Rng of tiles and their proximity
There is too much rng in it, some tiles MUST be ruled in a way that would never make them spawn near other similar tiles or AT LEAST be much further one another. The impact that some tiles has in chases is not something that should be taken lightly... Same as the total number of those tiles in the entire map, should be maxed for every map in a different way
Comments
i would say the same for SWF players. Why don't we let them play with bots, so they can be as toxic as they want without being a problem for anyone? :)
also, there are no viable survivors crying in forums because the game is unbalanced in their side, so everything they would say would be just a lie or lack of knowledge of the killer side.
Since that i'm just here to bring good ideas to the game, you can leave if you have nothing more constractive to say
I love challenges too, when i have a chance to win :)
Every map (that is open) seems to follow the same-ish structure - 2-3 L and T walls, 2-3 jungle gyms and filler pallets.
I wouldn't mind if there was a "x tile cannot spawn near x tile" but the maps aren't that big.
i've had too many games in a row where the 2-3 jungle jyms were one near another, same as 2-3 TLs facing shack and stuff like that making it completely impossible to mind game it without proper perks and you cannot think to brute force or commit every chase in red rank... you need fast chases where you take at least one good pallet away from that chase ideally