Who controls the balance in this game?

I've been playing DBD for about 2k hours and I'm amazed at every new update in which the game for a maniac is getting harder and harder, the fix of the only playable maniacs turned the game into a complete joke against a group of survivors who deduct generators in 3 minutes of real time, so little did the ICONS TO SEE WHAT ALL THE SURVIVORS WERE DOING - it was made to kill maniacs definitively? With the next update, I propose to remove maniacs from the game altogether and let the survivors run and repair generators, the game "horror" implies that "Survivors" should be afraid of a maniac, and not squat after each discarded pallet.

Comments

  • @xXShadowSXx said:

    I've been playing DBD for about 2k hours and I'm amazed at every new update in which the game for a maniac is getting harder and harder, the fix of the only playable maniacs turned the game into a complete joke against a group of survivors who deduct generators in 3 minutes of real time, so little did the ICONS TO SEE WHAT ALL THE SURVIVORS WERE DOING - it was made to kill maniacs definitively? With the next update, I propose to remove maniacs from the game altogether and let the survivors run and repair generators, the game "horror" implies that "Survivors" should be afraid of a maniac, and not squat after each discarded pallet.

    i have a theory that they want to get the solo as close to the swf as possible (so maybe expect more surv buffs) and after buff killers

    my main fear is that it will repeat itself from 6.1 when the killers were given strong perks at the beginning, then they were nerfed, and after that the survivors were given hyperfocus and as a result the genes can be solo in 40 seconds

    I really hope this doesn't happen again

  • @sanees said:

    https://forums.bhvr.com/dead-by-daylight/discussion/360734/who-controls-the-balance-in-this-game

    i have a theory that they want to get the solo as close to the swf as possible (so maybe expect more surv buffs) and after buff killers

    my main fear is that it will repeat itself from 6.1 when the killers were given strong perks at the beginning, then they were nerfed, and after that the survivors were given hyperfocus and as a result the genes can be solo in 40 seconds

    I really hope this doesn't happen again

    Thats exactly the goal.

    1.) Bring Solo closer to SWF without buffing SWF (which is hard)

    2.) Then, adjust the Killers. (Well, we dont need to discuss that M1-Killers need massive "chase-buffs" in comparison to the good killers).

  • @Marik1987 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315161#Comment_3315161

    Thats exactly the goal.

    1.) Bring Solo closer to SWF without buffing SWF (which is hard)

    2.) Then, adjust the Killers. (Well, we dont need to discuss that M1-Killers need massive "chase-buffs" in comparison to the good killers).

    This issue with this is based on their track record by the time we get solos as close to swf as we’re going to get them it’s going to take literally years before we get the appropriate amount of killer changes to bring them to swf level. An unrealistically attainable goal in other words. The core issue is map design and we get a new map fixed at the same rate we’re getting new bad maps added. Just fixing the maps alone and nothing else would take them years.

  • The game from the horror genre has turned into entertainment content, where you just need to run around the map and throw all the pallets on the maniac's head, which is why playing it is not fun and uninteresting at all. In the end, having dropped the pallet, I have enough time to squat down in front of the maniac, do 5 more laps in one ward and after all this get only 1 hit and run on, add to this perks like a die hard, and you can run for another 3 minutes, just running straight. Very funny and very interesting.👎️