Feedback and Suggestions

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  • So me and @LordGlint were talking about DBD and I told him that I was working on an Idea for Legion. I originally wanted something that hearkened back to there gang. Some kind of locker insanity or something but honestly, none of that would work, or at the very least it would be rather hard to put in game. So we started asking, what is Legion's main issue? Well, his power is kinda useless. By t
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  • So i've been banned basically the last 3 days for something i can't help, your servers died twice in one day and gave me an hour ban so i got off for the night and the next day my Internet died and i got a 24 hour ban waited for my ban to end and within an hour of playing my game crashed and gave me a 48 hour ban and i really don't understand why any devs would ban someone for over 2 days just fo
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  • Does anyone know how much chapther 16 will cost?
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  • I was thinking about if we could have a higher chance of getting a certain map (e.g. Hadonfield) using his dlc killer (Michael Myers). With other words, if I run a certain killer I have a higher chance of getting his realm and killers like ghostface and Leatherface would be the same chance to every map since they don't have a realm.
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  • Well, this is my first post, therefore excuse if I may have mistaken this category for the adequate one. Anyway, I came up with this little perk - and please excuse the lacking creativity concerning the choice of the perk's image. I think for gameplay purposes it lacks the necessary importance right now. The perk's general idea is quite simple and please considered as the main thing to be discu
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  • Hi! I think that everybody agrees that camping is a mechanic that needs a rework. There is simply no counterplay vs a Bubba camper, at all, and this feels so wrong at many levels. If the killer facecamps and you rush gens, everybody loses rank. If the killer facecamps and you don't rush gens, then everybody gets killed, so only the survivors lose rank. I have been thinking about this and I h
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  • Okay, so...I play both survivor AND killer and I hate slugging for crazy amounts of time on both sides. I know it's not a reportable or bannable offence which is fine, and there are perks to help you out, and obviously so can your teammates. The thing that frustrates myself and a lot of players about slugging is the fact that we cannot earn points while on the ground, and a lot of slugging kill
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  • So since the change of ruin (yeah that been a while) i found the perks not really well designed. On the paper, ruin is really great because that reward the player for apply pressure and interact with survivor. So this perks is really cool because that promot a fun way to play. But in really, only killer with Map pressure can use ruin (you know, the killer who don't already need ruin do to a g
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  • So hear me out on this..I once designed an entire end game scenario around moris and keys..it was quite a design undertaking ..ph has part of that design for moris I suggested..moris granted under specific conditions..got me thinking , what if we did this with everyone ? Then the mori offering can be changed as needed..now I think like ph, survivors need to be under specific conditions for this
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  • The idea I had for the change is for every survivor you hit in frenzy you'll increase your TR in frenzy by 2 meters and your MS by 4%, then outside of frenzy the amount of people that you had hit in frenzy would decrease your TR by 2. But you'll lose these effects after a 60 sec period. But to keep it balanced it caps off at 4 tokens or stacks. This would give better detection while in frenzy sin
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  • I was waiting for the Killer to move away from the hook so I could use Deliverance, but no. Another Survivor, who the Killer saw, ran to the hook and unhooked me without Borrowed Time even though the Killer was clearly coming too. Buff Deliverance. If Deliverance is active, and if the Killer is within 16m (8m?) of the hook when you are unhooked, gain the Hardened status effect for 15 seconds
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  • https://www.youtube.com/watch?v=7CdIwSJRjFE My opinion: This just shouldn't be a thing, ever. It's the same as having a Hex Totem and despite immediately going straight for it, not being able to save it in time. Except this is worse since it's a primary objective. So, what to do? I don't have the faintest clue. Thankfully, that's not up to me, i'm not a developer.
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  • Okay, I'll keep this short. As we all know, the Shrine has four slots, and each week a randomizing system picks out four teachable perks (two per each role) for the players to buy, if they can't afford purchasing a DLC with the corresponding characters. Other than the mythical BBQ & Chilli never appearing in the shrine, everything worked fine. But then the Archives came around. Every sing
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  • Just a cool thought I had. So for example, Huntress has add-ons that are different heads to her hatchets that grant different buffs. It would be really neat to make that also visually alter the hatchet head of her in-game model. This could apply to almost every killer in some way, even though some add-ons are not linked to something on the character's person. Maybe for add-ons that are not items
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  • How about a perk that pervents you from getting moried and pervents others from getting moried if you are near. It is very situational but would be so cool people would use it! If you get moried it could start with the normal animation but then you fight back and get away stunning the killer. Plus, you could push killer off friends. Thoughts? -nberube32
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  • I believe that someone bringing map offerings, whether it be the killer or survivor, should have a slight penalty for it. The reason being is that people will bring map offerings (such as Azarov's, on survivors) to have an easier time when looping the killer. They don't want to risk getting a bad map, and therefore sometimes the killer gets completely destroyed. An really big example of this i
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  • This is really just annoying, especially as solo survivor. When a survivor 1 is searching a chest survivor 2 can take the item before survivor 1 has a chance. Please do something to fix this. Maybe make it so survivors can't take an item from next to/behind a chest. Or give searching survivor option to take/switch item within the search itself.
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  • Note) this is not suppose to be perfectly balanced. enjoy. Tiger Jaws Whenever a survivor steps in a trap, they will gain the mangled effect for 50 seconds. Also when the survivor escapes a trap, they will gain the oblivious effect and blindness effect for 30 seconds Can not kill. Rotted Tail Head Your un
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  • Hey y'all haven't really seen a discussion about new item ideas that we would like seen incorporated into the game. Personally I think seeing something like a camera or phone that can blind the killer with the flash would be cool. I'm interested in seeing what ideas you guys have for new items for both killers and survivors. Also not related to items but I think having an arcade map where you fix
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  • The devs are too focused on balancing the game around NEW players, instead of experienced players. The Hex: Ruin "rework" (nerf) was litterally because new players could not hit skill check, the only reason we have to spam spacebar in struggle is because new players would have a hard time hitting them. Hell, when Freddy got released he got nerfed to the ground because new players kept crying ab
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  • Obviously within reason (i.e., no game-breaking perks). For survivor, I created a few that might be interesting: MECHANIC'S RESPITE: The knowledge that you are one generator closer to escaping gives you the willpower to carry on. When you light a generator, gain a token. When you gain two tokens, the next hit that would down you instead puts you in the mending requirement state (forgot wha
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  • Just so everyone knows, I’m probably going to make a second post to this. When playing Dead by Daylight, it’s occurred to me that the killer mori’s are inconsistent. And by that I mean from the killers point of view. Mori’s such as the Shape’s or Trapper are from first person. However, when the Hag kills a survivor or Pyramid Head better yet, they are from third person. What doesn’t make sense,
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  • first off I would like to say that dead by daylight is a REALLY fun game. But when it comes to playing the game it can get a little boring. running around finding the gens and leaving I feel like there should be other gamemodes other than Survivor, Killer, and Custom. One suggestion i would like to add is a gamemode called Dead man. If you do not understand how the game goes already it is basica
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  • Current Vigil You look over your friends even in dire situations. You and your Allies within a range of 8 metres recover from Exhaustion , , Haemorrhage , Mangled , Hindered and Blindness Status Effects 10 / 15 / 20 % faster. Once out of range, this effect persists for 15 seconds . "I'm gonna be here when you wake up. You're gonna
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  • It would be so good if the Deathslinger would've a cooldown for his ads, its soo annoying if he keeps switching that mode and u lose so much speed cuz u think he is gonna shoot u. If u dont try to dodge his shot, u get shot. If u do, he is just faking it all the time till u lost all your movement speed and he hits you. For us its just impossible to escape against a Deathslinger if he keeps faking
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  • So I play on controller and today when I went to drop a pallet, it prioritised a downed survivor nearby instead of dropping the pallet because the buttons are the same. I changed my keybinding for interactions and it’s very weird to get used to, as I’ve always been used to using the same button for everything. I think adding a key binding just to change the healing would be really great and avoid
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  • In DBD every killer is called "The ...", for example "The Nurse", "The Hag" etc. It's just "The" and one more word to describe the killer. Even licensed killers qualifies for this, but they are not called by their full name, for example: Michael Myers is not called "The Michael Myers", it's just "The Shape" - which is an alternate name for Myers. Leatherface is not called "The Leatherface",
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  • Adding an on-command vocalization to killer basekit, heard within a reasonable radius. For purposes of venting anger/frustration/exhilaration mid-game, intimidating survivors, roleplay and for the sake of memes. It is quite too often that I'd feel that a Doctor giggle would be appropriate to a situation other than me just electrocuting survs or getting a pallet dropped on me. Additionally, abil
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  • anyone else tired of the same thing over and over again with just gen gen gen? What if the devs did a rotation of game modes for everyone to enjoy This trial you have to do 5 gens to escape.. this trial you have so and so forth to escape..(find an Item) (Fix different Obj) i feel like dead by daylight has so much to build off of, instead of just a new killer power protecting the gens, how wou
    5 comments 71 views last activity
  • I figure that would be a nice little QoL update for the way tome challenge selection works. Currently, if you want to switch roles while still doing challenges you have to go into the Archives & manually switch to a challenge of the role you want to play next. Just for convenience sake, it would be nice to be able to select 1 challenge for each role so I don't have to keep changing everything
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  • A quick addition which may help balance the perk in order to make it more useful: When you hook your obsession, the perk activates for 60 seconds. While the perk is active, all generators being repaired will be blocked off if repairs are interrupted. While a generator is blocked off, it regresses at a speed of 25/50/75%. While blocked by Dead Man's Switch, nothing can alter the regression rat
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  • I live in middle Russia and before was connecting to EU lobbies with 120 ping. Before yesterday. I dont know what happened but now im connecting to Asian servers with 400 ping. Obviously the game is unplayable for me now. Now im actually need to use VPN in order to get better ping(i used vpn to Germany and come back to EU lobby and have slightly higher ping 140). I have no idea what caused this
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  • Killers like Spirit, Huntress and Legion make sounds when they swing their weapons, and it makes their swings sound and feel much more impactful. Even Pyramid Head now makes a noise when he swings his knife, and it sounds awesome! I would love for them to add sounds to weapon swings for Hillbilly, Trapper, Nurse, Wraith and other Killers who don't make noises when they swing. Trapper making a low
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  • Now I know this has probably been long discussed and am late on the train for this one but I am seriously getting SICK and TIRED of these mf face camping killers. It’s not a strategy as much as killer mains like to argue that it is, it’s toxic af and is against the way the game was developed to be played. And not to mention that it obviously just takes away our fun as survivors which at the end o
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  • 1º - The sound of the sword dragging on the ground has to be louder for the survivors, they have to hear to give that greater fear. 2nd - When the Pyramid Head is breaking pallets and generators, remove his animation using his feet and place him using the sword. 3rd - The moment he sends him to the cage he drives the sword into the survivor and sends it. It would add more animation, which would
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  • Survivor playing well and the killer does not. He don't get a hook until all gens are done and then... NOED kicks in and the killer gets a 4k. You know the situation right? Hex: No One Escapes Death is a perk, thats rewards you for beeing bad at the game and this should not be possible in any way. Don't you think it's time to rework this perk completely (not saying nerf the ######### out of it
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  • People are talking about the Clown again after the recent 4th anniversary stream where the devs said they would be working on giving some love to the clown but the community seems unsure about what to give him. The Clown and his lore to a lot of people doesn't feel open-ended enough to create some unique secondary ability or change his power in any meaningful or significant way, he lacks map pr
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  • I don't know what it is about the fog on the opening screen, the fog on the Archives screen, and the fog when showing the offerings burned for a match, but it causes the fans in my PS4 to go into overdrive every time. Not sometimes, not most times, every time. It is ridiculously loud, and this is the only game that causes that issue. The worst offender is the opening screen where it says "Pres
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  • Ok so I dived head first into this game back in November and I've heard a lot of complaints, ideas, and salt en masse and had a list of ideas that I think could not only heal the community but also give way to a few areas of new character progression. Some branch off each other so bear with me. 1. No more totem cleansing: in order to cleanse a hex totem survivors should be required to complete a
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  • It gives me time to rest and calm down when I disconnect in frustration after being matchmade with all reds for the third time in a row.
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  • How long must mori tunneling continue? (And before you reply killer mains, start your own thread about keys. I've heard it all before and have even made suggestions on how to change those.) I've just played 5 matches in a row with a wide array of ranks (red to brown) and 3 out of the 5 involved killers tunneling for the mori. What I don't understand is that BHVR has been offered countless metho
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  • Survive with friends currently matches rank 1 players against rank 20 killers and it doesn't make any sense. These matches push new players out of both the killer role and the game as a whole. It would make far more sense for the survive with friends to match based on their highest ranked player. The killer doesn't choose to play in a survive with friends game, and yet they pay the price by playi
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  • 1) Basekit rat liver, this addon makes Demogorgon's shred much better to use. the currant base 92% movement speed when charging shred is too slow and limits his potential. 2) Undetectable makes Demogorgon silent. Currantly his stealth coming out of a portal is useless against who isn't dumb. Making him quiet when he's undetectable will open pontential fun stealth builds. Let me know what you gu
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  • No it's not progression for the 100000th time we already know that its coming. I'm talking about ingame communications with mics. I know they said they didnt wanna force it on everyone so i have a few suggestions because i see a big problem with some consoles and crossplay. The problem is that xbox and pc has ways for people to talk together, but switch and ps4 has no way especially switch when i
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  • the clothes on the characters should be dynamic like their outer clothes should be physics based . currently the only character that has physics based clothes is claudette with her blue tropical dress or adam's doctor coat . but others need physics clothes like jake parks hoody top , bill's and david's jacket , zarinas scarf and dwight's tie etc.
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  • after frenzy legion gets fatigued and half the screen goes black . this should be removed as it is annoying and legoin should not have half his visibility removed just for using his power as no other killer has this .
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  • Open-Handed Increases aura reading ranges by 4/6/8 meters. (NEW) After completing a generator, cleansing a totem, or searching a chest, the nearest totem, chest, or generator is revealed to you for 6 seconds . (NEW) If you are holding a map that can track objectives, generators, chests, and totems revealed by Open-Handed are added to the map. Camaraderie While hooked and on the S
    2 comments 101 views last activity
  • No matter what game you play, players have the urge to teebag others. Do they get so much satisfaction out of it? Or whats the deal? Then some wonders why players leave the match. Players should respect one another, teebagging is bullying, like nowadays you get banned from playstation network if sending an offensive message.
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