Matchmaking Variety System

So everyone has those days where you just get the same killer again and again every once in a while. What if the matchmaker would prioritise putting you with other killers for a few games after getting a killer, that way you are more likely to encounter different killers. This isn't something you control or choose, just after playing against a killer, for the next few games you are less likely to see that killer unless there aren't enough other killer choices available in the matchmaking pool.

Comments

  • I could get behind something like this, as long as there is no choice involved, and it’s disabled if needed to preserve quick Que times.

  • @SkeletalElite said:

    So everyone has those days where you just get the same killer again and again every once in a while. What if the matchmaker would prioritise putting you with other killers for a few games after getting a killer, that way you are more likely to encounter different killers. This isn't something you control or choose, just after playing against a killer, for the next few games you are less likely to see that killer unless there aren't enough other killer choices available in the matchmaking pool.

    -"What if the matchmaker would prioritise putting you with other killers for a few games"

    You keep getting the same killers because at least half are not viable.


    Let's say there are ~12 viable killers in the game and everything else is in the "suck" category. In order to have a system like this you need to change the difference between the best killer and the worst killer so that there isn't a mountain of difference. The best and worst should be no more than 15% apart.


    Blight and Nurse are "op" because they have fast movement, strong antiloop and can always end chases quickly. This artificially creates "4v1" pressure that only a few killers have as part of their kit (Nemesis/PinHead).


    Those main three elements represent a "complete" kit. Anything less is garbage by comparison.

  • No thanks, I like going against a lot of the common killers.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/361924/matchmaking-variety-system

    -"What if the matchmaker would prioritise putting you with other killers for a few games"

    You keep getting the same killers because at least half are not viable.

    Let's say there are ~12 viable killers in the game and everything else is in the "suck" category. In order to have a system like this you need to change the difference between the best killer and the worst killer so that there isn't a mountain of difference. The best and worst should be no more than 15% apart.

    Blight and Nurse are "op" because they have fast movement, strong antiloop and can always end chases quickly. This artificially creates "4v1" pressure that only a few killers have as part of their kit (Nemesis/PinHead).

    Those main three elements represent a "complete" kit. Anything less is garbage by comparison.

    this has nothing to do with balance this is because a couple of days ago I was encountering many legions and ghost faces.

    I don't mind playing against a legion or ghostface, but when you play 15 matches and over half of them were legion and ghostface.

    (5 ghostface and 3 legion)

    I don't mind playing against those killers, but when you're playing against the same 2 killers every other match it just gets a bit stale. Especially a killer like legion whos counterplay consists of running into corners, so he can't chain hits and holding m1 for 12 seconds every time you see him. You get a bit tired of it when it's all you're seeing.