Blank14
Blank14
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running in the basement also won't get AFK Crows, when playing solo, my teammates don't do anything from the start, just run in the basement. I saw his aura because I used the kindred perk
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@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3312922#Comment_3312922
I agree with the suggestion. Killer should get reward for their play, and not being punished because someone dc despite of reasons.
I do not agree with reasoning - killers should not get those kills becuase rage quits, they should get those kills because its fair.
I do not agree with estimation about consequences - i do not think it will reduce dc as much. yes some douches will stop dc, but not all, lot of them will still dc even knowing killer is getting those kills. As for dc for any kind i would suggest something different, like bots taking place of quitters.
You have good advice too. Whether it's the killer getting the kill progress automatically or the bot replacing the survivor, I agree between the two if the survivor does rage quitting.
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@GlitchyGamer said:
I was a level 100 prestige on psn. I only played Feng because she was by far my favorite. I switched to PC a week ago and this might be a waste of my time because I doubt I'll even download dbd again. As a survivor main the game is just depressing anymore and all of my friends have quit because of it. The idea of starting over with nothing in the current state dbd is in actually makes it sound horrifying, just not in the fun horror way. But anyways, every single ttv I came across always mentioned how I had no life to be that high of a prestige and how I was a tryhard. Before the match even started. There are ALOT of ttvs on dbd. I would get hate messages after games simply over prestige as well. I do not ever play toxic. I would get tunneled immediately and hit on hook for literally no reason...over and over and over. Theres only so many times you can be degraded every match but also be helpless to stop it and still want to play the game. The killers would join our lobby, see a high prestige and leave over and over until we finally got one brave killer who stayed, and more often than not they had brought a black ward and were extremely toxic.This happened EVERY game. So the skill based matchmaking becomes useless. There is literally no use for prestige. It only encourages lobby shopping and bullying. People interpret high prestige as sweaty players. Why would you add a feature that adds a target on the back of those who actually play this insufferable game? I know its not just me either because twitch streamers and tik tok creators talk about how they have to hide theirs as well by playing different characters than the ones they love. Trust me, there's no need to add any more reasons to ditch this game right now. I'd add a hide prestige feature.
I have a suggestion for you. Display the survivor with the lowest prestige in the lobby. Then before the match starts, change to your beloved Feng.
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@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3312073#Comment_3312073
Survs do not quit to prevent killer from getting killed.
Yes they do. Just this week while spectating, I saw the last survivor left alive disconnect the moment the killer closed the hatch. I've witnessed survivors disconnect the moment they're downed or when the killer picks them up. When I play killer, I get survivors who disconnect when I don't let them have the exit gate after I close the hatch. Sometimes survivors who I was going to carry to an exit gate during the EGC disconnect when I pick them up. And back when I had messages on, I got messages after survivors disconnected mid-match telling me "ha ha I denied you a BBQ stack" (I've had messages turned off for years, now).
It's pretty common for DbD players (on both sides) to be petty and salty and spiteful.
Yes, I agree. Many survivors do rage quitting so that the killer doesn't get any killing progress. This often happens to me.
@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3312691#Comment_3312691
Just because someone dc when downed or after closing hatch, does not means they did this to prevent killer from getting kill, yes this may happen, tho its minority. They do this for various reasons, one of them is to being a douch, and this suggestion can, but not for 100% prevent such things, but they also dc because they feel frustration, wats to end match sooner, or just dont want play anymore, and those people will still dc.
Minority? I think it's the majority. They do rage quitting in the late game because avoiding killers gets kill progress. I'm also not saying my advice will eliminate rage quitting behavior 100%. But it will reduce one of the reasons for rage quitting, which is avoiding being hooked or being killed so that the killer doesn't get the kill progress.
Rage quitting is of course very detrimental for teammates, if done in the early game. And also very detrimental to the killer, the killer will not get the progress of killing. My suggestion is that the killers still get the progress of killing, even though they are doing rage quitting.
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@Dream_Whisper said:
Even though rage quitting can be quite terrible for either sides, as survivors are down a teammate and are at a significant disadvantage, and for killer, they lose a precious kill or opportunity to get a adept Achievement or even used a hook related perks to trigger like Blood Warden. Your proposal would help, but it seem more like a bandaid fix, then a solution that completely erase the urge to DC.
People can DC by any means, whatever it bad internet connection, they need to leave because of a cheater, if irl emergency came up, or even most likely being salty and just hate losing yet still rage quit because they can and do not want to give the satisfaction kill to the killer because of poor sportsmanship.
Even if we implement it, there will always be dissatisfaction among the Survivors playerbase whom rage quit for various reasons. And it seem like Bloodpoints lost, depip, and even getting a DC Penalties is not good enough.
Yes I know there are many reasons survivors do rage quitting. At least the suggestions I put forward can overcome quitting rage to avoid being hooked and killed (poor sportsmanship). Because the killer will still get the progress of killing even though the survivor does rage quitting.
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@Archael said:
And how exactly this will prevent rage quitting? Survs do not quit to prevent killer from getting killed. they quit to get another, possibly easier, with less camping, with more winning chance, match. Giving killer the kill from ds is a good thing (I would love it) but this will not prevent rage quitting at all.
In my opinion, one of the reasons survivors do rage quitting in the late game is because they are annoyed that they will be killed. And want to take revenge on the killer, so that the killer does not get the progress of killing.
Of course if my advice is implemented, survivors will not do rage quitting in the late game. They will be willing to wait 10 seconds to go on the hook and get killed.
Maybe my suggestion only applies to survivors who do rage quitting avoiding hooks or being killed in the late game. Does not apply to survivors who do rage quitting in early game because they want to find an easier match.
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@igotskiz said:
The only real way to get 10k Sacrifice is by getting hooks and sacrifices after the doors are open, which award you the Late Hook and Late Sacrifice bloodpoint events.
Thank you for your information.
@wimpy said:
Getting a full Killer Score is not easy.
But it is not impossible, and it may not be fun to get a full score too easily.
I think getting 12 hooks is difficult. So I expect 12 hooks = 10k bloodpoints in the sacrifice category, without the bonus from Late Hook and Late Sacrifice.
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I play on Steam. I don't know if this bug has been fixed or not
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This happened to me too.
I use windows 11.
It's been more than 10 minutes the status is stopping.
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This bug happened to me too.
