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Ogurcha

Ogurcha

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Ogurcha
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  • I am glad this topic draws some attention.


    Yeah, as it stands now, chests are not worth time searching in the first place. Then we add time which spent looking for them. And risk of finding map/key....

  • @sizzlingmario4 said:

    I'd rather they just make it faster to open a chest so it's not as much of a time sink to get an item from it. Allowing items to have double the starting charges without any perks or addons I think would be pretty broken for medkits and toolboxes.

    Yeah, that would be good QoL improvement. Yeah. But I'll explain. I want that dopamine hit when I'll find medkit with 2 heals. And I am ready to pay for it by spending my perk slot. Or make chest search even longer.

  • @Blueberry .

    MMR, which is hidden to everyone. This is very convenient because everyone on this forum is high MMR according to them by some miraclous way.

    I am not trying to insult you. But I genuinely dont know if this speech is not driven by someone's high ego. So it is not a valid point to me in general.

    Important thing, Is that Kinship can deal with toxic killers behaviour (camping). And it has counter (just dont camp)

  • Exactly!

    People here are farming bloodpoints, doing archives, grinding achievements, doing meme builds, stacking flans for their grandkids...


    And I am told: "It WiLl bE bAd fOr CoMpEtItIvE" (where its already banned)

  • @Blueberry you describing such niche situation it is weird

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020553#Comment_3020553

    "SWF in pubs are doing 100+ winstreaks. Do you really think Kinship will make it worse?"

    Yes, yes I do. At high mmr I face those groups. This would make it even more miserable.

    Based on what you're saying I'm going to assume you weren't playing the game back in 2016 or so because they tested a base variation to prevent camping/tunneling that is essentially the Kinship change we're talking about and survivors abused it..heavily, hence why it was scrapped.

    Do you really believe DBD is such a competitive game? Yeah it has some comp elements here and there. But no leaderbords, no ranks, no competitive mode, no comp rules, nothing.

    This game earns money not from sweat lords with 1000+ hrs. This game is for majority of chill people who for example buys Myers not because they think its OP but because they liked his films.


    And majority is already struggling against infinite camping huntresses and bubbas. What will happen after nerfs I can't imagine.

  • @Murgleïs said:

    Kinship is already OP and banned in competitive.

    @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020498#Comment_3020498

    Oh this is way more abusable than Boil Over.

    "I've got Kinship, just sit on gens" That's 68 seconds of extra gen time x 3 survivors = 204 extra seconds on gens...that's more than 2 entire gens..for Kinship on only one survivor..and they can all run it..

    Yeah...that is insane.

    Yeah, it so OP that you never see it play.

    And in competitive it is banned anyway. So what is the difference?

    SWF in pubs are doing 100+ winstreaks. Do you really think Kinship will make it worse?


    And in soloQ as survivor you already get hardcore camper in 80% games.

    I thought, we have to worry about the majority, are we?

  • @Blueberry said:

    Maybe just working on both hook stages would be a better change.

    That said, this change scares me a bit in the hands of SWF.

    Mind you, everything in the hands of SWF is quite scary. At least it is not very abusable perk like Boil Over. Killer gets his hook progression so what is the problem?

  • The most annoying part of that is that you will lose two health states for this mistake.

    Also, They added a few lockers near the pallets. It is almost the same story but actually even worse: sometimes survivor use pallet vacuum to fake running away of the pallet but then vacuum+stun the killer.

    In this scenario you are really dancing near the pallet

  • @Swampoffering said:

    Is healthy for the game DeadHard abuse on 95% of games to extend a chase and correct your mistakes as survivors? No, It Isn´t

    Is healthy for the game playing as 4SWF knowing how imbalance is voice communication ? No it isn´t

    Is healthy for the game tons of second chance perks ? No it isn´t

    Is healthy for the game getting rewarded for loosing chases as survivor? No it isn´t

    But, you know what? Is on the game, why shouldn´t facecamp bubba be a thing with all this stuff ? No reason

    Yeah. This game has so many ways to piss of another team. It cant be fixed, its part of the design. And either you adapt or find something more suitable.

    Amount of suggestions to disable Bubba's chainsaw near hook is immense atm and always will be. And I don't think this crap would work. But what came to my mind:

    What if bubba near hooked survivor and shortly after unhook could not chain several hits. So he would be basically hillbilly in terms of damage output.

  • Empathy + Inner Focus + Self Preservation + WGLF/DH/Sprint burst to go for flashlight saves.

    Empathy to locate injured teammate

    With inner Focus you know exact killer position when it downs surv

    Also for several seconds you have no scratch marks, nor blood, nor grunts


    I am gonna tank my MMR hard with this build but I will teach myself how to flashlight save

    P.S. If you low on flashlight you can also mix this build with Residual Manifest which is also cool

  • @FL3X said:

    https://forum.deadbydaylight.com/en/discussion/comment/2985025#Comment_2985025

    And for the 8m range you can change that to the killer's terror radius or if they dont even bring the change punish these players in matchmaking everytime they remain within the close proximity to a survivor they will get a temporary ban from matchmaking.

    Than they can camp with Ghost Face perfectly fine :)

  • Twins

    Since there is going to be QoL patch for the Twins I decided to add my 2 cents for this killer.


    These addons have in general different goals and in can be divided into 4 groups:

    1 - those that will help to solve annoying moments when playing twins

    2 - those that enable you to play backwards (Making first hit with Victor and second with Charlotte)

    3 - those that improve you classic gameplay (When you make first hit with Charlotte and then finish with Victor)

    4 - special AI driven addons. I added 2 addons that make Charlotte do something while in Dormant state. I think it is cool. It makes you feel efficient. And since we already have zombies it is not impossible to implement


    So, lets get into it.


    1) Brown1 - Whenever you put survivor into dying state with Victor's pounce: That survivor aura is visible to you for 60 seconds (or until his health state is changed)

    So its deerstalker in addon

    2) Yellow1 - Whenever you put survivor into dying state with Victor's pounce: That survivor recover ability is slowed down by half for 60 seconds (or until his health state is changed)

    3) Green1 - Whenever you put survivor into dying state with Victor's pounce: That survivor cannot recover, and his aura is not visible for other survivors for 30 seconds (or until his health state is changed)

    This one might be annoying for survivors. Therefore, only 30 seconds

    4) Iridescent1 - AI addon. Charlotte while in dormant state will follow Victor in a straight line but not closer than 16 meters.

    I think, this addon should also temporarily remove Charlottes collision

    5) Purple2 - AI addon. When Charlotte falls into a Dormant State she tries to kick generator nearby. All kicking perks should apply.

    This can be combined with previous one so Charlotte kicks the generator and then goes into following mode


    ... Now these addons will be a little bit wordy but bear with me. it is stacking addons like recent BFF addon for Legion. People love stacking in general, it will be fun I promise.


    6) Brown2 - for every second Victor is latched on survivor you gain 1 stack. Collect 8 stacks to unlock the ability for the rest of the trial: "Whenever Victor pounce and successfully latch on survivor Brown2 activates for 60 seconds. When Brown2 is activated Charlotte vaults 10% faster "

    6) Yellow2 - for every second Victor is latched on survivor you gain 1 stack. Collect 12 stacks to unlock the ability for the rest of the trial: "Whenever Victor pounce and successfully latch on survivor Yellow2 activates for 60 seconds. When Yellow2 is activated Charlotte has 5% Haste"

    6) Green2 - for every second Victor is latched on survivor you gain 1 stack. Collect 16 stacks to unlock the ability for the rest of the trial: "Whenever Victor pounce and successfully latch on survivor Green2 activates for 60 seconds. When Green2 is activated Charlotte vaults 10% faster and has 5% Haste"

    6) Purple3 - for every second Victor is latched on survivor you gain 1 stack. Collect 20 stacks to unlock the ability for the rest of the trial: "Whenever Victor pounce and successfully latch on survivor Purple3 activates for 60 seconds. When Purple3 is activated Charlotte vaults 10% faster and has 10% Haste"|

    note: these addons will counter survivors who prefer not to struggle against Victor.

  • Silly suggestions, honestly.

    1) Changes to BT: I can't understand what do you mean by that. Endurance has no effect if survivor already has deep wound anyway. So your suggestion changes nothing to this perk.

    2) Leatherface. Silly. If it will happen survivors will abuse this. Knowing that safe place is near the hooked survivor will affect badly survivor's behavior. And this change has no logic

    3) Insidious. This is fine I guess but what would you deal with rage of people who either love this perk or who will demand compensation for this perk

    4) Changes to hooked survivor. Do you know that killer will just camp at 9m distance? Or just patrol the hook at some distance? Or cherry on the top: people who love to camp will just switch to huntresses. How these eight meters would help?

  • I tried to main The Pig too but she doesn't perform on high rank at all.

    1)Her Ambush is countered by Sprintburst. Rip. The end.
    2)Traps are fine. As you said they are quite random but that okay.
    3)Addons are just pile of garbage. I don't know what you would like to fix there but I think developers should redo them from the start.
    4)2 out of 3 of her perks literally do nothing.

  • @SaltyKiller said:

    Wut?

    Repair speed is still the same and takes 80 seconds to complete a gen. So I don't know what you're talking about. The devs threw Killer's a bone with Pop Goes the Weasel and it helps a little bit. But it's just another band-aid fix just like Ruin that doesn't really fix the problem.

    Yep, It was nerfed. I don't remember exactly about repair time in particular. 2 years passed. But there was definitely skillcheck nerf. And back then there was no Ruin and no Thanatophobia.

  • Yeah, dynamic generator completion is what what we need. 110 seconds though... it's too much. Not in term of balance - it's boring. Even with 80 seconds you see so many people who not doing gens.
    110 will be insane.

    I'd better see 80 seconds from the start but buff killer's basic speed to make game overall faster.

  • You won't make 3 sides become 2 by adding communication :(

    There is very liitle about communication. Its just solo player queue consists of ragequitters, newbies and ppl who got no friends to play with.