Facecamping and posible solution

Hi!

I think that everybody agrees that camping is a mechanic that needs a rework.

There is simply no counterplay vs a Bubba camper, at all, and this feels so wrong at many levels. If the killer facecamps and you rush gens, everybody loses rank. If the killer facecamps and you don't rush gens, then everybody gets killed, so only the survivors lose rank.

I have been thinking about this and I have come to this idea: If you make the Entity don't progress if the killer is near than 10m to a survivor, you just simply deny that awful mechanic that a third of rank 1 killers (ab)use.

PS: English is not my first language, be kind ๐Ÿ˜…

Comments

  • Can (and probably will) be abused by both killers and survivors.

  • If the Entity doesn't progress, then facecamping will become an even more literal hostage situation. Will probably result in more survivors sacrificing themselves just to go find a different match where they'll actually get to play the game, which then screws their team.

    Another problem with this is that survivors would no longer be punished for looping near their hooked teammates (it would actually become more beneficial to do so due to stopping the sacrifice from progressing).