Feedback and Suggestions

Our team will be happy to read these!
  • 4 comments 41 views last activity
  • The Basic Premise When a survivor brings an "Item" they no longer start the trial with their "Item" & instead starts the match with a "Personalized Key". For every Item brought,a Locked Chest spawns in the Basement & these "Locked Chest" can & will only be opened with the Personalized Key. After the Locked Chest is opened with a Personalized Key,the Key is consumed & then the
    17 comments 251 views last activity
  • When the nurse blinks to a survivor and hits them, she also grabs them and sucks the breath out of them. The Nurse plays an animation where she enjoys the breath absorbed from the survivor. The survivor who was grabbed gains a debuff which decreases their healing speed until they are downed or healed. While this is active, the nurse sees the auras of any healthy survivors. Each additional Breath
    7 comments 51 views last activity
  • Since the 6.1.0 update this game turns everytime less funny This is now a kicking gen simulator, killers tend to camp the 3-gen with pain resonance, eruption (a perk that needs to go) and call of brine, is a frustrating and boring playstyle that ends in everyone just giving up and hope the last survivor finds the hatch In the other hand, due to this gen meta, survivors tend to bring a full genr
    4 comments 51 views last activity
  • I play mostly survivor a few games of killer a day in between. It has gotten so bad now, idk if its my MMR increasing or just the way the rng roles for killers picked for me, but all i get is nurse, spirit, knight, and artist on repeat. So every match comes down to run around the map in a straight line from one end to the other just terrible!!!!!
    0 comments 21 views last activity
  • what happen if i get rescued during endgame by some with guardian and i have hope? do the natual rescue speed boost, hope, guardian, the haste boon, ect all stack? most importantly does guardian stack with the default rescue speed boost?
    1 comments 31 views last activity
  • I've been playing DBD for a good while now and I've unlocked/bought many cosmetics and characters using my Xbox, but recently I've started using a PC more and wanted to make that my main gaming source. However I've been disappointed to find out that cross progression is not available for this. I really don't want to restart all my progress. So my question is, when will this be added? or is there
    0 comments 21 views last activity
  • i strive on keyboard and mouse, but cannot use it on my console. and i dont have a pc, and i dont want to get one, bc there isnt cross progression. so many people love this game, but dont like to play on console. i also have a feeling that cross progression could not be that hard to add considering how many other games have it. (idk anything about that but just using logic) point is: ADD CROSS
    0 comments 11 views last activity
  • I play since august 2018 and so many changes happened from there, but, for the first time ever i REALLY and honestly feels so sad, because i love this game, i want to play, but play, now is to be frustrating, for the both sides, killers and survivor, guys, honestly i dont want start any discussion about killer or survivor side or bla bla. This game be so much bad now. People playing this like a c
    2 comments 101 views last activity
  • Hag is the single most boring killer in this entire game. Somehow more boring than clown/trapper/wraith. Hag is extremely boring to play as and somehow more boring to play against. There should NOT be a killer whose entire power relies upon proxy camping. Hag should be reworked, or some sort of base kit anti camping mechanic should be introduced. A hag with a survivor in the basement is more bori
    1 comments 41 views last activity
  • I think the game would benefit, if there was a gamemechanic that accelerates the sacrifice process as further the killer from the hook is. This woulndt prevent camping ofc, but it would reward killers who leave the hook. For example this effect starts at 16m. at increase by 1% every 2 meters until 32m.
    4 comments 41 views last activity
  • First of all, before writing any comments about sides and etc... I wanted to point out that I am playing both sides and I have over 1000 hours on the game. DBD is improving itself which is quite nice. There are still some problems and I think one of the biggest problems, in my opinion, is some of the map designs. Some maps are really secure and not suitable for some killer and their game style. B
    10 comments 451 views last activity
  • Seen and participated in a lot of threads over the past few days arguing whether the game is killer or survivor sided. A lot of it comes down to the build you take in. If I sweat with my best killer builds I'll pretty much always be able to get a 4k. But I don't want to do that all the time. Sometimes I'd like to muck around with weaker killers and not have to compete with survivors running c
    13 comments 242 views last activity
  • Nice job BHVR, with your latest killer release, you have emphasized everything wrong with your design philosophy. The knight is boring to play, with no fun counter play. Not only is the knight brain dead boring to play as, but the counter to him is to hold w. You made a killer who’s completely map reliant, while giving said killer a terrible map to launch with. No one likes the knight. People wil
    1 comments 41 views last activity
  • Hello, As time passes, your community becomes more and more toxic and playing your game becomes much less enjoyable. Between campers, tunnelers, disconnections, etc... it becomes very painful. I propose to be able to play with the bots and to be able to earn blood points and to be able to do challenges with them. I'm guessing you're working on killer bots so being able to make sure completin
    0 comments 21 views last activity
  • What I said in this post: https://forum.deadbydaylight.com/en/discussion/338021/the-self-care-nerf-is-actually-perfect-and-the-most-underrated-change-and-ill-explain-why seems fair enough, but 35% is just too much. I still think 50% efficiency shouldn't be possible, so buff it to 43/45%. 45 seconds of Self Caring (41± with an average of 2 skillchecks) is just TERRIBLE.
    16 comments 211 views last activity
  • Why are tomb challenges so time consuming? Is bhvr so desperate to waste your time as to create such horrible challenges? I believe so. Complete 8 gens while cooperating, cleanse 8 totems, finish 4 gens while in the killers terror radius. These are boring challenges which incentivize throwing games. The only way to complete these challenges in a timely fashion is to ignore the games primary objec
    0 comments 1 views last activity
  • Every single nemesis player I have ever encounter is a camping tunneling brain dead peice of horse #########. I say this as a person who occasionally plays nemesis. Please rework dbd to include a base kit anti camping mechanic. Killers are rearded handsomely for camping, while a survivor without reassurance is ######### out of luck. Please nerf nemesis zombies so they are unable to camp hooks, an
    0 comments 31 views last activity
  • Show the white scourge hooks to the killer when they are standing within 4m of a survivor in the dying state. Bad enough you often have to carry them far away to reach the nearest scrouge hook, but that's after you spend time spinning in a circle after picking the survivor up...
    3 comments 21 views last activity
  • So i remember that the first Official voiceline was released for trickster alongside with the subtitles and stuff And then as of now We have killers like wesker who have some good voicelines i was thinking that It'll be a good idea to Fully Voice Old killers as well since it's probably gonna be only messing with the Sound files of the game and it shouldn't be too hard to do. i always wante
    2 comments 31 views last activity
  • There are too many tomb challenges which make too little sense. No tomb challenge should result in you throwing the game, ie; hide within the killers terror radius 360 seconds, cleanse 8 totems, hit 6 survivors while exposed during the endgame trial. Dbd should have challenges which correlate with the game itself. Having challenges which hinder the player, and are counterintuitive to victory, sho
    4 comments 91 views last activity
  • Honestly I think nurse deserves new chase and lobby music because pretty much every single free killer has one except her and notice how long its been since we have gotten any new cosmetics for nurse
    0 comments 41 views last activity
  • There should never be a perk that punishes the Killer for hitting a Survivor in a normal chase. Endurance should only be granted under very specific conditions where the Killer can ignore it by switching targets, like Soul Guard, Borrowed Time, and Off the Record.
    61 comments 1,063 views last activity
  • On one hand, I'm glad it's finally happening. On the other hand, I'm not convinced it'll really do much. It's not going to give people the ability or willingness to coordinate. It's not going to stop that Nancy from suiciding on her first hook, or that Dwight from going AFK in a locker. It's not going to stop that Meg from running Wesker right to the gen you're doing. At best, it'll help m
    37 comments 611 views last activity
  • Devour is an unfun, poorly designed perk which either guarantees a win for killer, or does absolutely nothing. The idea that a perk can either win you a game single-handedly, or be completely useless, is a flawed idea of perk design. There have been many games where devour hope has carried me to victory while in others the perk is completely useless. Such a strong perk should not have so much rng
    2 comments 51 views last activity
  • Some ideas to improve knight. Power: Ability to cycle through and choose which guard to summon Having 2 options when summoning - manual or automatic Manual (hold down) - Exact same as current power except each guard behaves exact same in terms of speed/radius/info/time/interaction with survivors etc (interchangeable) Automatic (quick tap/barley slows knight or impairs vision) - Each summon
    0 comments 21 views last activity
  • 杀手玩家挂机无意义对局的实在太多了,举报感觉也没有太大的作用,真希望该管管了.
    1 comments 31 views last activity
  • I'm not sure myself if it's good idea but at the same time I know it would be nice to have quick Blood web For example there could be button and when u have enough Blood Points u can level your Blood Web by 30 levels, or it could just calculate from Blood points how much would u level up. Personally it would feel nice not to spend too much time in blood web or at least have option like that
    5 comments 21 views last activity
  • Sometimes i want to use low tier killers like the shape but i cant because im irridescent. So i think adding an unranked mode would be a great thing.
    3 comments 21 views last activity
  • Just bought Wesker and played against him multiple Times. And i really have to say, that it adds so much immersion. Imagine Characters like Freddy hooking someone and saying "Why are you screaming, I haven’t even cut you yet" or "Looks like I'm your boyfriend now" etc.
    2 comments 21 views last activity
  • Hey, I have a new Idea for a talent (or rework): When a survivor goes into dying stage: All generators that are not repaired by a suvivor automatically regress its Repair progress. Why this talent? 1.) Its a slowdownperk (yes) but it only works if you are knocking down survivors. So you have to do something to get a benefit 2.) Its strong at the early game, but useless at 3gen situations.
    0 comments 11 views last activity
  • I started hooking a surv and while the little bar below saying how much I have to wait till the hook is complete was going, literally other survivors have interrupted the hook animation while it was going and then they destroyed the hook, how is that even possible????
    0 comments 11 views last activity
  • Survivors hiding and refusing to repair is against the rules, because it is refusing to participate in normal gameplay and taking the game hostage, and as such, can potentially lead to a ban. It does not matter if it’s a 3-gen or 2 survivors left. The survivors are required to attempt to repair. https://forums.bhvr.com/dead-by-daylight/discussion/comment/1006825#Comment_1006825
    2 comments 271 views last activity
  • i think we should never loss pips when it's earned , at the moment there is a great increase of d/c or suicide, in this case we had hard times to not loose any pip . for the first month i will not be able to have rank 1 as SoloQ while i have the same play time and this happened when last chapter came out and the last SBMM tweaks.
    7 comments 71 views last activity
  • I think adding some sort of communication wheel to communicate with other solo queue survivors would help tremendously and surprised it hasn't been added yet. This would allow survivors to press a keybind to open up a wheel and choose how they should communicate, (i.e: "I'm on a gen", "I need to be healed", "Come here", "I found an item", "I'm on hook", etc) - just an idea and suggestion. SWFs ar
    5 comments 51 views last activity
  • This year for DBD has been interesting to say the least. Starting off we had the introduction of Ringu coming into DBD and though this chapter was actually unique and kinda brough the horror back for a bit it overall wasn't the best start as Sadako is still to this day a weak killer even though in the devs data they say she's the 2nd best killer but, when playing her it doesn't feel like it. Her
    2 comments 184 views last activity
  • honestly its old meta people just didnt care enough BUT, having aura invisible for duration AND endurance set, for 80 Seconds?? too much. + The way endurance is put here, it sounds like if you heal the deep wound before you're hit again, and the timer is still running, you can take as many hits as you can recover from while the perk is active, which is dumb {got my facts checked, there are sp
    9 comments 81 views last activity
  • Please bring a ranking system, the inconstancy on your enemys skilllevel is so frustrating. Sometimes i play against people who maybe never played dbd before and sometimes against godlike people who know every trick in the book, and i cannot even catch in a 4min chase.
    1 comments 11 views last activity
  • Play killer = perma 4 man swf gen rushing and t-bagging play surv = perma tunneled and camp thanks devs :)
    4 comments 71 views last activity
  • when you reached the 2million cap warning that you be unable to get the bloodpoints from the match / mission "Confirm / Cancel" +option to turn off the pop up in options I get the idea when i accidentally claimed one tome mission after the reset.... losing the bloodpoints because i thinked these maybe ignore the cap as the reset ones did...
    0 comments 1 views last activity
  • As the title suggest it would be nice to be able to choose one or the other according to the situation. Currently only thing you can do is to let go off the generator for a second block it and carry mine somewhere else or just use both perks together.
    1 comments 31 views last activity
  • In the course of figuring out what builds to run as I immerse myself a little more into survivor gameplay, I've been evaluating the different healing perks available to me, both for healing myself (solo queue moments) and for healing my teammates. One thing that stuck out to me on the former end is Renewal (formerly Second Wind), which currently requires you to heal one health state on your teamm
    0 comments 11 views last activity
  • If everyone constantly put thier suggestion, i can still gives mine. For me, nurse is more less on a good spot (yeah, i know, unpopular opinion) Tho there are things that could be changed. Yet i would love to leave nurse as one of most powerfull killers in hands of really good players, while nerfing her for casuals. Reduce Nurse lunge attack range after blink by 50%. Her lunges in blinks fee
    2 comments 31 views last activity
  • what other bodily fluids should be incorporated into killer powers? do you think that maybe there should be a killer who literally sweats to kill survivors? i think it would be very funny.
    1 comments 11 views last activity
  • All traps spawn set (armed). Each tile has 2 different spawn points where a trap can possibly spawn: The spot with the highest foot traffic (using heat map analytics). The spot where Trapper players have set traps the most (if this data is available). Traps are less visible to survivors in a chase. The number of escape attempts for a survivor to free themselves hass less RNG: Outside of
    2 comments 11 views last activity
  • Use the active ability on a teammate who is in the dying state to put them on the Stretcher. You can now move them at walking speed while they recover 10%/15%/20% faster than normal. When you reach a safer location, press the active ability button again to drop the Stretcher so that you can heal them directly. Any survivor can pick up or drop the stretcher with the active ability button. If 2
    2 comments 31 views last activity
  • Specifically im talking about smooshing boon totems and picking up trapped survivors as the Trapper, where you have to be literally touching whatever it is and ALSO at the perfect angle for it to function properly, which is annoying and dumb especially compared to the distance you can interact with generators and pallets and lockers and everything else. Please fix soon pretty please <3
    0 comments 11 views last activity
  • Survivors within 4m of a pallet cannot see the killer's red stain. I'm sure the devs would rather make a new perk out of this, but Beast of Prey could really use some attention.
    0 comments 1 views last activity
  • So there's two ways I can imagine this combo gets fixed. It relies on at least one of these perks nerfed. Alone they aren't super problematic, but this combo is probably the dumbest perk combo we've ever had. Call of Brine: Only applies to one gen at a time. This makes it harder to just regress 3 different gens at once. It wouldn't really interfere with most gameplay really. Survivors can still
    18 comments 651 views last activity
  • You probably have heard this hundreds of times but we need console to PC, the money is one side but that doesnt matter that much due to the constant sales (thx) but its the progression itself. i have 550 hours on ps5 and would rather not have that wasted. If this could be adressed on twitter saying it cant be done at least would be nice but please do something about this. Thank you
    6 comments 1,621 views last activity
1 … 556 557 558 559 560 … 1367