Feedback and Suggestions

Our team will be happy to read these!
  • Add like a second of not being able to interact with anything after using it. This fixes the main issue with it currently, in that it basically negates pallet greed because you can DH right when you reach it. That means you either get the speed boost or you drop the pallet in time if the killer waits. As well as being able to deny the killer a hit for playing dropped pallets right, because you we
    30 comments 493 views last activity
  • This is a deceiving prop. Half of it is in the ground, while the upper part of is does, AND protrudes FURTHER out of the wall than the bookshelf, blocking you when you're taking tight turns in chase. Infuriating. Remove it.
    0 comments 11 views last activity
  • Hey just a feature request. In the next update would you be able to buff the perk "Left Behind" by making it so that you can open hatch without a key because currently the perk is only useful if you end up being the last survivor and then becomes useless if the killer closes the hatch. I think everyone would appreciate this and would be a fun addition (and more commonly used perk) for the game. (
    1 comments 21 views last activity
  • Some of the smaller maps are becoming obsolete due to the power creep in killers. Being able to easily cover gens and control areas are making it where I was used to be worried about a 3 gen but now can easily get 4 gen'd in some of these maps. It's not just one thing but combination of mobility and gen regressing perks are making some of the games just extremely boring now.
    5 comments 171 views last activity
  • Hi Team, Would love to see a toggle option to disable automatic item/offering equip in Options. Many times, I'll equip an item/offering as killer or survivor for one match and forget to remove it for the following match.
    2 comments 21 views last activity
  • Who here would have been loved to see an indoor castle map instead of the outdoor shattered square?
    18 comments 111 views last activity
  • So I'm venturing into the absurd here but what if - each time the killer hooks a survivor for the first time a portal opens in front of the survivor that they have ~10 seconds to enter. When they enter it they can choose to travel to 1 of the furthest 3 hooks from their current location. There will be some kind of notification for nearby survivors but this can help alleviate the issue some kille
    5 comments 51 views last activity
  • Eruption really has 3 issues: Its really powerful against solo survivors(the incapacitation doesnt really apply in a full squad on comms) Its not really that powerful against SWF(unless stacked with other perks) Really powerful in 3-gens, especially when stacked with Jolt/Surge So, here's a slight rework that I have in mind for it: Eruption now does 0%(a nerf) regression, but increases by
    18 comments 181 views last activity
  • Me : Plays a killer match with info perks as Dredge, a fairly basic and traditional killer. Ends the match with 3 hooks because all 4 survivors have an exhaustion perk and also toolboxes. Great... Me, After that match : Runs 4 gen slowdown perks Gets a 4k at 5 gens because the survivors happen to not run any exhaustion perks or gen repair increases now. Then they call me a meta sweaty killer
    7 comments 121 views last activity
  • I've always thought this would be super cool. The killer could be a werewolf or something. When the killer gets a hit with his special attack the survivor becomes infected similar to the wesker or nemmy infection. Survivors can cleanse the infections with something similar to plague fountains but a lot less of them, the fountain goes out but resets on the last one so there's never a chance for
    3 comments 31 views last activity
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  • Firstly, I wanna state how I believe the gen regressing in your face isn't intended. Secondly, the meat of the matter. If you let go of a gen before someone gets down, Eruption will still proc on you, although without a scream. So the killer knows where you are, but you don't know they do until it's too late. Thirdly, while fixing this bug, PLEASE NERF THE INCAPACITATED ON IT TO 15 SECONDS. Being
    Mod
    1 comments 31 views last activity
  • all of these have been said before but only way for them to do anything is to scream it till they wake up so. fix the game breaking bugs.. im pretty sure they're all performance related so do your computer things faster let charlotte pick up victor - kinda crazy we dont already have this give charlotte some mechanic - example: gain haste when walking towards dormant victor stop survivors
    2 comments 21 views last activity
  • When you are going to do something with this two killers ?They really need hard nerfs and a lot of people who have enough experience in the game would agree with that .Nurse needs her cd and lenght addons rework and cd for ability inrease same to blight and cut his ability to destroy the pallets .
    15 comments 171 views last activity
  • Trapper: Traps don't spawn on the map anymore, but can now be grabbed out of lockers similar to Huntress and Trickster, once all traps are either in his hand or on the map he cannot grab more out of the locker Trapper can delete traps from a distance, he gets a marker above the selected trap and has a short non slowing animation, so he does not accidentally delete the wrong trap Wraith:
    76 comments 1,231 views last activity
  • Really, hex perks are already trash, and you had to make it even easier for survivor by making them glow in purple when they are close by? like seriously??? #########? it's so ridiculous
    6 comments 161 views last activity
  • I feel like a lot of us could agree that Hills are a bit boring currently. Survivor camping an end of Hill and Killer having to go around to then force Survivor out. Killer camping someone on a Hill and having easier time due to singular entrance... So here's an idea: Make Hills have a "front" and "back" entrance with a Hook being on one of "drop" sides and Chest/Totem being on other.
    0 comments 11 views last activity
  • hi all, ive been seeing a lot of irk around the perks mentioned above, myself included in the players who think its a touch too strong of a combo. personally im not a fan of not being able to do anything for 25 seconds, but that isnt the problem (and why my idea is being typed out) that is present. this is just a hypothetical idea i thought up while cooking food, so bear with me if theres any m
    29 comments 561 views last activity
  • Let's examine the current issues on each side. On survivor side, survivors have to deal with killers hard camping a 3-gen with quadruple slowdown perks and half committing to chases in an attempt to win a battle of attrition; when a down inevitably happens, they get hooked and camped in the 3-gen, and either traded or tunneled to death. Killers have to deal with gens flying very early on in the g
    1 comments 41 views last activity
  • Hi! Apologies if I am putting this in the wrong place-- I created a forum account today after 4 years of playing the game to make this post because I'm at my wits end. For reference, by self-kill I mean the survivor kills themselves on hook from 0 hooks to dead from one hooking event OR, upon someone being able to unhook them fast enough so they can't kill themselves, the unhooked player
    Mod
    57 comments 1,252 views last activity
  • This is really unfair. I just came home after work and played one game. Now I cant play for SIX HOURS. WHY? I HAVE NO CONTROL OVER WHEN MY INTERNET CRAPS OUT AND I KEEP GETTING LOCKED OUT FOR 30 MINUTES TO AND HOUR AT A TIME! IM SO SICK OF THIS IM AT THE POINT OF DROPPING THIS GAME
    6 comments 91 views last activity
  • Hi! So I really really love supernatural and I really like dbd and I loved to see if y’all could get the license to Sam and Dean has survivors. I figured since there’s two of them they don’t really need a killer nor do I know how it would be. If you’ve seen the show then you know there’s a lot of different sub things they fight and major bosses kinda situations. But I’d really love to see them in
    0 comments 11 views last activity
  • They look so off without their gloves. They should keep 'em on their sweaters.
    0 comments 1 views last activity
  • Buff ds 5/4 seconds and make it to where the perk is activated until the doors are open and when the gates open it deactivates to stop the free win I feel like it going when the last gen pops especially in solo q is a punch in the gut and happens too often off the record is too boring for me it’s just another endurance perk and not to mention the camping and the tunnelling that goes on in this ga
    Mod
    60 comments 1,061 views last activity
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  • I have some ideas for how we could be allowed to spend our bloodpoints more efficiently. I understand that one of the points of the bloodweb is "pot luck", but I have literally thousands of items and add-ons (especially common ones) that I have had for years and won't ever be used. Ideas: Most preferable choice for me, get rid of it - let me spend my bloodpoints on items and add-ons I will us
    0 comments 11 views last activity
  • I'm sick of the same scenarios : killers gets 2k, downs the 3rd, slugs and looks for the 4th. Just give us a "Give up" button or something to die faster while on the ground. Nobody wants to get revived and downed every 30 seconds because the killer can't catch up. We get it, you won.
    9 comments 91 views last activity
  • It’s a loophole to avoid the DC penalty while achieving the exact same end result: Giving up for an utterly stupid reason (other than hatch). If you queued up, you should be forced to play out the game. Simple as that. If that upsets you, don’t play multiplayer games. The other 4 people in the lobby deserve better than someone selfish who will instantly give up the moment the match goes south. Th
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    31 comments 511 views last activity
  • Ruin isn't very good as it used to be and hardly anyone uses it now. My idea would be whenever a Survivor let's go of a gen the gen will looses 8% of progression even if you're with another survivor you'll loose the progression and if everyone is off the gen it'll do it's normal 100% regression speed that it does now.
    11 comments 91 views last activity
  • Before you flame me, I don't actually think anyone needs anything reworked too badly, but I figured I'd open up a discussion for everyone to suggest ONE change they'd make to EVERY KILLER, but you can also make Survivor perk change ideas (simply because Survivors are mostly just glorified skins). Will there be OP things below? Absolutely. Is that a bad thing? Nope, because any idea can lead to a
    17 comments 201 views last activity
  • Most of the larger maps desperately need to be reworked/down sized slightly. Unless you're nurse or blight it's difficult as #########(if not impossible)to try and maintain pressure against a good team on Red Forest, Thomson house, Garden etc.
    7 comments 171 views last activity
  • So, the entire concept of DH is still dumb...a big deadly killer having to wait and play chicken to see if the survivor they outplayed is going to press E to win. But beyond that, it is super broken against Knight. I don't necessarily have a solution...I don't think making DH not work on minions is the answer, but being able to DH, take speed boost and get away completely neuters his already wea
    1 comments 21 views last activity
  • I have determined that one of the biggest problems in this game for killers is premade survivor groups. I know when I am fighting them. Some perks don't matter. Coordination is literally 1000% better, and the only way to win is to play as scummy as you possibly can and even then its not a sure thing if they are competent. I have much more fun and even matches with random groups. This may literall
    4 comments 31 views last activity
  • This part of the stairs when it meets this "lip" on the main building has collision preventing you from running along the wall and stopping you. Remove the collision.
    0 comments 1 views last activity
  • As someone that rage Googles quite often, I've noticed that whenever you try to access posts from Google that were made before the update it just sends you to the homepage of the forum. It's been like this for a while. I'll list a few as an example: https://forum.deadbydaylight.com/en/discussion/comment/2208002 https://forum.deadbydaylight.com/en/discussion/251969/so-apparently-wraith-b
    1 comments 11 views last activity
  • shout out choy newest vib. please gut prove thyself! Either everyone spawn in together and a gen get done immediately cause of this perk or everyone spawn in separate corners and it doesn't matter who i go for (two gens pop) also gut eruption or COB (not both but one)
    14 comments 251 views last activity
  • It's insanely broken right now, flashlights never come on when you need them to. And yes this was a nerf, because flashlighting after a pallet stun is almost impossible now. Every time I hold the button it doesn't come on, so I need to release it and hold it again and then the killer has already turned away. Do the devs even playtest before updates? I mean they're not even listing this as a bug?
    50 comments 1,521 views last activity
  • Recent Discussions doesn't seem to indicate which category a topic is in, nor does it allow quick navigation to said category should you want to quickly enter it.
    Mod
    1 comments 11 views last activity
  • Gene repair duration to 100-110 sec (or higher, you have to see what the right amount is), increase standard heal speed to 20 sec, nerf items, med kits last 32 sec for a whole heal (yes, med kits are much too strong with 16 sec self-healing) and much more ... HUH? and where please does that help the solo q? now comes the point, killers have a lot more time and are not more under high pressure ju
    18 comments 331 views last activity
  • Playing a game today, the generators have been repaired and the killer didn't get to hook anyone. Nobody opened the doors, because it was a person (the killer) who seemed to be quite new, everyone wanted to have fun doing 360°, stunning with pallets and when he managed to leave one on the ground, he didn't get to hook him thanks to the the rest of us. It doesn't seem bad to me to have acted like
    0 comments 31 views last activity
  • Having a killer android thats not exactly the terminator i just dunno if they would ever persue the idea
    4 comments 91 views last activity
  • Hatch is just an annoying and outdated feature at this point. Just have endgame activate and power gates instead of a boring hide and seek. Not to mention that unless you find it first (which is basically entirely determined by chance) you arent getting that kill. Cant imagine how veterans feel with how hatch standoffs were.... Hatch rewards survivors for failing their objectives and punishes yo
    42 comments 1,491 views last activity
  • A whole full Prestige and 31 Levels and not a single "Original Pain" addon for Pinhead. I'm currently prestige 6 level 31 with this Killer and it has taken a whole Prestige + to get 1 Addon in particular. Why is this even a thing? Why is your Mobile Game so much better to get actual things you want for your characters? Why is your Mobile Game just better in general?
    0 comments 41 views last activity
  • The fact that CoH gets infinite uses while literally no Killer Hex's get infinite use, AND it's as powerful as Devour Hope or NoED (More powerful than NoED, actually) is really lame. Seriously. Survivors get infinite healing by peeing on a totem. And the Killer either has to: Ignore it, at which point it will erase all his hits in 0.000005 seconds or Snuff it, which is time not spent attackin
    4 comments 51 views last activity
  • I have a lot of stuff i purchased and prestiged in PlayStation but want to play on my Nintendo switch is there a way to merge the accounts or will there ever be?
    0 comments 11 views last activity
  • I'm surprised we didn't get one for Christmas to be honest.
    0 comments 11 views last activity
  • i had a game of eyrie earlier today as billy where the constant bumping on objects i literally cannot see because of his hand positioning or by twigs with extremely large hitboxes or any of the other extremely frustrating object made me reconsider if ive been wasting my time playing this game. i'm still tilted so i'm not being entirely objective but it felt so bad, so entirely out of my reasonabl
    0 comments 1 views last activity
  • Bloodhound is Wraith's Unique Perk and let me tell you, he has been done dirty. Its just a plain bad perk and its does incredibly little for a perk slot. I mean, have you SEEN the Perks Knight has? Philip Ojomo deserves better. So what I think it needs is that bHVR should add an additional Effect to the Perk. Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer t
    1 comments 21 views last activity
  • does anyone really enjoy playing on eyrie of crows, lampkin lane, shattered square, or garden of joy?
    Mod
    15 comments 501 views last activity
  • Surveillance deactivates when a generator regresses completely. I believe perks like Overcharge and Eruption shouldn't trigger on a generator that's reached 0% progress after being kicked.
    0 comments 11 views last activity
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