Feedback and Suggestions

Our team will be happy to read these!
  • I would like to propose that every time a killer unlocks something on the bloodweb, there is a chance that a Glyph Gift is also unlocked (in addition to what they intended to unlock). This is so the Gift Glyphs don't "take up space" on the bloodweb for those who do not want to utilize them. These are special offerings that can be equipped that propose a glyph challenge to the survivors with the e
    0 comments 11 views last activity
  • And if you do not change her, she will keep a stranglehold on the balance of this game until the end of its life cycle. But what can you do? What could you possibly do to make this Killer go from the most broken and meta-defining character in the game to something everyone can finally be happy with? If you listened to this thread, maybe you'll find your answers. The Solutions to The Nur
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  • Are there plans of releasing it with perk icons and items too? It would help close the gap between swf and solo a lot if I were to know the perks of my teammates. I dont need to know if they are active or not(maybe in the future if that info gets super relevant to SWF), especially not considering the extra work it would take. But I do assume its relatively low effort of simply making that inform
    15 comments 191 views last activity
  • Hello! I'm not sure if anyone else feels this way, but I would love to see for this character a period piece outfit. His clothing is cool but doesn't make sense to me, since he is from approx between 11th-13th centuries. Thank you 6th year player :-)
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  • Now that soloq is going to be on par with SWF (Free info for all), killers will have to deal with the non-survivor-RNG elements of the game. Killrates will plummet whilst escape rates skyrocket. A lot of people in soloq will also abuse this to troll and harass teammates, most likely in end game chat for 'not doing x' and falsely accuse or report players.
    23 comments 421 views last activity
  • This could prevent 3-generator situations. 3-gens spawns at 5 gens and not given to the killers by Survivors. If killers have the right perks, they can keep the game hostage as well. And this change could be hot-fix into the game too. My suggestion is a possible 8th generator for completion.
    3 comments 91 views last activity
  • With matchmaking incentives disabled after the past update months back, it takes a really long time to get a game with cross-play off on playstation. Sometimes an hour and still no game on a weekend. Now, the only options is turning on cross-play and it is easy to get games started, but ######### the hacking is just rampant! Most the time I can tell they are just subtle hackers and then on
    1 comments 21 views last activity
  • Could you boost the audio on Huntress power when she pulls out a hatchet as it is still difficult to hear during chase with her lullaby as well.
    7 comments 31 views last activity
  • I would appreciate to have even stationary killer bot. Sometimes you want to checkout map. Try some perk. Or train a thing or two (like getting harder fast vaults). It would be perfect if we could (permanently, this would be useful even if we get full ai bots) get a single stationary killer (survivor would be also cool, but less important I think), or being able to start customs without any kill
    0 comments 11 views last activity
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  • SWF destroys the balance of the game. You can easily see that in tournaments that survivors, no matter how good the killer is (even with nurse and meta perks), that SWF always win. Ban SWF. It was never intented for the game to be a 4 man group and coordinated party to dominate for so long.
    57 comments 1,321 views last activity
  • Picture 1: Better navegation in perks slots, Name below rank Picture 2: Ready on top of the survivor! Name below rank I think it's better this way!
    1 comments 11 views last activity
  • All I want for Christmas is an Ushanka for my Claud's head.
    0 comments 21 views last activity
  • We all know how tiring it is to reach level 50 to give prestige. Why not add a way of prestige bypassing the purchase of bloodweb items or a way of automating the purchase of the bloodweb items.
    10 comments 151 views last activity
  • I know many people agree maps need to be smaller, but I feel maps being bigger would actually solve a lot of pain points about the game. Before you disagree with me, let me run you through my thought process, as this change wouldn't come by iself: The further away gates and gens are from each other, the harder they are to camp. The less camping, the fewer stalemates to face. Movement and const
    4 comments 81 views last activity
  • For real, as the titel says, "Outbreak Breakout" is one of the worst designed achievments in the whole game, and thats something when you got contenders like "From the Void she kills". Lets look at it "Open the exit gates and escape from Racoon City Police Department 20 times in public matches." So for you to get some progress on this achievment you need to play on one of the two RPD maps; 2 ma
    25 comments 1,121 views last activity
  • Title. Literally anybody with a flashlight can get a blind for free if there's not a wall or Lightborn.
    11 comments 211 views last activity
  • Why was this removed? His guards use to help him stack spirit fury when summoned to destroy a pallet. If killers like Leatherface, Hillbilly, Nemesis, Demogorgon, and Oni have powers that help stack Spirit fury then why doesnt knight have it too? Seems unnecessary to nerf him like that. Hopefully this is a glitch or something that could be fixed in the next update.
    5 comments 101 views last activity
  • Killers have to treat every initial encounter with a survivor as if they have it. It's the perfect perk for subtle cheaters. It's a horrible (almost laughably bad) perk for new survivors yet an insane perk for the skilled survivor. Suggested change: When taking a hit while unhooking, vaulting or taking a protection hit dead hard activates and prevents the survivor from being put into the dyi
    3 comments 51 views last activity
  • If you have time, I'd like to know what could be improved on the following? Which killer(s) need changes in what way (including teachable perks) Which survivor(s) need changes in what way (including teachable perks) What gameplay mechanics need change. This is for a suggestive Mid Chapter update I would create to view the community feedback.
    11 comments 141 views last activity
  • I don't know how Behavior came to the conclusion that censorship is the answer to remove toxicity. Instead, how about make your game play better? I had welcomed the perk change. And, it has come for the worse. You've made the community more toxic than before. Making "mean words" as hasn't changed a thing. People know they are saying something "wrong." This a mature rated game. Remove the censorsh
    4 comments 71 views last activity
  • As a clown main. Either you bring 2-3 slowdown perks or you slowly watch as several gens pop before your first chase. Please nerf all progression/regression type perks. The current meta is stale and boring. I wish the current meta rewarded different chase oriented perks. But the only perks which gain consistent value are Call of Brine/Eruption.
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  • The knight is boring Hag is boring blight is boring spirit is boring nurse is boring ghostface is boring Myers’s is boring artist is boring legion is boring dredge is boring pls rework add-ons thx
    4 comments 81 views last activity
  • I'm not entirely sure on how the license for Left 4 Dead is doing seeing as its such an old game and Back 4 Blood has branched off from it. But I always felt a bit disappointed that only Bill managed to make it into DBD, with the exception of some characters wearing old cosplay outfits. Now that its possible to bring in new characters within the same character, even from licenses that have been i
    0 comments 11 views last activity
  • Trickster's chase theme is probably one of the worst themes in the game due to its very ear-grating and repetitive nature. I do like Trickster and think he's a really great Killer, but his chase music needs an update to be a little more fitting with the sinister K-Pop star. In this vein, all I suggest is to make his chase theme more melodic and themed around K-Pop, sort of how Legion's is themed
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  • One thing that has always felt off to me from a pacing perspective is how the game feels once the generators are powered. The survivors 99% the gates, regroup, heal, and make any saves they can. Often times this is actually when pressure dissipates. But imagine the end game countdown starting as soon as the last generator is powered. You'd have 2 minutes to open the gates, save anyone on the hoo
    4 comments 81 views last activity
  • This has happened at least 3 times to me just in the past couple days and I don't know how many times before. The situation is usually when you have a dead weight team who does nothing, there are 5 gens left and the 3rd survivor gets downed. The only thing to do in that situation is wait it out and go for the hatch or door. What I have been seeing more lately is the killer teaming up with the las
    40 comments 721 views last activity
  • I play dbd on my pc through the xbox app on game pass and my xbox account is linked to my epic games account. so if I was to buy dbd on the epic games store would the progress from my xbox account carry over?
    1 comments 21 views last activity
  • The Knight is the fundamentally worst-designed Killer in the game because his intended design is not optimal, he can be played in ways that incentivize scummy behavior and he has a metric $*!? ton of exploits that are ruining the integrity of the game as we speak. He needs a redesign. A long-term one that should be started before or after the next Killer is released. The state of The Knight i
    5 comments 61 views last activity
  • Currently, if you play a Custom Game in Dead by Daylight, you'll only be able to play the "normal mode", which means you can't play with snowmans in a Custom Game for example, even during the Winter Event. It would be nice to be able to select an event to play or with some more objectives to choose from (blighted serum, specific glyphs for everyone, etc.) This would allow players to customize the
    0 comments 1 views last activity
  • well soloQ is a pain in the ass and the main reason is lack off communicaiton... Why isnt kindered base kit? it wouldnt buff swfs really and it would help buff soloQ without buffing anything chase related etc. It happens way to often that you sit on a gen crossmap and a teammate thinks that you're going for the unhook and you think they are (i mean it doesnt happen often but more often than it sh
    29 comments 551 views last activity
  • Cheaters are using the function to lower the amount of reports on their home system that they get.
    0 comments 21 views last activity
  • I tried to get another friend into this game and they ended up returning it. Because they found out that the perks take FOREVER to grind and unlock for everyone. There are 219 perks total in this game. The grind for these perks are too long, and the same re-occuring perks are found in the shrine of secrets almost every week.
    1 comments 21 views last activity
  • While I'm loving all the changes to the bloodweb, cheaper rewards, nothing is loss when prestiging now, everything is great! But.... going through the webs is annoying and very tedious. I spend about 30 minutes just rapidly clicking and holding down each reward just so I can spend my 2 mil bloodpoints I got from rank reset. It's not fun and I'm not the only one that feels that way. I've seen many
    1 comments 21 views last activity
  • I think some killer mains can agree with me on this one: you down someone, hook, and then comes that ear piercing scream (especially Yun-Jin Lee) wich some killers might hit the survivor on the hook to stop that REALLY LOUD SCREAM, and that is also viewed as a toxic thing while the killer just doesn't want to damage his eardrums. Turning the volume down just for the screams just doesn't work beca
    3 comments 31 views last activity
  • This bloodweb has no item. Inside the yellow boundary should be items, the others 2 are addons / offerings / perks
    5 comments 101 views last activity
  • Id like to communicate with fellow players properly. Currently the chat enables neither ctrl+c nor ctrl+v. Please implement it so we can use google translate.
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  • So currently you only have the option to run Hex:Devour Hope + Hex:Undying or the Offering to be able to mori. Hex however is always high risk high reward and generally not fun to play against because of the 1-shot and movement speed that is attached to it ( + no hook-stage requirement ). The other thing is that You generally want to use your offering for bloodpoints and not a mori ( they are r
    1 comments 11 views last activity
  • I'm sure this has been suggested before but, now that the Knight has AI helpers he can order about, it would be really cool to have a tactical killer who maybe doesn't have the ability to attack survivors directly, but instead issues orders to AI and/or hacks into objects around the map. It could really switch up gameplay and add something new.
    0 comments 1 views last activity
  • Removed the Power Ready delay of 3 seconds. There is no longer a cooldown on his ability for he already has to put time to setting up his guard. The Knight now have to travel a certain distance to deploy his guard. The Knight can immediately deploy a guard to destroy any breakable objects such as kicking generators or destroying walls if you're close to it. The Knight can now command his guar
    3 comments 68 views last activity
  • Hi. I’ve had this idea of a killer and a survivor . So the survivor will have 2 perks I’ve thought of so far where 1. He can repair broken pallets. If a pallet is destroyed he can repair it but it’ll still be dropped. The second perk would be finding a toolbox in the chest when you rummage and it’ll either grant 10% more repair speed or eliminate skill checks for any tool boss with this perk . Yo
    7 comments 51 views last activity
  • There are many forms of sandbagging, but I think the following mechanic will be able to punish those that are spam-dropping pallets or spam-rushed vault/lockering for no reason. Numbers for decay/threshold to kick are placeholders. Every survivor has a unique counter invisible to all players. Dropping a pallet, rushed vaulting, or rushed lockering adds +1 point for that survivor, UNLESS the ki
    3 comments 41 views last activity
  • This would have been better suited for Vittorio Toscano. However, any new survivor could learn how to alchemically use the Fog to their advantage, put it into a container like the reagents, and create a fog bomb. Throwing it down obscures the killer's sight. This is an alternative to dealing with the Lightborn perk, but the Shadow perk can see through the Fog Bomb. This one is open to tweakin
    0 comments 11 views last activity
  • ...So here are my suggestions! Hyperfocus: This is the big elephant in the room, and the perk that clearly needs changes the most. I'll echo certain other suggestions and just say that it shouldn't work with toolboxes; this change would preserve its intended function and still allow for strong synergy with Stake Out, but would cut down considerably on the amount of skill checks generated, and
    1 comments 41 views last activity
  • Can you add a graffiti can that has 3charges and it works just like the flashlight but you have to wipe the graffiti of
    4 comments 41 views last activity
  • I'm lucky to have 1 legit game a day! Doesn't anyone find that truly pathetic? If you want to team? Team with other people who can't play legit!
    0 comments 21 views last activity
  • The ability to avoid map offerings is good for the game, most people use this things to send themselves to maps were they will have an advantage over the other side (nurse=midwich or swf=EOC) and both sides hate this and the unlucky side has an awful game because the other side will use the most annoying ######### to have an easy game, there is two ways to avoid this 1) dc in the offering scree
    0 comments 11 views last activity
  • Hexes do not start the Trial lit. If the Killer presses a button corresponding to a particular Hex on the Perk Diamond, then the nearest Dull Totem to the Killer will become that Hex Totem. (Or multiple nearby Dull Totems, EG: Haunted Grounds, or none, if the Survivors have Cleansed all the Dull Totems) This ignores any Line of Sight, or Distance. This is to address the RNG of Hex spawns that
    0 comments 21 views last activity
  • Please add an option to lower the bloodweb spending noises, It is so loud, and I want to be able to listen to the menu ost while spending bp.
    1 comments 11 views last activity
  • Hex: Huntress Lullaby is a rarely used Perk for a reason. It is really weak in its current form. This rework aims to make it useful from the get-go and punish Survivors for ignoring its effects. ------------------------------------------------------------------------------------------------------- Hex: Huntress Lullaby The following effects apply while healing or repairing: Skill Checks do
    4 comments 122 views last activity
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