Changing the game without nerf or buff but using a point sistem, my idea

I'm sure those suggestion are not going to be implemented in the game but it's fun for me to think at various ideas to change the game experience. I'm totally against the idea of nerf/buff, i always have been against this concept so here how i will keep the game "fair" and "almost balanced" without nerfing or buffing anything

Addon, perks and offering have a "value" fand you have 500 points to build your survivor or killer

Perks, addon and offering are then merged in groups so, for example those perks who have an impacto on how fast or regres a generator are in the "Generator" perk group, aura reading perks are under the "Aura" group and so on

Let's say, perks in the "Generator" group have a value of 130 point each one, Aura perk 110 point and Survival 150

Addon have a value of 30 the brown, 50 the yellow, 70 the green and 90 the purple

Offering have the same value of addon ( or can be placed in groups like map offering, hooks and more )

What this will change ? Everything

Sure as a Killer i could run 4 Gen regression perks still but then i've only 60 points left to spend in addon and offering, or as a Survivor i could run DH, OTF and other perks but then i cannot bring BNP or Syringe or medkits

A quick example to summarize

I want to play Mayers with his Scratched Mirror ( 90 points) addon and Boyfriend memo (30 points), in "The game" map (70 points) so far 190 points have been used, 310 to spend. So i pick Eruption (130 points) Corrupt ( 130 point ) Sloppy Butcher ( let's say has a value of 50 points ) and..well i can't do anything else. Shall i run with 3 perks ? Shall i remove the map offering and risk an outdoor map ?

Or the survivor want to use BNP (90 points), Hyperfocus (130 point) Prove Thyself (130 points) and 350 points are gone. Sure he can run DH ( 150 points ) but then he has no other addon and he has no offering as well

You can still face 4 dead hard in a game but then you'll know they won't be able to speed run generator anymore because they cannot afford BNP in their setup, or you can still face a Blight with overpowered addon but you know his perks will not affect your generators

This system encourage thinking out of the box, make hard decisions ( it is better to run Compound 33 with my Blight or Eruption? I shall bring Dead Hard or BNP? ) and shift the game from the "meta perks" to a more fluid game.

That's all :)


(sorry for the bad english )