MMR system and Emblems & Generators.

What if use escapes/deaths as intended an flat amount increase or decrease, and multiply it by match performance calculated with Emblem system? Don't know exact numbers so example looks like:

For survivors, a Regular Flat value depending on Escape/Death * X where X is a Number of calculated from the table where set multiplier pertrain to the number of Acquired Emblems during Match. For the Killer about a same but obviously instead Escapes gonna be replaced by Kills via any means.

Maybe emblems not as accurate as possible tool to measure skill of the player by itself - but if make more complex alghorithm, mix it with other systems, this might work.

About Generators, i'm think good thing is include them into Flat amount calculation along with escapes & comparing players score before match begin, if in game left 5 generators - basically all survivors get deduction in their MMR score unless last person got hatch, but if this was defeat close call for the killer, all generators done and performance of survivors against him was averange yet died everyone then it would be zero or little increasement due these changes.

There also exist place to put some additional rules to make better system.

Raw Flat value for "victory" and "defeat" calculation is really bad system for asymmetric multiplayer - this thing of symmetric confrontation, most likely dear developers you know it if tested. Sadly this is most darkest element of the game which you unable to disclose, due potentional exploiting by trolls.

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