Feedback and Suggestions

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  • Carburetor Tuning Guide was bugged for the longest time to have an extremely slow acceleration that couldn't catch up with Survivors. Now it feels like it accelerates like normal chainsaw speed. Has it been fixed?
    0 comments 1 views last activity
  • More resident evil collabs especially the badass Mr. Birkins idk why but im glad RE owners like DBD and vise versa. Nurse update is cool. Hyped for knight skin in rift. Lunar event is great as always and the knight buffs and Survivor hud updates *chefs kiss*. can see my teammates cleansing dull totems while i run around for 3 minutes and using knight's power as zone control is actual good now lot
    0 comments 11 views last activity
  • Whatd you guys do to him? His spear sucks ass(or i coulda been having an off first game) and when you spear a surv they dont scream Or turn to face you they just instantly face you like why? could you please undo what ever the hell you did to him
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  • Please BHVR, stop doing this. Don't be greedy for money and leaving your community in the dust. Why take away store items that have been in the store for years? Just please, please, don't do limited time store items. I get actual event items, since you earn those in game, but the STORE ONLY ones should not be like this.
    1 comments 21 views last activity
  • Boil over makes new great skill checks are way tooo strong. Survivors legit throws you around like a ragdoll. Current level 3 Boil over give 80% strenght, keep it as the cap/maximum value. This is not ok.
    7 comments 73 views last activity
  • There were a few small accessibility enhancements that came out with today's mid-chapter release, but they didn't go unnoticed. Specifically, thank you for the black shadowing for the text in pre-game and post-game chat. It incredibly, incredibly improves readability with the white and red text (for at least me personally). Also, the new loading text and coloring is much cognitively understanda
    0 comments 11 views last activity
  • Bc its still remains as it was. You wake up as Charlotte, then you do anything and boom moving is disabled. I just wanna do their archive (((((
    2 comments 51 views last activity
  • I'll be honest, it's a shame that these Legendary characters don't have their own chase themes. Even if it's a remix of Malformation of G and Looming Dread, it'd be REALLY nice to have chase themes for them.
    0 comments 1 views last activity
  • I am curious. Why not listen to the community feedback saying to keep the bug where you could switch between Charlottw and Victor? Is it causing some other issue I didn't know about? Breaking something on the backend? I was just wondering because it made the Twins actually feel nicer to play. I thought the game breaking bug that made it impossible to move would be on a higher priority.
    0 comments 21 views last activity
  • The Blight Birkin Skin was a FANTASTIC Idea, never thought of that. He looks awesome and is even uniquely animated, love that big eye. And on top of that, you even gave him (some, but sadly not fully...) Voice Acting. Dam, i hope to see stuff like for new killers and skins.
    1 comments 31 views last activity
  • Up until today we had the choice of 2 wiggle mechanics. Both worked. Today my choice has been removed. Why? I was perfectly happy with the original wiggle mechanic. Players that wanted to use the new one could, and those that didn't could stick with the old one. It wasn't like you can't support it, it's been available for months.
    4 comments 81 views last activity
  • They've somehow managed to add even more pallets while also making all the loops even more connected, quite literally the worst map rework I've seen so far.
    6 comments 131 views last activity
  • What is this? You took a bad map and mad it even terrible. gg.
    9 comments 161 views last activity
  • I'm very new to the game so maybe it's just me, or there's a solution I haven't figured out yet. However I feel like console killers are going to struggle dealing with the new survivor wiggle mechanic, especially with boil over. Right now there are times where I end up standing completely still because I have to abandon pressing forward on the joystick infavor of holding hard left/right just to c
    7 comments 141 views last activity
  • Nurse's new chase music is a massive nerf. It's so loud, and has so many loud thud noises, that it's noticeably more difficult to hear survivors than with her previous chase music. Was this intended? Can someone from BHVR confirm if they purposely pumped up the volume, and purposely made the new chase music so that it's more difficult to hear survivors? How did this even happen anyway? We had t
    0 comments 21 views last activity
  • Am I the only one that feels like as soon as you get into a chase, with maybe like two or three gens, theirs no more pallets, except for maybe like two, since killers always talk about their should be more to do for survivors, how about this, why not make it to where survivors can pick up pallets, that the killer haven't broken without a perk, I can almost guarantee survivors will waste their tim
    12 comments 161 views last activity
  • First of all, i really do like the game for itself. But the matchmaking is in my opinion way to punishing for new players. At the moment i have around 200 hours, most of it as killer. Since last month i started loose many game with just one player dead or none at all. So i started to look at the survivor profile before the round. Most of the time, no wonders, they have far more hours than i
    2 comments 31 views last activity
  • Map is still #########. Why make the only change some dips at a couple random spots? Heard they "sized" it down but feels exactly the same . Same brightness , lack of grass, lots of pallets etc.
    7 comments 101 views last activity
  • Using addon Jenner's Last Breath only one charge is restored, but description tells all should be
    Mod
    2 comments 31 views last activity
  • I feel like a lot of people won't like this, but it's genuis imo! I never ever would have thought of this combo but it seems to work really really well.
    4 comments 41 views last activity
  • Hello to all inhabitants and creators of the fog! For a long time I have been discussing with my friends the idea of creating something like reforging items and offerings in DBD. They like this idea very much, because in their inventories such items as brown first-aid kits, tool boxes and the like have long been lying around and dusty. The idea is to be able to trade these items. For example, 5 b
    1 comments 11 views last activity
  • Credit to the youtuber "leek" for inspiring me. In this rework, Eruption would work as normal except the explosion no longer applies incapacitated. Instead, affected healthy survivors would become injured and experience something like the perk Renewal. These survivors would be broken but lose the broken status effect and return to a healthy status within a fixed period of time (unless put int
    33 comments 463 views last activity
  • It's impossible to hook survivors who are using Boil Over if they purposely down themself here. I can get them to the hook inside if they go down near the chest but from here it can't be done. Is it possible to open the metal fencing so I can drop down and get to the hook from here? The soonest opening is at the stairs and it's not possible. Unless I'
    2 comments 31 views last activity
  • Hello fellow gamers, so, I bet many people are not that content with the chase music of Hag and Nurse. The problem with Hag's music is that it ends abruptly. I mean, this can't be debatable. The problem with Nurse's music is that it kinda doesn't fit her. The 1st and 2nd layers are fine imo. But the 3rd (approaching) and 4th (chasing) layers are a bit too distracting as in they are loud and
    0 comments 21 views last activity
  • We should increase the BP for completing a generator solo to 2500 or maybe even 3000 from 1250. Also increase the BP from hitting good skillchecks to 150 from 50, and increase the consistency of skillchecks. Then remove the BP bonus from Prove. BP incentives on perks are outdated. Like Beast of Prey.
    0 comments 11 views last activity
  • Never-Sleep Pills Current Effects Feral Frenzy moving speed is reduced to your base movement speed of 4.6m/s . Feral Frenzy duration is increased by +10 seconds . Grants an additional, stackable amount of Bloodpoints for each successful Feral Slash, starting from +100 Bloodpoints at one to +500 Bloodpoints at five. Why it's Poorly Design
    7 comments 91 views last activity
  • Please for the love of god can’t BHVR just create audio sliders that’ll just control how loud/quiet you want certain noises to be ? ( i’m not asking for ones related to survivor characters like breathing or footstep noises I’m referring to just generic loud noises such as ( explosions from gens,Fast/Medium vaults, spies from the shadow’s loud notification when it triggers, survivors’ hook scream
    0 comments 21 views last activity
  • So I just played against a ghost face that decided to tea bag me for no reason until I bled out, I just had a bubba that decided to hook me in the basement, first hook, five gens and just camp the stairs, now if a player decided to play this way that's fine, but if we were able to see that players name when joining a lobby, we would be able to decide whether or not we wanted to play against a pla
    8 comments 111 views last activity
  • So everyone has those days where you just get the same killer again and again every once in a while. What if the matchmaker would prioritise putting you with other killers for a few games after getting a killer, that way you are more likely to encounter different killers. This isn't something you control or choose, just after playing against a killer, for the next few games you are less likely t
    4 comments 41 views last activity
  • With the announcement of Tome 14: Betrayal, I've been thinking about the archives and the tomes a lot today in my free time. I was specifically thinking about a kind of tome I'd like to see happen. I would really like to see them do like a mega Resident Evil tome that featured all 6 playable characters (that aren't legendary cosmetics). Nemesis and Wesker would be the 2 killers and then do a diff
    1 comments 61 views last activity
  • I have an idea of a very deceptive perk. In today's meta gen kicking perks are very common so I thought of a perk that "hides" gen regression. For example every time you damage a generator via any means like kicking, eruption ect the generators don't show that they have been regressed on the progress bar (ongoing regression still shows the sparks around the gen and gen cylinder speeds still allo
    0 comments 11 views last activity
  • Lighting and colors really add to this game, every time i try and use HDR mode i get major frame drop and perfect fps when it's off. This is the only game i've run into this issue with. Anybody else? I have had a couple of instances where i wouldn't get the fps drop and this game looks so much better i must say
    0 comments 1 views last activity
  • Dear Developers, I have suggestions for a useless key and boring gameplay when there are 2 survivors and cat and mouse games and a hopeless situation that keeps you hostage Make it so that at the end, when there are 2 survivors left, only keys appear in the chests. At the moment when there are 2 survivors left, the game turns into a boring drag. Even playing as a killer and you see 3 unfinished
    1 comments 21 views last activity
  • While unhooking yourself with Deli and pressing Shift Sprintburst will be used while on hook. Deliverance should have Priority when you unhook yourself. Others can unhook you, before you can unhook yourself. Others tapping you ( doing their unhook action ) will cancel your own. This shouldnt be a thing for various reasons: If you want the points for unhooking yourself with deli. If you want to
    1 comments 31 views last activity
  • I understand that the devs want DBD to be a pretty game but this must not come at the cost of good gameplay. There are far too many maps in DBD that are just so big that they are not fair for 90% of the killers. The formula is basically : If the map is big and the loops are very safe then the map is unfair. Eyrie of crows is one of the primary offenders in part because it has a 3 gen that is t
    19 comments 2,775 views last activity
  • I’ve been waiting for over a year to get the Resident Evil characters perks from the Shrine of Secrets. I’m not referring to the Project W characters, I’m talking about Jill, Leon, and Nemesis’s perks. So far, I only have Flash Bang because of the community voted shrine from last year. I’ve been diligently watching the Shrine, waiting for them to pop up so I can grab them. But instead, we’ve been
    2 comments 31 views last activity
  • As the title. I'll accept matchmaking will take longer. Had enough of it.
    20 comments 681 views last activity
  • I have some native american ancestry, but i can't speak for every tribe or person. But i would find it pretty cool to see a native american killer that has spiritual guidance powers and a survivor that uses perks based around the culture of various native traditions. Even if most of the more popular beliefs about what a native is stem from pop culture - take nightwolf and geronimo for examp
    2 comments 22 views last activity
  • Whilst I agree there should be some kind of DC penalties for people who rage quit etc; surely there's a better way to implement this that doesn't also penalise people who end up being DC'ed by a poor connection dropping out.
    10 comments 191 views last activity
  • This perk has been problematic and gone long enough without being changed. Thanatophobia was changed relatively quickly, why has it taken this long to address this perk? It's making games last 20+ minutes because killers are forcing 3 gens with it.
    4 comments 82 views last activity
  • And behold Perk Matching Rating.
    14 comments 251 views last activity
  • Can you add a button for spend all blood points, I don't like how long it takes to spend them all for how fast you can get it
    2 comments 11 views last activity
  • Even if you do have Balanced Landing, it's a serious risk to take long drops in a chase, making this challenge come too close to 'soft throw the match'.
    6 comments 72 views last activity
  • I would like a sound setting that allows me to turn off and/or manage the volume of the screams when you hook a survivor. It's loud, it's obnoxious and it's the reason I hit a survivor as soon as I hook them as it interrupts the scream for me. I would like a second queue where we can play in casual mode. This mode would basically be what DBD is now except it enforces all perks, add-ons and sacr
    0 comments 11 views last activity
  • Stop the madness! why does one of the weakest most basic M1 killers in the game have the most annoying weakness? flashlight any part of his body to get a stun longer than decisive strike. The perk lightborn does NOTHING to prevent this. Why does this take no skill and no aiming at the face to do? why is wraith the only killer that must HIDE from or run away from survivors if they have flashlights
    11 comments 201 views last activity
  • Still only 2 emotes in the game. Point..and..a sort of "follow me" gesture. Why not a "wave" or a "shrug"? Can they really not come up with other ideas?
    8 comments 211 views last activity
  • you should have infinite add ons on any t100
    1 comments 31 views last activity
  • I don't know why they gave felix a shirt that is too big on him. Its like they kept the same shirt proportions on jeff and put it on felix. Felix generally has a long torso model so im confused why they went with this. Even his twitch shirt shows how long his body is rather than a wide body size.
    4 comments 41 views last activity
  • If a Nurse uses a Blink Attack, her Blinks don't start recharging until 1.5/2 seconds into the fatigue. This would create a little bit of counterplay where survivors can try to get you to swing and miss, and it gives survivors a little more time to get away. Thoughts? Edit: I think the best way to do this is to make it 2 seconds default and 1.5 seconds with wooden horse.
    22 comments 231 views last activity
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