Feedback and Suggestions

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  • Survivor Perks Breakdown now visually shows the 180 seconds that the hook is disabled, similar to Decisive Strike. Déjà Vu shows the auras of the affected generators to your teammates when activated for 5 seconds. Calm Spirit no longer slows your interaction speeds. This Is Not Happening now also improves your chances of getting a skill check while injured. Buckle Up now shows your recover
    3 comments 41 views last activity
  • So, the game is really in a weird state, with all the new tools survivors and killer have to delay gens or rush them, i start to wonder if there should be some mechanic that restricts the amount of perks you can stack together? I dont know, maybe a cap on repair speed for the survivors, maybe a cooldown on regression perks similar to exhaustion so you aren't incentivized to use them together. I
    2 comments 51 views last activity
  • So we havent heard anything about the permanent unbreakable change anymore that was announced so im guessing it is considered too strong for survivors. Well i wanted to suggest to just make the Perk Unbreakable permanently useable. Killers could remember who used it and then know who cant be let on the ground which leads to skill-based decision-making & survivors have a choice to not be slu
    Mod
    5 comments 102 views last activity
  • I don't think they really have a place anymore and I feel like the overall DBD experience would be a lot more relaxed and potentially less sweaty/stressful/frustrating if de-pips got removed or reworked. It might maybe make people a little less toxic too? Removing de-pips would benefit both sides, especially when dc's and hook suicides are a thing. People who dc could still get a negative pip,
    21 comments 481 views last activity
  • The devs make the skin for Yunjin when she didn't win the vote, but where's the christmas skin for Billy? It had been while since they made skins for Billy, and there's no christmas outfit for him. Please release more skins for my cute Billy! Billy also wants christmas gift! #prayforBilly
    2 comments 61 views last activity
  • Id like to see the progress of a challenge during trial. Like the challenge "Leap of faith", where you have to vault 10 times during a chase, it would be nice if a progressbar would appear each time Ive succesfully vaulted one. #Please delete if this already excists, but Im to blind to see it
    0 comments 1 views last activity
  • It might be corny, but I wanted to play Santa Clown with only Hoarder and Bloody Party Streamers as a load out. I would let Survivors open chests, get an item, and escape. I can't do this because Bloody Party Streamers doesn't appear in the Bloodweb. I'm now prestige 5 Clown, started on prestige 3. I still do not have BPS in my inventory. The playerbase likes Bloody Party Streamers. Please let
    0 comments 12 views last activity
  • It's sad times out in the fog. They deserve something cosy too.
    1 comments 61 views last activity
  • trapper is one of my mains and i do really enjoy him and can at times perform well but his power is super RNG and not reliable. you can easily have matches where not a single trap is triggered or 1 or 2 at most. this makes him often times a pure M1. the biggest challenge is that he requires set up either at the start or during the game and you spend a lot of time having to pick up traps from fr
    20 comments 291 views last activity
  • Title. I don't think I need to say more.
    19 comments 321 views last activity
  • I am a legion main and I feel like there should be more add-ons that increase speed increase like mural sketch and time add-ons like mischief list
    0 comments 11 views last activity
  • Frank West is a protagonist in Capcom's Dead Rising series. He's a fan-favorite protagonist and pretty much the face of the series. Considering Dead Rising is another horror franchise, and Dead by Daylight has utilized licensed characters and maps from the Resident Evil series (also created by Capcom), would you like to see Frank West as a future survivor? If so, what killer, if any, would you pa
    1 comments 11 views last activity
  • Even when the doors are powered and escape is possible, I can't make progress because either: I'm the only person trying to open a door while my teammates are doing who knows what and the killer comes to the door so I'm forced out I'm forced to escape/hit by the killer out the escape but my teammates refuse to leave because they're too busy teabagging and pointing at the killer I'm busy dying
    15 comments 191 views last activity
  • First you want me to escape from the worst map in the game 20 times? No, that's not enough, I just found out in a game I have to open the gate personally too. What is this achievement? Why do you want me to suffer more than 20 times?
    0 comments 11 views last activity
  • Take the Autohaven deadzones that are just a patch of trees, and also put in a bunch of traversable bushes of various heights that completely obscure past them. Even then, normally, if a Survivor was in a place like this, a Killer could simply follow the sounds a Survivor makes/their Footsteps, breathing, scratch marks, etc. And there would be very little room for misdirection even with the bush
    3 comments 41 views last activity
  • Hello, i think it would be very good and improves the game if there was a ranking system so you would rank with other survivers and a killer on your level
    3 comments 41 views last activity
  • We all love new DLCs (ish) but given how much of a buggy mess the knight dlc was i think its time that beahvior stop putting out 4 per year. Reducing it to 3 per year or even 2 with more events and such inbetween would be best. I think majority of the player base (not all but a lot of) would agree that we would rather have 2 or 3 well made DLCs than 4 rushed DLCs (cough cough the knight cough cou
    4 comments 101 views last activity
  • So since the forums feedback sub-category isn't a thing anymore, I guess I'll put this here. I'm not a fan of the new look for the forums. Everything being justified to the left is really offputting to be honest. I like to be looking at the center of my screen for any information I'm looking for. Looking to the left feels kinda unnatural. Also just the general look to it. I feel like the old l
    3 comments 71 views last activity
  • I've had Jill for over a year but for the first time I noticed she talks in the lobby and I kind of wish she didn't. Can we have a per-character option to turn this off?
    0 comments 11 views last activity
  • Low locker maps, cornfields in particular really mess with Dredge. I propose he gets his own portals, akin to Sadako’s TV’s, maybe 4-5 on the map. They could be pretty cool visually, hands and wails coming out of a black fog. He would teleport to these faster than lockers. To balance it, they would be a certain distance from gens and not able to be right next to them.
    0 comments 11 views last activity
  • Spirit is still in desperate need of changes to put her in a much healthier state in the game. Currently, her add-ons and abilities have several exploitative design flaws that need addressing as soon as possible. These are what would be necessary for Spirit: Nerf: The directional cue of Phase Walking is now always present when The Spirit is within 24 meters of the Survivor. This is irrespect
    2 comments 211 views last activity
  • So, why should it be removed? 1. players who use dead hard/sprinter will not be able to use this perk normally. 2. In perk still removed 25%, then why add a limitation with fatigue? Perk becomes as useless as possible. Here is an example of the situation: Fix the generator, you fly ONI in ability. You manage to get away with the sprinter, your ally is not in time and falls under the palett
    8 comments 91 views last activity
  • As the title reads, if you place your camera firmly into a wall, there is NO REASON why a survivor should lose collision with you and get a bang save. When the killer is picking up a survivor, if another survivor is lingering for the flashbang save, they can lose collision when the killer picks up and drop their bang, getting a killer-grasp rescue. Now that flashbangs/flashlights have all the ski
    10 comments 151 views last activity
  • Okay so I'm new to this game, but I just encounter a no win situation. The hag can basically mark the ground in several spots to camp gens right, so if you are down to two generators and they mark the spot of both gens, you basically are stuck especially if the killer trails both gens close together. Now, it was left to just me, and trying to run to a gen spawn those creeps run away then come ba
    9 comments 291 views last activity
  • Hello everyone, just a quick idea of how to make some of the actually pretty niche, yet fun perks a bit more worthwhile. Reactive Healing and Solidarity are anything if not totally off-meta. They are fun to use occasionally and especially Reactive Healing can sometimes boost your health progress in hilarious ways ... but its all moot due to the abundance of haemorraging effects. Don't get me w
    0 comments 11 views last activity
  • I think it would be cool to add the map name to the Match Scoreboard screen, maybe right under "SCOREBOARD" above the player names. Thanks, Rup
    0 comments 1 views last activity
  • Currently distortion recharges while the killer is chasing you. Should it work like this or is it too cheesy?
    12 comments 272 views last activity
  • In solo queue The Third Seal is basically watching your teammates die on first hook over and over again I don't know what the fix should be. Make it easier to find like NOED? Have it stop working after a death like Ruin? It sucks though
    2 comments 31 views last activity
  • So people still leave a lot from matches and bans that you have dont work enough .I think it would be nice to add some kind of system that makes them behave properly .Okay you leave match you get 1-10 mins as always but + to that you must play 5 next matches or you wont recieve bloodpoints and no progression to devotion which means also no iridescent shards .May be this will teach people who cant
    17 comments 201 views last activity
  • So I was running reactive healing minding my own business when BOOM. Sloppy butcher. Im sure you all know but for those of you who don't, sloppy butcher negates perks like reactive healing and resurgence both of which are already meh perks to begin with. So I was wishing that we had some sort of status effect that these perks applied which would make mangled and hemorrhage ineffective and th
    6 comments 201 views last activity
  • With the current meta swf is intermittently stronger than they should be.They have now a basekit barrowed time and now who knows what they'll have when the buff hammer falls.Kindred basekit ? ,I saw a comment which asked that survivors should know how much each gen has progressed? If that happens it changes nothing for killers except make survivors even stronger Example Claudette gen is at 35 pr
    Mod
    65 comments 1,262 views last activity
  • I can't post a new poll and no new polls have been created since the forum changed over.
    1 comments 11 views last activity
  • Is it possible to remove some instances of miss inputs while playing the game, for example: Any means necessary/DH/Boon - While boons are a bit more forgivable since you do them when its safe, but the other two can result in death Vaulting and pinhead chains, it results in a slow vault when you just want to keep removing the chains Healing under pallet, vaulting and lockers or chests. This are
    2 comments 21 views last activity
  • Honestly I love the idea that playing a lot of rounds in one run rewards you! This could be permanent. And it could be done with XP or with bloodpoints or maybe with both. And if the 2x-Multiplier is too much to add permanent only the 1,5x-multiplier could stay and the 2y-multiplier could only come back for events to make it more special. Anyway, yea I j
    5 comments 71 views last activity
  • Broken Survivors lack clarity on if they can be healed or not for new survivors. The only indicator that they cannot be healed is a symbol on the Character Portrait. Please add a Heal Prompt that cannot be performed that simply has the text "Survivor is Broken and cannot be Healed" for Survivors near a Broken Survivor. Maybe have this as a toggleable "Help Text" option.
    0 comments 11 views last activity
  • I know that those might be outsourced or done by some intern who doesn't care. But every decent browser nowadays comes with autocorrect. Am I to assume that if I combine all the wrong letters and casings I get a secret message? Is this how you will reveal the shirtless myers cosmetics to us? Is this some subliminal way of releasing your patchlog where yo
    3 comments 41 views last activity
  • Hear me out: Remove hooks. Give every Killer moris (Stay with me) Give Survivors a respawn mechanic. Add a time limit to matches Survivors can pick themselves up, if slugged. Now, you can build the game around Moris being amazing and violent and even add new mories to the cash shop! Now, the Killer's goal is just to prevent Survivors from escaping until the Entity claims them. Every time
    21 comments 322 views last activity
  • I really don't like the new animations, I've only been playing for 200 hours not long ago, but during these 200 hours I got tired of these animations, I got acquainted with the old animations, and realized that the old ones are better, nothing will change from one of my messages, but I really hope that you can do for example a vote, or add a setting "Enable other animations" something like this,
    1 comments 31 views last activity
  • DbD is probably the most perk depended game I've played. Perks should make the game more fun and replayable. For me, this is the only game that feels definitely worse because of perks. Dead Hard still one handedly makes any match a silly waiting game, It's not just feels bad for killer to be punished for hits (which is stupid), but also feels very clunky, counterintuitive and immersion breaking.
    9 comments 221 views last activity
  • It's rather simple, and I have seen the idea pop up in one form of another here and there over time. But it was always a tangent when the discussion was about sth else. General Duration: A match lasts seven minutes. Gens: There are five gens: a moderate 4gen area and a safe gen. A completed gen is reset after a minute and can be completed again. Hooks: There are hooks in regular intervals w
    8 comments 111 views last activity
  • How about adding (after 6 years finally) a search perk button??
    1 comments 21 views last activity
  • Hi , First of all my old account got permanently banned even though I don't use any cheat software and just bought the game. Could it be a mistake, I sent many emails but no response. . After that time, I reinstalled windows, and just borrowed an account from a friend via family share steam. But after playing for 1 hour I was banned forever for no reason. Maybe my ip was blocked? ? But I
    1 comments 331 views last activity
  • Hello, I just wanna say thanks for addressing the issues with Solo Queue. QoL improvements for this side of the game are VERY MUCH needed and I'm sure a very large part of the community is breathing a sigh of relief just knowing BHVR is putting effort into improving this experience. I know the game will need some time to evaluate the upcoming status icon changes to see how they affect the game.
    0 comments 31 views last activity
  • I've been lurking on the forums for ages now. They are quite entertaining, but the hostility between the Survivor and Killer communities is amazing. Killers calling Survivors entitled, Survivors complaining about killer perks, killers complaining about survivor perks, maps being killer sided or survivor sided... there's a lot of negativity! I have what might be a really simple solution. I think
    6 comments 101 views last activity
  • Updates (Some suggestions by the community, some by DBD streamers, and some by myself) When a killer within 8 meters of a hooked survivor, the time it takes to finish the hook timer is increased by 12%. (Took 120 seconds total, now takes 136 seconds total if the killer is camping until sacrifice) The Trapper When you start the trial, the number of traps you have already equipped is incr
    2 comments 41 views last activity
  • I'm sick and tired of tunnelling and it makes me not want to play, easiest way to fix tunnelling is literally make it so you cant hook the same person twice in a row, wouldn't be something that's hard to implement , still allowing the survivor to go down but not allowing them to be picked up until someone else has been hooked first
    17 comments 251 views last activity
  • How come for the 5years I've played this game there is no option to enable events in customs or whilst the event is live they aren't enabled inside customs for the duration for the event is live for.
    0 comments 1 views last activity
  • HELLO THERE, PEOPLE!!! After many Years seeing streamers like Otz and Agustin Unaplay playing DBD, Finally i bought a Good Computer and installed DBD but when i first opened the game this error occurred https://ibb.co/G0wgyS5 I thought it was a download issue, so i Tried again but the same happened. I hope someone can help me, because i've been searching but unsuccessful
    0 comments 11 views last activity
  • There's four things you literally just need to do to make all of this golden for everyone: You need to add an indicator of all status effects that the other Survivors are afflicted by, similar to Broken. This applies to both Survivor and Killer side to let both sides know what's going on. You need to add an indicator on repairing Generators if a Generator is currently affected by either Dead
    0 comments 31 views last activity
  • I have been getting sessions where theres way more map offerings matches than not, its getting out of control. The chances of 1 out of 4 survivors use one is way too high to keep map offerings the way they are, and I don't think killers should have 100% map offerings either. I'm not a fan of how one side can try to cheese the game right from the start like that. Heres how to make it a little mor
    13 comments 111 views last activity
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