Feedback and Suggestions

Our team will be happy to read these!
  • So i realy like the game, suggested it to some more friends and joined a discord about this game. I also noticed you can't gain any bloodpoints when playing costum games with friends. When i asked about that in the discord, i was told that´s because it would be to easy to farm bloodpoints with friends. Which i understood at first. But now i registered here because i have noticed this leads
    3 comments 431 views last activity
  • I've heard too many people complain about keys and moris this year. I don't believe the devs will ever remove it, which good news for me. But I thought I'd share this here and get some feedback. The brittle key idea has been bouncing around my head for a month. How to rework Moris: Yellow Mori: Basekit for all killers, 1 possible kill with 0 hooks required on the last survivor remaining Gr
    14 comments 81 views last activity
  • I would like to suggest a change in the trapper where the traps that are scattered on the map all start in the hand of the trapper considering that it is unfair the time it takes to get one by one from the floor just do a test of who is in the ranking 1 can realize that even setting 4 or 5 traps 2 generators are made, this change would greatly improve this killer
    2 comments 21 views last activity
  • This is not a killer vs. survivor issue, this is not a "survivor OP" complaint. This is feedback on the general design of gameplay. Right now virtually everything a survivor does besides dying helps them advance their objective, while nothing except dead survivors helps the killer's objective. This creates a one-dimensional gameplay loop for the killer (show, chase, hook) that inevitably lead
    11 comments 121 views last activity
  • If you have more than one Daily Ritual complete, you then have the option to "Claim All" for the Daily Rituals. This button is X on PS4 and A on Xbox One. The issue is this button is the most frequently-used input to progress to the next screen, in this game and countless others. Therefor, it is very easy to instinctively press X/A to progress to the next screen without thinking, thus claiming a
    0 comments 11 views last activity
  • Made this account just to suggest this. I have just over 3,000 hours and have been called the N word at least 100 times in addition to other numerous insults that are often unprovoked. While this is reported every time it is unknown if anything happens or if it will take numerous reports for anything to happen. The people who casually throw these racist remarks around do not care. At best they
    13 comments 172 views last activity
  • Or at the very least get rid of the "Great Walls of China" that frequently appear on it. There should never be a fence that covers at least half the side of an entire tileset. It's not fun for either side. I honestly can't believe between all the complaining I've been seeing, from both survivors and killers, that this map wasn't given priority to change in at least some capacity. Pretty obvious
    3 comments 251 views last activity
  • Right now I think we can all agree there's a pretty massive disparity in terms of Killer powers. You have Spirit's and Nurse at the highest end with their incredible useful movement-based powers that allow them to not only close chasing distances but also mind-game pallets with high probabilities of success assuming the player piloting the Killer is passably skilled. Then you've got the bottom t
    0 comments 21 views last activity
  • I think DBD should add Candyman as a killer as i think it would be awesome, and hes really suited for this kind of environment, plus would be really original as hes not in much so would be easy to add.
    0 comments 11 views last activity
  • These are just a few perks I feel encourage a very negative interaction and dull experience in-game...as well as a change to Adrenaline, for reasons that should be obvious by my change. Dying Light: Everytime the Obsession is put into the Dying State, all survivors auras are revealed to you for 5 seconds and they suffer from Oblivious for 40/50/60 seconds. Has a cooldown of 90 seconds. S
    10 comments 43 views last activity
  • I had an idea about a fair trade system for the game, let me know what do you think about it. To make a fair trade system I decided to choose these rules: You can combine a minimum of 2 objects and a maximum of 4 objects (in dead by daylight the number 4 is recurring: 4 perks for killers and survs, 4 survs in game, 4 perks in the shrine...) You can combine only objects of same type (2 - 4 add
    0 comments 21 views last activity
  • Just another idea. https://www.youtube.com/watch?v=_70gwoJDQbc&t=13s Right before passing through the fog, which the red player can't, the red player has a big opportunity to strike from behind resulting in them not passing through the fog and being dealt great, unavoidable damage. What if that's a thing in Dead by Daylight? If a Survivor is within 1 or 1.5 meters of
    9 comments 121 views last activity
  • Hook Mechanic Interaction : When you are on a Hook , all Survivor's Auras are revealed to all other Survivors. When the Killer is within an 8 meter range of a Hooked Survivor, for at least more than 15 seconds , their Aura is revealed to all other Survivors for as long as they are within range of the Hook. Kindred When you are on a Hook , the Killer's Aura is revealed to all other Survi
    1 comments 51 views last activity
  • Seriously. It's so annoying when you try to save them for something like the new chapter and you get that Pop Up every time you start the game and when you finish a game. Tried to save mine for the Silent Hill chapter tomorrow but collected them accidentally after getting that Pop Up for the 2626264637th time >:(
    3 comments 121 views last activity
  • Isn't it Legion the one with the "ron Maiden" lockers perks? isn't it legion the size of survs? so why not this buff?
    5 comments 21 views last activity
  • On pc, you can easily change the sound to go more on the right than the left and vice-versa. But on console it's not possible. Considering how much sound is important in this game, can we get an option to balance it in-game? As someone that hears a bit better from my left ear than my right ear, I would really apreciate it.
    0 comments 11 views last activity
  • Now that the Trapper can reset his traps, what if he was given a cooldown bar that wrapped around his power over time, and when full: (When placing a trap) Will teleport the furthest (unset?) trap away from him to his hands, and will drain the power gague; (When resetting a trap) Will also reset the nearest unset trap, and will drain the power gague.
    15 comments 141 views last activity
  • The decay Movement speed: 4.4 M/S (110%) Terror Radius: 24 meters Height: Short Power: Inevitable rot - Your power gains 1 corruption charge every 25 seconds. Downing a survivor instantly grants 4 corruption. You may use your power on any Survivor interactable object within 8 meters, spending 1 corruption, in order to make it begin to rot. This has no channel and does not slow you down to u
    9 comments 83 views last activity
  • Okay. I know I am not the only one here that LOVES the ideas for killers that the community comes up with. They are the primary reason I am on the forum in all honesty. Atleast half of the killer ideas I see, I want in the game 100%. And we’ll, there is already the occasional cosmetic event where the community comes up with ideas that the devs think over and choose to put into the game. If this g
    0 comments 11 views last activity
  • Measurements against hackers should get improved to insure e secure cross play experience
    0 comments 11 views last activity
  • The Gatekeeper Terror Radius - 32 meters Movement speed - 4.6 M/S (115%) Power: Gate Polls - The Gatekeeper has 8 Gate polls in his possession. Placing down a poll takes 1 second, but picking one back up is instant (plays an animation but doesn't interrupt movement). Polls will link to the nearest other poll within 12 meters. If a Survivor moves between 2 linked polls they will be snared, maki
    9 comments 81 views last activity
  • So as a killer DS can really screw over your momentum if you get hit by it accidentally and cost you the match in some cases. As a survivor being tunneled can be very frustrating and can cause you to depip if the killer chooses to focus you out of the match. So how do you fix the perk to keep it's usefulness all while making it less impactful on the killers momentum? Well boy have I got a cool id
    7 comments 131 views last activity
  • The Wendigo Terror radius: 32 meters Movement Speed: 4.6 M/S (115%) Power: Mirage - You may send out a clone of yourself, that inherits your status effects and perks. The clone will walk forwards for at least 1 second before pathfinding towards the nearest Survivor within 12 meters or if the Survivor's aura is revealed 24 meters. It will continue walking forwards if there is no Survivor within
    19 comments 242 views last activity
  • Cannibal is very weak. I regret getting that. Hopefully the speed increase will come as soon as possible.
    9 comments 111 views last activity
  • I want to suggest a couple of ideas for improving some toolbox add-ons so that it makes more sense to take them into a match. TOOLBOX ADD-ONs Spring Clamp Useful tool to clamp hoses or hold wires in place and prevent damage or injury. What we have now: The noises caused by your Repairs and their hearing distance are reduced by 8 meters . My ver
    2 comments 42 views last activity
  • So I play on Nintendo Switch and I love selfcare, however I find that I'm unable to change my binds so that I'm able to selfcare at palates/vaults, this is also a problem because ive been in many situations when im trying to vault a window/jump into hatch but I can't because i start selfcaring. I would really appreciate it if this was possible to change the binds more in depth like on PC. I'm no
    3 comments 121 views last activity
  • In my opinion, Pig is the weakest stealth killer. She's slower than any other stealth killer using their stealth abilities, her traps are RNG-reliant, and her ambush is all she's really got going for her. First, I'll go over some general game balance features that can benefit her: Maps reworked to have a more consistent size. Killers with no mobility powers currently have to hope they don't ra
    75 comments 772 views last activity
  • What if there's a Perk that works pretty much just like Kindred, but instead of being active while hooked, it's active while in the Dying Health State instead? ...Don't got much else to say, it's not even so much of a suggestion, just an idea. 🤷‍♂️ Edit: After seeing the comments, yeah, this would be cool for Buckle Up. Buckle Up The recovery progress of dying Survivors can be determined
    6 comments 61 views last activity
  • If you haven't been hooked not once during the match and you end up being the last survivor in the game, then why on earth they took away your chanche to try to escape from the hook if the killer catches you? You automatically die. You cant even get the points from resisting the hook. They just took away survivors last resort.
    2 comments 31 views last activity
  • Hi folks, what do you think about the idea that there is an InGame note system. I imagine that I can make notes to a player from the lobby (including the killer).So I can note down for example if a killer is constantly tunneling or camping or fellow survivors are toxic and don't help. So I could leave the lobby before a round starts. Over time, I could imagine that annoying behavior would be t
    0 comments 11 views last activity
  • Greetings beHaviour and fellow people of the fog I have been playing DbD for sometime now(400hrs) and have noticed a few things that i'm sure others have noticed too.These following factors(toxic players, dc'ers, campers, tunnelers, sore losers, sore winners, bad matchmaking) can really take the fun and enjoyment away from the game which is why i suggest the following modes to not only help de-s
    0 comments 31 views last activity
  • So, to spruce things up a bit, how about adding these functions and alterations: - a gen that is regressing via damage from a killers break guarantees a difficult skill-check appear when first reinteracted with by a survivor. In addition to this, Overcharge gets tweaked to make it this: - any generator damaged by you causes the subsequent survivor that initially reinteracts with the gen to rec
    13 comments 71 views last activity
  • Unfair, no fun and toxic gameplay
    36 comments 491 views last activity
  • Can you plis do like the body stands inside of the game even if ppl dc thanks?? Because this is kinda stupid to be able to dc and ruin the gmae for killer for NO reasons.
    20 comments 71 views last activity
  • Why not have in spectator mode the ability to see survivor's auras and a free-roaming camera, it would be very useful in tournaments and to take nice angle screenshots. While we are on the topic, maybe we could have a better killer first person vision, sometimes their weapons don't appear and the camera gets all clunky while turning, like spirit, pig and demogorgon.
    1 comments 21 views last activity
  • Isn't that bannable? he just slugged all my mates and all of them died cuz of the timer. We all got a depip even tho i looped him till all of my mates died. He didn't depip and got more points than me? ######### is this crap?
    10 comments 111 views last activity
  • Should still be usable even if the medkit has zero charges. You lose these add-ons anyway after a trial without an expensive ward, plus they still destroy the medkit on use; it is ridiculous you cannot use the item now if a medkit has no charges left.
    4 comments 911 views last activity
  • Hatch should pop only when last surv is alive and no more to avoid hatch camps
    2 comments 51 views last activity
  • There is too much rng in it, some tiles MUST be ruled in a way that would never make them spawn near other similar tiles or AT LEAST be much further one another. The impact that some tiles has in chases is not something that should be taken lightly... Same as the total number of those tiles in the entire map, should be maxed for every map in a different way
    4 comments 41 views last activity
  • Ie you can self-care to a certain percentage of your health pool (say 50%) but have to find another survivor in order to finish the heal. With self-care or a medkit you could heal to 100%. Could side grade medkits to have less charges but be even faster due to this (and make them even faster upon teammates, or degrade faster when your using them yourself if your not using a perk like self-care.)
    1 comments 71 views last activity
  • Title. Please change the second phase of hook struggle to something that does not require button smashing. My thumbs gets tired really easily and start to hurt when I press X button (PS4) too fast. It's a stupid way to die, when I didn't a button fast enough. Rather make the second phase "Press button to end struggle" or something.
    8 comments 191 views last activity
  • Idea #1 How to prevent survivors from de-ranking when someone on their team disconnects early on: I mentioned 'early on', because I've been in plenty of matches where the last survivor DC's before getting mori'd. But for players who disconnect early on in the game, the other survivors should get at least something to prevent them from loosing a tick. Now, I'm not saying that they should aut
    16 comments 111 views last activity
  • The Legion's concept as four separate people the Entity brought in as killers felt incredibly cool. However, in the actual game, there is just about no representation for The Legion actually being multiple people, and is rather just playing one of them at a time getting into a frenzied bloodlust. Using ideas such as the Ice Climbers from Nintendo and the teleportation to a previously placed devi
    6 comments 121 views last activity
  • It would be great if cosmetics were cheaper and more plentiful. Why aren't the same outfits available for all characters? You've made the outfits, can you just tweak them to fit each character? It would add so many more options for customization and would be really fun. Dwight pizza delivery costume on a Nea. Claudettes green employee apron on a David. Dwight shirt and tie on a Jake. So
    1 comments 11 views last activity
  • Filtering after game chat to not say certain words that are racist or offensive. Or, make an auto response for after game chat. I think it would help with reports overall and make it easier on the dbd team with bans. After game chat is typically the worst part of dbd in my opinion. EDIT: This is really only for PC since from what I understand console players don't have after game chat.
    0 comments 11 views last activity
  • Greetings! I love trapper, he is always going to be one of my mains, he is very satisfying 5o play. However, he is the most hit or miss killer in the game. He can only win when survivors make mistakes and can be easily countered. First of all OoO shouldn't work on him as it renders his power useless if a swf has comms. I also suggest a new add-on. It is ultra rare, basically what it does is, wher
    36 comments 161 views last activity
  • Directional indicators are probably the worst mechanic in the mobile version right now. i understand for newer players or players not wearing headphones that these are incredibly helpful but they are game breaking for pro players. Indicators showing the exact direction which spirit/Huntress/Hillbilly are coming from destroys the ability to play them as survivors become incredibly immersed once
    Mod
    2 comments 131 views last activity
  • Survivors SHOULD NOT be able to choose maps. They already have TOO many advantages.
    11 comments 31 views last activity
  • After a Generator is completed, you leave no Scratch Marks for 6/8/10 seconds. When completing a Generator it don't create the "Generator Fixed Bubble" to the killer i know is not the best buff... but is something, this perk looks excesively bad also, check all my other perks buff suggestions , to try make more variety to the actual meta-game
    0 comments 31 views last activity
  • I currently reside in Sydney Australia, I mostly queue up with friends back home in Taiwan. Since the servers went live, I usually get a latency around 200ms, while not ideal, it's still mostly playable. For the past 3 weeks or so though, I've been getting about 340ms, which plays pretty bad. Just wondering if there were any server changes made
    2 comments 11 views last activity