HugTechLover
HugTechLover
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- HugTechLover
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Fantastic response skills. Lmao
Guess I shouldn’t expect much more.
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Once you know they have it, just hop in a locker right before they hook. Too easy to counter. BBQ is superior in my opinion.
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@TeleportingTurkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616706#Comment_3616706
it actually does because i dont rely on exploits to win
What makes you think they rely on these “exploits” to win? Blight’s hug tech can only be used on select tiles. I’ve only ever seen maybe 1 or 2 wesker players that could successfully pull off his “hug tech”, which is only being called an exploit by YOU.
Also… win streaks mean absolutely nothing. They do not validate you in any way.
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I’ve been false reported countless times. Never so much as a warning. You’ll be fine.
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@Hunkulese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616414#Comment_3616414
Your devotion level is meaningless. You don't know how Skull Merchant works or how to play against her if you think she's anywhere close to the most miserable killers to go against. Wait until you go against a good Pyramid Head, or a face camping Bubba, or a box camping Pig. Current Skull Merchant is middle of the pack when it comes to how much fun a killer is to play against. She has nothing in her kit can ruin a game for a survivor.
I also never said nearly all. I said most.
My devotion is meaningful in that I’m not even close to “new player”, and I have been on this game for awhile.
Wait until I go against those killers? Lmao cmon dude… be real.
“She has nothing in her kit that can ruin the game for survivors” - then why is she by far the most hated killer in the game?
”Most” and “nearly all” are synonymous. So please list me, what killers force you to hold W away from a loop, just as skull merchant does. This list should be atleast 25 killers long if we say 75% of the killer roster is “most”.
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120 is surely good enough.
60 increased to 120 is a good difference, but above 120 is barely noticeable. 120 to 144 or even 240 will be more placebo effect than anything. The differences will be nearly imperceptible.
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@Hunkulese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616374#Comment_3616374
With how much you've been complaining about the drones and how strong you think they are, you sound like a new player.
Just learn how to play against her. She's not strong at anything anymore except getting you to leave a loop and most of the killers in the game have that going for them.
I sound like a new player because I’m pointing out issues with this miserable killer’s kit? I’m approaching level 50 devotion. I am far from new.
“She’s not strong at anything except getting you to leave a loop… most killers have that going for them”
You’re telling me, that nearly all but a couple of the killers have powers that force you to hold W? You wanna stand by that?
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@Zaydin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616396#Comment_3616396
Simple solution: Give the Killer an enhanced BP incentive when dealing with a premade. Give me +200% BP to face off against a full four man SWF and I will stick around.
Or… just play the game because it’s not that serious. Swf does not = good. I have mopped the floor with p400 swf’s who were either just messing around having fun or were too altruistic, while on the other hand had solo q teams give me a run for my money.
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DBD Forums- “We need to hide prestige because lobby dodging is such an issue!”
Also DBD forums- “We need to let killers know if they have a SWF in their lobby!”
Lmao wut… if you think letting killers see premade groups won’t result in a pandemic of dodging, you’re on that zaza.
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@Hunkulese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616166#Comment_3616166
I don't think you understand how her drones work now. There are a bunch of ways to avoid detection including standing still. It's really hard to get a claw tap on a survivor who isn't a potato.
Is she fun to play against? Not really. Is she awful to play against? Not really. Is she strong and oppressive? Not at all.
Yea, thanks Jimmy. Thanks for teaching me that standing still and crouching mid chase is optimal. I truly did not know that… considering I’m a brand new player.
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@Zaydin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616213#Comment_3616213
If you can't "punish people for playing with friends", why are SWFs allowed to punish Killers with an unfair advantage?
You cannot compare literally banning people from getting into games with you having a stressful time because a group of survivors is giving you a tougher challenge.
SWF’s are not “punishing you” and they do not have an “unfair” advantage. They are literally just playing with friends, which is completely intended and fair play, as are comms.
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A proper placement for sloggy merchant.
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You cannot punish people for playing with friends.
This “opt in” matchmaking would kill SWF, which would in turn kill the game.
It’s never going to happen. Perhaps you should look into finding a more relaxed game to play if DBD stresses you out that much. It’s counterintuitive.
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“He just doesn’t feel good to play against” is RICH coming from a SM main. 🤣🤣🤣
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Why?
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616157#Comment_3616157
- Okay? That's the counterplay for a decent number of killers? Should we rework all of them?
- If you get hindered by SM you're already injured and broken, I actually have no idea what this is supposed to be saying. Skull Merchant also has to care about windows and solid objects lol.
- She's actually not completely silent, her footsteps make a small amount of noise. You probably don't hear them without a headset so this is more of an accessibility issue similar to Spirit.
- Do you think Artist and Hag require thought? Not talking in terms of macro gameplay just in terms of using the power in chase.
- Wesker takes about as much mechanical skill as Demo who isn't terribly mechanically skill intensive. They're very average in terms of how hard they are mechanically you can probably be consistent with them after about 9-10 hours maybe less if you're used to similar killers. There's "techs" but you don't actually need to know any of them to be an average Wesker.
- N/A
- At the same time? No. Can she with the right add-ons? Sure but I already went through why that doesn't matter much and why Haste and Hinder are the only ones that really matter. I have no idea why this is such a big sticking point for people even the broken is bleh if you apply it in chase cuz it's gone after you down them so that's really only good if a survivor you're not chasing stumbles into a drone area and again as I said before that should not be happening against any good survivor lol. Like at the end of the day I think the root of what makes SM good is she presents a math problem survivors can't win against in terms of speed. Anything else isn't that relevant, the drones left unattended can be hacked, the stealth is fine but you arn't winning games cuz you get 8 seconds of stealth at a time if that was true Trail of Torment and Tinkerer would be a meta perks. The added status effects for the tenth time are largely trivial and either bad or happen in situations where they're less powerful. Really it's just that she's fast and can injure you without hitting you but so can Plague and Onryo can even kill you without ever hooking you and that's base kit for her. I'm just not seeing why Skull Merchant is this unbeatable force people are complaining about outside of people insta-quitting against her.
1) A decent amount? Skull merchant, knight, and artist. What “decent amount” are you talking about? Holding W is a universal tactic, yes, but it IS skull merchant’s most encouraged counterplay, and that is so unhealthy and boring.
2) Even if you make it to the window, or back to the pallet, her drone will still take effect. That is my point. You will still get injured even if you make the loop.
3) I’ve got a fantastic headset. But not everybody can afford quality headsets or even a headset at all. She’s much quieter than any other stealth killer.
4) Hag requires a significant more input than SM does. I heavily dislike artist as well because of the counterplay she encourages.
5) Regardless, his mechanical skill level is leagues higher than SM, and his hinder is much less significant than SM. That’s my point.
Last: Did I say at the same time? No. I asked, can her kit cause all of those status effects? Many of them can absolutely be caused simultaneously. It’s undeniable. Her kit does way too much for too little effort with too little counterplay. The vast majority of players share that same view.
I foresee changes in her future again. Especially with her sky high kill rate.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616144#Comment_3616144
You're massively oversimplifying how SM works. You don't just press M2 and all that happens lmao that's ridiculous, like if we assume everything is happening as quickly as possible at base it takes 12 seconds before you get hindered but that obviously doesn't happen first you run away to a loop and then you have to actually get hit be the laser 4 times which presumably you make it to at least one other loop so more realistically it's gonna take 20-30 seconds before your hindered and that's if it happens quickly.
Compare this to Clown who...*checks notes*...throws a bottle and gets the hindered instantly. So I would say Clown can do it easier and more quickly, you don't have to be strategic it's just throwing them at the survivors feet. I mean you can throw them at tree branches to spread the gas out if you wanna be fancy but that's largely not needed most of the time.
Also the drones are disabled for 45 seconds which is a decently long time in DBD time. It's better for the Skull Merchant to recall the drones and reset them up which there goes your no maintenance claim.
The stealth lasts only 8 seconds and she again has to keep recalling the drones if you want that to last past the beginning of the game and that's nowhere near better than Ghost Face who just has it on command indefinitely until they attack or get broken out of it or Wraith who's nearly invisible. So no not the best stealth in the game. It's like Pig level stealth, you should know they're coming when the TR instantly goes away and be aware. Because they're 4.6m/s and at 8 seconds that allows her to cover 36.8 meters while undetectable so unless she measures the distance perfectly and makes a beeline straight towards you you should probably at least hear the TR for a moment before it disappears.
Also you do actually need to give some thought to drone placement because if you place it awkwardly in a loop it makes it easier for the survivor to avoid the lasers and it's a bit cumbersome to redo it mid-chase so this is again massive hyperbole on your part. I'm not saying it's difficult it's basically the same way you do Artist crows but you do have to do it right or you'll get punished for it by good survivors.
Wesker doesn't take that much mechanical skill lmao but that's a different topic, I'll just say if Wesker was actually hard to play they would not be anywhere near as popular as they are. It's just dashing in a straight line lol.
So on the topic of SM hinder vs Clown hinder, SM is 10% for 6 seconds and Clown is 15% for 2.5 seconds at base. Over that duration the survivor loses 4m against SM and loses 1.5m against Clown although keep in mind Clown can keep throwing bottles so at two bottles it's 3m against Clown but also SM gains a little more distance because of the speed boost so generally SM's hinder does seem better for the most part but that's fair considering it takes longer to apply and it doesn't seem dramatically better just better.
A lot of this just seems like mindless hate against a killer instead of breaking down the numbers and actually understanding how the mechanics work. Again SM does do a bit of everything but none of it is the strongest version of something in the game and it's funny you suggest I'm doing strawman arguments while doing such blatant misrepresentation of SM's kit. If I didn't know what SM did listening to you you'd think she got every status effect in the game off a single scan with drones that had a radius of half the map you couldn't do anything about.
I also should probably be clear I'm not a SM main, I play her casually when I want a break from my actual mains I just never got the derangement syndrome so many others did about her so I guess I'm just immune to all this. When I do play her she is free wins sometimes but not because she's broken but because half the time I play her someone DC's the second they hear my terror radius or sees a drone. Against good teams it varies sometimes it's not too difficult against others they just seamlessly chain loops together and the drones don't really matter, I wouldn't say SM is map dependent but on maps with loops that are close together that does help against her for sure especially if the survivors are good loopers. So yes playing against and with Skull Merchant I'd argue a lot of it is overblown and I think we're at the point where the community will accept nothing less than SM getting Freddy'd which is not what happened with the rework she's still solid B tier and the community hates it.
1) Boom. First paragraph you nailed the most important part. Her counterplay is holding W. The most boring aspect of the game.
2)Clowns power still adheres to regular looping rules. The hinder does absolutely nothing if you made it to the pallet / window in time. SM will still injure, break, and deep wound you.
3) What makes her stealth so great is she is already silent. You can hear ghostface, you can hear wraith, you can hear pig. She is silent.
4) I’m not buying “drone placement requires thought”. Yea bs lmao. You get to a loop and you press m2 where you want it. That’s not “thought”.
5) Wesker doesn’t take mechanical skill?! Ok guy… how can you expect me to take you serious if you’re going to say stuff like that…. Be real.
6) Reference paragraph 2.
7) Where am I misinterpreting her kit? Can she, or can she not, apply every single status effect that I listed? It’s a yes or no question. And we both know the answer is yes. I’m reading her loadout as we speak.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616135#Comment_3616135
You're not making any points besides "skull merchant bad" and I literally just when add on by add on saying why the whole "omg so many status effects" thing isn't really a big deal nor how the way the community talks about her really makes sense. Like none of it is strawman you just can't handle the idea of her not actually being the boogeyman the community makes her out to be.
How is the status effects not a big deal?!? Name another killer that can press m2. That’s IT, press m2, without ANY other mechanical input, skill, or thought, and can: injure, precisely track, deep wound, hinder, exhaust, blind, etc, while ALSO gaining some of the best stealth AND gaining haste.
Name another killer, please. Name another killer that do all of that with zero setup, and zero maintenance. All other trap killers / zone killers have to take the time to setup and maintain their zones, ie trapper and hag. Not SM, nope the drones do not go away, and they repair themselves if a survivor disables them. No other killer has that. Her zones can be permanently set and only get stronger as the game progresses and play area tightens.
Her hinder is more rapid and effective than any other. Wesker has to land an m2, which requires mechanical skill and has plenty of built in counter. Then the hinder takes a full minute to activate, and he doesn’t even get the same hinder SM does. Clown gets 5% more hinder, but it lasts a fraction of the time, and he has to strategically throw his bottles. SM not only gets significant, lasting hinder, that can be quickly applied, but she ALSO gets haste simultaneously. AGAIN, name another killer that gets that for brainlessly pressing m2. You start to throw in the addons and this is only made increasingly more miserable to face.
I think you can’t handle the idea that SM is literally free wins and requires ZERO skill or input to stomp 90% of the lobbies you enter. Or maybe you just enjoy playing a killer that is absolutely miserable to play against, for the sake of making people miserable. Who knows.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616111#Comment_3616111
I've already seen that video and didn't find it convincing the first time so I very much doubt I'll be any more convinced the second time.
Getting scanned is only easy because your average survivor is oblivious and has the awareness of a drunk sloth. If you're not being chased you should never get scanned and in chase you can just leave the loop or use objects to block the lasers.
As far as status effects goes it's amazing to me that everyone says how trash blindness is but the second a killer you don't like can do it it's the most OP thing ever. The way exhaustion is applied it will generally happen after you've already used your exhaustion perks in chase. Oblivious is...fine, not amazing but it's fine although any aware survivor or isn't going to make a difference against and it doesn't do anything in chase and the added hinder is fairly redundant. Tbh when I play SM I mostly just use the supercharger and the ultrasonic speaker because keeping the haste up as much as possible is much better than random status effects.
I think part where people lose me is when people say she's "broken" when in reality she's extremely mid and the idea that she's anywhere near Nurse or Blight in strength is a complete joke. If people said instead she's annoying I'd probably agree with them because the way she can make quick work of a lemming survivor that isn't paying attention before you can crank out gens is very annoying she's comparable to Cenobite in how much of a pubstomper she is but a coordinated SWF that's calling out her location and keeps a dedicated drone hacker? She isn't that much of a problem to those types of players.
Ok it’s very clear you’re not going to try and counter any of the points I’m making against her, but instead defend her with “well against the average survivor…. Drunk sloth….” Straw man this, straw man that.
Any player with a decent understanding of the game will understand why she’s an issue, and how her kit does way too much for so little input. I’ve played her and tested it myself. She’s by far the easiest - strongest killer in the game.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616105#Comment_3616105
Nightlight stats mean little especially when everyone DCs against SM without trying.
Plague's "counter" makes her an insanely strong killer lol and Wesker gets that while having a stronger main power. It's not one stack of traps btw lmao idk where you got that from. You have to be scanned FOUR times for that to happen and those traps can be disabled.
Just watch the video. He explains it perfectly.
1 stack as in 1 survivor trapped? What are you not understanding? As if getting a survivor scanned is hard. Lmao
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https://youtu.be/vOliDIQxQlE?si=Dw2d4VFXWBSRYrDq@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616067#Comment_3616067
In comparison to what a lot of killers can do SM is far from broken it's just that nobody bothers to learn the match up.
Plague basically blanks every healing perks and keeps people one shot far better than SM does and Wesker does the free info plus hindered better. There really isn't anything she's the best at she's just a jack of all trades master of none killer.
Plague has an easily accessible built in counter, cleansing. SM does not.
Wesker does less hinderance than SM does and it takes SIXTY seconds to apply.
At ONE stack of traps, she’s 13% faster than the survivor. On top of making you broken, and deep wounded. Not to mention all her addons just add more status effects and increase the numbers of the preexisting one. And ALLLLL you have to do is place down a drone.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616013#Comment_3616013
It was probably the #1 most requested thing I saw on here. There wasn't a thread about it but it was in a lot of posts.
Because the DBD has SM Derangement Syndrome? People decided they hated her from the moment they thought she was a robot from the teasers and wasn't (which we got next chapter but it turns out the community didn't actually want that either).
I never once saw anybody requesting that.
Or, maybe she has a broken and heavy kit that she can reap rewards from with the simple press of m2. Hindrance, broken, deep wound, info, haste, exhausted, etc.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615973#Comment_3615973
No change will ever "fix" skull merchant because people are so used to hating her it doesn't matter what she does people will insta-quit.
She isn't that bad now she's basically just a super charged clown. It's really funny because literally everyone was screaming at BHVR to make her do something in chase and attach hinder to claw traps. BHVR listened and basically did that and now the community has to cope with the fact it has no idea what it actually wants.
I didn’t see a single thread saying to give her a hinder effect with her drones, and I’m on here a lot.
I can’t take you SM defenders serious. In what world is she not that bad? If she’s not that bad, then why is she BY FAR the most universally hated and rejected killer in the history of DBD?
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@Spare_Them_Mori_Me said:
Lemme see if I can call in my expert. He might be a lil weird, and maybe slightly biased in what he says, but he's knowledgeable, promise. Hey @HugTechLover
What makes me weird?! XD
I swear I’m not biased. Lol
I love blight, but I play all killers and play a ton of survivor too!
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615852#Comment_3615852
Exactly, that is the main problem I'm seeing.
I recently played against one on Sanctum of Wrath, and I thought it was going to be an easy game because she played her first chases very poorly. Took a long time to catch up, even with her anti-loop kit.
But my team just gave up, they didn't even try! What I think was going to be an easy escape for us turned into an easy 4k.
I fear this killer might need another change. This situation isn't good.
Agreed. I think, hopefully… they will be forced to change her.
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Yall actually make it to a 3-gen? Lol
Every dull merchant, everybody unfortunately forgets how to loop… and their cat walks across their keyboard causing them to take their chances… it’s very unfortunate..
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That does not say you cannot go below it. Only that you lose less points for losses. Which makes sense, because it took many deaths to start to see noticeable changes in lobby. But you can drop.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615767#Comment_3615767
The randoms you crush aren't laughing lol. Im totally relaxed though. Im inebriated af and loving these forums lol
Regardless. Nobody is “attention seeking”. Get out of here with weird stuff.
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@Sava18 said:
You guys spend blood points?
Gotta keep my alch ring addiction alive somehow. 🤷🏻♂️
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615735#Comment_3615735
It's been stated somewhere. Although if the game can find equally rated players quick enough it will match them together.
It's decently rare but true.
It seems to work for me. The sweat/skill of killers I’m getting matched with on survivor has dropped significantly after dying every match. I even see banana perks commonly now.
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@Spare_Them_Mori_Me said:
I get iri 1 everytime the BP payout rolls around without even thinking about it. Not sure what this thread is supposed to be bringing, but uh... cool! lol
Also, players expect this from Blights now, so it's not much of an issue. Your attention seeking has been secured! :)
Hey buddy, it’s a joke.. You can relax.
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@Xernoton said:
Have you no shame? Even the winter cold isn't enough to stop a Blight main from sweating.
May the ghosts of Dwight's past, Meg's Present and Ace's Yet To Come show you the way.
https://us.v-cdn.net/6030815/uploads/A0PRK8GYP5QD/scrooge2.png
You tell me I have no shame? How many baby megs and Dwights have you sawed to pieces?
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@adsads123123123123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612451#Comment_3612451
You can't go lower than 1600 MMR once you hit it.
Source? Lol
I doubt that’s true.
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Skull merchant,
knight,
artist.
Edit - HEAVY dislike of these three.
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@Orthane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615681#Comment_3615681
If you have a Claw Trap mid chase just don't wander into a Drone. She does need the Hinder on top of that so Claw Traps are deadly.
Just don’t wander into a drone….
No, she does not. She gets way too much in her kit for how brainless she is.
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@th3syst3m said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612451#Comment_3612451
How so? In the rare occurrence that the killer will focus you the entire match so your inefficient team actually does generators (maybe.) 99% of the time if I can run the killer well they'll just leave me an insta-down the next survivor, like they can't even hold w.
I have gotten more 5 gen chases when playing with my friends who purposely stays in low MMR than I do at the high mmr I’ve been at for awhile. The killers in higher mmr understand when they need to drop a chase / survivor. Killers in low mmr, from my experience, do not. Many have committed well past the point of no return.
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@Orthane said:
She does not get Haste from Survivors disabling Drones, she gets Haste for Survivors being scanned by Drones and by Claw Traps. Also no. She doesn't have any anti-loop and if you have a Claw Trap maybe don't walk into a Drone? Because that's the only time Drones hinder is if you have a Claw Trap already on you and get scanned again, Claw Traps only get on your after 3 scans. You can crouch or stand still before the lines get to you to prevent from being scanned.
Yea lemme just crouch mid chase so I don’t get hindered.
She already gets haste, she absolutely does not need the hinder on top of that.
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@Chaosrider said:
Imagine playing Blight and worrying about pips.
You’re not making the point you think you are. Lol
I actually do have to worry about pips when playing blight because I sometimes end the game too fast and don’t pip.
@GeneralV said:
"May the Entity have mercy because I won't".
Absolutely none… it’ll be over quick..
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/401018/apologies-in-advance
Iri ranks don't mean much since it's not tied to MMR. I tend to jump around between several killers, making it so none of them ever get that high of MMR.
Ehh, my blight mmr probably can’t be raised any higher.
@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615533#Comment_3615533
It's a bitter-sweet bonus. It takes so much time to spend them 😔
That being said, my "motivation" for the pip is a pathological need to always reach the top. (I need help. 😅)
No same… I haven’t missed iri 1 on either side, ever.. unless I’m taking a dbd break.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615569#Comment_3615569
Oh my bad lmao
To be honest when it comes to this subject, its quite difficult to distinguish whether its a joke or not. Some people want them pips as if a gun is pointing at them
I mean.. once I do hit iri, I do play for the pips and blast my way to iri 1 as fast as I can just so I can get rank out of the way and go back to playing chill.
So I’d probably fit the bill you’re talking about.. but my post is supposed to be somewhat satire. XD
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@Shroompy said:
Ive never understood stressing out and going out of your way to get to Iri. There's no difference whether you get it 5 days after rank reset or 30 days.
It’s just a joke post… you guys need to stop taking it so serious. 😂
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615526#Comment_3615526
Yo, I've never made it past Iridescent II as Killer. I thought slugging meant less hooks, less chances to please the Entity.
I recall someone saying that you can lose pips if you kill everyone too quickly.
You can really slug for a 4K, hook everyone omly once and rank up?
No no, I only slug the 2nd to last survivor so I can secure the 4k to max my points.
I always go for as many hooks as possible when pipping. I will slug death hook survivors though if I need more chase points.
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@MarbleThrone said:
Imagine caring about pips.
(ok, if you need the Iri I achievements, it's understandable)
Imagine not caring about pips.
I enjoy the extra 2 million BP. :)
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/401018/apologies-in-advance
Give me hatch! I brought bloody Partystreamers!
I must slug for the 4k….
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@Alen_Starkly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615479#Comment_3615479
I mean, if your opponents can loop you for more than 10 seconds, and you don't go out of your way to tunnel someone out at 4-5 gens left, I see no reason why someone should leave the match. However, if you are much better than them and/or bring 2-3 slowdowns, and/or tunnel someone out of the game at 4-5 gens left, then it would be nice for the person to have an easy option to escape the hell. (I've faced Blights and Nurses like that and it's awful)
I'm sure it's such an adrenaline/dopamine rush for a Nurse or Blight to obliterate the whole team in less than 5 minutes, because the skill level is vastly different. But it's a miserable hell for the suvivors. And yeah, bad MMR is responsible for that.
I wish that the MMR was made better, so we wouldn't have these problems. I sometimes as survivor go against killers much stronger than me, and sometimes killers quite weaker than me. Both of these scenarios feel bad.
1) How I play does not matter. I can choose how I want to play, as long as it’s within official game rules.
2) Why would the perks I bring justify me having to play against bots?
3) My skill level has absolutely nothing to do with it either. So because I’m better than they are, I deserve to play against bots?
Mmr seems to work fine because I get matched with challenging survivors more often than not.
This screams entitlement.
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@Alen_Starkly said:
I have proposed a 2nd solution too though: removing DC penalties against these 2. Most players are not comp and don't know all the best strats against the Nurse. If they face a Nurse that they cannot loop for more than 10 seconds, what do you think they will do?
Either DC (which does leave a bot behind, but the penalty makes this an unwanted option), or give up on hook (no penalty yay, but there is no bot left behind either, to help the teammates).
With DC penalties off (at least for Nurse/Blight), people who can't do anything against them (if the Nurse/Blight is really good and downs in 10 seconds) can just go next and not feel too frustrated. The teammates left will still have bots to help them, AND people who do enjoy versing really good Nurses and Blights and are prepped with training and knowledge can stay and loop them.
Doesn't that sound like a really good idea? A scenario where everyone wins. Giving up on hook ruins things for everyone. DC-ing with no penalties would make everything better for everyone now that we have bots. (I am not! encouraging DC-ing, just saying what people already tend to do a lot). No DC penalties would make more people leave behind a bot (helpful to the team!), vs giving up on hook that leaves no help behind. That's what I'm talking about.
And then I’m stuck getting to only play against bots? Yea that’s fantastic idea!
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Got any video? People are so fast to cry cheater right now…
You get called a cheater just for being good.
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Merry Krimas❤️
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I’m not gonna lie, this would make chucky absolutely MISERABLE to play, and would render him extremely 1) weak, and 2) subject to bullying by good swf’s.
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The best counter to blight is to hold w in wide open areas or long narrow pathways. This will make it hard for him to hit you..