4 changes to improve Trapper setup, chase ability, and escape RNG
- All traps spawn set (armed).
- Each tile has 2 different spawn points where a trap can possibly spawn:
- The spot with the highest foot traffic (using heat map analytics).
- The spot where Trapper players have set traps the most (if this data is available).
- Traps are less visible to survivors in a chase.
- The number of escape attempts for a survivor to free themselves hass less RNG:
- Outside of x meters from the Trapper, it takes 2 attempts for every able bodied survivor (max 6).
- Inside x meters from the Trapper, there is a 50% chance to escape.
- x can be adjusted to make the 50% chance fair.
Comments
Notes:
love it :D
OOH idea: a change to the traps where theyre more blended with the environment, harder to generally identify, but give them a wholistic redesign to make them like 50% bigger and TERRIFYING that way everything sort of works out
all the oldest killers need a bit of work imo
except billy hes perfect in every way exactly as he is