Killer perk idea

This is for the DH haters, here a counter

Basic attacks put healthy survivors in the mending state instead of the injured state. Give it a requirement or cooldown or nothing. But here, a perk killers can use that counters a really strong survivor perk and gives a small slowdown to survivors.

And its not another gen perk.

Comments

  • How would you 'limit' this?

    I don't think being a permanent thing like Sloppy would work, it would make basic attacks better than some killers special attack. But if you limit it too much, then it becomes inferior to Exposed perks.

    Maybe it could be something like "When interrupting a survivor..." as this would apply to catching survivors unawares on a gen or totem, or just survivors trying to force out a gen in your face, and also when hitting a survivor who's making a hook rescue attempt, which would further incentivise going for the unhooker instead of tunnelling. But would this be too niche to make it worth running over an Exposed/Slowdown perk?

  • @Seraphor said:

    How would you 'limit' this?

    I don't think being a permanent thing like Sloppy would work, it would make basic attacks better than some killers special attack. But if you limit it too much, then it becomes inferior to Exposed perks.

    Maybe it could be something like "When interrupting a survivor..." as this would apply to catching survivors unawares on a gen or totem, or just survivors trying to force out a gen in your face, and also when hitting a survivor who's making a hook rescue attempt, which would further incentivise going for the unhooker instead of tunnelling. But would this be too niche to make it worth running over an Exposed/Slowdown perk?

    I guess that depends on how you design the perk. I do think that a permanent thing like sloppy would be to strong.

    My take, it would be either:

    Option 1: Make it a Hex

    Option 2: Make it have a cooldown, 60 seconds

    Option 3: After a hook, for the next 60 seconds

    Option 4: After 2 hits, the next hit on a healthy survivor

    It would never be a debuff, it would only activate in a healthy survivor, it wouldn't make a difference in tunneling. The idea is to give a slowdown to survivors and a direct counter to a strong survivor perk. it would also nerf adrenaline, i guess