going to be people who
    2 comments 21 views last activity
  • 3 gens shouldnt be possible, there never should be 3 gens in a couple of mts from eachother, is extremely easy to camp hem with the new meta perks, besides many killers decide to camp them from the very start wich creates a long ass game extremely boring, and im not that patient to lose 30 mins or more for a dbd game wich btw only winnable in 4 man swf. time to leave for 3 gens.
    71 comments 1,862 views last activity
  • as the title says, i think that i would be a good idea to unlock some kind of repetable challenge/s, that becomes available after you have completed an entire tome lets say that you manage to complete each challenge in levels 1 to 4 in the Tome V for example, instead of simply having the tome completed, maybe weekly or monthly one or more challenges related to that tome would become availabe ag
    0 comments 1 views last activity
  • What pulls my leg the most about this game is that we have only 3 charm slots, but there are sets which contain 4 charms ???? Where am I supposed to put the last, the 4th charm??? This is why I suggest we get one more charm slot, so we can show off our whole charm set! examples of those sets: the jesters (resentful, tempted, terrifying, unwavering), the performers (conniving, evasive, manipu
    0 comments 51 views last activity
  • Fire up A year ago, I thought that even 5% perk would be enough, now I see that even 6% will not be enough to take the perk into an end game build. I suggest adding an 8% perk, limiting the pallet break rate to 20% (or even remove, if it's too unbalanced), and adding locker opening and totem extinguishing speed. Iron grasp I really like that the first perk gives a buff to all the abilities of
    0 comments 11 views last activity
  • Much easier to read ! The polls are still unreadable, but it's already great not having to select half the page to see what has new comments. =)
    Mod
    1 comments 1 views last activity
  • Lorewise, Entity does not care about sacrifices - long stroy short (if someone wants to read whole thread https://forums.bhvr.com/dead-by-daylight/discussion/355234/entity-and-licensed-characters it starts from different subject) - Entity feeds on loosing hope, and killed survivors learns that there is no death, stop fearing to be sacrificed and thus either loose all its hope becoming usless fo
    0 comments 21 views last activity
  • https://forums.bhvr.com/dead-by-daylight/kb/articles/369 Loving pretty much all of these changes. Slightly concerned there's no mention of some perk changes, but I know they don't always include everything in the PTB. Headlines: Survivor Activity HUD Nurse blink attacks changed from basic -> special attacks, and changes to her add-ons. Knight changes so his pow
    65 comments 1,433 views last activity
  • There should be no reason a killer can 4 stack gen perks making it close to impossible to do gens all game, but survivors can't stack exhaustion perks honestly, I been playing for a long time I only made this account to make comments now because the people that main killers are dead crybabies but in reality, now at this point in the game killers that are just decent at the can throw on a killer l
    34 comments 662 views last activity
  • Сейчас биллимейнерам живётся очень больно, пила заводится пол года, перегрев не даёт возможность спамить пилой, смесь томпсонов и руководство по настройке карбюратора удалили, все аддоны кроме гравюр сейчас умерли, а с двумя гравюрами пила заводится лет 10. Пора уже вернуть скорость заводки и срезать время стана с 3 секунд до 2.5, после того как отпустил пилу. Перегрев никто не просит убрать, воз
    1 comments 11 views last activity
  • - Perk finder : the name says it by itself, a bar to write the name of the perk. - Section to try outfits from the store: it would be nice to be able to build your outfits to know how your character would look like before buying the parts, since currently it only lets you try part by part. - New game modes: the game at a point gets boring and monotonous, having different game modes would
    0 comments 1 views last activity
  • Getting blinded can cause issues in vision and otherwise, I suggest allowing you to choose what blind screen you get. Say like make it blue or simply making the screen fade to black. Instead of pure white and yellow. Player choice
    4 comments 31 views last activity
  • I would suggest that the Ghost Orb shouldn't be visible at all for any of the Spirits when placing their pathing as it removes any mindgame potential, but given the specialization the others have I think just for the Assassin would be best.
    0 comments 1 views last activity
  • It is so bloody annoying to try and summon/order on something right in front of you. (Especially if you want to try a fancy quick Carnifex chop into a Pallet that was just dropped in front of you) I also figured out that the Knight can't spawn a Guard if there's any Terrain about 2 Survivors width's in front of you, really odd for Gens if you're walking by them.
    0 comments 1 views last activity
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