Telgin
Telgin
About
- Username
- Telgin
- Joined
- Visits
- 9
- Last Active
Comments
-
@Monlyth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303814#Comment_3303814
I've seen tournament-level Killers get Dead Harded multiple times by a single survivor using the perk. Are you going to call them "brainless"?
So you want to tell me that you want to fix DH because the 0.01% of the top players have a problem with that skill? ;)
But you also see tournament killers who can deal with dh too. How i said it blocks long attacks pretty well but its very very hard for short ones.
-
@Monlyth said:
There should never be a perk that punishes the Killer for hitting a Survivor in a normal chase. Endurance should only be granted under very specific conditions where the Killer can ignore it by switching targets, like Soul Guard, Borrowed Time, and Off the Record.
Im a killer, thats not true. It punishes the Killer for brainless hitting a suv. not generally.
You have to wait until he makes DH, or catch the right moment. It basicly just blocks your Lunge attack (because against lunge DH is very easy to use). The 0,5sec are realy hard to hit for the survivor. When the suv. catches my hit with dh, its 90% my foult for not beeing patient enoth
-
@jajay119 said:
Honestly, the amount of matches I play where there is one boon up for the entire match and the killer still gets 8 hooks and multiple kills is pretty sizeable. I doubt it will be nerfed any more than it has been, nor do I think it should be.
The only change I would make at this point is that only one Hex of each type should be allowed at any one time. This would mean for part of the match some survivors could have a wasted perk slot, but that's the risk you take bringing it. I've actively showed the killer where Boons were before now because there were three of them up at the same time covering pretty much two thirds of the map and I felt it was unfair and unbalanced for the killer (Who was playing very fairly too).
I think having CoH actually makes survivors a bit more complacent and easier to track because you can guarantee they'll immediately race back to where the totem is to heal, often more than one of them too in order to get the boost to team healing and I see a lot of survivors go down this way. Killers have adapted now and I see a lot of them leave boons up despite knowing they're there and I suspect it's to do the above.
Thats not a good argument. You cannot say "as long as the killer gets 8 hooks boon is too weak". CoH is way stronger as other perks of survivor and it doesnt fits in the game. The idea is that every hit is very powerful, with Boon it doesnt matter because people can heal themself infinite times full.
Since with Boon everything below a down is only a timedelay because everyone can heal themself full again it forces the killer to tunnel surv. out. There is pretty mutch no use in a chase to hit multiple survivors.
If no Boon is in play, as killer i know that they only can heal themself with medpacks a finite amount of time, OR they need help with it. What means (if no boon are in play) hurting 1 player, makes 2 players busy for a time. With boon in play knockdown the suv. matters way more.
@GRIG0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/359011/nerf-boon-ideas
I think maybe they should have a CD after being snuffed, so "shattered hope" keeps its use. Tho they could change SH i guess.
SH is way to weak for that, i would need the same timeinvestment as the suv. to find one special hex totem. The perkplace is just to valueable for it. How i said, when i see boon is in play i can also just tunnel suv. down.
tunneling counters boon pretty hard, but I dont think its a very good play to have a perk in the game that motivates the killer to tunnel.
@Yoshirama said:
I honestly have seen more people with med-kits than CoH and that's fine, when I play survivor I've faced a lot of killers with Franklin's and/or sloppy butcher and Coulrophobia and not being able to heal is awful, especially if you're playing againts Legion.
I guess than we are playing on totaly different levels. I think i never saw Franklins in play. and coulrophobia only very rarly too. I dont say something against healing, i just think healing yourself should be limited.
-
I asked in the off. discord there they said there is no MMR. There are only counting kills vs. escapes and thats it