Ludox235
Ludox235
About
- Username
- Ludox235
- Joined
- Visits
- 100
- Last Active
Comments
-
@rottmeister said:
As Lisa I've noticed quite the few ebony moris combined with ultra rare add ons being used.
As Heather/Cheryl I haven't really noticed anything out of the ordinary.
Also talking about soul guard, has anyone managed to make some good use out of it?
I've managed to recover once when ruin was active. Never have managed to get the endurance hit though.
I've managed to escape with the endurance hit of soul guard, and i've managed to get up from the dying state because of ruin once. It's definitely not unbreakable levels of strong but it can be useful sometimes.
-
Honestly they should just remove the altruism bonus to the obsession and it would be okay.
Back when you had to kill the obsession to get 33% speed penalty, it promoted tunneling, but it also gave the obsession a altruism bonus to force them to be bold and reckless to make use of that bonus.
Now the obsession has a altruism bonus for seemingly no reason other than make this perk #########. You litterally don't want to touch the obsession, why would they give a bonus on top???
-
"Guys he's too op no counterplay his attack keeps hitting me at pallets while i'm animation locked #########...."
Do the same as huntress. Do the same as deathslinger. ######### PRE-DROP THE PALLET YOU NUMBSKULL!!!!
-
Go tell that to behaviour about the Hex: Ruin changes.
-
Some people say that it's bad for both sides, because it doesn't work for stuff like Pop, BBQ, Dying Light, Devour Hope. That's true, but when you're playing the Executioner, you know exactly that you won't be able to use those perks as much if you decide to send people to cages, so you can just use different perks. Meanwhile survivors have no idea who they're gonna be playing against. There are currently 20 killers in the game.
The problem is the Killer faces 16 perks.
That is four times more perks than what the survivors have to find out.
-
The entity makes generators and hatches spawn to give survivors a hope of escaping. That hope will then be consumed by the Entity when the survivor is sacrificed.
Once a survivor is out of hope, it's hopeless husk is discarded into some kind of void.
So yes, I assume the entity most likely will wither and die if it doesn't get fed.
-
Fun fact ; Unbreakable was a perk to prevent a thing at first ;
Unbreakable was to prevent those leatherfaces/billies who would down everyone and just leave them to bleed out
Now it's one of the most used perk that gives survivors second chances because let's be honest in a red rank game a killer WILL have to slug at one point to win.
BT was to prevent camping.
Now survivors just do suicide missions on the hook because BT litterally turns a suicide mission into a mission.
Now couple that with DS which gives a 60 seconds immunity, coupled with unbreakable to counter slugging to counter DS.
Taking unbreakable to counter slugging used to counter DS is litterally like spirits who take stridor to counter iron will, it's ######### stupid and whined a lot about.
I don't actually know where I'm going with this, this post is probably very off-topic or something, Idk. I just wanted to show my opinion.
-
Devotion litterally does nothing.
If you had used your little brain a bit more you would know that at lower levels you gain less shards but there is less XP needed, making the shards gained over time the same.
But no, you complain then say "nuuh huhuhuuhuh i don't wanna read." Keep living in ignorance and stop ranting then.
-
Rancor only lets you kill and one shot the obsession if the exit gates are powered.
-
@PrettyFaceKate said:
Same as Stranger Things, imho.
It's the same as other DLCs that aren't stranger things.
The price is based on the number of characters, so 5€ for each character with a discount since you're buying the DLC instead of buying individually with auric cells.
Only reason the stranger things DLC is more costy is because we have 3 characters instead of 2.
-
Idea:
Survivors who take a protection hit will suffer from a 30/40/50% speed reduction to repairing, sabotaging, healing, unhooking, cleansing, opening exit gates and searching for 60 seconds.
That way, if someone tries bodyblocking, you can just continue chasing your target while the bodyblocker gets a crippling reduction to action speeds. I put such a high percentage because it only affects people who bodyblock, and let's be honest that doesn't happen often.
-
@Dr_Loomis said:
Not sure about Merciless, but Adept Killer achievements should be: 4 kills with only the killer's 3 unique perks equipped.
It used to be like that, but when the emblem system happened it made those achievements way harder to do. Meanwhile survivor's still is just escape, which is LAME.
-
I'm a killer main, managed to get to rank 4 as wraith a year or so ago then did a big break. Came back and I am now a rank 6 killer, I usually switch between Spirit, Ghost Face and Demogorgon.
It just feels hopeless. I've gotten to rank 6 pretty easily but as soon as I hit that rank it feels like a brick wall, each time I go against SWF rank 1 tryhards with toolboxes, medkits, flashlights and occasionally keys.
No matter what I do, gens are done too fast, by the time I down a survivor 2 gens are popped. Each game I get 5 hooks at most and they all escape. I try to play fair, i try not to tunnel, but it seems that now that ruin is ...Interesting, I can't play fair anymore. It feels that I'm forced to tunnel one survivor iinto oblivion to actually get to win.
And the emblem system, god the emblem system. I can get 3 kills with 1 escape and I black pip. I get 2 kills and I de-pip. I've heard they want 2 kills on average per game, but you can't even rank up with 2 kills.
I don't know what the ######### I'm doing wrong? I managed to get to rank 4 as ######### wraith. The weakest killer in the game at that time.
It feels really demotivating to be trying your god darnest best and de-pipping/black-pipping. Meanwhile, when I play survivor I just hold M1 on the generator for a minute or so and I'm rank 5 already. It's so much easier to rank up as a survivor. I escape most of the time unless I get tunneled. And I don't even run the meta perks.
Maybe I just ######### suck, who knows. But I can't really get enjoyment out of killer when I keep going against SWF with a OoO burning a azarov key where litterally 90% of the pallets are un-mindgameable and there's a ton of them.
-
Alright then, time to just add a nuke that instantly wins the game for you, gives you 2 pips and make survivors lose 1 pip each, it's gonna be a 1/1000 game kinda deal. Since it's rare, it's balanced, right?