CoH Needs Limited Uses

The fact that CoH gets infinite uses while literally no Killer Hex's get infinite use, AND it's as powerful as Devour Hope or NoED (More powerful than NoED, actually) is really lame.

Seriously. Survivors get infinite healing by peeing on a totem. And the Killer either has to:

  1. Ignore it, at which point it will erase all his hits in 0.000005 seconds or
  2. Snuff it, which is time not spent attacking anyone, or patrolling gens, or defending hooks

While, on the Survivor side; 1 person can Boon while 3 do gens, and then Boon again while 3 do gens, means the Time Economy is 10000000000000 to 0.000000001 in favor of the Survivors.

Nerf this broken perk, please. Just make it so Survivors can only place Circle Of Broken once per Totem. That's for the entire group, BTW; Once a Totem has been Circle Of OP'd, no other Survivor can put Circle Of WhyDoesThisPerkExist? on that totem again.


It's like the developers did not think about the Time Economy difference between Killers and Survivors when they made Boon: Circle Of NoPointInSnuffing.

Killers can ONLY DO ONE THING while Survivors can do 4 things at the same time.


Bottom line: Boon: Circle Of FreeHealsForever is OP. Please nerf ASAP.

Comments

  • I don't think CoH should be the only boon perk that works completely differently to the rest, so I think it'd be better to just completely overhaul the entire perk to do something different, with a new name, if it's causing that much of a problem.

  • CoH needs some kind of rework, it holds back all the other boons from getting improvements. It also single handedly makes hit and run strats on killers unviable and encourages tunneling, that’s bad design. Makes all the other healing perks look like trash in comparison as well, it’s better healing and only requires one perk slot for the entire team rather than multiple people.

  • @jesterkind said:

    I don't think CoH should be the only boon perk that works completely differently to the rest, so I think it'd be better to just completely overhaul the entire perk to do something different, with a new name, if it's causing that much of a problem.

    Fair, but CoH should not be so much better than the rest that it requires different mechanics to balance.

  • I'm ok with nerfing CoH if they nerf perks that affect healing like sloppy butcher, coulrophobia, etc...