ShintyShinto
ShintyShinto
About
- Username
- ShintyShinto
- Joined
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Discussions
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It's been 2 years and other outfits from that rift have already returned.2 comments 281 views last activity
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All I want for Christmas is an Ushanka for my Claud's head.0 comments 21 views last activity
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Pretty sure the mobile version has this basic feature. A small change that'd make it easier for soloq players to synergise.10 comments 111 views last activity
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We've all been there. That new head compliments the drip well, but it's missing something. There's a gaping void where a trendy moustache or pair of suave glasses could and should be. Introducing accessories, a new category in the cosmetic store for survivors that lets you give those finishing touches. Need a bag for that bare back? Accessories gotchu. Friendship bracelet that your friends never0 comments 31 views last activity
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0.5 feels like too small a window with latency, and my ping is always under 40ms. I often press the activate button just before the killer swings and still go down. It's like I'll see a frame or two of the DH animation then, whomp--dead. Hard enough to pull off with killers waiting it out. Spare me a millisecond, BHVR. I'd take 0.7.5 comments 92 views last activity
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Perhaps also revealing the killer's aura if they stay within 16m of a hooked survivor for longer than 30 seconds. This way solo q survivors get some of the coordination that swf's get for free, and killers who don't camp won't have the direction they left the hook at given away.4 comments 61 views last activity
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Just take the nemi splurge / plague vomit textures that already exist for all cosmetics... and turn them red.0 comments 11 views last activity
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Not visible to the killer. If a survivor with active deliverance is hooked, the deliverance icon would pulse and be outlined in red, letting other survivors know not to rush for the save. Same thing goes for unbreakable, head-on, OTR, boons, etc. FTP could be highlighted when within range of an injured/dying survivor. Perks that don't require communication to be effective or would provide too m0 comments 41 views last activity
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It'd cut the time spent filling out bloodwebs in half.4 comments 71 views last activity
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I like to stockpile my items, but for it to be feasible I have to stick to one or two characters. Sharing the inventory across all characters would reduce grind, encourage variety and probably lead to people buying more cosmetics, since they aren't limiting themselves to one character.0 comments 21 views last activity
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I think it'd be cool if we could get an overview of what each player was doing on the map from a bird's eye view, as well as various graphs for things like players' bloodpoints over the course of the match, etc. Players and their actions would be represented by colour-coded dots and icons in the vein of Alien Swarm ( https://youtu.be/4EVzztri6Is?t=735 ) or War of Rights ( https://youtu.be/MUrwFZ50 comments 31 views last activity
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It doesn't matter if they're friendly from the start, throw the match when they're pwning or getting pwned by survivors, or give the last survivor hatch. For me it's no different than if a killer is AFK or being toxic. I'm not here to farm bloodpoints (even though I'm a slave to the grind like everyone) I'm here to have fun. The fun comes from actually playing the game, not getting freebies. I d40 comments 622 views last activity