Sanna
Sanna
About
- Username
- Sanna
- Joined
- Visits
- 212
- Last Active
Comments
-
Can relate, I thought it was just bad luck on my part but I guess it's an actual thing. ๐ Really weird envelopes aren't used more often during the event (although I'll admit I'm still not fully sure on how they even work LOL)
-
I did realize a lot of sweat and end-game salt stems from pips/depipping being a thing, and it really is the most frustrating feeling ever when you depip for something you can't control.
I wish depipping could be removed altogether (except for people who DC) or at least have the safety pip standard lowered at higher grades.
-
I agree with this, a lot of people in solo queue play selfishly and I think a BP reward for dead survivors at the end based on each survivor alive would be a good change (so like at the end of the trial the dead survivors could gain a certain percentage of bonus BP depending on how many survivors escaped)?
It would make things more fair for anyone who gets tunneled out early too so maybe getting tunneled won't feel AS bad.
-
Same here, I didn't get it for 2 (I think?) or 3 days but I got the reward for today.
-
- Thinking that hook states only counted when I've actually been hooked, so every time I got left on the hook and reached stage 2, I still always thought I was safe and was confused why my game would end after getting hooked again (I lowkey always thought the killer was cheating) xD
- Not knowing 'mend'. I would always forget to mend and go into the dying state and always ask myself how. I'm sure I frustrated teammates to no end.
- T-bagging the killer after getting hit as a form of asking for mercy or saying hi (when other teammates were still alive). Needless to say I was tunneled and facecamped quite often.
-
It happens to me at least once a day and I'm never sure if it's my connection in that moment or if I'm being DDOS'd. My connection is fine though and I'm able to play other games just fine so I find it pretty confusing and suspicious.
-
Pips can be a pain for solo survs but I think they'd be fine if the safety pip standard was lowered at higher grades, or if they just removed depips altogether.
-
It can certainly get tedious after a while. Wish there was a "skip cutscene" option like in other video games, but that's probably asking too much lol.
-
I'll never not agree to the removal of depips, especially for survivors in solo queue and especially because of the increased amount of DCs and hook suicides ruining games. It feels bad and then it really starts to feel like the only way to not receive negative pips/pip up is to get a SWF together, but that means everyone will be sweating and I can't imagine it being a good time for anyone. :(
-
That's pretty much a shocking majority of my games too.
It seems like they might intend to add bots to replace DCers, but hook suiciders can be trickier. Either way I'm also hoping they do something about the quitters because it's really not a fun experience, especially when depips are involved.
-
While action icons are a step in the right direction and I know I'll be glad to have a bit more info knowing what my team is up to, I agree that it still won't help solo queue much depending on the types of players you get. I can't see solo queue players playing all that differently from how they're used to, especially if they're scared/selfish/etc.
I'd really like to see all those other ideas implemented though, especially the last two, which I think go hand in hand. But since I feel preventing quitters from giving up is a more difficult thing to do, I'm hoping they'll tweak grades or remove negative pips so that it's at least not as punishing for us when our team massively decides to screw us over. Also, I think DBD mobile has the option to see teammate perks before a trial, so it really should be about time the main game gets the same treatment!
-
@Mandy said:
This is something that has been discussed within the Team...it is also something that I will bring up again in the new year after the holiday period as it seems a lot of our players want the Prestige number to be hidden.
Thank you Mandy! That would be awesome and I'm hoping we can get the option to hide prestige levels soon! ๐
-
I do wish there was an option to hide prestige levels if we wanted to. I realized I get tunneled out way more often when I use my high prestige character, and I'm a casual player so when I go down easily or can't loop the killer for 5 gens, I get trash talked by both the killer and my own teammates lol.
-
@ByeByeQ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301126#Comment_3301126
Honestly if they ever did remove pips they would probably replace the emblem system with something twice as grindy so perhaps it's best to count our blessings.
You know, I honestly can't even disagree with that... ๐ Would it be weird for me to say that I (want to) have faith in BHVR though? LOL.
-
@YOURFRIEND said:
If they bother you just click through the pip display immediately. I've never even looked at the screen but once or twice. Can't imagine caring.
My OCD compels me to look at every screen at the end. ๐ฅฒ I know, no fault but my own, but it's still frustrating to see a depip for something entirely out of your control.
@ByeByeQ said:
Depips do serve a purpose. They are an obstacle to the 1 million bloodpoint reward for Grade Iri I every month. Getting to Iri IV and earning 700k BP is already pretty easy, it's only the last few steps that pose any real difficulty.
What do you expect? Just to be able to log in on the 13th of every month and collect 2 mil BP without actually having to earn it?
I know what you mean, but grades are really just supposed to measure playtime now and one can play a lot but still never gain any pips or lose all their pips for things totally out of their control, which is the most terrible feeling ever.
I've known people who hated on killers/their own teammates just because they lost a pip. I kinda feel like it causes extra unnecessary toxicity in an already super toxic community?
-
@kingcarl2012 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300897#Comment_3300897
The problem with that, is depips are the only punishment for people who disconnect or suicide on hook.
With no depips everyone could just suicide on first hook every match with no penalty, and at a certain point killers would just say screw this match and afk till its done because they werent gonna pip anyways.
It may not work and apply to everyone, but staying in a game to try for the safety pip at minimum is a real thing, and while it would help you not depip, it would lead to even more issues with DC, hook suicide, and afk killers halfway through a game.
I can totally understand where you're coming from, but I think it could go both ways in a vicious cycle sort of way? I feel like the majority who get so upset over camping/tunneling killers and spread toxicity at the end are those who end up depipping because of it (at least from what I've seen on streams and when I spoke to people in streamer chats, etc.)
There are definitely those who are just entitled and will get upset over "being denied the chance to play properly" but if depips weren't a thing anymore, maybe most people would be more inclined to just move onto the next game without getting so defensive/mad and blaming the other side? It may be more enjoyable as a whole in the end.
Of course if depips could still exist for those DC only, that would be great. And with how many hook suicides happen anyway, removing depips altogether would be a lot less punishing for everyone else for something that's entirely out of their control and not their fault. But those are just my thoughts! I just think that by removing depips, it might make the community more lax and less toxic, but maybe I'm just overly optimistic. ๐
-
I used to have no optimism at all but it seems like BHVR's at least trying to listen a bit more to the community, so I'm actually looking forward to seeing what happens in the future. Of course, there are still many problems that need addressing, but I have faith! (Hopefully I don't end up regretting my words...lol)
-
@xfireturtlex said:
They probably wont get rid of em, but they should. Depips dont serve a purpose anymore, but they definitely punish players that get a string of bad luck. I've lost an entire grades worth of pips many times because some turd burglars wanted to dc or give up on first hooks. Theres times it makes me not even wanna play.
I totally feel this, it sometimes makes me not wanna play too or at the very least I take a long break whenever I go on a bad luck streak and lose all my pips when I was just one pip away from grading up. I'm hoping they'll someday consider removing depips, I'm sure it would really benefit everyone, especially since grades are supposed to (according to the devs) just measure time played now. ๐ค
-
Yeah, the disconnects for both survivors and killers have been a huge problem lately and it's always the most frustrating/infuriating feeling whenever we lose pips because of it. Not sure if it's a game issue or what, but I've had some games where I was forcibly disconnected and at the end screen the killer and I both had DC symbols and I couldn't spectate or even type in the chat box.
I'm really advocating for just doing away with the pip system entirely (or at least removing depips) though, especially since grades are supposed to just measure time played now.
-
Zarina and Leon are mine. โค
-
Can confirm that you need to be the one in a snowman and hit a survivor immediately after jumping out. The wording could definitely be confusing though and I struggled with it a bit myself lol
-
Sweet! I can't wait to test out the gameplay and see how it changes things (if it does) once the PTB hits. Thank you for this BHVR, I never thought solo queue would get an actual update like this!
-
Unfortunately not, but I do wish there was a way to hide our prestige levels.