ShintyShinto
ShintyShinto
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- ShintyShinto
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Comments
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@Mister_xD said:
Absolutely.
I do think the Killer aura aspect should remain tied to the Perk itself, but the Survivor aura reveal should absolutely be basekit.
I agree that the killer's aura should probably stay tied to the perk. If they do end up adding it, only revealing their aura if they camp for x amount of time would be fair imo. But really it's the survivor aura aspect that'll benefit solo q the most.
Something else that would improve passive coordination between solo q survivors (without adding in-game comms/chat/pings) would be displaying survivors' perk icons under their usernames, highlighted when active, or at least showing each survivor's loadout in the pre-game lobby. Made a post about it a couple of days ago. It'd put an end to teammates rushing to unhook you when you have deliverance. Certain perks would not be highlighted when in use if they offer too much info or are pointless to the team. Having loadouts shown in the lobby would allow survivors to synergise and better anticipate plays... but most importantly, stack cakes/bps.
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And to make the kindred perk still seem appealing, hook notifications shouldn't block auras. Not sure why this change was made or if it's even intentional but half the time I don't see the killer's aura before they leave the hook, unless I wiggle my mouse to try and see around the notification.
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@OnryosTapeRentals said:
They should just put an option in settings for "Quicker Bloodwebs" that when enabled, does away with all the animations and makes interactions when purchasing instant.
Sounds like a nice, simple QOL change. No wonder BHVR haven't implemented it yet.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2963754#Comment_2963754
They don't need a crystal ball to look on the forums to see that 90% of the posts are complaining about how sweaty the game is with MMR and how most of the players hate the time their having. Some of us just wanna let people relax for a game and get some BP.
https://forum.deadbydaylight.com/en/discussion/comment/2963875#Comment_2963875
Since I've been farming lately I've had this happen SO MANY TIMES. It's so cute, but so tragic. I always realize immediately when they're gonna let themselves die to endgame collapse and shake my head furiously to get them to leave. Alas, they never do.
Another thing I've gotten to experience a LOT lately is slug races at the exit gate. Survivors are so freaking cute when you aren't sweating your balls off to make their games miserable. I was trying to do a Blight daily yesterday and we got the temple map, and we were downstairs in the main building. There's an area in the back of that building where it's just an empty area with a stone wall, and a giant circle on the floor. And I slugged them all and they all just slugged around in circles around me. It was genuinely funny. Then another time I was on the circus map and the survivors would stick their head through the cut outs near Maurice. Died laughing.
If you hate the game so much you'd rather farm than actually play it, maybe it's time y'all played something else. Civ, Cookie Clicker, Flappy Bird... I heard Farming Sim 22's on sale.
90% of any pvp game's forum is vents about sweaty players and how much people hate the game despite clocking 10k hours. It's called not having a life and being salty.
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@dugman said:
I don’t like getting pity points and so I also don’t give people the hatch. That’s just me though.
I'm the same. Had an intense hatch escape against a slugging Ghostie on Bedham yesterday that wouldn't have happened if they'd just nodded and led the way.
Entire match dragged on for 15-20 mins, got the last gen to 75 when my only teammate was sacrificed. 2 straight minutes of heart-pounding vaulting and duping in and out of the school, up the stairs and out the window in that house, and circling the entire map until I finally heard the hatch next to the shack. A picnic table was the difference between the 3k he got and the 4k he expected lol, almost got me but he hit the table.
The very next match I looped a Susie once and they threw the game, tunnelled me while the 2 remaining survivors teabagged my corpse, before letting them escape and telling me to "cry more" in chat. I love this game.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2961247#Comment_2961247
Well, unless you are playing against a mind reader they are not going to know what you like and don't like.
Do they need a crystal ball to understand I might actually want to play the game I'm playing?
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2961316#Comment_2961316
You cant really know if someone is being helpful or not until you check the point screen, sometimes Ive been accused of not doing anything and escaping while other, more useful teammates had died only to check the points and see I have like almost 10k more than them (5k for escaping but the other 5k didnt came from standing on a corner looking at the sky), even then points can be deceiving, someone farming the hooks will screw their team over and still get a sizeable amount of points.
Just because you dont see them around doesnt mean they arent fixing gens, cleansing hexes or healing others.
While I don't disagree, there are absolutely times when you can tell if a teammate is being helpful or not during a match.
You already gave one example: hook farming or just blatant bad timing. Not helpful. Consistently blowing up gens before running away to hide in a locker? Not helpful. Refusing to unhook, heal or protect? Not helpful. Bringing the killer to you? Not helpful. Fast vaulting for no reason or generally failing at stealth? Not helpful. Attempting to team with the killer? Not helpful. Playing for hatch on the last gen when we could still pop it? Not helpful. Opening the gate when someone's on their first hook and instead of helping just waiting for the killer fully-healed at the exit? You get the memo.
On that note, I posted a suggestion about end of match replays the other day. It'd be nice to have a summary of what players were actually doing over the course of a match, instead of just the amount of points they earned. Could function similarly to Alien Swarm: https://youtu.be/4EVzztri6Is?t=735
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@Chaos999 said:
Wait, I can understand that you don't want killers to be nice to you, because reasons, but you also don't want killers to be nice to others in your presence!?
Seriously?
Eh, I may have exaggerated how much I care about the killer giving hatch. Mostly don't even spectate to find out. Just a bit annoying when it's a teammate who wasn't particularly helpful to anyone and who I died saving. Cerealy.
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@[Deleted User] said:
Or how about people play how they want to play.
Excluding people like me, I take it.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2961147#Comment_2961147
That y'all can't make up your mind with how the game is supposed to be played. I'm a survivor main (Dabbling in killer to do tomes so I can prestige my survs.)
But you will never catch me on the forums complaining about a killer giving me the HATCH 💀 "Oh no, a killer isn't playing in a way that will make me angry (Camping, tunneling, slugging for 4k.) so let me make this a problem as well!!!"
Do y'all want sweaty games or do you want chill games? Why not both?
I'm so sorry I don't care about a 4k and just wanna do tome challenges or daily rituals. Imagine being upset because you got more bloodpoints. Like huh.
https://forum.deadbydaylight.com/en/discussion/comment/2961167#Comment_2961167
Then do gens & leave. Take the bloodpoints and go. If they're not holding the game hostage by doing it then it's not an issue. Nobody's "Forcing" you to farm.
Who is "y'all"?
The mistake you're making is bundling every player's opinion into a giant blob, or "y'all", you can attack. Where have I not made up my mind? I thought I was clear that I don't like it when killers let survivors win, I mean, that is the title of the post...
Do I want sweaty or chill games? Either's fine. Matches where killers let the survivors win aren't games; one side isn't playing.
You can complete tome "challenges" and daily rituals during normal gameplay, that's kind of what makes them a "challenge". You don't need to throw the match, ruining the experience for other players who might want to play the game as intended. They do just "take the bloodpoints and go", it's just not fun.
And that's cool that you'd never waste your time complaining in a forum or anything dawg.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2961081#Comment_2961081
"God I hate how sweaty every game is!!!"
"Don't farm or give hatch!!!"
I'm starting to see what killer's say about survivors I'm sorry for judging so harshly killer players.
And what would that be?
"Darn those meddling survivors for wanting to play the game as it was intended, i.e not wanting me to win the game for them!!"
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2961081#Comment_2961081
Correction: they complain when their teammates get the hatch and not them.
Literally under a post where I complain about getting the hatch. I run my mouth indiscriminately.
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@RDQ_TheRedFox said:
I like how you didn't mention when a Survivor DCs. I personally feel like I should go easier on people when a Survivor leaves since it becomes much harder to do things with 3 instead of 4.
Thought I was missing an example. It's annoying for everyone when a survivor DCs, but I'll still want to give it a shot especially if we already have a few gens done. If 2 survivors DC, go nuts. I wouldn't blame a killer for stopping after the first DC (though I've never seen it happen personally).
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@Yankus said:
Us killers just can't appease survivors EVER. They complain if we don't give them hatch. They complain when we give them hatch. Yikes.
Is this not my first post? I've said things that would make the Queen blush while playing this game... but never over not being given hatch. Like I said, don't want freebies. I'm here to play mang.