Knight playstyle

So the idea of the buffs is to incentivize long patrols, but they still left the playstyle most people see as boring, why not nerf the speed of the detection radius if you drop your guard instantly, that way just dropping a guard and not making a path becomes way less valuable.

I am not saying the knight is OP, if he needs more buffs after this PTB i guess we will see, but if you want to remove the stigma that the killer is just good at camping and making chases boring, he will need to be nerfed in those areas and buffed in others

Comments

  • Like i am just saying ideas, there other things that you could do to only nerf his unfun side, and you can look to buff his other style

    For example, you can give him a minimum time on the orb mode, just like you gave a maximum timer, you can give it a minimum, so that way you can't just dropped them without thinking

    You can give him the artist and dredge restriction of not being able to use his power near a hooked survivor, that way he can't just tunnel people so easy after an unhook.

    A lot of people ask for buffs to this character, but he would just like to make playing against him a bit more enjoyable.

    Make him strong but going against Knight is really boring at the moment. He is more effective at putting to sleep than Freddy.