Feedback and Suggestions

Our team will be happy to read these!
  • It's a good chase perk, but not good enough for the perk slot. It's a c-tier/b-tier perk that could use a bit of love to be a compelling alternative to the meta. If it had built-in Undying, it would be more useful. I think more weaker hex's should have built-in undying. Like, Huntress Lullaby is practically worthless and not even a real alternative to Devour Hope. Hex's aren't meta and haven't be
    3 comments 31 views last activity
  • I think the worst part of the solo queue is survivors griffing, becomig afk, killing themselves, DCing. Can we pls get a better report function so people stop doing this so often. Other games punish people for quitting games repeatedly, but it never feels like that happens in dbd. So people just give up very early
    0 comments 1 views last activity
  • 0 comments 1 views last activity
  • I know this game already has a HUGE killer/survivor roster but adding Wednesday and Hyde from the trending Netflix show can certainly put the game into a brighter spotlight. I also was wondering why haven't you included any characters from the Conjuring franchise (like Ed and Lorraine or the Nun or even the Annabelle demon)
    1 comments 21 views last activity
  • So the idea of the buffs is to incentivize long patrols, but they still left the playstyle most people see as boring, why not nerf the speed of the detection radius if you drop your guard instantly, that way just dropping a guard and not making a path becomes way less valuable. I am not saying the knight is OP, if he needs more buffs after this PTB i guess we will see, but if you want to remove
    1 comments 21 views last activity
  • e.g. when you get a thumbs up from an opponent you get 5k bps. Maybe it would make killers a bit more likely to give hatch and not play like tools and help survivors be less toxic toward killers? Just a thought since killers that give hatch are an endangered species lately and the endgame feedback seems pretty useless and irrelevant.
    17 comments 161 views last activity
  • Please have Survivor auras (if a Killer) layer above generator. Going purely by Z-Depth in this case is just depressing. Playing "spot the fringe of red behind a generator" is not a great experience and one of the weirdest things to undermine the value of aura perks. Especially when it's not intentional; the other players just haven't gotten off the gen.
    10 comments 101 views last activity
  • More of a suggestion, but why not make some spicy skins for the killers?
    4 comments 62 views last activity
  • It triggers when killer starts pick up action!!! So, you can pallet save your homie. Or save homie using flashlight properly. Yeah, perk is useless in terms of survivability - it is tradeoff On serious note. I think we need some more exhaustion perks for more variations. Look at the Head on. It is quite nice to make your gameplay fresh and opens up the possibility for some funny builds.
    6 comments 101 views last activity
  • Just an idea! I think it'd be really cool if BHVR focused on greater perk variety by creating more generic (non-killer/survivor-specific teachable) perks like Hope, Resilience, NOED, etc. I think the last one was Shattered Hope, and before that, I don't remember the last time this happened. I would propose 4 new killer perks and 4 new survivor perks, for a total of 8! Whilst I appreciate the 'm
    5 comments 91 views last activity
  • You know how you can look up your DBD stats online? I think you should make that implemented into the game by putting competitive rewards for top 1000 blight rushes, or top 1000 pig traps, or top 1000 pallet stuns, it would change the how the games are played because there will be more players that play that killer, kind of like the rift pass with the rewards except you have to play competitively
    0 comments 11 views last activity
  • So what if instead of making gen rush perks, survivors got perks to counter regression. The idea came when i saw that survivor only have niche perks like repressed alliance to counter the heavy slowdown. So i wonder if instead of giving survivors more ways to makes go faster they just gave counters to those perks would incentive more variety and more enjoyable matches. Maybe changes like that
    0 comments 11 views last activity
  • So little background information. I’m a PlayStation player and ive played dead by daylight for like 2 years now. I’ve ran into my fair share of things pc players can do that gives an advantage that playstation players cant. Recently though, the bugs on PlayStation have been insane. I would rather switch to pc but ive spent so much time on my PlayStation that itd be pointless to switch. There shou
    0 comments 11 views last activity
  • I miss the old, larger text size of the survivor usernames (not character names) in the lobby, especially when playing killer. It was fun to look at survivor's names and see what silly or clever names they have. Now, I have to squint and lean forward to even try reading them, and sometimes I can't even read them. Can this be changed back, please? BHVR has
    0 comments 11 views last activity
  • When I want to mass level a new surv/killer in order to prestige its WAY too tedious. Please just either implement either a "shift+left click" to instantly grab that node of the bloodweb or remove the slow animation and make it instant by itself. I might be the only one who finds this annoying but please hear me out.
    1 comments 11 views last activity
  • I got a photo from my match 2-3 minutes ago. The match was going pretty well and then this happened... BOOM! Random bug! I couldn't move or release Victor. Behaviour please fix this bug. Twins mains will raise!! But that is hard if u guys don't fix the bugs.
    1 comments 31 views last activity
  • On the previous forums there were two discussions I liked to peek into: One for coming up with add-on ideas for your favourite Killers (or ones you thought needed help) and one like this, where we share perk ideas for either side. I haven't seen it be recreated every time I've checked, so here I am, trying to get it started again. Below is how I format mine, you do not have to follow it, and YES
    0 comments 1 views last activity
  • Just a thought, if a player that has Dead Hard available had a slightly different injured running animation, it'd be less frustrating to deal with. This animation would also not play if they are exhausted, and don't have access to Dead Hard It would be nice to just know when not to have to expect Dead Hard. It would for sure make the perk weaker, but I think it would be a sensible change. One
    10 comments 141 views last activity
  • As someone who plays a lot of Sadako, I've had a lot of time to come up with a list of changes to improve her overall kit and make her much more enjoyable to play as and against. Basically, I want to give her a bit more presence in chase, without making it what most people would consider Anti-Loop . Here is a list of changes I would make to give her a Power in chase: ➕ Old Newspaper base-
    9 comments 141 views last activity
  • This issue for me is the grind. There's something like 60 characters, 3 perks each, 3 tiers in total. That requires a massive amount of bloodpoints to accumulate. Grinding for something isn't the issue, but the amount of BP per match is just wonked. When I play survivor in the evenings, there is no bonus. It's reserved for killer until about 3 am. Playing killer is stressful at that time ca
    10 comments 171 views last activity
  • Okay so this was random, I was taking my evening nap when I had this dream it was about deadbydaylight (play too much of this game..) and in that dream I was being chased by the Doctor, But his illusions didn't stand still like they were supposed to in the game, much like the knight and his guards they were chasing me also, only they didn't hurt you when they came near they just pretty much disap
    6 comments 51 views last activity
  • I am talking about Off the Record and Basekit BT, for example; and how many Survivors would proclaim that "the killer is tunneling" even though they literally are bodyblocking the killer from chasing another survivor (the Rescuer) from taking any hits and tank a hit for them. It forces the killer to straight up tunnel, as well... what can you do if they are bodyblocking a doorway of killer shack
    13 comments 251 views last activity
  • Hello, sometimes I see Memento Mori's animations and this moment looks like a piece of film, but the HUD immediately dispel this feeling. I don't want to see HUD while Mori animation is go on. It's concerns both sides like Survivor so Killer.
    0 comments 11 views last activity
  • Parasite tentacles should pop out and squirm for like a quarter second when a gen is affected by eruption. Not a balance thing or whatever. I just think it'd be cool flavor.
    0 comments 21 views last activity
  • Why Iron Maiden is Pointless Ever since patch 6.4.0, with the introduction of the ability for Killers to grab Survivors out of lockers without penalty, one of the two primary functions of Iron Maiden has become obsolete. This makes the Perk only ever usable for two Killers due to its other primary function: the reload speed. The notification and Exposed status effects are practically moot sin
    13 comments 211 views last activity
  • Like seriously why it is a thing. Even when I delete all the text and click off it save it as if i never deleted it in the first place. What's worse is that you can't delete all drafts at once and every time you delete a draft you have to wait for a page refresh. Then sometimes those page refreshes shifts a making the X shift so if you could get sucked back into a different post.
    Mod
    2 comments 21 views last activity
  • Title. I don't care how long this will make my match matching take. If I block someone it means I do not want any contact with them. That means I do not want to play any more matches with them. Ever. A lot of this player base is toxic but even so there are some real standouts and I make sure to block the people who really go out of their way to make the game suck for other people. But blocking
    43 comments 2,133 views last activity
  • Its been ages since the last time they said sth about her
    6 comments 71 views last activity
  • The self recovery is meant to make it possible to revive someone with a bit of distance in a chase, because if your the last two thats a necessity. If 4 survivors are still up, how is it fair that they can be instaresed by a teammate while I go to check a gen or scare a way a flashlight? just dont like this. make so as long as there are 2 healthy survivors up you cant res, because you dont need t
    16 comments 421 views last activity
  • The hard, hard tunnelling at 5 gens immediately is obsecene. Worst it's been in 6 years. Killers have no incentive to leave hooks now, why would you run BBQ when you can just run DMS + Pain Res and constantly blow up the most progressed gen? Why would you run bbq when you can just play around one hook and make all of the gens blow up with eruption+ overcharge + painres+ surge? Give killers
    0 comments 31 views last activity
  • Out of my last 10 games...at least in half of them (I wish I was exaggerating) killers just start to hard tunnel at 4-5 gens... I thought it was just a bad weekend but the trend continues. I understand that you often need to tunnel for pressure but in Solo Q? When not a single gen is done? How can this be a good experience for anyone? Either first person gets tunneled out or just DCs leaving 3
    63 comments 863 views last activity
  • 10 comments 281 views last activity
  • The two problems with hatch: It incentivizes survivors to break the rules by hiding and refusing to work on generators. It incentivizes killers to engage in gameplay that is boring and uninteractive for the slugged third survivor because not doing so is strategically stupid and gives the fourth a better chance of escape. So the goals of this rework is to address both. For survivors, they sho
    3 comments 41 views last activity
  • First of all, let me start out by saying, yes, I have played as killer. No, I do not like playing killer which is why my rant will be about playing as survivor in SOLO QUEUE ONLY. Yes, I do feel like this game is survivor sided (at times lol) and yes, I have wanted killers to get buffed when I have played killer because survivors are toxic just as killers. Yes, I do feel entitled playing as survi
    Mod
    23 comments 221 views last activity
  • EDIT: Everyone's misunderstanding me and looking at my original post, I can see why, I wrote it pretty poorly Currently, every map has only one or two possible locations for the basement to spawn - either Main Building or Shack for outdoor maps, and one or two specific rooms for indoor maps. I think it would be cool if BHVR looked at increasing the total number of possible places where the basem
    7 comments 272 views last activity
  • This is an unpopular opinion but the nurse nerf was too much I understand making her blink attacks special attacks but getting rid of range and especially recharge was too far I would have understood if it was a nerf to their percentages with increased rarity and only 1 range and 1 recharge addon but the removal of these addons with the already low kill rate of the nurse will drastically reduce h
    2 comments 31 views last activity
  • Let's be honest, this game exists since 2016 right? Since 2016 until today the meta was - Gen regression. Since old ruin into ruin undying tinkerer, into ruin undying pop, into dms+PR+Corrupt Into arguably the worst one in dbd's history - the current one - cob,eruption,corrupt and PR/Deadlock. The best way to predict the future is to look at the past. History says that in 6 years all we have
    8 comments 131 views last activity
  • Like, what the hell is this: https://clips.twitch.tv/FaithfulPlacidStingrayPlanking-a8qYSKOph4_trZnO Aim assist (aka autoaim) needs to have an option to be removed, it's not possible to lose a chase like this.
    6 comments 92 views last activity
  • The only thing you gain from your Grade is bloodpoints. Pipping should be a mechanic that is used to reward for more gameplay. The fact that you can be de-pipped from a match which as a solo player, you have no control over who your teammates are, is not fair. You have no control over if the killer wants to slug a whole team at 5 gens. Heck, you can be in an Iri Grade, have a pretty okay game,
    4 comments 41 views last activity
  • https://deadbydaylight.fandom.com/wiki/We%27re_Gonna_Live_Forever It's incredbily bad even when used by swfs. The conditional part & the fact its only 10 seconds. Is laughably bad compared to Off The Record which activates after every unhook for 80 seconds.
    4 comments 61 views last activity
  • Siendo que Freddy es el killer más débil del juego con diferencia, creo que lo normal es que le vayáis dando un Buff ya porque no me parece normal que los que compramos el capítulo tengamos al killer más débil y aburrido del juego que sus addons son inexistentes y su poder es casi inútil y la mayoria de veces ni lo puedes usar porque los survivors tienen 3 formas de quitarse el sueño, algo que ta
    0 comments 1 views last activity
  • So I thought GF was supposed to be a stealth killer but he stalks mid chase like Michael and has the stealth of pig lurking around with no terror radius and has a one shot like Michael? I understand GF having a one shot while in stealth but being able to stalk while chasing is a bit much.
    3 comments 31 views last activity
  • Why can we not get Daily Rituals after picking the role we want to play? My suggestion would be for there to be one daily ritual for survivor and one for killer. So instead of them being on the main screen, you can access and see them from within the role you want to play. Incentives are there now to persuade you to play the roles needed. Daily rituals should be one on each role, as a survivo
    0 comments 11 views last activity
  • So my experience with randoms They suicide on first hook because it's a killer they don't like They suicide on first hook because they went down first They suicide on first hook because the Ace didn't heal them They suicide on first ho- You see the problem? I'm tired of people basically disconnecting without suffering the dc penalty. Basically instead of disconnected they just die on purpo
    19 comments 402 views last activity
  • I've just played a match as the knight and in the first 30 seconds a survivor dropped 3 pallets and when I downed her I could see 5 from where I was standing, and not counting all the other hidden by bushes and the house, I did count at the end of the game and there's was at the bare minimum 24 pallets in the map, 24, which so many are safe and hard to mind game, often there was a loop tyle with
    2 comments 41 views last activity
  • 0 comments 1 views last activity
  • Probably unlikely but I would like to voice my desire for the big daddy from BioShock to be a killer in the game. I’m sure it wouldn’t be easy to get the license for it but it could be such a sick concept. Thoughts on this?
    7 comments 111 views last activity
  • When I say they should have a higher penalty I am saying this for only two real things face guarding and tunneling I feel like killers should have a higher penalty when they stay within fair amount of range of hooked survivors like 16 meters or something around that. The reason I say this is because I find it more and more common that killers are starting too just hook survivors and stay in ran
    9 comments 121 views last activity
  • 0 comments 1 views last activity
  • I don't exactly know why it was decided that the best decision to make regarding knight. Was to allow his guards to walk through survivors to get to the exact location they first saw them. Turn around, as if they only just noticed the person they literally phased through three seconds ago. Only to then chase survivors at a severe disadvantage. I can understand it was likely because you thought i
    0 comments 21 views last activity
1 … 549 550 551 552 553 … 1367