Eruption is fine (Sarcasm)
So what does Eruption do:
For the price of Kicking a Gen, which if you have other perks is not even a price.
You get for downing a survivor, your main objective with no requirements.
10% regression
Survivors working on the gen can't do objectives for 25 seconds
Reveals information to killer that survivors were o gens
Survivors can't predict when eruption will trigger
Additional 6.5% regression during the incapacitated effect, because bhvr didn't have time to do perk changes for this ptb, but in the Knight ptb had time to buff the best killer perk and hide it in the bug fixes section.
The perk has a low cooldown compared to other perks
The perk has no limit of time, number of gens nothing.
Survivors don't know they are working on a trapped gen, as the perk doesn't reveal it like other perks
This perk, at max value does like 3 perks combined in one. Its Pain res + DMS + information that can be applied instantly on multiple gens
I am so tired of Eruption discourse, but this perk cannot keep being this unfun and have the potential of being 3 perks in one slot. You can't have regression, pseudo gen blocking and information for 1 perk. All of this without having no downsides or counterplay opportunities like Pain res + DMS.
If they want a gen blocking perk, make the perk block gens, if you want a regression perk make it regress the gen.
Comments
Yup. I don't get how they could have playtested this perk in-house with the current numbers and possibly thought it was ok. I don't get how it remained untouched after the following PTB. I don't get how we're in January of the following year and it remains untouched. They randomly nerf a green Twins add on for a 0.3% pick rate killer, but apparently there's no time to address a perk there are complaint threads about every day. Priorities...
Its kinda of impressive how things that people will find annoying and not fun just go unnoticed in playtesting.
They increased the gen time, why not buff thana, even tho it already got indirectly buffed by general changes.
Lets release the knight a killer that can create an AI to patrol parts of the map, the players immediately use using to remove looping and camp objectives making matches super boring for both sides since there is no interaction. (All of these traits people discovered after 1 day in the ptb)
I know the devs mean the best for the best for the game, but damn is it frustrating.
It is a very frustrating perk but at the same time gen speed feel way too fast right now without eruption. The game is in a state where killers can make the game unwinnable in certain 3 gen scenarios but in many matches it also feels like the only way to win. With the survivor activity hud coming this next update, gens will be even more efficient so this 3 gen meta will be more prominent.
If i were the devs right now i would have no idea what to do, every solution seems like it would just create more problems.
Well reworking BNPs would be a start, i already said multiple times. Make it so a gen can't regress past 50% if you install a BNP, no free progress. Make Hyperfoccus not work with toolboxes, but fix the randomness of the skill checks.
Nerf this gen rush vs gen stall meta. Both of them pls
The patch was made to make the meta more fun and involved. If anyone prefers the new killer meta to PGTW I genuinely want to know your reasons
Well they have to kick the gen(likely progressed a bit) then down a survivor before it's done. This obviously does not always happen.
Like it's a problematic perk. Overpowered even. But your framing is awfully disingenuous.
Ironically, I think it's a function of Eruption being wildly overtuned and the synergy with other gen kick perks that causes this issue for killers. The perks are carrying them to MMR brackets they have no business being in, and then they're lost when they take those perks off.
Yes, i was referring to a best scenario. Still that is your time limit to activate the perk, the gen not being finished, combine your build with overcharge and COB, its a good luck trying to do that.
I am well aware that the perk doesn't do all of the things i said all the time. Some times does 10% regression + whatever until a survivors touches the gen. Sometimes the gen gets done before you can finish the chase and put someone down.
But just because the perk doesn't apply his full effect all the time, doesn't make the perk ok.
Survivors can finish the a gen before you apply pain res or old POP, that didn't make the perks bad.
And i know that because i hate this perk for all the games i have gone against it, i am biased. But i hate a perk so much that even tho i can use it as a Killer i refuse to use it, never had any problem with any regression perk.
But i know how much of pain eruption is and how not fun it is.
Again, either up the regression to 15% or just make the gen block for 20 seconds after a down (a mini deadlock on downs).
I hate this perk, i want it changed and it's crazy that the only change its got since the 6.1 patch was a buff that the devs hid on the bug fixes page.
Sorry for rumbling so much. I don't want to sound mean, but this perk really annoys me. Hope its all good.
Ironically, the counterplay for Eruption is precisely completing your main objective as survivor with no requirements: Just do the gen. Kicking a gen has always a price: Giving time to the survivors to hide or gain distance as you would stop and focus on the gen instead of looking where the survivors did go.
The Incapacitation effect is what makes Eruption one of the few ways the killer have to really stop gen progression and that's why it is the most effective weapon against gen rushing right now. Most regression perks have the inconvenience of just start regressing the gen, which can be solved in less of a second with a little tap from a survivor. And the insta-regression is not much of a problem: Even Pain Res, which have 15% insta-regression only adds around 8 seconds to the repair time if two survivors are working on that exploded gen without perks or items. In a meta where a single chase can cost you 3 gens, that's not enough time to even find your next survivor to chase after a hook.
Also, why everything the killer do need to have a counterplay? How many things survivors have that the killer can't do anything about? How can I counter Sprint Boost? Blast Mine? Self-Care? Off the Record? What a killer can do against someone with WoO going from pallet to pallet without even trying to loop?
And sorry, but something "not being fun" is not an argument to do anything about it. But if Eruption has to change, first they should address the gen rushing meta to keep the balance.
Because no one complained about it in the PTB. Everyone was on Overcharge.
This. Hyperfocus is a fine perk if it doesn't work with toolboxes. BNPs are fine if they don't shave off 25% instant gen progress.
######### do you expect survivors to bring when eruption is all over the place. Its a vicious cycle.
Killers bring heavy regression to stop gen rush
Survivors bring more gen rush to stop gen regression
Its a loop.
Nerf eruption, COB and Overcharge
Nerf BNPs, Hyperfocus.
Gen rush and stall needs to stop.
Also, if "fun" is not a good argument to change something. Then saying that eruption makes killer playing easier is not a good argument. I said the perk is OP, hundreds of forum post, tweets, youtube videos, tiktok so i am not surprised that the perk makes games easier to win. The perk is memed for how unfun and OP is.
And honestly, when the ptb came and one of the community manager post was that they couldn't get perk changes for this PTB, i think everyone knows what perk they have in mind.
The new slowdown meta is the most boring meta they ever created, although I was away during the old undying ruin combo, so I don't know how annoying that was. This patch genuinely just is getting unfun, especially if it's a killer with built-in slowdown stacked with more slowdown, and games take 40 minutes, lol. Like the knight, I always sigh now when I see them because they are more than likely stacking slowdowns. Why they didn't at least nerf eruption is beyond me.
That "vicious cycle" is what is called "meta", the most efficient way of playing. As an asymmetric game, this game has "two metas", the survivors one (right now, gen progression) and the killer one (gen regression).
And you would be right about the "fun" part if it wasn't because nobody has said that Eruption "makes playing easier" or more fun to play killer. Is just the best perk in the current killer meta and the most efficient to counter the current survivor meta. It has nothing to do with "fun".
But I agree with you in the other thing you said: What they should do is with the next chapter patch is rework both metas in tandem to force the shift to a new meta. Until then, Eruption would stay as the best way to counter survivors's gen rush meta.
The perk should be reworked to no longer cause survivors to scream and block the gen for 15 seconds instead of apply incapacitated for 24.
In the short term though because its literally changing a single line of code, the incapacitated status needs to be reduced to 10 seconds because this perk is incredibly unfun to face.
At least we can agree on that.
I really hate this two metas and i hope we can get a meta more focused on chases and interactions, instead of the numbers game and all the accessories you brought.
Still a perk can have a function and not be so obnoxious for the other side. Eruption can be gen regression or gen blocking perk (a mini deadlock on downs).
For me rework/nerf COB eruption and overcharge, buff Ruin and POP
Rework BNPs so they don't give progress (make a gen stop regressing at 50%), make hyperfocus not work with toolboxes and should be fine.
Also if bhvr wants to keep releasing gen perks, but doesn't want to increase gen rush they could just had perks that counter regression instead.
Gen rush and gen stall is not fun for anyone.