Survivors shouldnt be able to recover when everyone is up

The self recovery is meant to make it possible to revive someone with a bit of distance in a chase, because if your the last two thats a necessity. If 4 survivors are still up, how is it fair that they can be instaresed by a teammate while I go to check a gen or scare a way a flashlight? just dont like this. make so as long as there are 2 healthy survivors up you cant res, because you dont need to and it only serves to make slugging useless.

Comments

  • *Killer Tippy slugs a survivor

    *Survivor can't ever get up, leaving the survivors 3v1 for the entire game

    GGEZ

  • This is why I love the forums. People shame themselves and I sit back and watch/judge

  • Here is an idea for the next discussion- a killer perk that makes a survivor start the trial on the hook. It could be named - Devour My *ss.

  • Somehow I wish my creative as an artist can be as good as killers' balance idea in the forum...

  • @C3Tooth said:

    Somehow I wish my creative as an artist can be as good as killers' balance idea in the forum...

    I miss the crazy survivor ideas from a year ago.

    But stuff like bt basekit did happen, the devs accepted the crazy.

  • @Raptorrotas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315063#Comment_3315063

    I miss the crazy survivor ideas from a year ago.

    But stuff like bt basekit did happen, the devs accepted the crazy.

    Thanks to killers who camp and hit right off hook. Basekit BT is undeniable needed, and eventually its still not enough against hardcore tunnelers, its like they asking to buff basekit BT more, which Basekit BT actually got buffed after 3 months.

  • How about when you down us we just carry ourselves to the hook for you as well?

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315090#Comment_3315090

    Thanks to killers who camp and hit right off hook. Basekit BT is undeniable needed, and eventually its still not enough against hardcore tunnelers, its like they asking to buff basekit BT more, which Basekit BT actually got buffed after 3 months.

    No offense, but for some people its never enough.

    People are slipping down the slope and are gonna demand to deny the killer the choice who to target, when to target, and where to be.

    We arent gonna demand survivors do their gens in a certain order or only at a certain speed.

    But might just be my killer bias talking.

  • @AverageKateMain said:

    This is why I love the forums. People shame themselves and I sit back and watch/judge

    True. There are a lot of clowns on this forum (for legal reasons, I am required to say that I am referring to the killer of the same name)

  • @notclaudette said:

    The self recovery is meant to make it possible to revive someone with a bit of distance in a chase, because if your the last two thats a necessity. If 4 survivors are still up, how is it fair that they can be instaresed by a teammate while I go to check a gen or scare a way a flashlight? just dont like this. make so as long as there are 2 healthy survivors up you cant res, because you dont need to and it only serves to make slugging useless.

    That doesn't even makes sense, how are they going to "instares" a downed survivor while scaring off flashlighters if you just downed him? In fact that are my favorite types of survivors, the heroes that commit to save one downed survivor and they end also downed or all hurt. And if they got him up, just got him down again.

    So even if I understand that there are some situations where you need to slug no, that's not a good idea as now it would be better for the killer to slug the first survivors. They should be able to get others up... and die trying.

  • Yeah, hard no. If the slugged survivor can't recover, then they won't be able to do anything...except DC. And there are enough people complaining about that as it is.

  • @camping_site said:

    Here is an idea for the next discussion- a killer perk that makes a survivor start the trial on the hook. It could be named - Devour My *ss.

    Hex: Devour My *ss, surely?

  • @notclaudette said:

    The self recovery is meant to make it possible to revive someone with a bit of distance in a chase, because if your the last two thats a necessity. If 4 survivors are still up, how is it fair that they can be instaresed by a teammate while I go to check a gen or scare a way a flashlight? just dont like this. make so as long as there are 2 healthy survivors up you cant res, because you dont need to and it only serves to make slugging useless.

    If the survivor is downed... progress the game and hook them. Problem solved.

    Running round and slugging multiple people and leaving them down is, in my opinion, really poor form.

  • @Raptorrotas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315116#Comment_3315116

    No offense, but for some people its never enough.

    People are slipping down the slope and are gonna demand to deny the killer the choice who to target, when to target, and where to be.

    We arent gonna demand survivors do their gens in a certain order or only at a certain speed.

    But might just be my killer bias talking.

    With basekit BT, chasing off hooked survivor is still easier than healthy one. Its technically you chase 1 health state survivor after 10sec while ensure they can run to a title, but mind game a Deep wound survivor is easier than Injured one. A chase is only fair if they have 2 health states (well, unless you find them healing or doing Gen while injured), for me DH is still unfair, but its so needed against tunnelers

  • ######### you mean slugging is a high risk high reward strategy? That's HUGE if it's true.