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mibbs

mibbs

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mibbs
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  • Would it be possible to get a full list of chat commands published? Even if it’s sort of a rough draft. There’s some that I think would also need some options or context dependency. If I had to leave two options cemented as “please unhook” or “please don’t unhook killer nearby” it limits how much I’m able to communicate, where a radial option coming from first option would be nice.

    Or it could be context dependent wheels, one for hooked one for unhooked.

    Also it’s a bit less important as we can check people’s perks but some way of pinging that you have a particular perk would be nice. If you’re cutting it close to make a save and you see an ally a second behind you you don’t have the time to pull up and check if they gave deliverance or babysitter or some other perk that would change your priorities. A teammate pinging “I have wglf” changes what I do on the ground

  • I want to preface this with the fact that even when dbd isn't my main game i defend bhvrs balance decisions because hey its not perfect but they have a far clearer vision of what they want the game to be and what allowances you have to make for either side balance wise to ensure a fair and fun game.

    That out of the way, this is one of the stupidest balance decisions ive ever seen a game make. And yes it is a balance decision. You are saying its fine for people to get functional gen progress at chests. Streetwise is now Potential Energy but with no risk and no counterplay and you don't have to do it on gens. Spam picking up items is not something that happens in regular gameplay.

    You are first off setting a terrible precedent that deliberately abusing bugs to advance gamestate is not bannable. And you are conflating time spent on a chest to time spent on a Gen. Its so obviously a problem that the refusal to acknowledge it as such is the most concerning part imo.

    Lastly, what are the exact Guidelines for what constitutes a killswitch necessary bug, because this decision feels so arbitrary and wrong headed the idea this somehow fits cleanly outside those Guidelines is unbelievable.

    You guys do good work, what is happening here is honestly baffling.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2897970#Comment_2897970

    They're already punished for hook camping. You can't release Victor when you're within a certain distance of the hooked person, which denies you your power even if you're not intending to camp. Same with Artist.

    Yes I'm saying when Victor is idle next to a hook and I hook there it should auto destroy him at the same range they cannot unbind, I think the fact you can't release and park him there is good but the fact you can get around it easily is cheesey and contributes to their strength in a way I don't find fun playing them. I would rather have faster swapping, shorter cd after downing or some other buff added at the same time as the nerf to camping is all I mean. It's just too easy to get around the intended mechanic since you frequently down with Victor in a tile and there's a hook at least half the time, and you can even park him right under the hook you're going to if you're feeling very mean. It's not really punishing camping if you can easily set up a radar and injure anyone getting close.

    If artist could set up birds before hooking someone and have them stay up until the person got unhooked id also want that changed

  • @dinomazing said:

    Honestly, at the very least, I wish you could recall victor while he's idle like you can if he's being held hostage.

    Like, I'd LOVE to not leave Victor by the hook, but I'm also not going to go out of my way to use him when there's no one injured just because he happens to down someone near a hook.

    I'd rather have the option to be able to toddle off as Charlotte to go smack some people around first and after he's idle for a bit recall him so I can easier use him in the immediate next chase.

    Mhmm I agree with both of these. Leaving Victor under a hook is frequently my best option but it doesn't feel like something I did but the survivor got unlucky. and yeah having Victor Crossmap is worse than having him held hostage, at least they're incapacitated

  • @danielmaster87 said:

    I don't want to be killed as Victor more times than I already am.

    I would take the death there for buffs elsewhere is what I mean. Rather have less hook camping for better quality of life on actual play