Feedback and Suggestions
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Can we get a refund system for dbd. I posted something similar a year ago. I have recently hit 1000 hours of dbd. And as it stands i have 1 character P3 and NO ONE with all perks. I think we should be able to trade offerings and add ons that we dont use, for blood points (perhaps half their cost). Im never going to use mist offerings on killers or certain map offerings. They are mostly clutter in4 comments 41 views last activity
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I feel like to slow down the game how it is, I think that survivors should have action speed debuff when injured. It incentivizes survivors to heal and those who don't won't do gens and other actions as quickly. There are perks that can counter act this such as resilience. I was just thinking of another way to get survivors to do other things than just sitting generators and healing seemed like t2 comments 42 views last activity
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when the new graphics update releases , can you also add car physics to the map to make it not really stale . by that I mean if a killer hits a car , it should judder for 2 - 3 seconds from side to side because it has suspensions so I think it would make the game better looking visually . possibly depending where the killer hits the car/truck the suspension would buckle more and it would judder m3 comments 91 views last activity
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Do you guys plan on reworking some of the perks in the game? Personally, I feel like some of Ace's perks such as Open Handed and Up the Ante could use a rework.1 comments 31 views last activity
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i think this perk is very rare to see and its obvious why saving 25% to flashlight adds only 2 seconds (where 8 default for example yellow flashlight) and you waste perk slot for that 50 or 75% would make this perk more commonly used what you guys think? this perk harmless and not meta so i hope devs would think on that2 comments 21 views last activity
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I can hear everyone saying "wow, you entitled killer main" while yes, i am a killer main, but I am not entitled (just stating the facts, it's your choice to believe it) I think most of the problems in this game go back to SWFs. Solo and killer experiences will improve if they just nerf SWF groups. Every part of the game has some sort of downside gameplay wise, but not SWFs. They have all of the71 comments 781 views last activity
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I feel as if the endgame collapse is pretty much not what it lived up to be because people can 99% a gate, I think from now on if a survivor wants to 99 A gate it should start going down pretty fast so they are forced to open it giving the survivors that pressure of the endgame collapse10 comments 81 views last activity
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As someone who has switched platforms from switch version to the xbox one version the levelling up of all of these survivors/killers is a grind. I know that it's not required to own all the DLC but I think to make the game less grindy (especially from a new players perspective) I think there should be a change to how much bloodpoints we get per trial. With the increasing amount of characters eve2 comments 21 views last activity
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I luckily recorded it.You don't need videos. https://www.youtube.com/watch?v=0wLUeQwohGE0 comments 11 views last activity
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I think a button to replace all current Daily Rituals with random ones could be interesting. I'm thinking it should be usable once a week. That way players can "save up" rituals they don't like, hit the button, and see if they get lucky.0 comments 1 views last activity
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Just a jock survivor Running laps: 15%/ 20%/ 25% blood point bonus for getting into chases with killer. Rewards survivors who take on the roll of looping killers. maneuver: once (and only once) after being unhooked from second hook this ability becomes active (one time use). The next time the killer gets into a chase with you instead of getting a bloodlust speed bonus survivor gets a sprint bur2 comments 101 views last activity
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I think everyone can agree that matchmaking is broken in that the rank of the entire survivor team is often far lower than the rank of the killer. Survivors end up being rewarded with easy rank points while the killer is punished with a loss for "under-performing" in a match they already had a poor chance to win. This is also in part due to the natural killer disadvantage in the current state of1 comments 91 views last activity
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my idea for it is noed is no longer a hex totem but when the final genartor is finished/first person hit after last generator is finished noed will start as normal everyone excposed but the exsposed status effect will go after 40/60/80 seconds what do you think of my idea for a noed nerf?18 comments 121 views last activity
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For my Rework No Mither will be token base perk, You will gain a token for taking for taking a protection hit,& unhooking a survivor.The tokens can be used for 2 things.You cant get tokens while healthy only while injured or broken. Max Tokens 3/4/5 1.You can use 2 Tokens to save progress on totems 2.You can use 3 Tokens when unhooking someone to make the unhooked person instantly healthy15 comments 51 views last activity
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Huntress players should have the option to put a white dot in the middle of the screen if they wish5 comments 31 views last activity
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I really don't mind, playing against player who are better than me. I really don't. It is very challenging and yes, it isn't a very good feeling to lose, but then it is not an awfull thing to happen. If you lose, it makes the next time you win an even better feeling. I know there a several better survivers and killers out there, but playing against them gives me the opportunity to improve my own5 comments 41 views last activity
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It has been over two months since I have really played this game and decided to try playing again and start completing the challenges in the current tome. I probably have yet to play 10 games and sure enough get a game with someone telling me to kill myself. Since I was recently hospitalized for trying to kill myself I tried to tell them to watch what they say to people but it only led to the ent2 comments 131 views last activity
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I think an amazing way to buff prestige and to finally give Survivors some uniqueness would be Tier 4 perks. Pretty simple concept. Three unique perks. Three levels of prestige. Each prestige unlocks an extra level to a perk. They'd only be usable on their Survivor and all teachables would be capped at Tier 3. Tier 4 would just follow the natural progression pattern most perks have all ready.9 comments 321 views last activity
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Greetings fellow players & or devlopers this feedback is based off 16 hours of in-game active playing. Hooks - Risk Reward Players can use toolboxes to disarm hooks for a brief period of time and i mean BRIEF to the point where it seems pointless to even disarm a hook to begin with, Hunters should have to fix them if they want to use them after the player has put the effort in to disabl2 comments 21 views last activity
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Leader: 25/ 25/ 45 % Quick & Quiet: cooldown reduced to 20/15/10 Self - care: 50/ 60/ 70% Clam Spirit: ( add ) everytime the killer lost you, you receive 25% more BP, maximum 100%. ( I can't imagine how many BP I can get with clam spirit and WGLF ) Streetwise: 25/30/35 % Sole survivor: ( add ) your movement speed increase by 1 % everytime your teammates died. Opened hand: 8/ 10/ 12 m U4 comments 42 views last activity
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I think this would help new commers to be able to get to grips with looking behind them during a chase so they don't unknowingly get cut off and run into the killer. When I play killer I see alot of people not looking behind them and it hurts them quite alot.3 comments 41 views last activity
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Hi everyone. First post on the forums and I just wanted to share an idea. I believe stat tracking is something easy to implement and always fun to look at. So many competitive games have stat tracking and I feel Dead by Daylight should be one of them. There are a ton of things that can and should be tracked. Bloodpoints/Iridescent Shards- How much you've earned for the day, week, month, year8 comments 59,561 views last activity
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I wish to see more crude looking killer charms such as the horse head near the end of current rift. Charms made of remains like bones, skulls, horns would fit many killers pretty nicely and won't look quite so off, like a souvenir keychain from Walmart. Also what about having charms somewhere else than on hook? Hanging from some ropes at some spots of the map or maybe on tables, on top of stick0 comments 11 views last activity
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I mean honestly. Killers can open them but you can't close them ? Even if I open the door to jump start the EOW event and end the session, I've given the upper hand to the left over survivors. I now have to monitor the other exit gate, emergency hatch and the exit I just opened. That's extremely lopsided.3 comments 41 views last activity
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Sometimes I'm forced out of the game for a reason I don't know, but I don't lose my items. So the game detects when I don't DC intentionally, it lets me keep my items, but still bans me? I'd think it would be positive for some people of the community if we didn't get banned because of this. I'm frustrated because I'm quarantined, I have nothing better to do, hopped on a match and randomly got dis10 comments 51 views last activity
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I don't know why, but ever since recent patches, Hillbilly's and Wraith's breathing have become annoying somehow. Idk if they sound louder, or they "breathe" in shorter intervals, or they got changed somehow, but the growls are just weird and gross now. They make me sick to my stomach. They sound like their throats are full of mucus, I absolutely hate it. Has anyone noticed this, or felt the sa1 comments 131 views last activity
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Iridescent Head Decreases Hatchet charging speed by 150% Inflicts Dying upon the victim if fully charged Reduces Hatchet Carrying capacity by 3.26 comments 171 views last activity
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I've had this idea for a long while, but after my two rando teammates and I ended up in a predicament where a ghostface had all but one downed, then slugged and found the final one, then proceeded to teabag on our bleeding bodies, I felt I needed to share this idea in hopes that the devs can add it to prevent slugging further. Proposed solution: For each survivor beyond one downed, recovery sp9 comments 31 views last activity
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This really should be implemented. Surely it shouldn't take much for all three parts of any attire to be splattered with blood. It's annoying when you want your skins to look beaten, battered and rough when certain parts are shower clean. I don't want my survivors walking aound Gideon with a sharp new haircut and freshly ironed shirt. The licensed survivors have alternative attires included, b7 comments 232 views last activity
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I understand why u get a penalty after leaving, but did u ever think of "leaving for help". I just had a really toxic slugging Legion, i told my pre-mate to go to the hatch so i can leave and she can escape. I just got a 3 min ban, why tho? U should overthink that system plss25 comments 302 views last activity
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1) Why does she have such an awful length cooldown when she doesn't even vomit? It's such an annoying hindrance to play her when you try to burst a short stream of vomit to infect, but get an inhale, swallow, and then slow to your movement speed that delays you so much. Although, I'm not saying it makes a total change to my gameplay, I just wish that tiny stun wasn't there when you don't even hol6 comments 31 views last activity
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So, as you know we have a lot more perks than we had when the game first came out. Steps have been taken to alleviate the grind, but with 3 new perks coming out for each side every chapter it's getting pretty difficult to unlock every tier of every perk. One commonly suggested idea to fix this is by simply removing the tiers from perks, effectively dividing the amount of perks we need to get by1 comments 11 views last activity
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If killers can see survs and choose to avoid, survs shouldbe able to do the same. It's only fair. I'm tired of going up against laggy killers and being hit from too far away, when myself I have 32 ping. You feel cheated no matter how you play. Whenever I play killer, survs must love it because I never lag so they get a fair game.0 comments 11 views last activity
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My normal ping at weekend is 110-130 which is bad but playable. At night (right now for me) game throw me to servers with ping 200-250. So I have to dodge lobbies over and over until I find lobby with ping 130. I guess it means that my closest servers are avialible but overflown. Yes, queue time is short. I find lobbies less than 20 sec but it doesn't matter since game offers me an unplayable0 comments 21 views last activity
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I feel like people would argue strongly against this, but a feature allowing you to avoid one killer would be amazing. I know that there’s always the argument of “there’s not always people like this” but in my case, it is. Every MM I play against is a proxy camper, and severely annoying to play against. I really wish there was a feature to help avoid playing against only one specific character, e7 comments 71 views last activity
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https://youtu.be/UfAIvi1tNqU In this video by Scott Jund, at 12:15 he talks about intentionally buffing/nerfing perks to shake up the meta. The goal is not to balance every perk to be equal in power, but to encourage variety and more unique builds. Seriously, we have been dealing with the same meta (DS, BT, DH, Sprint Burst, Adrenaline, Unbreakable) for sooooooooooooooo l5 comments 61 views last activity
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Anyone else think that you should get a reward when you reach rank one in either killer or survivor, I feel it’s so pointless trying to get to rank one when all you get is ######### games of either 30 minute wait for a survivor game to either get camped or tunnelled or finishing the game in 2 minutes because of gen rushing or a game that lasts 2 minutes as a killer because of gen rushing and get12 comments 101 views last activity
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With the introduction of Pyramid Head, we see a fluid power meter that both acts as an intended limit while also allowing the user to decide to use their power whenever they please because you can use it at any charge above 0. This is by far the most fluid and well designed power meter in the game so far imo. It's actually pretty well done, good job BHVR. Now with that sentiment, I'd like to sug18 comments 121 views last activity
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The exit gates are an important part of the game, they can't be easily balanced and here's why: as always there are 4 main concerns to a buff/nerf/addition: 1. How much does this affect a new player? 2. How much does this affect an experienced player? 3. How does this affect the meta? 4. How this affects the balanced of the game in a whole? I personally think that gates are kinda easy to pul26 comments 161 views last activity
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Prologue Keys and Mori are the most powerful things in the game; it can make a losing game turn into a winning game. They are pretty common for players who grind the game or stick to a main character to level up. Therefore, my goal is to make both of these items fun while keeping the core aspect of what makes them powerful. Key Changes & Reasoning Key Charges Broken Key: 20 Charg14 comments 451 views last activity
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So, i want share my opinion about new feature in DBD, that is Draft Ban for killer. I suggest for this to prevent killer play meta killer in a couple times. I played as survivor against spirit 10 times in a row, and 7 times against doctor. Thats make me boring play DBD cuz i want play survivor facing diffent killers to make game more healthy. So in a lobby, 1 random survivor can choose which kil3 comments 41 views last activity
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So in the hopes of keeping this civil I won't even bother posting a tirade on how frustrating this game can be, and it doesn't matter which hole I'd love to shove a rusty shovel into when it comes to some players. Instead, I'll focus on more straightforward facts. More specifically, the facts that losing without any control over your loss is not only frustrating but an amazing reason to stop play1 comments 21 views last activity
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I have played Huntress alot, its like my most played killer in this game by far but i always wanted to do something in particular with Huntress that i think could be very cool especially since she only has one Ultra-Rare despite the devs wanting to give every killer two. So if there ever is one added i would like to suppose one: Iridecent grip: An Iridecent grip for the Huntresses main weapon,8 comments 53 views last activity
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Hello everyone, I think it's time we have level one perks again for a few reasons, or at least level two perks. There is a serious amount of perks now and with the upcoming release of Silent Hill there will be even more added to the list. We have hit six pages long of perks and it costs an insane amount of bloodpoints to collect them all once the teachables are unlocked. Somewhere between 8 - 123 comments 41 views last activity
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Why does the ingame model of the green key look like the other keys, even though its icon shows that it clearly broke? The reason I'm asking is: All the keys having the same model has a negative impact on the gameplay. If a killer sees a key in their lobby, they'll adapt since they must assume that one survivor has the ability to open the hatch. They'll play more aggressive, bring Franklin's D2 comments 31 views last activity
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Breakaway Whenever you stun the Killer, you leave no scratchmarks for the next 2/3/4 seconds. (yes this works with stuns from perks) Basically you stun the Killer with a pallet, and then instead of continuing the chase you can try and hide while he's breaking it since you aren't leaving any scratchmarks. It's essentially another piece to be used in a Houdini build.7 comments 71 views last activity
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I was thinking about how to make the controls better for killer (Especially Nurse) on mobile, and I thought of a control that a lot of ‘competitive’ mobile games use: Gyroscope. I genuinely believe that adding gyroscope look as an option instead of the regular ‘touch’ will greatly improve the quality of the game, as my fingers get irritated when I’m constantly dragging my thumb along the screen0 comments 82 views last activity
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EDIT: Welp, I confused which forum I was posting on and used some HTML that doesn't work. Whoops! Will edit shortly. Hey all! So I wanted to talk about gen regression. Specifically: your standard, run-of-the-mill, kick the gen and walk away regression. Killers these days with very few exceptions all have to run gen control perks... Nurse/Spirit/Nilly aside, which killer doesn't use Corrupt int1 comments 24 views last activity