Rng of tiles and their proximity

There is too much rng in it, some tiles MUST be ruled in a way that would never make them spawn near other similar tiles or AT LEAST be much further one another. The impact that some tiles has in chases is not something that should be taken lightly... Same as the total number of those tiles in the entire map, should be maxed for every map in a different way

Comments

  • @Bmj2 said:

    How about they make a completely open map just for people like you with no tiles at all and an option to play killer against AI survivors so that way you can stop crying on forums and have fun killing some bots and always win?

    I think thats a way better idea

    i would say the same for SWF players. Why don't we let them play with bots, so they can be as toxic as they want without being a problem for anyone? :)

    also, there are no viable survivors crying in forums because the game is unbalanced in their side, so everything they would say would be just a lie or lack of knowledge of the killer side.

    Since that i'm just here to bring good ideas to the game, you can leave if you have nothing more constractive to say

  • @Bmj2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1348516#Comment_1348516

    Personally I play both sides equally and I've learned to have fun playing the game no matter how toxic the killer or the survivors are. This game will never be balanced because it is a 4v1 game and you cannot perfectly balance this type of game. Ever. You should get used to that. Killers have annoying exploitable mechanics that they can use and so do the survivors; Maybe some of them will get fixed, maybe some of them removed, but they will always exist in the game in one form or another.

    Making the game easier for you doesn't mean everyone will feel the same way about it. I personally love a challenge as killer and welcome any SWF party because they are more difficult to play against and I feel like this will improve my gameplay alot more.

    Try getting better instead of trying to make the game easier for you.

    After all, this is a game and it is meant to be fun to play. If you don't have fun playing it maybe you should consider something else.

    PS: There alot of "viable" survivors complaining about unbalanced game mechanics; Some examples from the top of my head: Camping, Tunneling, Ebony Mori, Iri Head, Old nurse(they actually nerfed it) and so many more.

    I love challenges too, when i have a chance to win :)

  • Every map (that is open) seems to follow the same-ish structure - 2-3 L and T walls, 2-3 jungle gyms and filler pallets.

    I wouldn't mind if there was a "x tile cannot spawn near x tile" but the maps aren't that big.

  • @Milo said:

    Every map (that is open) seems to follow the same-ish structure - 2-3 L and T walls, 2-3 jungle gyms and filler pallets.

    I wouldn't mind if there was a "x tile cannot spawn near x tile" but the maps aren't that big.

    i've had too many games in a row where the 2-3 jungle jyms were one near another, same as 2-3 TLs facing shack and stuff like that making it completely impossible to mind game it without proper perks and you cannot think to brute force or commit every chase in red rank... you need fast chases where you take at least one good pallet away from that chase ideally