Feedback and Suggestions

Our team will be happy to read these!
  • The first few Chases in a Trial have many more resources available for a Survivor than at the end of the Trial. For any Killer that doesn't have hyper anti-loop, the start of the Trial has a lot of bloated chases that you need Slowdown to mitigate (assuming Survivors are bringing Perks that increase their time-efficiency). So a suggestion would be that all Pallets do not spawn at the Trial sta
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  • Hey so there have been many times when I want to upgrade a character but I see how many bloodpoints i have and realise it will take like 30 mins to spend them all, are there any plans to make spending bloodpoints faster i feel that the game should be more gameplay not just holding click in the menus to upgrade the bloodweb for ages. Thanks for your time
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  • I'll be honest, I like a lot of the changes listed in todays dev update such as the Activity HUD, Eyrie update sounds promising, and some other things. However there's some small things I think you missed that I can see becoming huge issues. For one, the change to "Jenner's Last Breath" I think is going to be extremely oppressive in a 3gen scenario. Even outside of that, its essentially a "did
    2 comments 81 views last activity
  • As the Killer Hooks Survivors throughout the Trial, the Basement Shrine grows in Power. Emitting whispers and moans in increasing intensity, while also appearing more ominous. If the Killer gets a Kill and the Total number of Hooks is not more than twice the number of total Killed Survivors, the Basement Shrine will Fragment, dropping a Wailing Shard that can be used to Open the Hatch like a Key
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  • Arguably by some considered to be the worst killer perk in the game, I thought of a rework that maintains the original purpose of the perk, adds one new feature entirely unique to this perk, as well as an underused status effect As for the Tier 2 effect, I was unsure what the angle that survivors can move their heads at, so perhaps if BHVR could come up with an angle where the neck is able to sw
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  • Still no blood web QOL change for the prestige grinders. :,) F’s in the chat.
    6 comments 211 views last activity
  • Next, we’ve added a new sound cue when The Nurse has fully regenerated all her blink charges. This way, you’ll know when you’re ready to blink again without having to keep an eye on the corner of your screen. You think you're helping but you're not. She already has a sound cue for each blink being recharged. Adding another annoyance doesn't help anyone.
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  • Every game at least one player dc after first down and ruins the game when is it going to be fixed? btw this is my first post in here hello to fellow forum members
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  • Most people will not map these separately. Please fix this bhvr.
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  • It would be cool if the following happened: PERKS All killer and survivor perks buffed to the point where 1 killer perk felt as strong as others in its category so there is no need to stack multiple of the same perk to slow the game down So for example, You now have prove thyself with a 16% gen speed buff when 2 survivors are on it, now you take Overzealous from it's 8% gen speed buff and
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  • I love the Merciless Changes; it will really help towards some of those adept trophies, but I am wondering one thing... Will disconnectors be treated as a kill? It would really suck to be in a match and so close to getting your Merciless only to have some poor sport who can't take the loss decide to disconnect rather than let you have Merciless.
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  • I’m getting so sick and tired of last second switching and Killers BMing me for it! If I stay my P100 survivor, all the Killers dodge (only strong Killers with Iri add-on stay). I got slugged for 4 min yesterday 2x and today 1x. So can we please change this BHVR? It’s getting to the point where I’m forced to play my low prestige survivors cuz I can’t play my favorite survivor.
    28 comments 553 views last activity
  • Never again: We are adding a challenge tracker during the match. This widget will appear at set intervals as you make progress on an active challenge. You can choose to toggle between two settings that will indicate progression on a challenge, as well as its completion. No more guessing! Starting in 6.5.0, this is a thing of the past: You can now browse the Archives and the Store while sear
    2 comments 91 views last activity
  • I would love if she finally got her own custom terror radius and chase music. Her skins and lore and outfit give an old 1900s-vibe, and something fitting in that vein would be amazing. Scratchy and grainy old-style music like what you’d hear phonographs play around that era would be perfect.
    1 comments 11 views last activity
  • Small other idead for a change on Knight since he's getting buffed. Have the guards able to snuff Boons Jailler and Assasin just Snuff them like normally but, Carniflex can destroy the totem when Snuffing the Boon.
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  • So the Mid Chapter looks pretty good. Solo Survivor buffed that's great but, as a solo player mainly it's kinda meh for me but, at least other players have some more info when playing. The New Wiggle Mechanic been using it since it released in the beta tab not so not really a big deal for me personally. Nurse got nerfed and it was expected to happen at some point. Good to see her blinks are sp
    1 comments 51 views last activity
  • Developers, please understand the lack of logic here. Survivor Adept Escape the Trial with all three of the Survivor's personal perks. Escaping the Trial includes one of the following three available methods: Escape through the Exit Gate. Escape through the Hatch. Escape via Killer disconnection. Escaping does not include performing any action that progresses the game. This is trivi
    24 comments 2,242 views last activity
  • What if use escapes/deaths as intended an flat amount increase or decrease, and multiply it by match performance calculated with Emblem system? Don't know exact numbers so example looks like: For survivors, a Regular Flat value depending on Escape/Death * X where X is a Number of calculated from the table where set multiplier pertrain to the number of Acquired Emblems during Match. For the Kille
    0 comments 11 views last activity
  • You wait and it finally happens, as some say. Overall Simple yet effective nerf for her kit, finally there won't be nurses that are carried by the perks (especially Exposed perks). There are some people that want her to not see auras while she's charging a blink (even SupaAlf proposed that) it would be a cool change, but I think changing blink attacks to special attacks is enough for now, awakene
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  • As a resident Nurse hater I want to go over my opinions on the nerfs and whether or not I think they are good changes So starting off Blink attacks are now considered special attacks. I’m actually kinda mixed on this change since it’s basically another band aid fix for her power. She can still just go through walls and hit you from far distances but now is limited to only non basic attack perks.
    16 comments 311 views last activity
  • Can Awakened Awareness be buffed back to what it once was now?
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  • Can we talk about how many killers that are "try harding" are running gen regression perks? Is that not a clear symptom something is wrong with the game? Look at the math. The killer has a regression rate that is roughly 1/4th the speed of one survivor. There are four survivors. So the killer has a 1:16 regression rate. Tunneling generators is advantageous for the survivors. Maybe it i
    1 comments 21 views last activity
  • In my opinion, DBD has three main balance issues above all other balance issues, which are the following: Balance gap between swf and solo survivors Camping and tunneling Map design There are certainly other important balance issues as well, like the balance gap between the strongest and weakest killer in the game, as well as overpowered addons and/or perks on both sides (Eruption for examp
    2 comments 41 views last activity
  • After just reading through the January 2023 patch notes, I am nervous as to the upcoming integration of the new wiggle system into the game. I just do not like it, I am quite happily using the old wiggle system. So this is a plea to the developers. Please just have an option in the settings to switch between "Classic" and "New" wiggle systems. With the removal of the extra wiggle progress from g
    1 comments 31 views last activity
  • These update changes will definitely be a good thing for solo q players like myself. However, it really doesnt solve the same gen kicking build i see nearly every match with eruption. Its honestly tragic. I hope there will be some adjustments to it in the future.
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  • While I like the new changes the Knight is receiving, I question the last one's execution a bit for context I mean the "Added a 10 second limit to his patrol path creation". My problem is while the change may be up for debate, I think the better idea would instead to have it so your terror radius returns to you after 10 seconds, rather than being kicked out of your power. I know it's super nich
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  • When activated, would it now grant some Deviousness Score Event, so Nurse wouldn't lose much of her BP gain compared to most other Killer playstyles in the game?
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  • I'm really happy to see the new changes your making to spending bloodpoints while searching for games. I was wondering if you could go a step further. I like playing killer for bloodpoints but I want to spend those bloodpoints on survivor. So my suggestion is to make it so that you can spend bloodpoints on survivor while in lobby/searching for a game as killer. Thanks for reading and keep on
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  • Currently, Situational Awareness has two effects. The first I think is fine, and moderately useful in solo queue; it highlights the generator you're working on to your teammates, meaning that they can at least hypothetically know not to run the killer towards you. It's fine, nothing special but plenty workable. The second aspect, however, I think could be buffed. Currently, it shows you the aura
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  • if you press m2, 1 time you will send a ball that will fly forward, if you run out of energy or you press m2 again, the ball will stop and a guard will appear who will go from you to the end of the path, and if you hold m2 then the ability will work as before, and also, in order for the ability to stop getting stuck, it must start from a knight
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  • Base level Myers might not be the most powerful killer, but infinite tier 3, tombstone or tombstone piece, or a combination of any of those is just busted it’s outdated, un-counterable and incredibly frustrating to go against. ”but there is counters”. jumping in a locker to avoid being mori’d isn’t a counter, it’s a short term work around, what then? He proxy camps the hook until you die or in
    4 comments 71 views last activity
  • Right now, Maps and Keys have fallen out of the meta completely. Especially after the hatch changes, Keys are extremely niche, and are pretty much exclusively run to track the killer with the Blood Amber addon, or perhaps if a player has an archive. Maps are also very rarely used, and are mainly used with Detective's Hunch, if at all. Not only are these items very niche in general, but they both
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  • Hear me out. The game gets a entity satisfacion meter which fills up and when completely filled, it sacrifices all the survivors to the entity(like end game tentacle style) The meter fills up when you hook fresh survivors, its doesn't fill when you hooked the same survivor twice in a row. It doesn't fill up when you camp a hook . It also fills up aswell with injured state of survivors, screams,
    3 comments 51 views last activity
  • We've probably all seen this scenario... The lobby is full, 3 survivors are readied up, the one missing is a default Dwight, Meg or Claudette. The killer is waiting for everyone to be read to start. The timer hits 15s and the ready buttons lock alltogether (for whatever reason at this moment). Just when the timer hits 1 or 2 seconds left, the last survivor swaps to a high prestige character geare
    3 comments 71 views last activity
  • Every time i want to play survivor and i have my Dwight p100 i get nothing but killers dodging, and when i finally get to play(after 5 if not more dodges) the killer is a sweatlord with the best addons possible, ignoring me entire game and going for the weaker guy to basically have an easy win later on. It's annoying and until there's a way to hide it, i have to play another character that's no
    2 comments 91 views last activity
  • INTRO Yes, hello, welcome to another one of my posts on this Forum and I want to bring up how kinda awful Hillbilly feels to play as it is currently. I do understand that massive changes to him aren't welcomed (Even though he could also use them.). However to make him feel more accessible to players who aren't hardcore mains of this Killer, I feel like some changes are a bit needed. I w
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  • Tunneling (Which I will define as: The Killer going out of their way to hook the same survivor consecutively until they are dead) is a very common strategy for Killers, and I'm sure I don't need to tell you that it's not fun for the Survivors. I think it's best to go over the factors that encourage Killers to tunnel, despite so many anti-tunnel mechanics already being in the game. Why do Killers
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  • Haven't been playing too long but I've been playing a lot of killer and noticed Nemesis feels just short of being a strong but fair killer, mainly his 3rd mutation state feels very passive and unimpressive for what's supposed to be one of your main objectives as Nemesis along with his infection being weak so I propose this: Have Nemesis' 3rd mutation grant him the ability to see killer instinct
    2 comments 71 views last activity
  • Dear readers, At first, I really enjoy the game, but sometimes the game gets really frustrating as a survivor. With three randoms you don't have any communication, so most of the time no intel, which makes winning on some inside maps undoable against killers such as the pig, wraith and ghostface since they have no terror-radius. I think a good solution would be adding a simple ping-system and/
    5 comments 61 views last activity
  • She’s short. Very short. It’s difficult to run her on loops of even medium height. So what do survivors rely on? The red stain! So what happens when we slap on Beast of Prey? No more red stain! Sure, you can maybe see the top of her head on the other side of that loop, but it’s nothing but hair! Which way is it actually facing?
    3 comments 41 views last activity
  • Hi, this is just a short summary of stupid changes/implementations of the new forum ui on mobile since i am on this forum exclusively from my smartphone: 1. Notification button is hidden behind the profile button. Why do I need to open that extra tap to see my notifications? It took a week before i even knew where it had gone and only noticed because I tilted my phone and then all buttons beco
    Mod
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  • A spider chapter which they solely focus on and make it the most nightmarish, gruesome killer in Dead by Daylight? I would love to see it crawl on ceilings and ambush survivors, and have baby spiders or nests sitting nearby gens and protecting it. Terminator killer is self explanatory. A highly advanced robot capable of tracking survivors at real time. Probably becomes stronger the more it gets
    3 comments 151 views last activity
  • 1: SoloQ The Icons that show what each Survivor is doing should help SoloQ a lot. Nothing more to add here. 2: Boons/Hex Totems Boons: I think they should either be revealed to the Killer at all times or disappear after like 3 minutes Hex Totems: The main problem is that they can both be cleansed within the first minute of the game and be completely useless or never be found and be complet
    0 comments 12 views last activity
  • When a Player is near a Goal, instead offer an alternative to be capitalized on. EG: Survivor Perk 1 While near a Generator above 90% completion, you can heal yourself at normal speed (Completed Generators do not count). Perk 2 While near a Hex Totem you can heal yourself. You gain 50% increased Healing speed nearby an Active Totem (Active Totems are any Totem that is not a Dull Totem
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  • I just saw someone play Artist which let me think how cool it would be, if she could fly. I had some phantisies about a raven-like killer hovering over the map and then smashing down on you kinda like those harpies in movies. I think that would be really cool. Another idea i had was a Killer that can throw down pallets on survivors and when he hits someon it will make them lose a health stage. S
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  • I dont like the fact that Kinship is a straight up better version of Reassurance when you play in a swf. Swfs are already way stronger with all knowledge they get but having Perks that also enhance their power is stupid. And to be honest, i dont think those two perks should co-exist in the first place. They literally do the same thing but with different activation requirements. So I'd suggest r
    6 comments 81 views last activity
  • I was thinking about a new killer with a really strong ability like nurse blight or spirit. so I thought about dredge's remnant tp and I came up with this idea. basically the killer using his ability can go back in time only for himself, ex:( using this killer u break a pallet then go in the second floor of a building, u can use your ability to get back down really fast at the cost of undoing the
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  • this could be added as a basekit mecanic or a perk for killer: this is basicly to delay the saves and to "nerf or fix insta saves" when a survivor gets hooked he cant be saved for a duration i will call "heart on hook" (HOK for short)" (the hook progress wont stop). if any survivor gets hit HOK wil deactivate after 2 sec (if HOK was active upon the hit and it had more then 2 sec left). this
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  • Now introducing... Speed Unlimiter Tremendously decreases chainsaw charge time Tremendously increases chainsaw sprint speed Tremendously increases cooldown time after hitting obstacle with chainsaw Base movement speed reduced
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  • gens should not spawn too close to each other, but if there is no other way, the gens should at least not be easily accessible, example: on the saloon map at the "hang man gen" 3 gens always spawn when the stairs are turned in the other direction would (i.e. in the direction of the main building) then it would not be so easy for the killer to defend the gen, but since the stairs are directed on t
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