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mibbs

mibbs

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mibbs
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  • I was just thinking on how the trap escape mechanic is kind of stuck in a very old version of the game. the change to a more standardized kind of rng helped but I think Evans traps still have too much of a chance to just screw you over on chance. If an injured survivor escapes on the first attempt theyre out in 1.8 seconds. It takes Evan 2.5 to set it down. if its used on an injured survivor its
    7 comments 101 views last activity
  • I'm a little excited for the finisher mori change, if its going forward with the idea that a yellow mori is basekit, but as a serial hatch giver/occasional survivor im a little sad my cool little animation to show off my cosmetics will also preclude letting the survivor get any extra points. So maybe, if you die to a finisher mori, you get an extra score event. if survival is 7k points to surviva
    0 comments 21 views last activity
  • I dont really understand the hillbilly changes as presented in the latest midchapter update. I feel like they miss the point entirely as to why he has such a low playrate and such a reputation for being difficult. overheating can happen, and reduction to heat gains for feathering is nice, but the real problem with hillbilly is the incredibly precise environment collision box. It really doesn't fe
    0 comments 21 views last activity
  • Im not playing for a winstreak, im not playing to be the most efficient killer, im just looking to take some chases and get a couple hookstates. when i get sent to one of the known objectively survivor sided map the entire game loses its appeal. "oh the other side doesnt care about a fair game." I dont really understand why map offerings are still allowed, and would honestly like to see the winra
    9 comments 72 views last activity
  • As the last gen popped i heard the noise ping three times and i had 3 coup stacks. I was on temple of purgation as wraith. cannot remember if i was lunging when the last gen went off. I was using the shadow dance blood addon and the serpent soot addon
    0 comments 21 views last activity
  • i had a game of eyrie earlier today as billy where the constant bumping on objects i literally cannot see because of his hand positioning or by twigs with extremely large hitboxes or any of the other extremely frustrating object made me reconsider if ive been wasting my time playing this game. i'm still tilted so i'm not being entirely objective but it felt so bad, so entirely out of my reasonabl
    0 comments 1 views last activity
  • playing as billy on eyrie, revving up chainsaw, i got stunned with enduring and ended up on top of the pallet. must have been squeezed in the door somehow because i could not get off to kick pallet and the chainsaw wouldnt break it. i cannot even describe how bad collision feels as billy on this map. It genuinely feels unfinished. i think in the future i will just take the stacking dc penalty th
    0 comments 11 views last activity
  • on the Wretched Shop vs a Freddy as Cheryl, I vaulted the window on the Bus tile (the one with the vault spawning at the back of the bus, rather than the middle window) and had one of the instant vaults. I had lithe equipped but at the time i was exhausted. This was one of the super fast vaults that seems instant. I then vaulted the same window again out of curiosity in a separate chase with Li
    0 comments 61 views last activity
  • I like playing twins and billy and man, having my power stuffed by dead hard stings. victor i at least kinda understand because its still a whiffed attack, but having my saw just cancel as Billy feels so bad. if they run in a straight line vs a screaming man running at you with a chainsaw i feel like the problem is on them. if they dead hard to the side it would probably be a net time advantage c
    0 comments 12 views last activity
  • as an actual twins player i have to say that while their nature will always be slug heavy i dont think that they need to have as strong a capability for camping. The cheesiest hits i get are the ones where i down a survivor with victor next to a hook, which is a fairly common occurrence. Frequently my best play is to just leave him here since his radar is actually effective in this scenario and g
    11 comments 101 views last activity
  • On coal tower I hook a survivor, walk out of range of hook and swap to Victor. As I am pressing control to swap I see a survivor running to hook behind me. As I swap to Victor I hammer my Ctrl key to swap back asap but the prompt shows up immediately where I believe it should take a few seconds. I swap back to Charlotte and she does not go thru her stun animation, instead being stuck midstun an
    0 comments 71 views last activity
  • With talk of a Health patch starting up again I just wanted to pitch my 2 cents that more than some giant game redefining changes a patch that focuses on equalizing out the relative power of Exhaustion perks would be a fresh change across games at all levels. Currently I'd imagine usage of Dead Hard is in the 70-80% of all survivor players, so a buff to underused perks bringing that down to even
    1 comments 31 views last activity
  • I was playing a match on Dead Dawg Saloon when as Victor i pounced on someone injured as they were dropping a pallet. I downed them, and was immediately killed by the pallet landing on my head. After that I switched back to Charlotte but I was no longer able to interact with anything. I could use basic attacks but I could not pick up survivors/vault windows/break walls/anything that required spac
    0 comments 31 views last activity