Survivor gen perks

So what if instead of making gen rush perks, survivors got perks to counter regression.

The idea came when i saw that survivor only have niche perks like repressed alliance to counter the heavy slowdown. So i wonder if instead of giving survivors more ways to makes go faster they just gave counters to those perks would incentive more variety and more enjoyable matches.

Maybe changes like that would require the nerfing of survivor gen rush tools first like BNPs, Prove and Hyperfocus+toolboxes

Here some ideas:

BNPs (Rework): They now can be installed in a gen that has more than 50% progress, makes so that gen progress can never go lower than 50%

New perks ideas:

Perk 1: After repairing the equivalent of 88/77/66% of a gen this perk activates, when a gen within 8m of you would loose instant progress (example, jolt, 2.5% of gen kick), that gen won't loose progress but ot will start to regress. The then deactivates.

Perk 2: While repairing hitting great skill checks gives you 1 token, up to a maximum of 8/9/10. When starting to repair a regressing gen this perk activates triggering a difficult skill check (overcharge type skill check), either failing or hitting that skill check, you loose all tokens. Hitting that skill check gives you progress to that gen, 1% for each token. You loose all tokens if you miss a regular skill or loose an health state.

Perk 3 Gen Boon: All gens inside the boon radius are highlighted to all survivors, gens inside the radius of the boon receive the following effects:

  • When regressing, do it at 70/60/50% of normal regression.
  • Remove all gen notification to the killer (failing skill check, COB, tinkerer)
  • Cannot be blocked by the entity


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