Feedback and Suggestions

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  • I always played (since 2016) with the old wiggle system and now the game is forcing me to play with the beta wiggle system? I'm not oke with this since I played like this since the beginning and I can't handle those changes :(
    13 comments 1,121 views last activity
  • How is it when survivors want to bless a totem the killer can see the blue aura or whatever it's called and even hear the totem and us survivors we need to search really close for the totem? How is it that survivors need to take such a long time to even bless a totem and a killer can destroy it in 1 sec? When the killer has hex perks us survivors need to look really close for the totems, so it wo
    8 comments 101 views last activity
  • hi i dont know who else this could be happining to but i noticed a bug on dbd that kicks random platers from game and i am one of them. both times i was kicked i thought the killer had dc because i would be doing something like leaving a locker and suddenly get the loading screen and then a penalty for me dc during match when i didnt and it just happined now as well against a trickster that was c
    0 comments 11 views last activity
  • hello there dear Devs, i wanted to address this issue for those like me that has fibromyalgia and loves to game, the problem that dbd in general gives to me is the manner that the bloodweb unlocking system works, having to press each icon in the bloodweb gets tiring for me because of my condition and it can be painful too. so it would be appreciated if you guys could come with an easier way to u
    Mod
    2 comments 31 views last activity
  • Because of their scare potential, I was super excited to play Onryo and the Dredge, only to realize that they are really weak which makes them not much fun to play. They both seem to fall behind, but Onryo especially so. I wanted to try for the adept with Onryo after you changed the requirements for Merciless victories, but I have struggled to kill more than one or two people. These were the fi
    0 comments 12 views last activity
  • Your game has been kicking me from every match since the new tome came out, I'll get into a game and everything will be fine. But the moment I reach the practical end it kicks me. If it isn't my internet it's this game. When I go back into It, I get a penalty every time. I've reset everything and even uninstalled then reinstalled the game and it didn't fix anything. Having a time penalty and not
    0 comments 11 views last activity
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  • my clicking fingers are sore from sitting in blood web spending 2 million bps at a time can you have some speed buying system soon especially with this lunar burrow giving me so much bp i max out a few times a day (yes im a no life) and blood webbing loses its wonder after getting every character in DBD to P3 i'd prestige charcters more but too time consuming sitting their out of queue because i
    2 comments 101 views last activity
  • I think it's safe to say that the Hacking Apocalypse is finally over and because of that, I think that DC Penalties should punish people even more for doing it. 9 out of 10, whether if it's a Survivor or a Killer, the majority of the time you will have a player disconnect from the game over the biggest cry baby reasons and I'm fed up of Qing into a game and you'll either have a teammate that doe
    4 comments 111 views last activity
  • I'm aware Healing Poultice was already buffed slightly in the recent update, but as I've played Knight almost exclusively in the past few weeks I think it would be much more useful as the following: When the Assassin is summoned, it is summoned with 50% of it's Detection Range already expanded. I mostly say this rework is more fitting because the assassin, while it does move the fastest, is ver
    0 comments 21 views last activity
  • After asking for months for Lose Hope perk basekit, it seems like bhvr wouldn't budge. How about this then. I think the lost hope perk which to destroy totem should be integrated to all killer hex perk which means it will all feature second functionality. So that it can provide killer incentive to bring at least one hex perk to counter COH. What do you think?
    4 comments 81 views last activity
  • wish that the perk got reworked to give some of that back, such as -Healing actions without a medkit are faster by 50% -Healing actions with a medkit do not recieve the speed boost, but are 25% more efficient
    3 comments 101 views last activity
  • When can we expect you to make all survivors equally loud? You announced it quite a while ago, and it's not even in the roadmap you posted yesterday. Some survivors still aren't a popular choice just because they are too loud: Jeff, Ash, Jane. It can't be that hard to decrease/increase the volumes, right? I've done it before with songs, it's simple.
    0 comments 11 views last activity
  • What i mean is if the killer brings a Hex perk ( witch supposed to be strong) then the survivors can bless it and activate their own boom totems. This way you can make both types of perks equally strong and be fair for all of them. What do you think?
    5 comments 121 views last activity
  • This is the main issue with dbd rn. Killers facing high mmr complain about survs gen rushing and survs complain about slowdown perks being OP. Both sides are right imo. If survs stack genrushing perks and have a great chase runners it's almost impossible for killer unless they run hardcore regression. If a killer runs a hardcore slowdown build it's very hard to counter play, impossible if you h
    0 comments 51 views last activity
  • The game as it was originally designed and launched was balanced around the fact that survivors couldn't directly communicate with each other. Allowing survivors to group up and communicate over voice comms beforehand breaks the games balance with a sickening crack and swings games heavily in survivors favor. Nothing is more miserable for me as a Killer than going up against a full SWF constan
    Mod
    18 comments 231 views last activity
  • Dear developers please fix this. I really liked the skin from "Resident Evil" to "Blight" But I am faced with the fact that it is impossible to blind him with a flashlight when he climbs through the window. I noticed this even with the normal "Blight" as the head hitbox goes to the right of the window.
    Mod
    2 comments 21 views last activity
  • Do we need a year-long balance cycle that changes every single part of the map generation to just maybe adjust this sort of thing? Sure, there are other parts of the map that would take longer to adjust (and other maps that need more serious adjustment), but perhaps it doesn't need nearly TWENTY PALLETS on top of being a miserable misbegotten morass of misused mist and mud. Or something like t
    5 comments 131 views last activity
  • I don't think Blight's chase theme fits the overall feeling of being chased by someone like William Birkin. His theme should honestly be changed to be original (and thus worth more paying for the skin) or to Nemesis' chase music (since then it'd feel like something). I think a remix of the Malformation of G would be perfect for him instead of listening to horns on a constant.
    0 comments 11 views last activity
  • I kind of made a similar post about disconnects. But I think that disconnects should count as hooks. I know many others have suggested this. But again I think this suggestion will help will getting adept trophy’s way more easier. Especially when you work for the trophy at the end of a match or at the beginning for an example. I know they are more easier now. I just think again this would be cool
    0 comments 21 views last activity
  • I came up with an idea on making a faster bloodweb experience after reading the dev blog, it might worth a discussion. Currently bloodweb is divided by branches, so it's actually more intuitive to drag and draw lines on branches, the system could be improved in this way by dragging the mouse onto a series of nodes to claim them, so only a few clicks are needed. Entity-interference happens instan
    0 comments 1 views last activity
  • Dear BHVR, could we please get an official statement on why you are refusing to make new cosmetics for Haddie Kaur? She hasn't got a single cosmetic in 7 months, obligatory ugly sweater aside (correct me if I'm wrong). Could you please explain to us players the reasoning behind that? I would really appreciate it. She is not a licensed character, so her not getting any love from you is beyond ba
    13 comments 541 views last activity
  • after playing with new dh for about half a year i think i can say without a doubt that any and all endurance related perks addon and what not should not give survivors a speed boost. deepwound is literally borrowing time potentially unlimited time at that by allowing the survivors a second life in chase by playing random chance im fine if the tank a hatchet or or use it like parry but the fact th
    48 comments 1,001 views last activity
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  • Update from what I wrote below weeks ago, I have now watched about four different streamers end up on RPD map with the now frequent gen spawn of two gens a few meters away and another around the corner. EVERY killer I have seen in these four games have decided to protect these gens from the start. Games on average are 30-45 mins with call of brine/eruption/overcharge or some variation of mega gen
    5 comments 131 views last activity
  • The concept is this: It’s part of a solid Long Loop Wall that can be “raised” by a Survivor out of chase to create a Vault Window. (Imagine a kind of hatch-like window that a survivor props open with a nearby support) This can then be Vaulted by both Killer and Survivor. Killers can choose to Destroy the Vault by breaking the support instead of Vaulting it, causing it to close permanently, l
    19 comments 341 views last activity
  • It's not a fun Perk to go against and really just needs to get its values nerfed before it becomes a problem again. What needs to be done is just this: Nerf: The wiggle intensity increase is reduced from 60%/70%/80% to 40%/50%/60%. This just puts it back in line with its 5.7.0 version that everyone still despises, but not as much as its current 6.5.0 version. We need this change before it b
    16 comments 631 views last activity
  • Ever since the change to DS and the endurance effect being added to basekit was introduced, I thought it was a decent change.. however, I've noticed time and time again that it's rather frustrating that a deathslinger can completely bypass Bhvr goal to avoid tunnelling. I find myself getting unhooked, shot at, held in place until my basekit endurance effect runs out and then downed again. Honestl
    2 comments 41 views last activity
  • First I am a killer main I am hearing impaired I am colour blind + light sensitivity. Ps. I know. The odds are drastically not in my favor and I am considering retiring soon because of how imbalanced this game is for killers and continue to be. I have a few points that I find concerning: * Visual terror radius for accessibility: Sounds good for survivors but for killers, game-breaking
    2 comments 71 views last activity
  • This is my idea for the Finisher Mori: What if, once *anyone* has been hooked twice, a "Sacrificial Seal" spawns near to the Killer (within reasonable range), and the Killer must pick up and bring said Survivor to this designated spot, in order to Mori. This way, all 4 Survivors can potentially be Mori'd, and yet they can still potentially be saved by other Survivors. Functionally, it's
    4 comments 32 views last activity
  • Just got around to trying out the Knight and now that I've done about 5 rounds, I have to agree with the general consensus that he's rough to play as. Seems like this killer has absolutely no answer to survivors holding W. Setting up a long path still means that a survivor can get a full mile of distance on you, so the haste doesn't even come close to compensating for that You can spawn a guard
    0 comments 41 views last activity
  • Being able to see whether or not I've successfully completed my challenge while I'm still in the match is my favourite part of this patch. It makes things way, way easier -- so thanks!
    0 comments 1 views last activity
  • I think Spies from the Shadow's and Calm Spirit needs buffs, as well as buffing a outdated mechanics which is Crows. Spies from the Shadow has a couple of problems related to not knowing where crows generally will spawn at, as well as not so easy at timed to trigger this perk in such close proximity of the killer but when in chase it sometimes does not trigger at all. And some other times, and w
    1 comments 31 views last activity
  • Lord have mercy, why dont we still dont get any chat options on console?
    9 comments 61 views last activity
  • I'm considering just quetting dbd, your so great and nice ######### icons only show that my garbage mates are useless (I knew that before the tcons) FINALLY DO A NORMAL MATCHMAKING I don't mean skill based just A NORMAL MM I loop the killer for minutes (my mates 10sec) during the whole time my mates make a maximum of 1 gen, while in a swf 3 gens go on and the last ones are just started too, it's
    2 comments 101 views last activity
  • Title, basically. (For context, I guess: I think just yesterday I was rather upset about what up to then seemed like a culmination of business practises I greatly disapprove of when it comes to in game purchases. No need to rehash it all but it boils down to the combination of "real money only" + "limited time" that usually targets a very specific, very vulnerable group of people. - In that
    2 comments 31 views last activity
  • The Twins are still broken. Not only does everyone know this, but everyone expected this. The bug that made them feel better/more fun was removed (sorry "fixed"), however the game breaking immobilization post-switching is still present. While these are issues, these are not my issues. My issues are the following. Please take this as constructive criticism and hopes for positive change. I am very
    3 comments 41 views last activity
  • Yeah, they should not add that, i feel that the new buffs to Solo Q were good enough, adding Gen Progress on top of it would be too much, specially since this buffs even SWF. Even SWF dont get constant info on gen progress, it just feels that this would be giving too much information to the survivors for free.
    10 comments 111 views last activity
  • I am noticing on the forums lately is repeat posts (mine probably included), and the only time staff replies consistently on posts are asking about ToS topics or how to report. The moderators of this forum should create a master post of topics they have seen and acknowledged, updating said post from time to time In addition, I believe a "Staff Read" mark should be added to the forum, possibly wi
    7 comments 171 views last activity
  • I love the idea of Deep Rifts. I love the recolors. However, I have to say that I was excited for this tome wondering "which color the deep rift is gonna have now? red? maybe purple, green, or yellow/golden?". And it turned out to be blue yet again. Don't get me wrong, the blue recolors are beautiful, but if every tome's deep rift recolors will be blue, then it will get stale very quickly. Imagi
    4 comments 61 views last activity
  • Some simple changes to some underwhelming survivor perks that would make them better: Aftercare- Not reseting on hooks Alert - Aura reading starting after finishing the action and not while doing it Autodidact - Starting at 0% and gaining 10% for each skill check, higher chance of skill check with each token Better than new - Up the numbers to like 30%, add opening exit gates and unhooking t
    3 comments 31 views last activity
  • Garden of Joy and Shattered Square have bad color choice. Garden of joy have red roots on the ground that can be mistaken with scratch marks. Shattered square has a ton of glowing red elements that can distract from red auras. Seems like map designers wanted to make maps look fresh and different from older maps. But It seems like they didn't really think about maps gameplay-wise. If this t
    0 comments 11 views last activity
  • make it so you can paste into the report system in dbd end game I wanted to post a twitch clip of video proof in the reporting system to report a killer. I was unable to copy paste the direct clip to what they did, for pure proof of rule breaking.
    0 comments 11 views last activity
  • Hello to everyone! I just have some suggestions for the game. Firstly camper - tunneller killer players coming to my match as always. When we are (4) with my friends, generally killer player starts with me to chasing and when killer player hooks me killer player waiting on my face. If not; it going away from hook and then returns to me for wants killing me first. I can't even play the game for th
    4 comments 61 views last activity
  • I pretty much play survivor and killer evenly. I don't complain about things being unfair one way or the other and chalk everything down to mechanics and whether or not I'm using them properly. When I get hooked early and sacrificed quickly as a survivor, I tell myself that the killer was better than me. I don't blame everything else. Likewise, when I can't sacrifice a single survivor as a killer
    10 comments 141 views last activity
  • The current issue within the community are: camping, tunneling, swf too strong, solo queue too weak(in comparison to swf), killers a and game outcome in general too map reliant. Here is a proposal what kind of direction the trails could take to address all of these issues. My idea is why not make the game much slower and harder for survivors when all 4 of them are alive and no hooks are achiv
    0 comments 11 views last activity
  • If demo can do it and hillybilly, why not wesker? would make his power much more fun I noticed its hard coded so that wesker stops at ledges
    1 comments 101 views last activity
  • Hey Dead by Daylight players, I'm writing this in the hope of making survivors gameplay a bit challenging and less boring & I hope that Devs are going to read this Let me talk about survivors objectives, holding/toggle m1 for almost everything except vaulting, you have to hold m1 for mend/healing others and yourself/unhooking/opening the chest/openning vaccine case/cleansing totem/boon totem
    10 comments 221 views last activity
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  • We have Halloween, Christmas and Chinese New Year close together but there is a huge time gap between these events and the Anniversary Event. While it's obvious why that is the case I would love to have more big events to fill up the gap. Blood HUnt and Double xp are simply not enough. It doesn't even needs to be as huge as the 4 big events since they obviously need time to create but atleast som
    7 comments 111 views last activity
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