Should Renewal Need To Be Earned?

In the course of figuring out what builds to run as I immerse myself a little more into survivor gameplay, I've been evaluating the different healing perks available to me, both for healing myself (solo queue moments) and for healing my teammates. One thing that stuck out to me on the former end is Renewal (formerly Second Wind), which currently requires you to heal one health state on your teammates before it activates.

The question is... should it? It can only activate twice, and it renders you Broken so the killer already knows that you have it + it can't be paired with something like Deliverance because that Broken effect is longer and will thus prevent Renewal from working....

So, why make someone earn it? The closest other perk to this effect we have is Resurgence from Jill, and that has no activation requirement. It's less than a full heal, sure, but doesn't the Broken effect/stipulation cover for that extra value enough?

What do you guys think?

Comments